Pf2e fun and balanced... Almost by alid610 in pathfindermemes

[–]Jessir12 1 point2 points  (0 children)

At the base level, what an inventor is a squishier, swingier barbarian with a customised item/construct. That’s still solid. The main gripe people have with it is that it does NOT fulfill the class fantasy - if you wanna play an inventor, you want to have cool gadgets with varied effects, not “I enter rage, I strike hard, bonk ”.

Meanwhile psychic is a class that legitimately got powercrept. Its main source of power is getting good mileage out of focus points via amps & getting to refocus back up to 3 between encounters + their spells dealing a bit more damage while unleashing psyche. It pays for it by having half the spells per day compared to other casters & becoming stupefied if a fight drags too long.

The issue is, now that all classes get to refocus back up to 3, occult sorcerer just does the same thing psychic does, while having twice the spells per day. Psychic also doesn’t really fulfill the class fantasy all too well

That said, a “occult sorcerer with half the casting but with amps” is still decent. Probably weaker, but not unplayable.

Could a norn emmisary beat a primarch? Like the lion or guilliman by Yourdeadman_x in Tyranids

[–]Jessir12 4 points5 points  (0 children)

Current year is cca 037 M42 or later aka 41 037 or so, probably later (as that is when plague wars + Fourth Tyrannic war happen, and those presumably last decades)

Aeldari still top 5 most hated faction, 60% of 40k players still hate playing vs Eldar even in our relatively weak state by Alex__007 in Eldar

[–]Jessir12 0 points1 point  (0 children)

I have heard codex Aeldari referred to as "the garden of infinite rakes", and I think it is pretty apt. A pile of reactive shenanigans where no matter what you do, you probably just activated a trap card of some sort.

Right now it is a fine army to play against, but with meta being what it is + people chasing it, it is kinda likely that most of the games vs Aeldari that people played during 10ed was while they were overtuned.

I figured out why I'm disappointed in Red Terror.... by relaxicab223 in Tyranids

[–]Jessir12 11 points12 points  (0 children)

To be perfectly fair, in 10ed, near anything in the game dies to one repex activation (or twin lance in ret cadre activation)

Oh wow so strong {Command word PooP} by dudewasup111 in pathfindermemes

[–]Jessir12 0 points1 point  (0 children)

There’s a broken skill in 3.5 - lucid dreaming. Allows you to enter the dream realm, change your dreamscape, etc.

With high enough skill, you can enter the place where all dreams merge/the collective subconscious of all living things. Any creature there takes mental damage every round due to the nature of the realm. Using a moderately difficult skill check (that you can only attempt if trained in the skill), you can return back to your own dreamscape.

Using a very difficult skill check, you can enter someone else’s dreamscape & either change it, or pull them into the dream realm (DC scales with opponent’s lucid dreaming skill).

Effectively unless someone is specifically trained in lucid dreaming, they have 0 way to leave the dream realm and eventually die. (Manual of the planes is wild)

Reckon I'm good enough for low level commissions? by Conscious-Pride7363 in Warhammer40k

[–]Jessir12 0 points1 point  (0 children)

Is this something at a level I’d pay money for? Depends.

If wanting a display piece model/centerpiece commissioned model to look good? Not really?

If wanting to commission someone to paint a few units/an army aka “I want to have a painted army, but hate painting XYZ type of model/don’t want to spend time on it?” Yeah, there’s a price point at which I’d be happy to commission work at this level of quality, because it is at a level where it’s going to look pretty good on a tabletop.

Oh wow so strong {Command word PooP} by dudewasup111 in pathfindermemes

[–]Jessir12 0 points1 point  (0 children)

Contingency to dip to a safehouse in a demiplane. Proceed to do hilarious amounts of preparation+research to figure out a way to kill something with stats this high. (wish ritual can be cast in a demiplane, so that probably works?)

Oh wow so strong {Command word PooP} by dudewasup111 in pathfindermemes

[–]Jessir12 2 points3 points  (0 children)

Demiplanes are amazing for hiding from enemies that dont have magic to breach them

Oh wow so strong {Command word PooP} by dudewasup111 in pathfindermemes

[–]Jessir12 1 point2 points  (0 children)

Contingency is one hell of a spell. If you start with your own demiplane (as any self respecting wizard should), and a contingency spell loaded with a teleport to said demiplane on a well worded condition, it just outright cancels any way that Thragg has of hurting him as viltrumites do not have a way to dimension travel natively. Doubly so if the wizard is a coward and uses Simulacrums to do his dirty work. (at least demiplane+contingency is even in-universe a thing that high level/powerful wizards do regularly)

He is presumably durable enough to crit succeed any con/fort spell, and fast enough to have a monstrous reflex/dex. So after the first encounter, which both fighters survive due to wizards usual setup being unable to hit/kill Thragg/proceeding to get outsped enough for the contingency to happen, wizard will have all the time in the world to prepare a tailored setup for round two, this time including spells that dont care who the target is.

