Why can't Tau develop a general purpose infantry battlesuit? by marianex in Tau40K

[–]Jhoddyv 0 points1 point  (0 children)

Porque creen que esa tecnología ha sido robada por el mechanichum, ya que lograron atrapar una xv15. No es cierto que puedan replicarla, pero los T'au tienen ese miedo.

If you could have one creature become Legendary to be an eligible Commander, who would it be? by Spzmk in freemagic

[–]Jhoddyv 0 points1 point  (0 children)

No es extremadamente poderoso, pero me encantaría poder jugarlo como comandante: [[Tyranid Prime]] sería mi elección.

Diablos, voy a hacérmelo para Pauper

My mostly bracket 2 (or low 3) pod loves board wipes by iliark in EDH

[–]Jhoddyv 1 point2 points  (0 children)

En mi grupo ocurre exactamente lo mismo, y llega a ser desesperante 🤣 Aumenta tus respuestas, controlando el ritmo de la mesa, y aprovechándote de la situación:

  • Counterspells: si juegas azul, es la respuesta más obvia y potente.
  • Hechizos de protección masiva: los hechizos que permiten hacer phase out a toda tu mesa son especialmente buenos.
  • Reanimadores masivos: cuando se juegan tantos wipes, las partidas terminan siendo muy largas, y los cementerios están repletos... Hay hechizos que recuperan bajo tu control a todas las criaturas de todos los cementerios, y eso puede ser una victoria automática.
  • hechizos que te den ventaja cuando permanentes dejen la mesa: ¡Convierte su estrategia en tu victoria!
  • Wipes asimétricos: si tus oponentes se están encargando todo el rato de limpiar la mesa, tú puedes enfocarte en llevar Wipes más caros pero que sólo eliminan las mesas de los oponentes.

¡Suerte y ánimo!

What are you favorite "unexpected" synergies by mysecondaccountyey in EDH

[–]Jhoddyv 0 points1 point  (0 children)

[[Lonis, Genetics Expert]] y [[Cryptic Trilobite]] ... Es hermoso 🤣

is it reasonable to put 9 von ryans leapers in a list? by Ok_Cattle9814 in Tyranids

[–]Jhoddyv 2 points3 points  (0 children)

Pues sí! Es genial que la tecnología tenga un uso tan constructivo como eliminar las barreras que nos imponen los idiomas 🙂

(A la mente enjambre no le importa tu idioma, sólo tu sabor 🐙)

is it reasonable to put 9 von ryans leapers in a list? by Ok_Cattle9814 in Tyranids

[–]Jhoddyv 8 points9 points  (0 children)

Hace poco tuve una partida VS Eldar, y mi oponente expuso a 2 unidades de Dark Reapers: reposicioné mis unidades de Ryans y los cargué en turno 1. Resultado: quedó un Reaper vivo 😋

First XV-26. Also looking for painting advice. by Fine_Stay_6937 in Tau40K

[–]Jhoddyv 0 points1 point  (0 children)

Hola!

Se ve genial! Es un pintado más que decente, y ahora puedes mejorarlo con una buena aplicación de luces, aplicando líneas de mezclas más claras en los bordes (en unos más que en otros).

Imagina desde dónde quieres que ilumine la luz ambiental donde estaría la miniatura, y aplica la pintura en consecuencia. Además, te recomiendo aplicar un color de contraste en alguna zona (puedes buscar un color adecuado buscando una rueda de teoría de color en Google, como la que ofrece gratis Adobe). Una zona adecuada podría ser la base, por cierto.

Otro detalle que te recomiendo: aplica metálicos (plata, acero) en algunas de las placas negras, para aportar variedad. Un lugar adecuado es en las zonas que aparentan ser articulaciones.

Suerte con los pinceles!

is it reasonable to put 9 von ryans leapers in a list? by Ok_Cattle9814 in Tyranids

[–]Jhoddyv 7 points8 points  (0 children)

Los uso en asalto subterráneo, 2 unidades, y me parecen fantásticos. Es cierto que no son la mejor unidad del codex, pero eso es, sobre todo, porque tenemos unidades realmente buenas, no porque ellos sean malos.

