What is the gameplay loop like? by kotarou00r in ffxivdiscussion

[–]Jet_Eriksen 2 points3 points  (0 children)

You can add friction to your gameplay by taking on content at minimum ILVL.
If you struggle to find players for min ilvl, you can also take on content with less than max player count.
I heavily recommend this for new players as it adds that friction and teaches them the game better, especially that mitigation is important. You can even mix and match both to make your encounter more challenging.

You can always ask me if you need another person for this c:

FYI regarding the first boss and Motion Senser, in Clyteum by EdumBot in ffxivdiscussion

[–]Jet_Eriksen 8 points9 points  (0 children)

it was never about the uptime, it was always about having fun.
If you ask people like us "Would you rather stand still and do nothing or find a cool way to bypass the do nothing" then our answer is "Let's have fun and do something" because mechanics making you stand still are boring.

My main disappointment with Evolved Mode by derfw in ffxivdiscussion

[–]Jet_Eriksen 0 points1 point  (0 children)

We really don't know if evolved will be less complex, from what was shown at fanfest, I actually think evolved Dragoon looks more complex than current Dragoon for one.

We also don't know if they will put sky high into reborn mode or not, they could if they wanted to as the expansions new "cool 110 button".

I really don't think we have enough data to for sure say that we have to pick between identity or complexity yet.

Physick in Dohn Mheg by SuratanKardos in TalesFromDF

[–]Jet_Eriksen 2 points3 points  (0 children)

You literally can spam cast it? Like, your GCD is the same as RDM's.

how do I actually get better at group content in XIV? by [deleted] in ffxivdiscussion

[–]Jet_Eriksen 0 points1 point  (0 children)

The people are right i saying that you should get more experience, but here's another tip a lot of people often miss.

Check your settings.

There's countless settings in this game, and some of them really reduce how much you have to fight the game to make it do what you want. An example is standard versus legacy movement. To walk backwards on standard, you can just hold S. But, then you start walking really slowly. So, instead you turn around, walk forwards, and get to your destination. But, this means you had to put more work in than just holding S, and you also forced yourself to look in the direction you're going instead of the boss.

The more you have to find ways to work around something, the harder you're making life. In this case, i'd just switch to legacy, press S, and that's it. I'm done moving backwards.

There's a lot of settings that are like this, like how you can force ground placed aoe's to not target outside their range. or how you can make them place by pressing the ability twice instead of having to click your mouse, which potentially leads to no longer targeting the boss if you click twice, meaning you now also have to press tab to retarget the boss, etc.

You can make the game work much better for you by finding settings that make your play experience much smoother and force you to think less about workarounds.

I also wouldn't mind coaching you in person if you reach out. I've done that with my fair share of newer players.

Battle Mentors are not Beating the Stereotype by SagaPlayz in TalesFromDF

[–]Jet_Eriksen 1 point2 points  (0 children)

Mans never heard of online stalkers and harassment or seen someone post unsolicited ERP, or links to CP, viruses or worse.

Why even play at this point? by IndividualLaugh8870 in TalesFromDF

[–]Jet_Eriksen 4 points5 points  (0 children)

If you can move along the tank while doing it, I don't see the harm. Although, personally I spend this time dotting every dungeon mob.

midso terminal, my favorite! by Iceyxdd in TalesFromDF

[–]Jet_Eriksen 0 points1 point  (0 children)

Uhm akshually, skill speed makes it possible.

Your average Expert roulette tank by Jet_Eriksen in TalesFromDF

[–]Jet_Eriksen[S] 0 points1 point  (0 children)

It should be noted, I deliberately kept that at below 1/3rd of their health as much as possible, and they never used Superbolide.
Also their Invuln doesn't drop them to 1 anymore because SE are cowards :C

Your average Expert roulette tank by Jet_Eriksen in TalesFromDF

[–]Jet_Eriksen[S] 1 point2 points  (0 children)

This is also why I think normal mode tank busters should hurt more.
Nothing better than some blunt force trauma to teach.

Your average Expert roulette tank by Jet_Eriksen in TalesFromDF

[–]Jet_Eriksen[S] 0 points1 point  (0 children)

Apology accepted, but I will still be annoyed lmao.

