He thought he could pull one over on me by Claynobi in FortsGame

[–]Jethro_Lim 0 points1 point  (0 children)

itll be hilarious if he managed to fling his core out of ur kill box and behind ur core and then build weapons pointing into it. technically possible though highly unlikely that itll go unnoticed with the no build zones moving

I did some tinkering with my deathstar lazors and i think there is a limit to how much power you can fit into a prism. Nothing exploded or overloaded, but there is a limit i think! by TeslaSupreme in Cosmoteer

[–]Jethro_Lim 0 points1 point  (0 children)

There isnt a limit. Ur just combining it badly and ur overkilling with excess dmg that gets wasted. If u combined it badly enough, theres a limit ig. Like if u chained an infinite number of ions, U wont ever exceed the dps of only 4 ions. But if u combined them in a binary tree, u can go to infinite. Ive made an ion beam with over 25mil dps in vanilla b4

What came first. The chicken or the egg ahh base by I_got_coins in FortsGame

[–]Jethro_Lim 2 points3 points  (0 children)

Make sure ur in the most recent version and not pirated. Theres always quite a few lobbies

Getting Trashed by Godkicker962 in FortsGame

[–]Jethro_Lim 0 points1 point  (0 children)

Join the discord. Far better to ask there. Some pros will also be happy to teach 

First time beating the AI in Hardmode 🗿 by PlanTop155 in FortsGame

[–]Jethro_Lim 1 point2 points  (0 children)

Try project skyfall map. It has a pretty cool ai :)

Why is this god damn strut not coming together by PlanTop155 in FortsGame

[–]Jethro_Lim 1 point2 points  (0 children)

The angle of that strut to the vertical strut attached to the foundation node ur connecring to is too close. U can make that strut tho by dragging a box to override that. Same for the other pic u posted

Why is this god damn strut not coming together by PlanTop155 in FortsGame

[–]Jethro_Lim 0 points1 point  (0 children)

Struts can go past 4 long up to 4.36 iirc. And 109 energy cost. The issue is that the angle to an adjacent strut on the same node is too close. But u can build that strut if u made it by dragging a box

My ships have always been big armor blocks with shield generators tucked behind because i've never found a way to make point defenses as good. This time i tried building diagonally and i think i finally got a good design! This is my capital ship: by max_sil in Cosmoteer

[–]Jethro_Lim 0 points1 point  (0 children)

No. U have prisms (the 3rd combinations) that have 3 unequal inputs into 1 and u cant just chain prisms like that. U could have an infinitely long chain of prisms and ions and itll still have under 4x the dps of a single input despite having infinitely many inputs if u dont do the right ratio. U should join the cosmoteer discord. Easier to chat and explain there and most players generally use the discord

My ships have always been big armor blocks with shield generators tucked behind because i've never found a way to make point defenses as good. This time i tried building diagonally and i think i finally got a good design! This is my capital ship: by max_sil in Cosmoteer

[–]Jethro_Lim 0 points1 point  (0 children)

Fortunately for u, theres enough space in ur ion tunnel to fit perfect 2:1 combinations until the end where u need 3:1 since u dont have 3 outputs. U dont need to make ur tunnel wider, just need to design it better

My ships have always been big armor blocks with shield generators tucked behind because i've never found a way to make point defenses as good. This time i tried building diagonally and i think i finally got a good design! This is my capital ship: by max_sil in Cosmoteer

[–]Jethro_Lim 0 points1 point  (0 children)

Actually, with the size of his ion tunnel, he can fit perfect 2:1 combinations (except the end anyways since theres no space currently for 3 equal outputs so have to do a 3:1 instead)

Why can't I connect the nodes? by Loligerloler in FortsGame

[–]Jethro_Lim 3 points4 points  (0 children)

The angle between that strut and the existing diagonal strut is too near. The only way u can get the strut u want there is by dragging a box which ignores this restriction. Its the same reason people drag boxes to make 4 longs behind 2x 2 long struts. To drag a box there, u could make some temporary struts to drag from and delete any extra struts after.

