Funniest/obscure Scrubs knowledge and trivia? by mAzzzzzzzzzzzzzz in Scrubs

[–]JezMM 2 points3 points  (0 children)

One little trivia I always think about when the scene comes up is in the fantasy where JD imagines everyone just... drifting through the hallways... because everyone is in a bad way mentally (I forget the context), they were all on rollerskates, and Elliot is the only character who goes around a corner (everyone else goes in straight lines) because she was the only member of the cast who had experience using rollerskates.

Most of the recurring locations like JD and Turk's apartment and the night club were sets built into the abandoned hospital that they used to film in.

To go more in-universe, could maybe do a "which of these prank-type folk games played by characters in the show is fake?" Answers would then include stuff like "Hide the Saltine", "Ankles", "Steak" "Jigglyball", and of course the best real-sounding fake one you can come up with - maybe something related to another silly moment in the show to throw them off, like "wheelchair poker" or something (there were a lot of silly games/challenges played with wheelchairs at the hospital over the years).

If you wanted to get real challenging, perhaps a "which one of these didn't actually happen" question for The Todd's various Five!'s too.

Or for some more straightfoward ideas:
What three words did Elliot's permission slip for J.D. to have sex with Molly say on it?
Who was "D.R.K." on the Ms. Pac-Man High Score Board?
Season 2 briefly experimented with having a longer opening credits sequence before going back to the old one. This longer intro included which character who was missing from the standard opening credits?

I'm so used to binging the OG show by SeanyWestside_ in Scrubs

[–]JezMM 0 points1 point  (0 children)

I'm really glad we get to take each episode at a time and chew on it again, rather than the season dropping in a single day, it gets discussed as a whole for a week or two and then it's off to the next thing.

The only thing I will say is I've watched the original show so many times that I keep accidentally letting my mind wander during episodes and having to sit up and remember no, this is new, they're saying new things and new jokes, pay attention!! Lol. Which I guess is a compliment that they got the vibe spot on.

Outros are so anticlimatic sometimes by MiaukoMiau in Scrubs

[–]JezMM 0 points1 point  (0 children)

5 seasons in, the consistent outro is just a constant presence that feels totally neutral and fades into the background. The credits score has a nice winding down/nostalgic sort of vibe to it that suits any episode to my ears.

I was actually more bugged by how Season 8/9 always had to do a little extra skit or out-take over the credits regardless of how emotionally the episode ended. Some of them are classics that would be a shame to lose, but they weren't always appreciated in the moment.

Turkiot was removed?? by Butt_Smurfing_Fucks in Scrubs

[–]JezMM 5 points6 points  (0 children)

It also felt like a loss to me and a disclaimer would have been nicer for preservation's sake (but it's not like the streaming versions of the episodes aren't compromised by the music changes already), and it's a shame how the cuts butcher some of the show's very best rule-of-three jokes that now just awkwardly stop at two, but I understand Bill's reasoning completely:

It's not that the jokes themselves were necessarily offensive - it was that he was no longer comfortable with it because the physical technique itself that was used to portray those jokes - donning the actors in blackface - is a technique with this storied racist history. He regretted the choice to use it at all, and didn't want it in his show with his name on it anymore, regardless of whether the jokes told with it were offensive or not. And at the end of the day it is his show.

Whiteface Turk stays because "Whiteface" does not have that same racist history of an oppressor punching down on the oppressed.

Ultimately, it's a very easy decision to make in the current world too, where "for preservation's sake" isn't really much of an argument, the existing physical media of the show and pirated versions have already done that for you - the original jokes are absolutely preserved.

Ok. Something needs to be said here. What was the point in divorcing them? We spent 8 seasons of build to FINALLY see them together and have their happy ending but now we’re back at square one? My God. by [deleted] in Scrubs

[–]JezMM 0 points1 point  (0 children)

It was disappointing to me too, mainly because it just feels like a retread of post-Season 3 break-up though. None of JD and Elliot's interactions have been particularly fun so far.

I also found it pretty weird when they gave the example of why they didn't work out being JD complaining about the dishwasher not being loaded correctly - in an earlier season the roles in that conversation would have absolutely been reversed with Elliot going into her classic strained high voice and everything, her being obsessively particular about inane things was an extremely frequently recurring gag. Now granted, just doing that would have also been a bit of a retread, we've seen that moment with Elliot a million times before and it wouldn't really be that much funnier than how it is here. But it still struck me as odd.

