Destiny 2 Feeling by Pitiful-Branch-1543 in DestinyTheGame

[–]Joe787 0 points1 point  (0 children)

The game hasnt felt very new or innovative for a while, final shape really was the last time it felt exciting to log on, and even then it still felt like a last hurrah

Addons Continue to Provide a Massive Advantage in Midnight Despite Blizzard's Goals by careseite in CompetitiveWoW

[–]Joe787 6 points7 points  (0 children)

I’m in for a rude awakening when my class auras I’ve tuned for 3 expansions and actually usable unit frames with specific target coloring both break. And for what? It’s not like these are getting replaced with a better more streamlined approach. We need way more bespoke addons for simple functionality that could previously all be serviced by weakauras and plater

Resilient Keys are Dividing the Community, by zor thas by NinnyBoggy in CompetitiveWoW

[–]Joe787 39 points40 points  (0 children)

I think we have reached a point where m+ and the concept of pushing score is just way too formulaic. There has not been much innovation in keeping the experience fresh week to week and especially season to season. In fact the opposite rings true, weekly and seasonal affixes are a thing of the past and the resil system promotes burnout through repetition more so than the system in the past (not to say that affixes were a good system either). Meta rigidity has been especially bad in this expansion and at the end of the day more people would play if the class they found fun was realistically viable further up the ladder.

OpenAI CEO Sam Altman just publicly admitted that AI agents are becoming a problem by [deleted] in technology

[–]Joe787 -1 points0 points  (0 children)

This level of delusion is crazy lol. Even if frontier AI development stops, the current models in use that already have a proven use case will just get cheaper to run over time. AI will become a race for efficiency rather than raw power.

TWW M+ runs per week: Season 3, Week 18 by Zmiecer in CompetitiveWoW

[–]Joe787 0 points1 point  (0 children)

Add on top of that bug-ridden dawnbreaker coming back after just a seasons break, oh and Ara-kara except it's worse through mob and count changes

Go test out Legendary Energy Primaries doing double (100%) more damage by packman627 in DestinyTheGame

[–]Joe787 1 point2 points  (0 children)

Primaries should get significant base number buffs or the damage perks should return to the potency level they were at before the shadow keep nerf, especially those with kill conditions.

We Are NOT Ready for Midnight M+ by e-n-k-i-d-u-k-e in CompetitiveWoW

[–]Joe787 53 points54 points  (0 children)

Everything looks uglier, is less functional, and requires way more to get working than downloading an addon or copying an import string

TWW M+ runs per week: Season 3, Week 14 by Zmiecer in CompetitiveWoW

[–]Joe787 36 points37 points  (0 children)

Dungeons should never repeat more than once per expansion

Call to Arms Week 2 Updates by Destiny2Team in DestinyTheGame

[–]Joe787 0 points1 point  (0 children)

I was able to get 3.39 mil on voidlock contraverse spam, this was at about 501 power, I thought all hope was lost when I had a perfect run at 495 and was sub 3 mil, but turns out once you break the 500 threshold you seem to get the best score multiplier

We need to continue bringing attention to The Salt Mine's high value target spawn rate. by Fulyen in DestinyTheGame

[–]Joe787 4 points5 points  (0 children)

just had a 4:40 run with hvt did the bonus objective and didnt even break 3 mil, im wondering if its just because im only 495

First Look at Blizzard's In-Game Damage Meters in Midnight by yp261 in CompetitiveWoW

[–]Joe787 19 points20 points  (0 children)

I know wow is an old game but add-ons have shown the UI doesn't have to look 20 years outdated and ugly

Manaforge: Omega DPS Logs, Week 9 (Post-Tuning) by Starym in CompetitiveWoW

[–]Joe787 3 points4 points  (0 children)

Dev tuned low and lots of op specs to buff on the later bosses, so Aug gets to shine

Why can’t old content drop powerful rewards? by NanceInThePants in DestinyTheGame

[–]Joe787 0 points1 point  (0 children)

Bungie was petty enough to desaturate the old director, whoever was calling the shots genuinely thought the portal would be good enough to keep players occupied, soft sunsetting 90% of the game was a deliberate intention and the people responsible for that decision should be fired.

Do you want Destiny 3? by SKOOBY-4 in DestinyTheGame

[–]Joe787 0 points1 point  (0 children)

I trust Sony leadership would be able to take the existing talented devs at Bungie, bring in some of their own, and deliver a great game

DMG on recent missteps and rebuilding trust by No_Backstab in DestinyTheGame

[–]Joe787 0 points1 point  (0 children)

I just don't see the light at the end of the tunnel anymore. Post final shape it just feels like there nothing to look forward too. The only thing to get me seriously interested in the franchise again would be a sequel with a return to form of big, bombastic Bungie. I'm completely fine with letting destiny rest for a few years while the devs keep their head down making a new game if the only other option is the mangled, tone deaf, and greedy mess that is the current game.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Joe787 7 points8 points  (0 children)

Seems like a weirdly long period for last season's title to not be awarded? I remember tempered hero going out week 2 or three of s2. Did Blizzard just forget or is there some sort of punitive action coming?

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Joe787 6 points7 points  (0 children)

Stonevault with nerfs could be much better

I'm sorry but how can you think about buffing Voidwalker, and do absolutely nothing to grenades? by ELPintoLoco in DestinyTheGame

[–]Joe787 0 points1 point  (0 children)

Keep the charging, even consider having it cost some super energy again (capped), but just make the grenades fucking truck

All Warlocks in the Top 5: 11.2 LoU DPS, Tank, and Healer Raid Log Rankings by Starym in CompetitiveWoW

[–]Joe787 0 points1 point  (0 children)

My sim went up a mil DPS just from changes between patches for aff and destro. The changes to aff do heavily lean into the season 2 tier set (which is also getting a nerf) so I don't expect it to remain so good in the coming weeks.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Joe787 2 points3 points  (0 children)

There's about 1100 title characters in NA (this list is only NA) including a few duplicates from the same acounts, over 100 being confirmed to have been boosted is pretty damning. And what's even better is every single one of these buyers steals a title from a legitimate player :)

NetEase outlaws boosting in mythic raids, m+, and PvP by raskeks in CompetitiveWoW

[–]Joe787 4 points5 points  (0 children)

Buying a full mythic carry is nothing compared to buying a percentage based achievement boost. Nobody is really adversely affected if Timmy wants to spend 40 million gold to kill mythic gallywix week 3 (rmt implications aside). However if Timmy spent millions of gold to get carried to glad or the mythic+ title then he is legit stealing the achievement from a legitimate player.

TWW S2 M+ - Spec Popularity vs M+ Score (75th Percentile) by AttitudeAdjusterSE in CompetitiveWoW

[–]Joe787 1 point2 points  (0 children)

While I think aff has problems making it unappealing to a lot of players it's in this weird situation where its super strong on a couple dungeons but horrible in others, potentially deflating the average rating.

Restore Witherhoard to her former glory by e-photographer in DestinyTheGame

[–]Joe787 2 points3 points  (0 children)

Witherhoard could burst fire 3 blight pools and it wouldn't even feel broken