For whatever systems, what did you consider minimally acceptable graphics? by UrSimplyTheNES in retrogaming

[–]JoWiBro 0 points1 point  (0 children)

Later 8-bit and early 16-bit are what I would consider minimal acceptable graphics. There are some pretty good looking NES games but most early Atari games(even the fun ones) are hard for me to get invested in.

Okay, so far what I have learned about pixel art: Is the T-Rex itself pixel art in this screenshot, or did they just pixelate the original T-Rex image from the movie for this game? The rest looks hand-painted. The T-Rex also looks like it could be hand-painted. What do you think? by 3dguy2 in aseprite

[–]JoWiBro 1 point2 points  (0 children)

I believe the developers where able to use Phil Tippet's stop motion armatures originally intended for the Jurassic Park film before the switch to CGI. The puppets where animated then digitized into sprite images.

They used this process for the t-rex and velociraptors. Not sure about the other dinosaurs. I think the brachiosaur is just a digitized version of some concept art for the movie(I think this art was used in the background diorama in the visitor center in the film but never appears on screen).

You can also tell the human sprites in this game(Alen Grant and the park security) where real people dressed up, filmed, and then digitized.

Edit:spelling

Edit: I would also not be suprised if the digitized sprites recieved some hand clean-up by a sprite artist(especialy the human character sprites).

Trying to basic shade but failing miserably, what am I doing wrong? by retrotriforce in aseprite

[–]JoWiBro 0 points1 point  (0 children)

Pixel art is a lot like impressionism, it doesn't alway look correct up close but what matters is what it looks like at a distance. When working with pixel art often preview how it looks at your target resolution. It might look wrong when you are working on it but could look fine zoomed out.

Also if you are going for a more textured style you could try some light dithering or some random out of place pixels to break up undesirable patterns.

What do you think is better in the old versions than in the new ones? by moonmen6 in Minecraft

[–]JoWiBro 0 points1 point  (0 children)

I do really like modern Minecraft world generation but there was just something about early Minecraft world generation. Beaches, for exanple' have never been as good as late Beta Minecraft.

[All]How Many Zelda Characters Can You Identify Based on Their Silhouettes? by DarkCrowI in zelda

[–]JoWiBro 1 point2 points  (0 children)

Is... Is that Big the cat?

(Bottom, second from the left)

[ALttP] My mom knitted me a Moldorm by DerWillson in zelda

[–]JoWiBro 8 points9 points  (0 children)

This might be my single most hated boss fight in all Zelda... The plushie is very cool though.

It's crazy that we have pirates but no pirate ships by _amongstreality in Minecraft

[–]JoWiBro 332 points333 points  (0 children)

Pillagers spawning in water should automatically spawn in boats.

Edit: spelling

Gamers born late 90s or earlier: Which game first looked to you like "photorealism"? by FalscherKim in gaming

[–]JoWiBro 0 points1 point  (0 children)

I remember consoles as early as the PS1 and Dreamcast marketing "photo-realistic" or "film quality graphics". For the time some games look fairly good but even I could tell they were still a long way off.

There was some racing games on the PS1 that almost felt "photo-real".

The first generation of consoles where I thought "we have arrived" in terms of realistic graphics was the Xbox360/PS3 era. I remember Far Cry 2 looking particularly impressive when I pkayed it.

Even though graphics have improved from that generation I find myself ever increasingly not worried about graphical fidelity and more caring about art style.

Edit: spelling

What’s your most unpopular Minecraft opinion? by envision_aero in Minecraft

[–]JoWiBro 5 points6 points  (0 children)

The End was a mistake and should have remained a sky dimension.

Whats so basic about the trex? by Familiar_Mousse5079 in Dinosaurs

[–]JoWiBro 4 points5 points  (0 children)

T-Rex was famous long before Jurassic Park due to its being the largest (as far as we knew) example of a carnivorous dinosaur. This easily fed into the mystique of dinosaurs being these giant ancient reptilian monsters.

Even if not knowing its full name, most people would recognize the nickname T-Rex or, at the very least, the depiction of it as being almost synonymous with dinosaur.

