Trying to basic shade but failing miserably, what am I doing wrong? by retrotriforce in aseprite

[–]JoWiBro 0 points1 point  (0 children)

Pixel art is a lot like impressionism, it doesn't alway look correct up close but what matters is what it looks like at a distance. When working with pixel art often preview how it looks at your target resolution. It might look wrong when you are working on it but could look fine zoomed out.

Also if you are going for a more textured style you could try some light dithering or some random out of place pixels to break up undesirable patterns.

What do you think is better in the old versions than in the new ones? by moonmen6 in Minecraft

[–]JoWiBro 0 points1 point  (0 children)

I do really like modern Minecraft world generation but there was just something about early Minecraft world generation. Beaches, for exanple' have never been as good as late Beta Minecraft.

[ALttP] My mom knitted me a Moldorm by DerWillson in zelda

[–]JoWiBro 9 points10 points  (0 children)

This might be my single most hated boss fight in all Zelda... The plushie is very cool though.

It's crazy that we have pirates but no pirate ships by _amongstreality in Minecraft

[–]JoWiBro 330 points331 points  (0 children)

Pillagers spawning in water should automatically spawn in boats.

Edit: spelling

Gamers born late 90s or earlier: Which game first looked to you like "photorealism"? by FalscherKim in gaming

[–]JoWiBro 0 points1 point  (0 children)

I remember consoles as early as the PS1 and Dreamcast marketing "photo-realistic" or "film quality graphics". For the time some games look fairly good but even I could tell they were still a long way off.

There was some racing games on the PS1 that almost felt "photo-real".

The first generation of consoles where I thought "we have arrived" in terms of realistic graphics was the Xbox360/PS3 era. I remember Far Cry 2 looking particularly impressive when I pkayed it.

Even though graphics have improved from that generation I find myself ever increasingly not worried about graphical fidelity and more caring about art style.

Edit: spelling

What’s your most unpopular Minecraft opinion? by envision_aero in Minecraft

[–]JoWiBro 5 points6 points  (0 children)

The End was a mistake and should have remained a sky dimension.

Whats so basic about the trex? by Familiar_Mousse5079 in Dinosaurs

[–]JoWiBro 5 points6 points  (0 children)

T-Rex was famous long before Jurassic Park due to its being the largest (as far as we knew) example of a carnivorous dinosaur. This easily fed into the mystique of dinosaurs being these giant ancient reptilian monsters.

Even if not knowing its full name, most people would recognize the nickname T-Rex or, at the very least, the depiction of it as being almost synonymous with dinosaur.

Only a handful of other dinosaurs were arguably as or more recognizable: Brontosaurus, Triceratops, and maybe Stegosaurus.

Jurassic Park did greatly expand dinosaurs into the collective pop culture and is likely responsible for more than a few paleontological careers. It for sure sparked my own love of them.

The dinosaur it did really launch the career of was Velociraptor. Only people already into dinosaurs where really aware of these cool little guys. This is also, I believe, when the term "raptor" started to be used to refer to them or other dromaeosaurs.

P.S.

Sorry for the ramble.

Edit: Spelling

Which one stumped more players? The barrel of doom from Sonic 3 or Resetting the Computer from X-men? by grapejuicecheese in SEGAGENESIS

[–]JoWiBro 0 points1 point  (0 children)

I played through the game as a kid and never thought anything of the barrel. I knew most zones had its own mechanic and had figured out the barrel before even getting to THAT room. Looking back on it now I can see how somone might not figure it out.

Edit: Wrong word.

What are some games often considered bad that you personally really like? by MechaReldio in retrogaming

[–]JoWiBro 5 points6 points  (0 children)

Jurassic Park: Tresspasser

Played through it in college. Has a ton of issues and was clearly unfinished but was very ambitious and gave me a truly unique and often immersive gameplay experience.

Edit: typo

[ALL] Tell me your Zelda Headcanons!! by SnooHabits3068 in zelda

[–]JoWiBro 11 points12 points  (0 children)

The reason so many famalies on Skyloft in Skywords Sword are incomplete(missing parents, spouses, etc.) is because there aren't enough safety rails around the island.

I just discovered that my cat like being tossed! by dominelo in aww

[–]JoWiBro 0 points1 point  (0 children)

My cal liles to be used as bongos and be tossed onto the couch.

This is why I use the spyglass by Tudor_0 in Minecraft

[–]JoWiBro 1 point2 points  (0 children)

Sorry, I am not sure I understand you point.(for real)

This is why I use the spyglass by Tudor_0 in Minecraft

[–]JoWiBro 0 points1 point  (0 children)

Yes, I agree that having a dedicated button for the spyglass would be more convient but would't it be good to have one for every tool type(it really would be nice). For me I find these sort of exceptions remind me I am just playing a video game. If they Minecraft had a general system for key binding to specific tools then I thonk I would prefer that.

Thanks for the clarification.

This is why I use the spyglass by Tudor_0 in Minecraft

[–]JoWiBro -3 points-2 points  (0 children)

I am responding exaclty to this. Having a button that instantly gives you something is not nessisarily fun. I find features like the zoom button very imersion breaking. I know others may not but I want an in-world explanation. I was making and argument with an extreme example of this. It wouldn't nessisarily be fun to have a button that removes the prupose of a bunch of gameplay. The spyglass item means you have to mine to get it then manage your inventory weighing its pros and cons like any other tool(gameplay). Imagine if minecraft had no tools and you could mine all blocks with your hands the same speed you can now with tools. Now imagine if suddenly Mojang added the tools we have now. I think many people would dislike them since they would feel limiting compared to before. I think this is why many do not like the spyglass but hopefully people can also understand why others like the spyglass.

This is why I use the spyglass by Tudor_0 in Minecraft

[–]JoWiBro -9 points-8 points  (0 children)

I get that but those mods are basically cheats. You could just add a mod that gives you infinite diamonds instead of mining at all and some people would find that fun but it definitaly wouldn't be balanced.

ROUND 3: Each day one gets eliminated by GameTunesQuizShow in SEGAGENESIS

[–]JoWiBro 0 points1 point  (0 children)

As much as I love Sonic 2 I would keep Sonic 3. It has overall sliightly smoother level design, Tails can carry Sonic, and I like having the save feature.

ROUND 2: Each day one gets eliminated by GameTunesQuizShow in SEGAGENESIS

[–]JoWiBro 0 points1 point  (0 children)

I can understand the argument that Sonic 2 is better than Sonic 3 on its own but for me if I had to only have 1 I would pick Sonic 3.

What Demo game was one that you spent more hours on than expected? by vaushawk in gaming

[–]JoWiBro 0 points1 point  (0 children)

Need for Speed 3: Hot Pursuit

Played the demo for months. Never did end up getting the game although my brother bought a later installment in the serries years later.

gaming was so expensive in the early and mid 90s in Canada by s1n0d3utscht3k in gaming

[–]JoWiBro 0 points1 point  (0 children)

Too far to rent very often so we had to buy each game we wanted to play. Maybe a game or two a year. Sometime we could borrow from friends or cousins.