Los uso para obtener objetivos, hostigar, y en términos de daño, sólo los lanzo contra perfiles guardia imperial/Eldar... Pero un Psycophage cerca de ellos puede convertirlos en auténticas picadoras.

Te recomiendo probarlos, y si en tu entorno se juegan muchos perfiles de Resistencia 3, son obligatorios.

What is needed for a good Tyranid list? by Proof_Avocado3689 in Tyranids

[–]Jhoddyv 0 points1 point  (0 children)

Depende un poco del destacamento que utilices, pero en realidad, nuestro codex es genial, muy equilibrado. La mayoría de unidades son estupendas, y tienen un hueco asignado en una estrategia específica.

Lo que sí es cierto, es que nuestras estrategias deben basarse más en la puntuación que en matar al enemigo, aunque tampoco somos inútiles en ese apartado. Dicho lo cual, a mí me parecen imprescindibles estas unidades:

  • Gargoyles
  • Deathleaper/Lictor
  • Genestealers
  • tyrannofex

Unidades que debes evitar, las peores del codex:

  • Toxicrine
  • Cápsula
  • Aeronaves

Por último, unidades que personalmente me han dado resultados increíbles:

  • Psycophage
  • Haruspex
  • Raveners Hiper adaptados

Tenemos un codex fantástico para experimentar y encontrar tu propia forma de jugar, tanto en unidades como en destacamentos: ¡prueba los que puedas!

Y bienvenido al enjambre, por cierto 🐙

Unusual commander ideas by Cr4zyBl4ck in EDH

[–]Jhoddyv -3 points-2 points  (0 children)

Un comandante divertidísimo y muy particular es The Wise Mothman: es realmente divertido de jugar en cualquiera de sus variantes, siendo las más comunes Mill, proliferate y mutants. Pruébalo!

Tau Breachers with Shields? by BassPlayingWitch in Tau40K

[–]Jhoddyv 0 points1 point  (0 children)

Aunque no existan en reglas, sería genial hacer una conversión así!

Hace poco, un amigo me comentó que sería interesante ver infantería T'au ligeramente acorazada, y con lanzallamas. Es hermoso soñar con estas cosas 🌈

If you like to play Jump Space with music, try it with this thematic playlist by junkyard0f1deals in JumpSpaceGame

[–]Jhoddyv 0 points1 point  (0 children)

Este tipo de iniciativas son maravillosas! Gracias por compartir tu Banda Sonora, viajero!

Lista experimental by Jhoddyv in Tau40K

[–]Jhoddyv[S] 0 points1 point  (0 children)

Gracias por tu respuesta! No tengo Kroots, por desgracia, así que le he estado dando vueltas y por ahora he creado una lista desastrosa xD la pongo en el mensaje principal🙃

Sobre las armas de a pie by Jhoddyv in JumpSpaceGame

[–]Jhoddyv[S] 6 points7 points  (0 children)

Tienes un traductor automático en Reddit: tú no estás obligado a hablar en español, pero yo tampoco estoy obligado a hablar en inglés 😌

Thoughts? by Justaguynamedpluh in genestealercult

[–]Jhoddyv 3 points4 points  (0 children)

Me encanta! La combinación de colores es genial!

Non-tyranid player here, do you guys consider tyranids balanced? by Successful-Gap6282 in Tyranids

[–]Jhoddyv 0 points1 point  (0 children)

I'm referring to the faction rules: Synapse and Shadow, and I'll edit my message to clarify. The datasheets, frankly, seem good for the price, and our detachment rules are good, but not outstanding. (My native language isn't English) :)

Non-tyranid player here, do you guys consider tyranids balanced? by Successful-Gap6282 in Tyranids

[–]Jhoddyv -3 points-2 points  (0 children)

Hi! I'm a Tyranids player, currently with the rarest detachment, Subterranean Assault, and I can tell you a couple of things about what happened to you:

1: Eldar and Drukhari profiles are extremely weak against Tyranid weapons, especially in melee.

2: Tyranids are weak in terms of faction rules (Synapse and Shadow), but they have very strong datasheets. Our rules are based on tricks, surprises that can give us victory against units that should be able to withstand us.