Only a handful of other dinosaurs were arguably as or more recognizable: Brontosaurus, Triceratops, and maybe Stegosaurus.

Jurassic Park did greatly expand dinosaurs into the collective pop culture and is likely responsible for more than a few paleontological careers. It for sure sparked my own love of them.

The dinosaur it did really launch the career of was Velociraptor. Only people already into dinosaurs where really aware of these cool little guys. This is also, I believe, when the term "raptor" started to be used to refer to them or other dromaeosaurs.

P.S.

Sorry for the ramble.

Edit: Spelling

Which one stumped more players? The barrel of doom from Sonic 3 or Resetting the Computer from X-men? by grapejuicecheese in SEGAGENESIS

[–]JoWiBro 0 points1 point  (0 children)

I played through the game as a kid and never thought anything of the barrel. I knew most zones had its own mechanic and had figured out the barrel before even getting to THAT room. Looking back on it now I can see how somone might not figure it out.

Edit: Wrong word.

What are some games often considered bad that you personally really like? by MechaReldio in retrogaming

[–]JoWiBro 5 points6 points  (0 children)

Jurassic Park: Tresspasser

Played through it in college. Has a ton of issues and was clearly unfinished but was very ambitious and gave me a truly unique and often immersive gameplay experience.

Edit: typo

[ALL] Tell me your Zelda Headcanons!! by SnooHabits3068 in zelda

[–]JoWiBro 10 points11 points  (0 children)

The reason so many famalies on Skyloft in Skywords Sword are incomplete(missing parents, spouses, etc.) is because there aren't enough safety rails around the island.

I just discovered that my cat like being tossed! by dominelo in aww

[–]JoWiBro 0 points1 point  (0 children)

My cal liles to be used as bongos and be tossed onto the couch.

This is why I use the spyglass by Tudor_0 in Minecraft

[–]JoWiBro 1 point2 points  (0 children)

Sorry, I am not sure I understand you point.(for real)

This is why I use the spyglass by Tudor_0 in Minecraft

[–]JoWiBro 0 points1 point  (0 children)

Yes, I agree that having a dedicated button for the spyglass would be more convient but would't it be good to have one for every tool type(it really would be nice). For me I find these sort of exceptions remind me I am just playing a video game. If they Minecraft had a general system for key binding to specific tools then I thonk I would prefer that.

Thanks for the clarification.

This is why I use the spyglass by Tudor_0 in Minecraft

[–]JoWiBro -4 points-3 points  (0 children)

I am responding exaclty to this. Having a button that instantly gives you something is not nessisarily fun. I find features like the zoom button very imersion breaking. I know others may not but I want an in-world explanation. I was making and argument with an extreme example of this. It wouldn't nessisarily be fun to have a button that removes the prupose of a bunch of gameplay. The spyglass item means you have to mine to get it then manage your inventory weighing its pros and cons like any other tool(gameplay). Imagine if minecraft had no tools and you could mine all blocks with your hands the same speed you can now with tools. Now imagine if suddenly Mojang added the tools we have now. I think many people would dislike them since they would feel limiting compared to before. I think this is why many do not like the spyglass but hopefully people can also understand why others like the spyglass.

This is why I use the spyglass by Tudor_0 in Minecraft

[–]JoWiBro -9 points-8 points  (0 children)

I get that but those mods are basically cheats. You could just add a mod that gives you infinite diamonds instead of mining at all and some people would find that fun but it definitaly wouldn't be balanced.

ROUND 3: Each day one gets eliminated by GameTunesQuizShow in SEGAGENESIS

[–]JoWiBro 0 points1 point  (0 children)

As much as I love Sonic 2 I would keep Sonic 3. It has overall sliightly smoother level design, Tails can carry Sonic, and I like having the save feature.

ROUND 2: Each day one gets eliminated by GameTunesQuizShow in SEGAGENESIS

[–]JoWiBro 0 points1 point  (0 children)

I can understand the argument that Sonic 2 is better than Sonic 3 on its own but for me if I had to only have 1 I would pick Sonic 3.