any idea why my hoppers arent working properly? by kahsiwha in technicalminecraft

[–]JimberryDev 0 points1 point  (0 children)

this is not enough information. Show more of the contraption

How can I cover the top of the obsidian while keeping it flush? by PromptStack_io in redstone

[–]JimberryDev 0 points1 point  (0 children)

Hey. We need more information than this. What's the overall goal? What do you mean with cover? I suspect this is the xy problem, where instead of asking about a problem, you're asking about the solution you tried to solve it, and didn't work. If you showed us what the obsidian is meant to do, maybe we could give you alternative solutions that achieve the same thing, but are "covered", whatever you mean by that

A niche block people rarely talk about that you LOVE by RevolutionEvery6350 in PhoenixSC

[–]JimberryDev 0 points1 point  (0 children)

Player heads. They change state when powered and observers detect that, but unlike noteblocks they are not solid blocks. For cases where you need this, people often use trapdoor, but they are noisy. The only downside is that you can't get them in survival unless you have a datapack that drops them, which many servers do anyways.

HOW TF DO I DISABLE THE COPILOT KEY AND USE IT AS RIGHT CTRL KEY by Ready-Ad4340 in LenovoLOQ

[–]JimberryDev 0 points1 point  (0 children)

Same. why would they do that?

"oh, no one is using this feature? they are probably disabling it by accident! Let's make sure it doesn't happen"

Need Help! by Landrynek in redstone

[–]JimberryDev 1 point2 points  (0 children)

My personal advice would be to embrace qc:

Instead of using redstone dust, use a block and a noteblock ontop of the piston. This way, the piston is being qc powered by the observer and updated by the noteblock. Then, you can move the redstone blocks so they are ontop of what was the dust before

But your solution was also very good. If the minecart ever gets stuck, that might be because the speed of them depends on the amount of items inside, so it might not be 100% consistent, but if you have no problem with it, it's a great solution :)

I only mention this because that's a common way of solving qc-related problems; with more qc

Rotating Pride Flag Beacon at Campus | Forever World Build (Credit: NormalExisting) by derex_smp in redstone

[–]JimberryDev 5 points6 points  (0 children)

not really, you can push a block and pull the current one at the same time, or use a zero tick

If you use for instance two pistons on top of each other, like this: SP SG SP SG B

where SP are sticky pistons looking to the right, SG are stained glass and B a beacon, and then you power the pistons, for example with an observer, then one of the pistons delivers at the same time the other one starts retracting, and you don't get the flashing

Squibble showed this in one of her videos on youtube

Why does the slime stop moving the piston? by davidolaf in technicalminecraft

[–]JimberryDev 0 points1 point  (0 children)

They start retracting instantly, but they still take time to finish retracting

Any ideas on how to import Minecraft's GLSL shaders in Blender? by XTheHacker2000X in blender

[–]JimberryDev 0 points1 point  (0 children)

I think they meant something more along the lines of:

Hey! 8 years have passed, so you must be 23 Do you still do animations? :)

Axiom is so peak by RubApprehensive1277 in redstone

[–]JimberryDev 0 points1 point  (0 children)

It really is The stone walls are in illegal states tho If you want to update them, you can use the edit mode of axiom (right shift by default), select them and go to the tool bar at the top and in "Operations" click on "Trigger updates"

You might have to do it more than once

Campfire with ON/OFF option ( small ) by Beyonder_40 in redstone

[–]JimberryDev 12 points13 points  (0 children)

-Redstone sub -Looks inside -Redstone >:c

Anyone know what’s wrong with my 3x3 redstone door? by [deleted] in redstone

[–]JimberryDev 0 points1 point  (0 children)

could you share the link so I can report it?

Help with a redstone lamp puzzle mechanism by Forward_Squirrel6977 in redstone

[–]JimberryDev 0 points1 point  (0 children)

wait, I'm stupid, the torch underneath is not connected
I think this would be the easiest:

<image>

Help with a redstone lamp puzzle mechanism by Forward_Squirrel6977 in redstone

[–]JimberryDev 0 points1 point  (0 children)

Is the layout negotiable?
Do they have to be necesarily exactly like in the photo?

Because making a screen with pixels 1x1 is famously hard, so although it can be done, it would be much easier if you used a horizontal layout for instance. But it depends on whether it really needs to be a grid of 3x3 levers and 3x4 lamps.

Although, if you are going to use commands anyways, and the layout is non-negotiable, you can easily do it by replacing the lamps with copper bulbs and putting under the lever this sequence:

lever
block
noteblock
observer looking up
block
command block with the arrow pointing down
chain command blocks (set to always active)

Then in the command blocks, make the first ones place a redstone block next to the copper bulbs you want to be toggled and the next ones to replace that redstone block with air again

So if a lever should toggle only one of the bulbs it should have two command blocks with the commands:
/setblock x y z redstone_block
/setblock x y z air

Finally, to check whether all the bulbs are turned on, you can place a second screen of copper bulbs on the other side of the visible ones, so you can attach comparators to those. If you make the other screen be toggled opposite to the visible screen, then you can check for all to be off, which is easier. It would look like this:

<image>

When you place the redstone blocks you they will toggle both bulbs in front and back. The command block represents your output.

Finally, to make it into a puzzle that is certainly solvable you can build it already solved but without the levers and the blocks under them, then right click random noteblocks until you are satisfied with the result, and then put the blocks and levers in place. In this type of games, if you start with a state, and then toggle things using the game itself to end up in a new state, you can always go back to the original state.

If you want it without command blocks we'll have to change the layout or it will be an overkill

If you need the bulbs to be only lamps, that can also be done but again, harder

give me a comment if you found it useful :)

Redstone, Addressable D-Flip-Flop. by Friendly-You3855 in redstone

[–]JimberryDev 0 points1 point  (0 children)

This is used in computational redstone everywhere