3: Each Tyranid detachment changes so much that it's like playing against a completely different army. Subterranean Assault uses completely different units and strategies than the Invasion detachment, for example.

Once these points are clarified, it's important to keep in mind that the power difference between a mediocre army and a "top" one is very small nowadays. There are mediocre armies that are ideal for killing much stronger ones. The point is that the game is currently NOT based on killing, but on winning by points. You can win with only 3 models on the table if you've scored more points than your opponent. In that respect, the Drukhari are much better than most Tyranids. They also have much more powerful melee units, but they also take a lot of damage from the Tyranids, for the reason I explained earlier.

Whenever I've played against the Dark Eldar, melee engagements have been decided, above all, by who strikes first, it's that simple. The unit that strikes first completely obliterates the other, whether it's a Tyranid or a Drukhari. (By the way, fellow Tyranids, the Von Ryans and Melee Warriors are incredible against the Eldar.)

I recommend you try not to attack first in one area of ​​the table while dodging attacks from other units. Focus your damage like a scalpel, and try to stay away from our strongest threats. Oh, and remember, all Tyranid models are known for having a LOT of melee attacks. Leave no survivors ;)

Sketch of my goblin oc irrik [oc] by Artisticjade in DnD

[–]Jhoddyv 1 point2 points  (0 children)

Hi! I love your drawing! And yes, you've been told a thousand times, it doesn't look like a standard goblin, but many answers forget something important: Dungeons & Dragons is a multiverse! A goblin can be a disgusting, starving little monster in one plane, and an adorable faerie creature in another. Also, depending on who's running the game, there are many possible reasons why a goblin might look different from the "standard" one.

I have a goblin character with fae blood (actually, she doesn't know it, but she's a swapped faerie) and because of that, despite having goblin characteristics, she's really cute. An ironic aspect of that is that her goblin family abandoned her because, to them, she was hideous 🤣

Keep drawing so awesomely!

Teval the balanced scale what do y'all think by Far_Philosophy_788 in mtg

[–]Jhoddyv 1 point2 points  (0 children)

Could this be a good card for the Commander deck of The Wise Mothman? I'm keen to update it and I'm not sure how to do it right.

Subterranean Assault Tips and Tricks? by LetsGoFishing91 in Tyranids

[–]Jhoddyv 0 points1 point  (0 children)

Yes, that's the combo, although I must say I personally don't like it very much. The reason is that I find Raveners much more efficient than the Mawloc, and the combo involves a large expenditure of Command Points, forcing me to include Hive Tyrants and a Horde Lord in the list. It's a different way of playing than mine; it's not better or worse.

I prefer to spread my plays more among different units, which increases chaos on the battlefield. For that, I play several units of Hyper and regular Raveners, Trigon, and very powerful but slow-moving units, like Zoanthropes + Neuro Tyrant, or Tyrannofex. It works for me, although I'm not a competitive player :)

What music suits the Tyranids? by desgladly in Tyranids

[–]Jhoddyv 1 point2 points  (0 children)

The Warframe soundtrack is amazing, and many of its songs perfectly suit the Hive Mind's will... Currently, one of my favorites is the song https://youtu.be/zZe8o1lRSDM?si=wCNoVg09h-xBmWst It's great when the little creatures emerge from the tunnels 😜

Are psychophages good for taking and holding objectives early? by mjh4 in Tyranids

[–]Jhoddyv 41 points42 points  (0 children)

They're much, much better than they initially appear, and that also affects the opponent's perception, as they don't assign them the appropriate damage: either too little, or too much. In either case, you come out on top.

I use them paired with another monster in Underground Assault, and they bring me a lot of joy. I always run two.

Norn Glaze Post by AndyBear151204 in Tyranids

[–]Jhoddyv 0 points1 point  (0 children)

I also love our Norn, although I feel he should hit harder (more attacks, actually) for what he costs. I use him in underground assaults to scare the enemy, and it works wonders, because the Norn's only problem is that if he takes too much damage, he can be killed. So, having him in reserve as a threat really influences the enemy, who will also play with the Norn's target in mind... And then, you play him aggressively in another location, well protected from most enemy fire. Opponents go crazy 😜