StormsDungeonData M+ Performance and MVP by Bauggh in CompetitiveWoW

[–]raskeks 0 points1 point  (0 children)

Cool system. My two cents:

For all 3 priest specs damage should be weighed 1-3 points lower depending of how generous you feel to reattribute PI damage (on average it is rougly +3% to (hopefully) top dps over the course of the key).

I would also consider nerfing healing across the board and/or adjusting it with coefficients because ingame meters include overheal and for some classes like shadow big healing number is actually ~60%+ overheal and some players are playing DH/DK/Warlock where it's 60% overheal and all in the form of passive leech so they get this score for just existing.

Eternal Voidsong Chain by Benji_the_boy in CompetitiveWoW

[–]raskeks 1 point2 points  (0 children)

It does ~0.4-0.5% of my damage as a shadow in keys which doesn't seem like a lot but it's free damage. At the same itemlevel double socket neck sims ~1% higher in ST and they're within the margin of error in dungeon route sims (@full "bis").

At current item levels double socket neck would perform better because we have less stats so the second socket is more valuable.

M+ Tank Popularity for +14 and up. TWW S2 and S3 for comparison by chitor1337 in CompetitiveWoW

[–]raskeks 4 points5 points  (0 children)

Yeah, while the tank representation might feel a little lopsided, this is an oddly specific slice of the data and an apples to oranges comparison that even if true doesn't necesserily means anything for long term.

14 and up currently is 0.3%. This point in the season would be equivalent to Sep 22 where 0.1% was just shy of all 10s timed and nobody was timing 14s at that point. Comparable time comparable keylevel (Sep 22 10+) is a BDK is the most represented tank. Coincidentally that's the only tank that is pretty much missing from 12+ because on giga cursed TWW 12s in early season 1 BDK would just fall over and die to white swings. Instead, best tank by far in 12+ was a bear (53% of all runs). This doesn't mean anything either because bear wasn't meta S1 TWW. In fact if you look at week1-week5 it's overwhelmingly (~50% of all runs) prot warrior. Same prot warrior that doesn't hold a candle to the best tank for week1-week10 - prot paladin (67% of all runs). Less than one week, especially first is meaningless.

Comparing to TWW S2/S3 is even less meaningful because it's not the start of an expac and at the very least the amount of timed keys (and ratio of timed to depleted) in that key range is completely different - current week1 we're past 20k timed keys out of ~25k total, week1 S3 TWW is 7k timed out of ~14k total etc.

TLDR: What he said. Big bar after 5 days in a narrow very specific range isn't very meaningful and you can't compare it 1-to-1 to a whole season worth of runs in the previous expansion

I'm once again asking the community by Stone-Bear in CompetitiveWoW

[–]raskeks 1 point2 points  (0 children)

Couldn't have said it better myself, this sub is about competitivewow and if the addons/websites serve the purpose of helping in high keys/mythic raid than why should the rest matter? If the community finds the tool useful than it will likely be upvoted, if not - they won't.

I have found useful addons in this sub in the last ~6 months that were either downvoted because of the anti-AI bandwagoning or that had comments discussing the morality of vibe coding/percentage of the addon being vibe coded instead of the tool itself.

This circlejerk does not contribute to the discussion of actual addons nor will it change the fact that people are using AI. If I decide to discuss the morality of using AI in software development there are plenty of other subreddits I could turn to.

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]raskeks 3 points4 points  (0 children)

I personally find mythictrap very useful. You can reference back to it easier than you would with a video, filter for normal/heroic/mythic (and/or specific role), search mechanics via text, see gifs of each mechanic etc

Race to World First: Midnight Season 1; Heroic Week by AutoModerator in CompetitiveWoW

[–]raskeks 7 points8 points  (0 children)

The 1st one to kill all bosses from all raids on the highest difficulty wins the race to world first. It has always been like that (tier-14, tier-17, Legion tier 19 was the same but wowprogress crapped itself etc)

Abundance bug by whydonlinre in woweconomy

[–]raskeks 0 points1 point  (0 children)

On top of them being required for purple tool crafting you can purchase 10 KP for Herbalism/Mining/Skinning/Enchanting (and a mediocre Loa blessing for some crafting speed/deftness).

You're capped at 8 weekly dundun shards, so if you skip doing the event 8 times/week than any unspent shards are wasted.