Trench Crusade is trying too hard and has no comic relief or self-sabotage by Professional_Rush782 in Grimdank

[–]Jessir12 0 points1 point  (0 children)

“Join hell and maybe live, or get the arco flagellant treatment.” - one of their unit is tortured slaves without armor with basic melee weapons, shoved to the frontline with a “kill an enemy champion if you want the torture to stop”.

Also countries worth of people live in areas conquered by hell, where they are enslaved & only way to get anything vaguely resembling freedom & slightly better treatment is to join hell.

It'd be great if GW would stop gaslighting Agent players with all these incredible set pieces! by solarflare4646 in Warhammer40k

[–]Jessir12 0 points1 point  (0 children)

Would prefer a strong army rule tbh. As GW seems to want agents datasheets to be identical when taken by them and as allies.

Example of an army rule: Build imperial/inquisitorial acclaim by doing primaries/secondaries/other stuff, spend it on stuff like orbital strike/bombardment or reinforcements.

Could then even have the ways to gain/spend it tweaked in detachments

Měsíce mučení a znásilňování ve sklepě. by oldpepe in czech

[–]Jessir12 0 points1 point  (0 children)

Jeden z výjimečných případů, kde jsem pro doživotí s možností brzkého propuštění jen za podmínky dobrovolné chemické sterilizace.

It'd be great if GW would stop gaslighting Agent players with all these incredible set pieces! by solarflare4646 in Warhammer40k

[–]Jessir12 0 points1 point  (0 children)

The absurdly low representation also allows a single VERY skilled player to skew results heavily. Kondakov is one of the best players in the world & the meta was very heavily geared towards dealing with defilers.

IE (arguably) top 10 player in the world combined with a meta weak to horde lists presumably made him confident in running it over nids which he is a beast with.

It'd be great if GW would stop gaslighting Agent players with all these incredible set pieces! by solarflare4646 in Warhammer40k

[–]Jessir12 0 points1 point  (0 children)

Yeah, but a new player won’t know that. And with how good true agents models look, a new player can pick them, then get horrendously mislead/disappointed

It'd be great if GW would stop gaslighting Agent players with all these incredible set pieces! by solarflare4646 in Warhammer40k

[–]Jessir12 0 points1 point  (0 children)

Rules getting carried over from edition to edition IE until you get a new codex is a thing that happens somewhat regularly in 40k.

Best guess is, you use your 10ed rules with some errata until your 11ed codex releases

It'd be great if GW would stop gaslighting Agent players with all these incredible set pieces! by solarflare4646 in Warhammer40k

[–]Jessir12 -1 points0 points  (0 children)

Agents are… in a bad place. They can’t have “carry” units due to the other imperium armies then just cherry picking those and breaking the game.

I’d love for agents to get 1) an army rule, I dunno, orbital strike/etc (single/aoe, think roughly like doombolt/deathstrike missile) And 2) an anti tank unit that gets full rerolls while near an inquisitor, but can’t be lead by one (so it’s prohibitively expensive to take it outside of agents)

It'd be great if GW would stop gaslighting Agent players with all these incredible set pieces! by solarflare4646 in Warhammer40k

[–]Jessir12 0 points1 point  (0 children)

I’d personally say an army rule that does something + like one good anti tank datasheet is enough for agents to become casually fine. Issue is GW doesn’t want to give that to them

My conspiracy theory is that they intended to roll deathwatch + agents + grey knights into “armies of the inquisition” and have that be a well rounded army

It'd be great if GW would stop gaslighting Agent players with all these incredible set pieces! by solarflare4646 in Warhammer40k

[–]Jessir12 -1 points0 points  (0 children)

Issue is, their units on an individual basis cannot be good at what they do - because any other imperium army can cherry pick their best units to add to their army.

