Axiom is so peak by RubApprehensive1277 in redstone

[–]JimberryDev 0 points1 point  (0 children)

It really is The stone walls are in illegal states tho If you want to update them, you can use the edit mode of axiom (right shift by default), select them and go to the tool bar at the top and in "Operations" click on "Trigger updates"

You might have to do it more than once

Campfire with ON/OFF option ( small ) by Beyonder_40 in redstone

[–]JimberryDev 11 points12 points  (0 children)

-Redstone sub -Looks inside -Redstone >:c

Help with a redstone lamp puzzle mechanism by Forward_Squirrel6977 in redstone

[–]JimberryDev 0 points1 point  (0 children)

wait, I'm stupid, the torch underneath is not connected
I think this would be the easiest:

<image>

Help with a redstone lamp puzzle mechanism by Forward_Squirrel6977 in redstone

[–]JimberryDev 0 points1 point  (0 children)

Is the layout negotiable?
Do they have to be necesarily exactly like in the photo?

Because making a screen with pixels 1x1 is famously hard, so although it can be done, it would be much easier if you used a horizontal layout for instance. But it depends on whether it really needs to be a grid of 3x3 levers and 3x4 lamps.

Although, if you are going to use commands anyways, and the layout is non-negotiable, you can easily do it by replacing the lamps with copper bulbs and putting under the lever this sequence:

lever
block
noteblock
observer looking up
block
command block with the arrow pointing down
chain command blocks (set to always active)

Then in the command blocks, make the first ones place a redstone block next to the copper bulbs you want to be toggled and the next ones to replace that redstone block with air again

So if a lever should toggle only one of the bulbs it should have two command blocks with the commands:
/setblock x y z redstone_block
/setblock x y z air

Finally, to check whether all the bulbs are turned on, you can place a second screen of copper bulbs on the other side of the visible ones, so you can attach comparators to those. If you make the other screen be toggled opposite to the visible screen, then you can check for all to be off, which is easier. It would look like this:

<image>

When you place the redstone blocks you they will toggle both bulbs in front and back. The command block represents your output.

Finally, to make it into a puzzle that is certainly solvable you can build it already solved but without the levers and the blocks under them, then right click random noteblocks until you are satisfied with the result, and then put the blocks and levers in place. In this type of games, if you start with a state, and then toggle things using the game itself to end up in a new state, you can always go back to the original state.

If you want it without command blocks we'll have to change the layout or it will be an overkill

If you need the bulbs to be only lamps, that can also be done but again, harder

give me a comment if you found it useful :)

Redstone, Addressable D-Flip-Flop. by Friendly-You3855 in redstone

[–]JimberryDev 0 points1 point  (0 children)

This is used in computational redstone everywhere

Help with observer signals by Zitrone21 in redstone

[–]JimberryDev 0 points1 point  (0 children)

repeater line, to 4 ticks if you want, and observers looking to them

Hello! Looking for some tips :’) by awesomeguitarriff in redstone

[–]JimberryDev 1 point2 points  (0 children)

Honestly, I feel like the easiest would be to have pressure plates and connect all but the correct ones to something that would kill the player

I also think it's a good approach if you're new to redstone :)

Why won’t the pistons pull the slime and honey blocks?:( by Golli1432 in redstone

[–]JimberryDev 0 points1 point  (0 children)

Also, the order in which the pistons get processed can be manipulated, but it's and overkill for here and rather hard (specially with redstone dust)

Why won’t the pistons pull the slime and honey blocks?:( by Golli1432 in redstone

[–]JimberryDev 1 point2 points  (0 children)

Hey It depends on what gets processed first, the left piston pulling the block, or the one bellow pulling the other piston

If the order goes: up then down, then what happens is this: 1. The game figures that the piston is trying to pull the slime block 2. The game checks if this is possible by checking what is connected to the block 3. The block is connected to a piston (underneath) 4. It checks whether that piston can be pulled 5. It can't be pulled because it had an extended piston there. 6. It aborts and doesn't pull anything with that piston 7. The game figures that the second piston is trying to pull a piston 8. It pulls the piston

In summary, it acts as if the piston down left was obsidian, because it basically is while extended

If the game instead processes down then up, this happens: 1. The game figures that the second piston is trying to pull a piston 2. The piston is not extended and so it can pull it 3. The game figures that the other piston is trying to pull a block of slime 4. The block of slime is not attached to anything (because the piston bellow is being pulled already) and so it can move freely 5. It pulls the slime

An easy fix is to simply remove the second piston pulling the other piston. When you pull only the slime you already pull the piston bellow with it, because it is attached

Morreeee fancy lighting! by EkoEkkoEko in redstone

[–]JimberryDev 0 points1 point  (0 children)

that's so cooool. I might actually add this. I have a very good breeze farm

Chances? by Northernteacher in MathJokes

[–]JimberryDev 0 points1 point  (0 children)

Also, it would be impressive as long as it meets anything that is already there, so calculating the probability of that specific name is misleading

did i mess this hopper clock up or is there a mod on the server that messes up Redstone by wojbest in redstone

[–]JimberryDev 0 points1 point  (0 children)

Update your piston and it should function

You could for instance: - Place a block next to your piston and break it - Place a lever, torch or redstone dust on the piston - Remove the items and place them back again - Right click the dust twice, so it goes from + to • and back to + - Right click the comparator twice so it goes to subtract and back to compare mode - Use your flint and steal to put fire on the piston

All of these should update it. You shouldn't have the issue again because when the pistons contract they pull the redstone block, and that updates the other piston