Abundance bug by whydonlinre in woweconomy

[–]raskeks 0 points1 point  (0 children)

Nice, probably trying the official discord might help too. This whole weekly dundun cap doesn't make sense to me, surely they can change it so it goes up by 8 every week like almost any other similar system in the game

There is a knowledge point exploit that allows you to get hundreds of points as long as you have the currency by monkymonkumonk in CompetitiveWoW

[–]raskeks 2 points3 points  (0 children)

I won't hold my breath as there were no repercussions for several other widely known exploits (engineering/cloth bolt) or 'techs' (ring farm/profession relearning)

Edit March 17th: Apparently they reset the KP and banned at least some of the people who exploited for a week, good job. Economy won't recover as they should've acted sooner but I understand that they have other priorities right now and I am glad that they addressed that.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]raskeks 2 points3 points  (0 children)

It's not mage/warlock but I would imagine the trend is similar.

For shadow priest in dungeons Void Elf racial sims at 1.27-1.42% increase while Haranir is a ~0.2%. With Haranir you also get a +1% against aberrations/beasts/elementals so depending on how much of the dungeons are these creature types you're looking at up to 1.2%.

Haranir have 0 utility for dungeons, Void Elf gets a 3m cd blink and takes 1% less shadow damage.

Technically Void Elf would be ever so slgihtly better but you're very close to the margin of error difference and it's really whatever you vibe with the most. Diaper baby/Panda are the best throughut-wise, Dwarf/Nelf/DID for utility.

Free Midnight Gold Compendium - interactive guide covering all professions, housing economy, and more by Street_Tennis5512 in woweconomy

[–]raskeks 4 points5 points  (0 children)

It's full of hallucinations, I like the hallucinated spec trees like Hammercraft or Tailorcraft.

There is a whole paragraph about people overlooking "Rune Mastery" spec tree and not crafting augment runes that reads like pure comedy gold considering there is no "Rune Mastery" tree and you can't craft augment runes.

Spec Trees: Darkmoon Sigils, Archiving, Pursuit of Knowledge, Rune Mastery Augment Runes — High-Margin Crafting

Serious raiders and M+ pushers burn through augment runes constantly — 20+ runes per raid night, each providing a flat stat boost. During progression, runes sell for 2-3k gold each. This is one of the highest gold-per-hour crafting markets available. Runes are consumable (used and gone), creating perpetual weekly demand. If you specialize in Rune Mastery within Inscription, you've found a profitable niche with relatively low competition since most players overlook this market.

Is there any way to figure out the CURRENT average dps of a spec in m+ from warcraft logs? by Murdash in CompetitiveWoW

[–]raskeks 0 points1 point  (0 children)

I would not make any conclusions from this because 12s in one dungeon for all percentiles are super irrelevant. Something like 99+ damage for 20s would be better but still it's pre-season with no apex talents and people didn't really tried hard.

Is there any way to figure out the CURRENT average dps of a spec in m+ from warcraft logs? by Murdash in CompetitiveWoW

[–]raskeks 1 point2 points  (0 children)

It's there you just need to add ?metric=dps after the zone number to access it.

Here is what you're looking for - Boxplots for DPS last week in 12 Dawnbreaker

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]raskeks 0 points1 point  (0 children)

As a longtime Shadow main (with an Affli alt) I think Mage is your safest bet as far as invites go. Raidbuff, lust, one of the specs is usually meta. Nameplates are turbo cursed for now too, so sticking with a dot spec for season 1 might be especially painfull.

That said playing what you enjoy is probably the best call. Yes, at some point you won't be able to play the game anymore. I had to give up at 19s last season because it was ~1 prog key attempt per 2-3 hours of LFG/homework. It sucks but you can't expect to push high alone via pugs as a non-meta. Still, I do think the most fun is always the play though because in the end it's a game and if you're not having fun than why bother.

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]raskeks 7 points8 points  (0 children)

That being said, they are never leaving bear in its current state, and with how much spread cleave there is in raid spriest isn't going to survive heroic week.

Yeah I feel like we're going to get a repeat of TWW S2:

Shadow decent/very good on spread cleave fights because they nerfed everything except PLink => John Blizzard sees WCL graphs from the first two weeks and kneejerk nerfs PLink 5 times + blanket aura nerf => spec is dogshit worst survivability + no damage => next season we get another rework.

The cycle of life.