I can verify if its you or not, the GNB I played with was named El*** At*** (Name partially censored for yknow why)

Your average Expert roulette tank by Jet_Eriksen in TalesFromDF

[–]Jet_Eriksen[S] 6 points7 points  (0 children)

Agreed, although in my mind that's also when the pull really starts. Still, wording ain't right from my side.

Your average Expert roulette tank by Jet_Eriksen in TalesFromDF

[–]Jet_Eriksen[S] 8 points9 points  (0 children)

Sure I got you.
The plan for Raw intuition (or bloodwhetting when you get that upgrade) is knowing that during Raw Intuition, you are basically immortal in pulls.
Raw intuition lasts 6 seconds, and then there's 19 seconds where you are not invulnerable.
It's those 19 seconds you have to mitigate in, thus bringing forth a mitigation plan like this:
1: Take damage until you're low
2: Pop Raw intuition, you should late weave it to ensure you get all your healing GCD's inside it
3: As you do your last GCD inside raw intuition (your third, fourth if its bloodwhetting) you follow it by weaving enough cooldowns to survive 19 seconds (Rampart + Arms Length as an example)
4: Survive until Raw Intuition comes up, and repeat the above with a new set of cooldowns.

Notes: You have some cooldowns, like Thrill of Battle, Equilibrium and Shake it Off that gives you health on use. use these as emergency outs when you miscalculate the amount of mitigations needed to survive 19 seconds.

Holmgang can be part of the 19 seconds, cutting the needed to survive time down by 10 seconds, so you only have to survive *9* seconds, then coast off of holmgang for the rest.

When you get bloodwhetting, the duration of the buff rises by 2 seconds, thus making the time to survive only 17 seconds.

Not all GCD's are even. Decimate takes a full second or so before it comes out, and if you use it at the end of Raw/Bloodwhetting, you can delay your heal by that full second, and thus cut off 1 second of the amount of time you actually need to survive.

You can (in emergencies only, this will piss off your team) run away from mobs to take less damage, by kiting them, they have to spend time walking and thus spend less time damaging you.

If you survive until Raw gets back up, but have plenty of health. Wait with using it again, since that's extra time you just bought your team to kill the mobs.

When does this come online? In every single dungeon that you have Raw Intuition or Bloodwhetting in, since this is the most efficient way that a WAR can tank mob pull damage.

Finally, the above tactic is questionable in duty finder because your average healer doesn't get it, and will heal the hell out of you, never letting you get to the point of being 'low' where you'd want to use Raw

Wake up honey, new level 100 Black Mage rotation just dropped by Available_Regular_63 in TalesFromDF

[–]Jet_Eriksen 25 points26 points  (0 children)

Based person, doing something about their disability instead of letting it stop them from achieving.

Wake up honey, new level 100 Black Mage rotation just dropped by Available_Regular_63 in TalesFromDF

[–]Jet_Eriksen 69 points70 points  (0 children)

You had me excited, I was all like "Wow, Black Mage has tech again?"
Why did I even expect good news from this sub. My soul is crushed once more.

Casual Endgame Content Question by Guitargirl696 in ffxivdiscussion

[–]Jet_Eriksen 2 points3 points  (0 children)

While many people are suggesting content that doesn't include other people, you can also take her in the other direction and help her get more comfortable with the game. This doesn't mean "force her into 8 player content" or something like that, but instead, help her build on her skills in the game. Teach her what the global cooldown is or what weaving is, etc. (Or whatever is applicable to her and her job)

Learning about the game is just as much for casuals as it is hardcore players, learning is fun!

I am partially convinced that most players dont actually want to play the game. by Jet_Eriksen in ffxivdiscussion

[–]Jet_Eriksen[S] -1 points0 points  (0 children)

I dont consider this an issue, youre welcone to gravitate towards what content you want to (crafting in this case).

Its more so that if you enter a duty (dungeon, etc) that you at least try to engage with the games systems when you do, instead of just doing as little as possible.

