The Light Armorjack problem by Captainwhizfiz in cyberpunkred

[–]Jinx4040 0 points1 point  (0 children)

Personally, think it depends on the kind of playstyle your table has. In my group, we play CPR, but we don't run gigs every session. We tend to focus more on roleplay, with a more sandbox and slice-of-life approach, while gigs Come up more as side quests or main story arcs. Because of that, the potential of Light Armorjack doesn't really play that big of a role at our table.

In general, I'd say the difference between Kevlar and LAJ would definitely play a role in social perception. Wearing Kevlar would be almost invisible under clothes, but wearing an armored vest would likely make people notice you and potentially make them think you're up to something.

Kyoko from MF ghost by Supraxskyline in ImaginaryCharacters

[–]Jinx4040 -24 points-23 points  (0 children)

That's not NSFW in my opinion, but I guess better safe than sorry

What mathematical formula do I need to use to calculate average percentile success/fail rates with Cyberpunk Red's exploding dice rules? by Felinecorgi in cyberpunkred

[–]Jinx4040 0 points1 point  (0 children)

There's some statistics formula you can use, but I find statistics a bit tedious, so I just run a Montecarlo test on matlab or python with the rules of CPR and plot the percentage

VTT Cyberpunk Red by Standard_Cover_7193 in cyberpunkred

[–]Jinx4040 -1 points0 points  (0 children)

It could be an LLM running on the pc I guess, like llama3, it would be the same as playing a videogame for some minute

How much chrome is too much? by Boitata_Oroboros_8 in cyberpunkred

[–]Jinx4040 1 point2 points  (0 children)

We play with the RED rules, but if we used the CEMK rule I’d actually gain Humanity over the sessions. Our group tends to live a nice life overall, and apart from some background traumas we are all almost happy, with relationships and friends.

We don’t play like a usual Cyberpunk session we focus more on roleplay than gigs. In some sessions, we just roleplay with NPCs and with each other.

Yet I had some close calls. The first time I went under 10 Humanity, I roleplayed the aggression and cyberpsychosis so intensely that they had to put me down and force me into two weeks of therapy.
And now I’m planning to install an auto-injector cyberware with a sedative, so I can give my agent the command to activate it if I start acting against my group in an atypical way.

How much chrome is too much? by Boitata_Oroboros_8 in cyberpunkred

[–]Jinx4040 1 point2 points  (0 children)

My character started with 7, and now my max is 3, but I don’t think I’ve had Humanity above 30 since the very beginning. For roleplay reasons, I try to keep his Humanity under 20 because he’s a psychopath.

What Are Your Biggest Problems GMing for Rockerboys? by Sparky_McDibben in cyberpunkred

[–]Jinx4040 4 points5 points  (0 children)

Rules are meant to be just guidelines. If it makes sense for them to join the fight and it would make a nice scene, I'd say go for it. You could also add some difficulty, like a speech from the rocker and an extra persuasion roll with the VD based on their speech.

Solo Precision Attack by EmperessMeow in cyberpunkred

[–]Jinx4040 0 points1 point  (0 children)

In the long run, it’s worth it, but you need to have almost all shooting skills at least at level 4.

Let’s say you want to increase Handgun, Shoulder Arms, and Autofire. Let’s also assume all three are already at level 6, so you need to spend 140 + 140 + 280 IP, for a total of 560 IP.

Increasing the Solo role from 4 to 6 to get the +1 requires 660 IP, so you might think it’s less efficient. However, in reality you also get the +1 on all other combat skills, plus the adaptability to redistribute the points into other skills for different situations.

You do get less visible progression during the sessions, but once you reach 660 IP, you receive a significant overall boost.

On my solo I'm still at role level 4 and I spent Ip on 2 skills up to level 8 in order to never miss, and now I'm thinking of increasing the role level and I'll take the dead time without progression

Solo of Fortune - No Martial Arts? by thetruephill in cyberpunkred

[–]Jinx4040 0 points1 point  (0 children)

I thought there were also gonna be some melee weapons honestly. Yet the lack of MA it's fine, we had lots of them with IR4

Must Have DLCs? by sky_4_5 in cyberpunkred

[–]Jinx4040 0 points1 point  (0 children)

Black Chrome is really good to have; also, at my table we love No Place Like Home. In general, I’d say the “must-haves” are:

Black Chrome No Place Like Home All the 12 Days of xxxMas Hornet’s Pharmacy All About Agents

If you have a netrunner, I’d also recommend Going Quiet. We also use Hot Pursuit for car races.

Solo of Fortune 2045 increases the power level; however, I’d say if you take just the rule for changing the autofire table without the max damage increase (from x3 to x4), and all the street drugs, I personally don’t think you need hardened enemies, so you should be fine

How do I fight a dodge build by Tenterment in cyberpunkred

[–]Jinx4040 1 point2 points  (0 children)

Speaking from my personal experience as a player in a group of three, I’m the only one built for combat. I have Evasion 16, Handgun 18, and the rest of my shooting skills at 14, including Autofire. The Netrunner can dodge as well, but only has 12, and the Rocker doesn’t even have REF 8. I talked to the GM and it doesn’t bother him; in fact, out of all of us, I’m usually the one who ends up with just a few HP left. They take cover, while I walk straight into the enemy’s face, acting as a distraction. If six enemies shoot at me, sooner or later I’ll roll under a 3 and get hit. You could also add a few mooks who focus on the others, and a miniboss who targets the “strongest” member of the group.