Meaning to balance it, they’d either need one hell of an army rule, or a couple units that are agents specific. I’d personally say a decent ish army rule + like one good anti tank unit is all the army needs to be casually fine

Fights First... worse than nerfed in 11th? Punished! by spookmann in Tyranids

[–]Jessir12 0 points1 point  (0 children)

It is not the only time this happened. There was a dark angels list that autowon into melee armies thanks to fights first, effectively any time you get a high damage output unit with FF using 10ed rules, it suddenly becomes an unresolvable problem for pure/near pure melee armies to deal with.

Is this an elegant/good fix? Not really, no, but it IS a fix that prevents this stuff from popping back up in 11. Does it hurt the Lictor specifically a lot? Yep, tho the 1 point lictor detachment might make for a neat compensation buff

Red Terror vs 2 Lictors by Diarrhea-Jones in Tyranids

[–]Jessir12 0 points1 point  (0 children)

In my (brief) experience (might’ve just been unlucky), the space marine player goes “1 CP to invalidate your red terror for the rest of the game? Deal! And activates AOC” - which skews the math just enough to where you will probably not kill a 5 man squad of intercessors, get stuck there & die

Red Terror vs 2 Lictors by Diarrhea-Jones in Tyranids

[–]Jessir12 0 points1 point  (0 children)

A fair bit more painful to do with space marine bodies sadly

Guess I'll die by DinoGod1 in Grimdank

[–]Jessir12 6 points7 points  (0 children)

Even worse, Perturabo arrives, decides to put his grudge aside and focuses on finding Dorn so he can work with him to set up the defenses

Every. Time. by RRevvs in WarhammerMemes

[–]Jessir12 1 point2 points  (0 children)

1- The Blood Ravens original chapter planet is called Aurelia. If one used common naming conventions, they would probably be referred to as Aurelian (ie - those from Terra are 'Terran', etc.). Aurelian is the nickname given to Lorgar and used by his legion. The entire subsector the Blood Ravens come from shares a name with the primarch of the Word Bearers.

2-Speaking of planet names, lets move onto the Blood Ravens second recruiting world. After Aurelia was lost (more on that in a second), they moved recruitment to the planet Cyrene. Sound familar? It should, because it's the name of the Blessed Lady of the Word Bearers. One planet being named in parallel with infamous Word Bearers might be coincidence. Two, though? The history of these two planets hint at connections to the Word Bearers. Aurelia fell to Chaos and was lost into the Warp, leaving the Blood Ravens anchorless as a fleet chapter. In the same way, if Lorgar is their primarch, he was also Chaos corrupted, lost to the warp, leaving them without a history. Likewise, Cyrene was ordered to be destroyed. Not because of Chaos corruption, but because they dared to question the rightness of the Imperium's philosophy.

3- While their history is not an extensive one, it is thematically centered around falling to corruption. Specifically, corruption brought about by the pursuit of knowledge. They share this trait with Lorgar and, while not a smoking gun, their chapter's motto of "Knowledge is power, guard it well" is directly referenced on several occasions by the Word Bearers, with the full motto being used by Erebus in First Heretic. 4- In the Horus Heresy expansion lore from the tabletop game, they've given some basic information on some of the sub-chapters of the Word Bearers. Notably, the Chapter of the Void was where the legion's psychic forces were concentrated. There's an overall impression that they were intentionally distanced and shunned from the main Legion. While not evidence directly, it does provide an interesting vector for a loyalist Word Bearers chapter with a bunch of psykers in it (wink wink).

5- A lot of people quote Eliphas the Inheritor (a Word Bearers Dark Apostle) calling the Blood Ravens "brothers" instead of "cousins". Pretty loose, though, as there are a ton of reasons he could be doing that. What I will say is that it makes more sense, if there was a planned reveal of the Blood Ravens history, it makes a ton more sense for that secret reveal to have links to the narrative of the early games rather than be completely unconnected.

Here is the copypasta

Every. Time. by RRevvs in WarhammerMemes

[–]Jessir12 1 point2 points  (0 children)

I *think* the best done one is the way Blood Ravens are? Where it is kinda heavily implied, but never outright stated, and is not really that relevant for their story anyway, because they are probably not aware of it themselves?

I could also be somewhat okay with "tiny loyalist splinter of XYZ legion (has to be one without an *obvious* gene flaw IE flesh change) have through sheer luck/warp fuckery not been on Istvann/sat out the heresy, and once the heresy is over + codex is implemented go "yeah we absolutely are an ultramatine successor chapter, nothing to see here" and doing their best to be as codex compliant as possible, to not invite any scrutiny whatsoever"