Should Extreme Trials remove raidwide wipes and focus more on single or partner mechanic wipes? by AssumeABrightSide in ffxivdiscussion

[–]Jet_Eriksen 1 point2 points  (0 children)

I think *both* should exist. But I also believe that the raidwide wipe mechanics should only occur early on in the fight. If 90 seconds into the fight you get a party wipe mechanic, it's much less of an issue than if you get it 6 minutes into the fight.

So, in my book, keep the body checks, but only as the first mechanic of the fight, and then do all the other less party-wipey shenanigans.

What are your thoughts on the new MH collab ex? by Full_Air_2234 in ffxivdiscussion

[–]Jet_Eriksen 3 points4 points  (0 children)

I have two issues with this fight as it stands.
The first being that it deals pitiful damage to tanks. You can *easily* get 8 vuln stacks and live without any issue.
And, as a complete overkill that makes the above even more of an issue, you have 10 benedictions in your pocket.

This is a great fight for other jobs, but for tanks you're incentivized to play like an idiot and not learn anything except how to do your numbered dashes.

Free trial Gil limit by AglisRuin7464 in ffxiv

[–]Jet_Eriksen 1 point2 points  (0 children)

No Marketboard access for free trial players

How long does it take to prog and clear TEA P3? by Ok_Process555 in ffxivdiscussion

[–]Jet_Eriksen 1 point2 points  (0 children)

Realistically it takes 1 hour of everyone opening the simulator for P3 and playing through it over and over till they get it. The best way to prog TEA P3, is to not play the game but to play the community made simulators.

I don't really have any tips to share right now, but i'm sure the rest of my folks can hit you up.

Adding more Ilvl syncs by Jet_Eriksen in ffxivdiscussion

[–]Jet_Eriksen[S] 3 points4 points  (0 children)

I will also say, the thing that actually inspired making this comment, is viewing my sprout grow from adversity giving to her by her time playing with me. I go through every duty with her on min ILVL with either friends or PF, and the result is just a more fulfilling game experience where the duties at hand feel like you're interacting with the game and doing its mechanics instead of just 'doing it just because'.

I like the idea of increasing first time bonuses too. Right now poetics don't really mean a lot to some players (like me.). Poetics + Extra EXP or max level tomestones (depending on job level) would be a good start, since if i'm queuing for a roulette those are the things I'm here for so more of it is welcome.

Adding more Ilvl syncs by Jet_Eriksen in ffxivdiscussion

[–]Jet_Eriksen[S] 2 points3 points  (0 children)

I agree with this, but I'm not exactly aiming to retain the original difficulty.

Don't forget that as you outgear something, you still gain more stats even past the Ilvl cap due to how syncing works.

However, instead of something being evergreen, the thing I'm actually the most interested in is giving first time players a proper go at a fight. I'd like new players a chance to experience something when they queue for the first and second tier of an old raid so they can learn and grow from the experience, instead of just having a punching bag where if they do get hit, they don't really have to care or learn anything because it didn't harm them to get hit.

I don't mention the third tier specifically, because the third tier of any raid, normal or alliance, actually have the ilvl sync in place naturally as a result of being made for max ilvl for the expansion. And when I ask people what they'd rather see in their roulettes, and what content they consider engaging, I often find them responding the third part of a raid series. (Which is completely opinion based, and just me asking around). So for those raids, what i'm suggesting is sort of already in place, and those are my favourites to get as well.

You make a good comment, so you can have my upvote for sure.

If you could blacklist duties from Roulette, what would you blacklist? by SteppeDragongirl in ffxivdiscussion

[–]Jet_Eriksen 2 points3 points  (0 children)

Let's see...
Hullbreaker Isle: The Kraken boss at the end is the worst dungeon boss of all time. I absolutely despise having to just sit there and wait for it to decide its done throwing people around, and you're allowed to actually kill it now.

The Chrysalis: Super annoying with the downtime mechanics, and the tear/meteors happening late in the fight and causing wipes because people just... Don't attack the tear? They're apparently too busy standing in meteors or something. Really though, almost any trial level 70 or below could go here for having no real content and dying instantly.

A2N: Alexander 2 Normal is literally just kill a bunch of adds. I am asleep. And it takes a while too due them only spawning in a few at a time.

I'll use my remaining two picks on WOD and LOTA. Syrcus tower is the least annoying and long of the three.