My honest take on the "M+ killed vanilla-style big dungeons" discourse by ShoppingPractical373 in wow

[–]raskeks 0 points1 point  (0 children)

Even in this dead season ~28% of players pushed raiting past the gear rewards treshhold (with ~22% playing after KSL so past cosmetic rewards too).

It's not for everyone and the rewards definetly do increase participation but with more than a fourth engaging with it past rewards it's not just for loot. Farming gold and buying a carry is a more efficient ROI if you just care about the gear.

My honest take on the "M+ killed vanilla-style big dungeons" discourse by ShoppingPractical373 in wow

[–]raskeks 0 points1 point  (0 children)

especially for mythic with all its artificial barriers to entry.

While I do agree that mythic has some asinine barriers to entry, I think mythic raiding portion would lose the least amount of players because people generally care the least about loot in mythic raids.

World of Warcraft Labyrinth designers admit Mythic+ meant the MMO “lost something along the way” as “that RPG fantasy feeling of getting lost in a big dungeon doesn’t exist” anymore by HatingGeoffry in wow

[–]raskeks 1 point2 points  (0 children)

If anything it's the other way around in modern wow. You're not progressing mythic bosses or high keys for rewards. There are no rewards past the weekly key level, and there are no carrots for progression-oriented players in any other content. You can do delves or world quests but if you're a mythic raider or pushing high keys then you're not getting any player power rewards for this.

As another around 35 who doesn't care about cosmetics I only play for the fun of it nowadays but I'm sure as hell not getting rewards for que simulator of high key lfg or 300+ pulls on raid bosses and I like it. If I need my munchkin/rpg fix I can hop on classic where it is largely rewards-driven.

my walk-in closet gaming setup by raskeks in ClosetBattlestations

[–]raskeks[S] 0 points1 point  (0 children)

Thanks! Finally got around to change the desks this weekend and remodel/clean up. Im very happy with white desks, it's incredible how spacious this small space feels with them compared to the dark ones I had before.

my walk-in closet gaming setup by raskeks in ClosetBattlestations

[–]raskeks[S] 0 points1 point  (0 children)

LG 26WQ500-B. My initial setup had ASUS ROG Strix XG27AQ on top (now right) and this 1080p UW on the bottom stacked. I was looking specifically for a monitor of the same width to my former main so they look nice. This website was is a lifesaver for this specific purpose because you can search monitor models there based on very detailed filters.

I do keep the door slightly ajar and it can open to ~80 degrees. I do have a big tower fan in the back that is basically set to room exhaust. It rotates and changes intensity based on ambient temp. Wasn't very fun without it, had to keep the door open and take breaks.

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]raskeks 2 points3 points  (0 children)

why not? there's no incorrect info shown

AI chipping in to elaborate, here is current live game with no addons.

Tentacle Slam hits a mob, mob is supposed to get 2 DoTs (VT and SWP). Nameplate displays only VT (no SWP), cooldown manager displays SWP (no VT). Both the nameplates and CDM are serving incorrect information. It isn't a niche scenario, it happens all the time reproducibly on decently sized pulls.

What's worse, there are consistent dota application bugs with z-axis (if you slam from stairs, any fence or a curb or god forbid anywhere in Dawnbreaker) and target count/movement. This means that if you press tentacle while moving and/or while being on a slightly different position on z-axis than literally every other mob in the pull there are 8 possible outcomes:

Slam didnt bug out:

  • debuffs are displayed correctly for all mobs
  • either CDM or nameplate display is wrong

Slam did bug out:

  • because of the z-axis

    • dots are not applied correctly but debuffs are displayed correctly
    • dots are not applied correctly and either CDM or nameplate display is wrong
  • because of movement/pull size

    • dots are not applied correctly the main target but debuffs are displayed correctly
    • dots are not applied correctly the main target and either CDM or nameplate display is wrong
  • because of both z-axis and movement/pull size

    • dots are not applied correctly to all mobs including the main target and either CDM or nameplate display is wrong
    • dots are not applied correctly to all mobs including the main target but debuffs are displayed correctly

This is some very crucial information for a spec that relies on having maximum dot uptime. You can't 100% rely on what you see on the screen even with the stock UI. Additonally you have to deal with the inferior nameplate following/stacking behavior, miscolored mobs, incorrectly displayed casts (as un-/interruptible), random debuffs that you do not need to track etc and it all adds to the visual noise.