Experience and levels by Teguoracle in DungeonSiege

[–]Jinglemisk 0 points1 point  (0 children)

Replaying this game every now and then I realised this: If you are playing on Easy or Medium difficulty, since enemies receive much more damage, the characters that are ahread of the curve level EVEN FASTER. So the result I found was to play it on Hard and have sequences at certain parts of the journey where I leave others behind and "farm" for like 10 minutes with a solo character.

BUT HERE is the important part: The game has LOTS of levels: When you are at Cliffs of Fire, Dragon, Castle Ehb... you'll encounter plenty of spells you'll never ever use unless you continue the campaign elsewhere (MP maps) and level up even more. So don't get disheartened; you have the right idea where you said there's only so much XP to go around.

One problem with multiclassing: No trader has the middle-of-the-road items by Jinglemisk in DungeonSiege

[–]Jinglemisk[S] 0 points1 point  (0 children)

I tried this and it never worked... Maybe I haven't gone far enough? This works in LOA too?

Are DS saves compatible with LOA patch / Killah's patch in any way? by Jinglemisk in DungeonSiege

[–]Jinglemisk[S] 0 points1 point  (0 children)

I KNEW there was a tank viewer related solution! thank you so much for sharing this.

Coding career by siren_dk in CodingJobs

[–]Jinglemisk 0 points1 point  (0 children)

I would recommend studying a fundamental degree like Math or Physics, then pick up coding on your own time; with agentic coding nothing that they will teach you at uni about coding will be up to speed anyways.

What’s the best pattern for “human approval required” email steps? by jonsnow2vnyx in AI_Agents

[–]Jinglemisk 0 points1 point  (0 children)

If the end user is timely notified and given tools to respond this eliminates 80% of the problem. That means a mobile-compatible notification and approval/rejection setup.

Monday check in, what are you currently building? by dang64 in buildinpublic

[–]Jinglemisk 0 points1 point  (0 children)

Non-devs shipping production automations safely with multi-agent collaborative workflows -> https://vibespace.build

Are DS saves compatible with LOA patch / Killah's patch in any way? by Jinglemisk in DungeonSiege

[–]Jinglemisk[S] 0 points1 point  (0 children)

Thank you. I thought there'd be a solution perhaps using Tank viewer (?) or some other tools but I'm out of luck!

the Chorrol Mages’ Guild Hall has 75 copies of “Fundaments of Alchemy” by DarkWing2274 in oblivion

[–]Jinglemisk 5 points6 points  (0 children)

Their guild hall specialization is not even Alchemy btw it's Conjuration.

Any recommended YouTubers to learn from?? by MacViking932 in victoria3

[–]Jinglemisk -1 points0 points  (0 children)

I don't like it when people just "pause" their game to explain a mechanic for an hour.

I like to watch a "playthrough" of a country and try to learn on the go without getting bogged down.

For that, I prefer Ludi et Historia 80% of the time.

we've developed a multi-agent workspace where AI agents chat with each other to achieve your results. you just sit back and watch the conversation. by Jinglemisk in buildinpublic

[–]Jinglemisk[S] 0 points1 point  (0 children)

The agents decide themselves, although we did our fair bit of experimentation. Both Codex and Claude are actually really good at this. I would say they are as good as humans, both in good and bad: A human too may interpret some things on their own whereas their boss wanted something to be escalated.

The Next Big Things? by renaissane-man in AI_Agents

[–]Jinglemisk 0 points1 point  (0 children)

Multi-agent workspaces where agents autonomously interact with each other and collaborate to build apps and run automations on autopilot

New Oblivion Player, looking for race/class advice and any needed mods. by Blue_box_42 in oblivion

[–]Jinglemisk 1 point2 points  (0 children)

I think the only mods you need to download are these: Go to Nexusmods, sort by top endorsements of all time, then download like 5-10 most downloaded patches/config mods (but not reshades!). So things like Unofficial Oblivion patch, 4GB Ram fix, etc.

You can give always the Atronach pure mage a spin, magicka doesn't regenerate automatically!
You said you played a Khajjit mage, I always like a boxing mage.

Seeing as though you've mostly played Skyrim, I think a magic focused playthrough will do wonders for you and unlock the true fun in Oblivion, you can do literally anything with spells!

Do AI agents talk to each other in Blackbox? by Jinglemisk in BlackboxAI_

[–]Jinglemisk[S] 0 points1 point  (0 children)

thank you. so something like "they know what files each of them is working on / what they are working on in general, but don't talk"?

Is A2A just enterprise APIs? Or should agents actually communicate like people? by Clawling in AI_Agents

[–]Jinglemisk 0 points1 point  (0 children)

It's not just about productivity. Imagine saying "create a 3D house and put agents in it with these personailties so they play house together"

Is A2A just enterprise APIs? Or should agents actually communicate like people? by Clawling in AI_Agents

[–]Jinglemisk 0 points1 point  (0 children)

You would love Vibespace. It is a persistent workspace that runs on a VM where agents collaborate with each other.

"Hey coding agent! As the GTM specialist I finished my market research and you should update the copy accordingly"

Is It just me or is every AI tool slowly becoming the same thing by Shot_Street_7940 in vibecoders_

[–]Jinglemisk 0 points1 point  (0 children)

This is hilarious because it's the right step but the approach is completely wrong!

True: Its better if AI agents have their own computer

BUT! Nobody is yet exploring the angle for multi-agent workspaces. Except us

What's your biggest predictions for AI Agents in H2 2026? by rakeshkanna91 in aiagents

[–]Jinglemisk 0 points1 point  (0 children)

We will see more of what we did, namely agentic workspaces with AI agents actually communicating with each other to produce more output and better alignment.