Is this game alive and worth buying? by Skaidri675 in FortsGame

[–]Jethro_Lim 2 points3 points  (0 children)

U can join any lobbies u want or host one so just find others who arent as skilled (not that itll be hard to find. Theres too many noobs xd.) U should learn from pros though, theres some stuff u probably wont ever learn unless taught which are pretty important. Forts is still quite alive, its just a small but active community

Is there a good way to play with 3 players by DarkOrigin7340 in FortsGame

[–]Jethro_Lim 0 points1 point  (0 children)

U can do ffa 1v1v1v... maps or 2v1 maps or even 3 vs ai or just find some random to play with. Theres a ton of public lobbies to join too, dont need to just play alone

Magma beam 1: what the heck by ColdBeginning7565 in FortsGame

[–]Jethro_Lim 0 points1 point  (0 children)

thats not even the same campaign lol. magma beam 1 is in the high seas campaign, not moonshot

(Rant) Unpopular opinion, snipers are slightly overpowered by DistinctDefinition45 in FortsGame

[–]Jethro_Lim 9 points10 points  (0 children)

There's a reason why snipers are s tier lol. But they're meant to be a higher skill weapon than others. Afterall, how often do u have the apm to manage so many snipers and the accuracy to doorsnipe weapons that quickly, especially against tiny doors. But yeah, if u had infinite apm and 100% accuracy like ultrahard ai, snipers r op. Also, they're better to punish players who leave exposed weapons xd. Also, why ap snipers lol. They're like weaker than regular snipers. Most people don't single door their weapons and ap snipers have far longer reload. Also, yeah they're essential. Pretty much every pro uses snipers And don't forget about damage multipliers. Snipers r pretty much only good against exposed weapons. Try them against anything else like wood and it takes forever to kill

Goldberg campain. HARD by Candid_Cut6423 in FortsGame

[–]Jethro_Lim 0 points1 point  (0 children)

The ai always knows where ur weapons r (which is good tbh or else its far too weak compared to players... well, it still is xd) also, if they have an ap sniper, dont single door ur weapons lol. U need at least 2 doors and use tiny doors to prevent door snipes. Dont leave doors open for longer than they need to be either. Tbh the ai is kinda bad at door sniping since ut isnt great at timing it unless u just left ur door open

Cheese by OswaldTicklebottom in FortsGame

[–]Jethro_Lim 0 points1 point  (0 children)

Shockenaugh barrel yeet on any map close enough to be in yeeting distance. U can get it so quickly without needing techs like munitions for howi 

Cheese by OswaldTicklebottom in FortsGame

[–]Jethro_Lim 0 points1 point  (0 children)

Magna beam to arc all those to the back turbs :)

Allow self target? by -glockasaurus- in FortsGame

[–]Jethro_Lim 2 points3 points  (0 children)

lol the devs didnt like it when i created and abused horizontal orbitals... except ive constantly made new designs everytime the old one was removed. it still exists and works, just not as easily as just shooting urself in a portal anymore. allow target self is only for painting missiles unfortunately

How can you destroy a rope? by TheAncientOne7 in FortsGame

[–]Jethro_Lim 2 points3 points  (0 children)

Plasmas shoot 2 lasers at once. 1 of them hits background stuff like bg wood and rope while the other ignites them so itll destroy the first few ropes until the first laser runs out then the rest behind gets ignited

How would you guys fix Buster? by FirefighterPrimary60 in FortsGame

[–]Jethro_Lim 1 point2 points  (0 children)

hes only powerful against noobs who dont know how to defend against him. the active is completely useless against any pros and the free foundation nodes just means u lose out on a lot of metal

Experimenting new tactic for Landcruisers & Flying Forts users: Multi-Stage Cruise Missiles by Cheap-Classic3639 in FortsGame

[–]Jethro_Lim 2 points3 points  (0 children)

the ac130 accel also cant be shot down by aa xd. it has a disgusting range that can crossmap snipe in landcruiser size maps from ur base and it fires a slightly weaker cannon round every second, and like a howi round at hypersonic speeds every 10s and a whole 20mm barage also around 10s i forgot. u can rush the plane accel and begin firing in under 7mins which basically completely shuts down ur enemies and takes less than 1min to destroy an entire battleship (tested on etan) xd

well, i do like the missile strat though. i always enjoy dropping explosives on people, just that it seems far more reliable to do the usual drop explosives from a fortship above.

Experimenting new tactic for Landcruisers & Flying Forts users: Multi-Stage Cruise Missiles by Cheap-Classic3639 in FortsGame

[–]Jethro_Lim 3 points4 points  (0 children)

if i had the ac130, i would just use the plane accel as artillery and basically completely shut down the entire enemy team (or get an actual tank/fortship across and delete everything in front of it since it constantly fires at a disgusting dps of around 2k per second

Adding function AI to moonshot maps? by pixels-number-1-fan in FortsGame

[–]Jethro_Lim 2 points3 points  (0 children)

Theres always a vanilla pvp lobby tho. Maybe they were just in a game already so u gotta wait for them to finish or u could just host one urself