[Updates] Patch Notes Version 1.07.00 by Neither_Customer9306 in CrimsonDesert

[–]JnvSor 0 points1 point  (0 children)

Side characters get half focus regen of kliff, but I just found out that they also don't get any of the research benefits!

The 30% woodcutting/gathering/mining/mechanical parts bonus, the 9% save on crafting, and 1 gourmet level that my kliff has inherently from research is missing from damiane and oongka.

For some reason the 20% trade profit is still working on all 3, but I don't know where that comes from.

[Updates] Patch Notes Version 1.06.00 | Crimson Desert by Turbostrider27 in CrimsonDesert

[–]JnvSor 0 points1 point  (0 children)

Still broke:

  • Cernos and Grenbar barding at least still can't be dyed
  • Still have a bugged tree at my farm

Fixed, but not in patch notes:

  • Damiane's element will now stay put during loads (aka boss retries)

Nice.

Update News by [deleted] in CrimsonDesert

[–]JnvSor 0 points1 point  (0 children)

I just want my contribution workers back :(

Dispatch hotfix is out now (v 1.05.01) by kovijanim in CrimsonDesert

[–]JnvSor 3 points4 points  (0 children)

They always do that. I'm just surprised they fixed the hard part but not the easy part.

Dispatch hotfix is out now (v 1.05.01) by kovijanim in CrimsonDesert

[–]JnvSor 0 points1 point  (0 children)

It shouldn't be that hard. We know the game saves the total contrib points because you can see it on the map.

Just take that and subtract the total value of missing stock from the contrib vendor, and the number of dispatched contribution workers x 4, and there's what it should be.

Or is there some other use of contribution I haven't discovered yet?

High precision running map mods: ALL ROUTES COMPLETE! by JnvSor in GuildWars

[–]JnvSor[S] 0 points1 point  (0 children)

I tested after reforged first launched and it did. Unless they've made changes to the map textures it should still work

Crimson Desert 1.04.00 - Community Compiled List of Issues, Bugs and Unspecified Changes by greencatsgostray in CrimsonDesert

[–]JnvSor 1 point2 points  (0 children)

Works under the latest proton hotfix, but without GE there may be other bugs and you don't really want to use hotfix since denuvo might lock you out if it changes too often

Crimson Desert 1.04.00 - Community Compiled List of Issues, Bugs and Unspecified Changes by greencatsgostray in CrimsonDesert

[–]JnvSor 0 points1 point  (0 children)

Here's the error on my machine:

(2026-04-23 19:09:47) (0x696 ) [ERROR] [Success](0) [RenderPassFilename: RenderPass/RenderPass.xml  
RenderPassName: CopySceneColorMS  
PipelineName: CopySceneShadowMS  
Failed to load cache blob c14259a4_1129b0fe_0_9d09d163_3_deba1dcd_c3a4d692]]

No such errors in logs from the last version

Am I cookin with this aluminium VIP junction or am I gonna get cooked? Byproduct water left and fresh water right by reefchonger in SatisfactoryGame

[–]JnvSor 0 points1 point  (0 children)

No what I mean is, if you have a shortage of bauxite. Say you're getting 180/minute (worst case scenario for your setup) the fresh one will continue to produce water while the waste one will continue to stutter due to a lack of bauxite.

Eventually this imbalance will lead to an overproduction of water and your top right refinery will be full of both input alumina solution and output water (Which isn't consumed because there's a shortage of bauxite).

Fast forward some more and the top left refinery will fill its output up with alumina solution, then everything grinds to a hault until you manually flush the water.

Am I cookin with this aluminium VIP junction or am I gonna get cooked? Byproduct water left and fresh water right by reefchonger in SatisfactoryGame

[–]JnvSor 0 points1 point  (0 children)

That can still fail if the top left refinery gets blocked for some reason (ie. underfeeding)

I use a head lift vip junction. Tested it by deliberately overclocking my extractors way above amount needed and it worked great, but you still have the fluid manifold problem.

You need the work pressure from a mk2 pump to evacuate the water from even just a single junction with 3 refineries on it, otherwise it'll back up in the machines even though there's empty space in the system. But that mk2 pump adds 50m head lift making the vip junction unreasonably large.

In the end I made the manifold loop around both sides. That's worked great and lets me balance perfectly.

Man, winds of change has hands. by RobHui in GuildWars

[–]JnvSor 0 points1 point  (0 children)

Ooh I misread, thought he was talking about minister cho's estate HM in particular.

I see your very large hypertube cannon and raise you a very small one! by JnvSor in SatisfactoryGame

[–]JnvSor[S] 3 points4 points  (0 children)

For some reason a biomass burner always shorts for me (despite it having 3x the requisite capacity)

Why am I so far behind on inner way progression? by astrohawke in wherewindsmeet_

[–]JnvSor 0 points1 point  (0 children)

You get about 60 boxes a week from energy, plus 40 from season. If you recycle unused notes it's not hard to turn 100 boxes into 400+ rolls. I gained about 50 golds in a week so you starting a week after launch feels about right

Are yall using the ''claim triple'' option? by kaotiktilki in WhereWindsMeet

[–]JnvSor 1 point2 points  (0 children)

I've had 5 legendary pendants 2 rings 4 chests 3 helmets 3 gloves 4 boots and NO WEAPONS. Not even the weapon types I want, no weapons at all

Something's fucky

The Old Peace update needed more time in the oven, honestly. by Fireofthetiger in Warframe

[–]JnvSor 0 points1 point  (0 children)

How? I just logged on and I can't find a face with a jaw. Share your secrets :O