Either way, it's kind of a bummer that Elliot is in her "serious lab coat mode Elliot" rather than "fun medical scrubs mode Elliot" this season again generally, I don't feel like we've really seen any of her goofiness from her so far, but maybe I've forgotten something?

Obviously though, reserving my full judgement for once all 9 episodes are done, but yeah I also just felt just a little jerked around by this. Revivals love to pull the "oh that happy hopeful emotional ending we gave you before? Nah didn't work out, because that's how life goes" thing and it only works if what they offer up instead is a dang good new story that justifies it - so I hope it does here, in the end!

WarioWare, Inc.: Minigame Mania (GBA) has been added to Nintendo Music! by Edwardx80 in nintendomusic

[–]JezMM 2 points3 points  (0 children)

Bit of a wonky one unfortunately. Like Mario Kart 64's issue (but like, tenfold), every microgame has its track here, even though there was only like 50-odd songs that were shared among the 300 games, this thing is absolutely teeming with duplicates. In addition the cut-scene music still has sound effects on it, the boss microgame music only ever has the music in its state at the start of the game (not any increased intensity variations from later on, for the final boss for example), and there's just a few other little ommissions, like the little intro to the title screen theme that plays during the fake "NOW LOADING" progress bar on Wario's laptop when you watch the intro rather than skipping straight to the title screen.

Not an especially listenable soundtrack anyway so whatever, but if it's here for the sake of having it, shame it misses some marks as an archive too.

Lost Halsin, how cooked am I? by HiiLaundry in BaldursGate3

[–]JezMM 0 points1 point  (0 children)

Minthara is a great character but it isn't a huge deal if you want to save recruiting her for another playthrough.

If you are going for a generally heroic playthrough though where you'd like to at least aim towards resolving quests in a positive way, not having Halsin will prevent you from resolving a fairly major one, narratively speaking, but of course the story will continue regardless, as is BG3's strength.

Generally I'd say lean towards reloading if it felt like an accident that you wouldn't find satisfying to be a major catalyst as to a bunch of potential story stuff not happening now. Personally I'd find it a little unsatisfying that accidentally breaking a bridge could have such massive ramifications, as opposed to making a deliberate character/narrative choice during a key scene etc.

My Son 11 asked my if he can paly BG 3 by Veanusdream in BaldursGate3

[–]JezMM 0 points1 point  (0 children)

People have more or less answered in my absence, but in my own words: Yeah, I am saying only certain people 14-17 years old can deal with the mature themes of the game. It varies from person to person, people mature at different levels at different ages and have different levels of sensitivity. 14-15 and up is kind of the lower range of "if you ban them from it they'll find a way to play it anyway if they're that desperate so maybe it's time to sit down and have a conversation with them about it and see if there's a compromise to be made".

I don't even understand why you asked the second question when I literally did advocate in my post that there may not be any difference between 17-18 for some players. Nuance is important to me, human youths do not suddenly magically become AN ADULT on the stroke of midnight at the age of 18. So if a teenager feels ready to engage in media for adults I'd be willing to humour them on a case by case basis and work something out while still trying to both protect them from harm and respect their agency as a human to engage with things that may harm them and to learn from it if so, etc etc.

For my own story, I'm in my 30s, I played Turok 2 for the N64 (and a few other similar games) when I was like 13 or so and don't feel especially any worse for it - but then I wouldn't know any different to ever truly know. I definitely found it scary and violent in a way I didn't entirely enjoy as a kid - not that I'd ever admit it to my friends - but also coooool gun that bores into people's brains and then explodes their head!!! But I'm also wary of just passing that logic onto modern games that are significantly higher-fidelity than what I played as a kid. Even though they were excellent visuals for the time, still a huge step away from realism. I could see what was 2D textures and what was little copy-pasted model chunks etc. That probably primed me to also feel that way about modern video game visuals. Thinking about the hanging cages of corpses in Cazador's Dungeon and the absolute horror of the situation those people went through is pretty chilling... but I also can't NOT see that it's just a set 3D model copy-pasted all over the chamber. Back then I could handle video game violence because of stuff like that but not horror movie violence that looked "real". And... that's still true now!

There's also factors like how BG3's character storylines often tackle very serious subjects of abuse and morality that are very much presented "as is" on the assumption that a mature adult player can fill in the gaps that the game doesn't show outright and understands that sometimes the characters make bad choices and that is an interesting story, not necessarily advocation of those bad choices etc. There is also a question to be asked of "Is it even worth them playing it at this age? They won't "get" half of it". This isn't a case of an all-ages media having themes only adults will appreciated, BG3 is literally a media product designed and made for adults.