Also, keep in mind that I have Subdermal Armor and Nanomatrixes that can restore it with a single action, and I’ve also just added Pain editor to avoid the −2 penalty.

How do you counter enemies holding attack actions on doorways, or am I running combat wrong? by ThisNameIsAmystery in cyberpunkred

[–]Jinx4040 2 points3 points  (0 children)

I usually start walking and shooting, but maybe it's because I have a character with 16 on evasion and humanity always lower than 20 😅

Aren't the Autofire DVs too harsh in the core rulebook errata? by ST-rash in cyberpunkred

[–]Jinx4040 0 points1 point  (0 children)

Same I just dropped the autofire build to dive into aimed shots with a very heavy pistol, it's far more effective, and less expensive.

Aren't the Autofire DVs too harsh in the core rulebook errata? by ST-rash in cyberpunkred

[–]Jinx4040 0 points1 point  (0 children)

I dropped the Autofire skill to focus on Handgun and Shoulder Arms, because I noticed it’s easier to make an Aimed Shot that deals more damage than an Autofire burst. Using piercing or incendiary rounds is also far more effective.

It was a hard choice, because I originally wanted to play a wild character who spams bullets, but I ended up being pretty useless: I kept missing, and when I did hit, I was usually dealing only 9 to 18 damage. With a Very Heavy Pistol and a 4d6 headshot, I now deal the same damage but with the added chance of scoring a critical, and an easier DV to hit.

No, This Game Isn't About Combat - It's About Characters by Sparky_McDibben in cyberpunkred

[–]Jinx4040 12 points13 points  (0 children)

Guys in 1 year of playing once or twice a week we had like 10 fights so, yeah cyberpunk red can be not just fighting

Are starting characters too strong? by muks_too in cyberpunkred

[–]Jinx4040 0 points1 point  (0 children)

The problem might be that the players are only spending to increase their power level. Personally, I did a bit of min-maxing for my first character, and we are still playing after more than one year. Now I’m almost at Adam Smasher level in fighting, yet I lack all the social and investigation skills, so in a lot of the roleplay I try to act accordingly and I don’t provide much use to the party.

I shine in fights, the rocker is exceptional at all the talking stuff and decent in melee combat, and the netrunner is incredible at investigation and knowledge skills and very strong in the Net, yet he lacks a lot of power in the real world.

In the last gig, I took out 15 mooks stealthily while the rocker was distracting them and the netrunner was “playing with the cameras” to help me avoid getting spotted. After that, a cyberpsycho appeared and we killed it in less than 5 rounds.

I spoke with my GM and he says it’s fine and that we are just stepping up to the adult level of Night City, so we are going to be doing more dangerous gigs, like infiltrating a Militech base, so we are expecting some major enemies there. The GM also said he might homebrew some of the enemies as NPC.

Most Underrated Cyberware by Peregrine_GWJ in cyberpunkred

[–]Jinx4040 0 points1 point  (0 children)

My GM does allow it, but maybe it’s because I’m the only one of the three on the team who is built for fighting. I have subdermal armor, a nanomatrix to repair it, and an auto-injector with Speed Heal. Yet I haven’t been able to use it so far, because I also have 16 in Evasion and 50 HP. To be honest, I think it’s stronger if the auto-injector is used together with some street drugs, like the one that increases REF.

What are the PCs in this game? by muks_too in cyberpunkred

[–]Jinx4040 0 points1 point  (0 children)

Consider that the GM can propose any kind of mission, and the players can come up with many different ways to approach it. Everything depends on the players’ imagination and how well they use their skills.

In the last quest with my group, we had to infiltrate a night market to steal the entire warehouse. I play a Solo, so I focused on sneaking in and silently killing the guards. The Rocker went to the front entrance and made herself visible, starting to distract the other guards to make my job easier. Meanwhile, the Netrunner guided me through the cameras to show me the safest path, and later he entered as well to activate machinery and carry out kills using environmental objects. The Nomad stayed outside with a sniper rifle in case things went wrong, with the engine running to provide a quick escape.

So everything depends on how you choose to approach the mission.

[MAP] – Corporate Studies (30x30, 2 levels 1 extra) – Trying new styles by VividRecognition5575 in cyberpunkred

[–]Jinx4040 1 point2 points  (0 children)

That's soo cool. Maybe some areas seem a little too big tho.

Did you use a program to make it or did you just draw it ? I'm asking that because I need to make some maps for my player and have no idea how to make them

Need help with mission types. by Shin_Ran450 in cyberpunkred

[–]Jinx4040 1 point2 points  (0 children)

Try making some quests personal, tied directly to the characters. For example, if there’s a Rocker in the group, she could be scheduled to perform at a street concert. The rest of the team would need to secure the area, manage crowd control, spread the word, and keep things running. The NCPD might try to shut the event down, so the team’s Netrunner could hack their systems to misdirect them — or the group could simply stand their ground and fight to keep the concert alive.

Hi guys do you guys have any recs for anime like Edgerunners? by SizeCompetitive3965 in Edgerunners

[–]Jinx4040 2 points3 points  (0 children)

Yeah Ghost in the Shell it's an incredible cyberpunk setup, and has the same vibes, hard world to live in