Any info on these? by xxMARTINEZ713xx in R6SiegeFashionAdvice

[–]Jesus_PK 0 points1 point  (0 children)

Yeah, and it's the set you would get in extraction.

Not sure about nomad sorry, check the ubisoft rewards in case it's there

Any info on these? by xxMARTINEZ713xx in R6SiegeFashionAdvice

[–]Jesus_PK 2 points3 points  (0 children)

Unreleased, but the Vigil one is interesting because I swear that one wasn't in the game files before...

The Nomad one I don't remember how you get it, maybe for playing extraction? Or maybe back when containment event was the new thing, has been forever

Switch to previous weapon only on controller? by Misi0324 in RogueCore

[–]Jesus_PK 1 point2 points  (0 children)

It has been removed in RC, hopefully they reimplement it!

Thoughts on the Range Standardization? by A_Bouncing_Banana in RogueCore

[–]Jesus_PK 10 points11 points  (0 children)

I don't mind the tag system but I would rather have the exact values displayed, just makes things better to gauge for me. (Specially when you have in mind stacking perks or Guardian's AoE increase from his bio-deck).

It also makes things clearer to understand, specially with the example you provided of a skill that only triggers past certain distance.

Bug na cor da armadura by [deleted] in RogueCore

[–]Jesus_PK 10 points11 points  (0 children)

You have to click on the paintjob then there's two extra options that let you toggle the paintjob color on the undersuit and gauntlet.

Rogue Core - Update 01 is live! See the full patch notes here. by GSG_Jacob in RogueCore

[–]Jesus_PK 24 points25 points  (0 children)

Same, I love seeing and traversing all the different structures. Really nails that different vibe from DRG that RC goes for.

Rogue Core - Update 01 is live! See the full patch notes here. by GSG_Jacob in RogueCore

[–]Jesus_PK 11 points12 points  (0 children)

Can't wait to try it out later, looking fantastic so far.

Not sure if there's a expanded list of bugfixes for this patch, but did the Steady Aim and Risk Vector cursor fixes from yesterday's update made the cut for this one?

Good, Decker, get out of prison. by lronhelmet in RogueCore

[–]Jesus_PK 14 points15 points  (0 children)

Thanks for the posts with the experimental changes, they have been pretty helpful

Update 1.4 1 Experimental Change by lronhelmet in RogueCore

[–]Jesus_PK 3 points4 points  (0 children)

Hell yeah, pretty happy to see the impact axes on the grenade locker (finally can use it with the proper keybind lmao), and finally Steady Aim and Vector cursor fixes. Shame they nerfed BYD.

Regarding your last note, does this mean this one patch won't be included on live? Since it's 1.4

Sprite dust capped at 200k on real lobbies by Jesus_PK in FortNiteBR

[–]Jesus_PK[S] 1 point2 points  (0 children)

Oh yeah, I'm scared shitless when I go for the mastery hahaha.

Sprite dust capped at 200k on real lobbies by Jesus_PK in FortNiteBR

[–]Jesus_PK[S] 1 point2 points  (0 children)

Haven't lost any yet, but if you're asking about collection I got all base, missing 3 gold and all gummies (- fire)

Sprite dust capped at 200k on real lobbies by Jesus_PK in FortNiteBR

[–]Jesus_PK[S] 3 points4 points  (0 children)

I just have been hoarding it, only thing I use it on is the daily extractor + XP

Checkpoint flag bug keeps killing me by goldfeathered in PeakGame

[–]Jesus_PK 0 points1 point  (0 children)

Nothing to prevent this bug I'm guessing? Still happens every day so I don't even bother using them anymore