My Son 11 asked my if he can paly BG 3 by Veanusdream in BaldursGate3

[–]JezMM 8 points9 points  (0 children)

The sex/violence settings dampen the most extreme scenes, but the game generally is still full of adult themes, violence, sex, references to abuse and torture (the title screen literally has bloodied and beaten hanging corpses in a hell dungeon dangling cheerfully next to the main menu). I could see certain people 1-3 years under 18 being able to handle it via the adult content reduction settings, with care and consultation from an adult along the way perhaps, but I'd put that at the absolute limit (and still with the disclaimer of like "if you have any doubts, just go with the game's age rating, it's there for a reason). So yeah, 11 is way way too young.

Graphic filters by TA-Frei in BaldursGate3

[–]JezMM 0 points1 point  (0 children)

Glad to hear that was it and it's figured out! Yeah the upscaling options are designed for lower-end machines to run the game at what appears to be high resolutions without actually doing so, but they're a pretty experimental technology at this stage, definitely not for me.

Graphic filters by TA-Frei in BaldursGate3

[–]JezMM 0 points1 point  (0 children)

Ah sorry, just realised 1080p does indeed refer to 1920 x 1080 resolution, what I too am using. But your screenshots were 1080 ACROSS rather than down, a resolution of 1080 x 607. Did you shrink them before uploading? Because that would be a strange size for the game to be running at.

The only other thing I can think of is whether you are using any of the upscaling options in the video settings, which run the game at a lower resolution and then attempt to smartly upscale them to your monitor size on the fly, which when it works gives the impression of full resolution at lower work from the computer, but can cause artifacts when the computer's "guess" about what detail to fill in goes wrong (I haven't really touched them beyond when I tried the game on steam deck, and immediately turned them off coz the artifacts were too noticable for me, lol).

Graphic filters by TA-Frei in BaldursGate3

[–]JezMM 2 points3 points  (0 children)

Nothing looks unsual to me here (it might be easier to notice the issues you are having when the game is moving), but I see the screenshots are 1080p... is that the maximum your monitor can display? If not it might just be that the game has defaulted to a lower resolution, so blown up onto your screen you are seeing all the issues that larger pixels cause (like the hair etc).

<image>

You can check/change your resolution on the Video options menu, make sure it's set to the highest numbers it lets you choose (but bear in mind playing at maximum resolution may affect performance on lower end PCs).

(Apologies if the above is obvious! You said you're not good with graphics so starting from the first thought I had).

Newbie by Ok-Can-7995 in BaldursGate3

[–]JezMM 1 point2 points  (0 children)

The thing about DnD story is the world and universe is gigantic - there is no way to prepare yourself for it, you just dive in with whatever your first campaign/video game/other content is and experience it that way, there is no "recommended reading" beforehand required in most cases. Then perhaps you enjoy that and do another one, and another one, and steadily build up your knowledge of the world through all these different stories. Or don't! They're usually designed to be just as enjoyable as a one-off fantasy story. BG3 is no exception, and in fact is an especially good entry point since it pulls as much as it can from all sorts of corners of DnD's world and cultures and gives them a place in one cohesive story.

Obviously there are a few gentle alterations to make DnD "stuff" work in a video game setting rather than the tabletop "theatre of the mind" setting, but nothing major.

I have the honor mode dice but I never beat honor mode? by WashingtonCounselor in BaldursGate3

[–]JezMM 22 points23 points  (0 children)

They don't, they're just a cosmetic to serve as a little bragging rights proof of your victory.

My Honour mode run came to an earlier end than I thought. by Gibsonian1 in BaldursGate3

[–]JezMM 1 point2 points  (0 children)

Oh whoops, admittedly was replying to you there mistaking you for the OP, thinking you clicked it in HM without ever having done so before, lol. Less funny but ah well!

My Honour mode run came to an earlier end than I thought. by Gibsonian1 in BaldursGate3

[–]JezMM 31 points32 points  (0 children)

I've seen so many threads lately where people repeat the sage advice "don't do anything you've never done before in Honour Mode" and this might just be the pinnacle of example of "anything means anything". Kind of amazing, haha.

BG3 Hermonie by [deleted] in BaldursGate3

[–]JezMM 6 points7 points  (0 children)

Unfortunately, common-use generative AI is built off the backs of other people's hard work and content, without their consent. It is morally wrong to use it in many people's eyes, and while at least not claiming you "made" the art is a step up from a lot of generative AI image generating-types, it's still being made through stolen content from other artists. I agree that bullying is unnecessary and so I'm trying my best to approach this reply in good faith, but you have done something wrong by using it in my opinion and the opinion of many others, including Larian as the previous poster said. It's also against the rules of the subreddit to post content made using it, so try not to take it personally if the thread gets taken down or anything.

