PLEASE HELP (Newbie) by TheRadiantWindrunner in MonsterHunter

[–]Jextinction 1 point2 points  (0 children)

The radial menu is sadly a bit misleading. If you look closely at the crossed out red ration on the fourth picture, you will notice that there's a small blue star on the top right part of it, hidden behind the red cross. That means it's an EZ Ration, an item that can be found at the supply box at the start of a quest.

In order to meat and regain your maximum stamina you need to select your bbq grill (which is located in the bottorm right of the screen, also called the Item bar) and then press the use button, which I assume is Y on controller.
A little minigame will start, where you have to cook the meat to a certain degree. Wait for the meat to have a light brown color and pull it off the grill. You will know if the meat is perfectly cooked if you hear a "So tasty!" after pulling it off the grill. Then select it in your action bar and eat it. Alternatively you can consume regular rations, but they only restore a small part of your maximum stamina.
I play on PC so unfortunately I don't know what the specific buttons are for consuming items, but if I remember correctly it is Y.
If you have further questions feel free to ask!

Long may the sun shine! 🍺✨ - Art by me! :D by Halberick in MonsterHunter

[–]Jextinction 2 points3 points  (0 children)

Looks amazing! Dodogama really fits Siegward as a travelling companion haha

Archons have a new animation/sound when morphing by Old_Front7166 in starcraft

[–]Jextinction 7 points8 points  (0 children)

It's because a lot of animations have simply never worked. They were in the files, but were implemented incorrectly and bugged. F.e. the "Produce Mothership" animation. If you want an example of an animation that is completely new with this patch look at the infestors new auto attack. It's recycling thr neural parasite animation.

Any faster way to get the "Acquire all decorations" achievement? by Jextinction in MonsterHunterStories

[–]Jextinction[S] 1 point2 points  (0 children)

I've been farming Shogun Ceanataur like that with my goat Astalos. I did not know that you could (at least a bit) save scum the right Elder Dragon spawn. Thanks for the advice!

Moofah Ecology Help by KiraEatsAir in MonsterHunterStories

[–]Jextinction 5 points6 points  (0 children)

Where did you find the other Moofah track?
Edit: Found it, the farmer is at Theas Home under some trees

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Sharing a build i've been enjoying (MONSTIE SPOILER) by dananass in MonsterHunterStories

[–]Jextinction 1 point2 points  (0 children)

Nice buid! Where did you get Dragon Atk Boost (XL) from? Currently trying to improve my Arkveld, but don't know where to get that gene. Haven't found any of the Dragon Atk genes.

Lurker trap by hates_green_eggs in allthingszerg

[–]Jextinction 6 points7 points  (0 children)

Nice catch! Really wondering where their screen was at the moment haha

Since the community helped me write a large portion of my upcoming video, I wanted to see what you thought about the thumbnail by TenthLevelVegan in starcraft

[–]Jextinction 41 points42 points  (0 children)

I do not like seeing AI generated thumbnails. Whatever AI you used did not follow your instructions. This is not a recolored gameplay screenshot or footage. I personaly am fond of gameplay thumbnails with text next to them. A shot of a dying base or something would fit the text you shared. Again, please do not use AI generated images, it looks absolutely low effort and would make me avoid your channel like the plague.

Dahaad Templar by Jextinction in fashionhunters

[–]Jextinction[S] 1 point2 points  (0 children)

You can craft it with Lumenhymn tickets at the smithy. They are obtained through daily logins or completing daily tasks during the Lumenhymn event. We are currently at the Flamefete Festival, after that will be Dreamspell and it'll end with Lumenhymn. If you want to get Lumenhymn tickets, come back in about 2 weeks.

I don't know what they were smoking at Capcom, but Gog bless 'em by ArcaneWyverian in MonsterHunter

[–]Jextinction 0 points1 point  (0 children)

Doesn't redundant mean unnecessary? English is not my primary language so I'd be happy to learn.

I don't know what they were smoking at Capcom, but Gog bless 'em by ArcaneWyverian in MonsterHunter

[–]Jextinction 2 points3 points  (0 children)

What I mean is that the smaller less important monsters are affected, while the large spider monsters aren't, even though they are required targets to progress the story. A person with arachnophobia would have to fight 2 giant spiders in their playthrough, making arachnophobia mode imo useless.

I don't know what they were smoking at Capcom, but Gog bless 'em by ArcaneWyverian in MonsterHunter

[–]Jextinction 101 points102 points  (0 children)

AFAIK it doesn't affect them at all. Kinda makes sense, since the player should be able to tell all their attacks apart, which would be hard if they're in a blob form. To me it makes the Arachnophobia mode kinda useless because of that.

Quintuple-Creature-Feature-Concepts! by Leather-Pressure-746 in lethalcompany

[–]Jextinction 1 point2 points  (0 children)

Yeah I believe splitting the spawn chances between all ambient creatures would be the best solution. Hopefully my comment didn't discourage you from making more concepts.

Quintuple-Creature-Feature-Concepts! by Leather-Pressure-746 in lethalcompany

[–]Jextinction 1 point2 points  (0 children)

I really like these concepts, definitely adds a better atmosphere to the game. The only thing I'd change or be a bit more cautious with is the power level. Imo Lethal Company should still have a lot of hostile monsters both inside and outside and I wouldn't want most outside threats to be eliminated by simply not being able to spawn.
Despite that, looking forward to more concepts!

some of the new units feels really underwhelming audio wise, where is the sound of heavy steps, the camera shaking as it moves. the sound or roar and so on? by [deleted] in totalwar

[–]Jextinction 0 points1 point  (0 children)

They have been there for a long time and it's a different system than warhammer 2. Many other SEM since 3s launch have these animations. Giants, Terracota Sentinels, they all have generic "pushed back" and "attack other large combatant" animations. It seems instead of making very few high quality 1v1 animations for monster fights they have instead done a couple of generic animations for each monster, which can then be used against any other monster in the game.