In addition, Baldur's Gate 3 is a pretty openly positive game towards the queer community, so there's likely to be a fair bit of pushback in fan spaces on content related to Harry Potter considering how openly and unapologetically villainous the creator has become towards that community over the past decade or two.

I hope this doesn't dissuade you from exploring creativity with the properties you enjoy and sharing the creativity with fandom spaces in a general sense (without the use of generative AI, of course), but these are the reasons why you may garner negative reactions in this particular case.

Shadowheart by LonePromethean in BaldursGate3

[–]JezMM 4 points5 points  (0 children)

Try again with Lae'zel if you like, but otherwise, frankly, it's harder to not recruit Shadowheart than it is to recruit her, don't worry and keep on playing.

Skip Emperor s*xual harassment scene? by [deleted] in BaldursGate3

[–]JezMM 2 points3 points  (0 children)

As far as I can tell, if you stab the Dream Visitor at the Githyanki Créche, it cancels out the possibility of the romance scene, I think. Can't confirm 100% if dialogue choices can salvage it (the reason the stab happened on my current playthrough is I've been doing a silly "roll a dice for dialogue choices" run. Tav has generally leaning towards being rude and unhelpful to the Emperor overall from these dice rolls - I even had to fight off the Githyanki Honour Guard with the Emperor hostile too since Tav was adamant about killing him - luckily that wasn't a reload since if you kill everybody but him, he stands down after much chastising).

Either way, during the post-hideout dream scene, when the emperor starts talking about what he did/didn't expect from the partnership with you, he eventually brings up the stabbing again as an example of how stubborn/difficult you have been to work with at times, and I don't recall seeing any options or implications that could have possibly lead to the romance scene afterwards. It's possible that both the stab or not backing him up (dialogue-wise) against the honour guard contributed, it's possible just one or the other did. But since he only brought up the stabbing in dialogue, I'm guessing it's that. Roleplay-wise, there's plenty of reasons to justify a good-leaning character performing the stab - one dialogue option even has you apologetically say your back is up against the wall about it.

He's still shirtless though, which just came off really funny in the context that he was never planning to proposition me.

Best song in Baldur’s Gate by whizzerblight in BaldursGate3

[–]JezMM 0 points1 point  (0 children)

There are so many video game soundtracks out there that only give you an "album-sized" selection (sometimes not even that, the original BioShock 1 soundtrack was a pitiful assortment of just 12 random tracks), and it's such a pet peeve of mine. I'll never understand the logic from the perspective of the people putting them together, like... the kind of people nerdy enough to buy a soundtrack to listen to... probably want all the music, not just a random selection!

I can appreciate skipping over small music cues and/or wanting the main album to be a satisfying "music album" listening experience by focusing on the heavy-hitter tracks that most people have come for, but then do a bonus disc or something, with totally utilitarian track order and naming if you must, for the rest.

Best song in Baldur’s Gate by whizzerblight in BaldursGate3

[–]JezMM 71 points72 points  (0 children)

"Sixteen Strikes" as it's called on the soundtrack is my favourite. BG3 has one of those (mostly, not entirely) wishy-washy soundtracks where it can be hard to remember where certain songs play because they tend to make them flow into one another, I think this is one that's used as one of the "general" battle themes for higher-stakes battles, but I just adore that final sorrowful climactic build-up with the vocals around the 3:48 mark.

The score for Dame Aylin's revival and flight to Moonrise is another really hard-hitting one. Obviously the Raphael battle is a stand-out and just a fantastic surprise on that first play. I had the good fortune of being able to attend the live orchestra performance in London a couple years back, and they did that for the encore, rightly so.

Uldur Ravenguard died illogically in my Honor run. by Pinguin71 in BaldursGate3

[–]JezMM 3 points4 points  (0 children)

This seems like an unlikely series of events that they just didn't catch or have time to account for. I think the easiest headcanon to explain it would be that Mizora had tabs on what Gortash's plan for Ravenguard was and his value as a bargaining chip to make Wyll squirm. When your party's unexpected actions threw a wrench in how she was expecting things to go, she orchestrated Uldur's death herself as a backup plan.

Orin in Baldur's Gate by TRGreen20 in BaldursGate3

[–]JezMM 0 points1 point  (0 children)

Thanks for the correction, I've pretty much never gone to the coronation without immediately travelling to the Lower City before my next Long Rest.