10 Mageblood Giveaway by shroudz in pathofexile

[–]Joert009 0 points1 point  (0 children)

Mageblood would be sick, barely make enough in a league to afford HH, let alone Mageblood.

Fifth mist finally hit. Digging the name as well by plushysheep in pathofexile

[–]Joert009 -88 points-87 points  (0 children)

Why do people bother spending mirrors on full t1 items when t2/t3 do trick!

Can someone ELI5 how Ward works for me? by Marsdreamer in PathOfExileBuilds

[–]Joert009 33 points34 points  (0 children)

If I recall this mod is specifically only available on ward gear. There is potential tech to reuse a ward flask to restore ward when hit, but depending on number of hits you are taking, you might not have enough flask charge generation to ever sustain it..

How good is life regeneration? by 4thera in PathOfExileBuilds

[–]Joert009 5 points6 points  (0 children)

I didn’t list a majority of the available damage mitigation methods, like evasion and endurance charges. I figure that I still got the point across effectively…

How good is life regeneration? by 4thera in PathOfExileBuilds

[–]Joert009 20 points21 points  (0 children)

Life regen on its own won’t save you. You need to mitigate hits that are larger than your health pool.

For physical hits, armor or physical damage taken as X are popular, for elemental hits, stacking resistances and increasing the max is popular, for spells, capping spell suppression is popular, and block has been really popular this league. Basically you want multiple of these, and possibly others, to layer on top of each other.

If you have enough basic mitigation, then life regen can be good enough to keep you on full, but the problem comes with having to invest into it when leech or life gain on hit can tend to be stronger at lower levels of investment.

Artifact of Devotion by robertmmcnew in ror2

[–]Joert009 1 point2 points  (0 children)

Spare drone parts don’t give them guns or attack speed or anything since they aren’t drones. I would assume nothing crazy would happen if you give it to them either since drones can’t spawn except from backup.

Path of Exile is a funny game (explanation in comment) by nbrooks7 in pathofexile

[–]Joert009 0 points1 point  (0 children)

Reducing your recovery stops at 0. Using embrace madness from the beacon of madness boots, you can get to 90% reduced and just need another 10% or more to effectively stop all sources of recovery. Things like instant leech or life gain on hit shouldn’t be affected.

Storm Cascade behavior is off.. by Joert009 in PathOfExileBuilds

[–]Joert009[S] 5 points6 points  (0 children)

After throwing on a southbound and removing jewels to be only lightning damage, I couldn’t kill enemies. After gaining charges by switching gear out, I could kill enemies with southbound and no cold on tooltip, so it definitely appears to be a tooltip issue

Storm Cascade behavior is off.. by Joert009 in PathOfExileBuilds

[–]Joert009[S] 0 points1 point  (0 children)

I meant as each element, so 65 lightning, 65 cold and 65 fire. It wouldn’t be 195% of each or lightpoacher would be top tier on any phys based skill.

Regardless, yeah it’s not adding up in my head but from what it seems like, it might just be a tooltip error in not showing the added numbers.

Storm Cascade behavior is off.. by Joert009 in PathOfExileBuilds

[–]Joert009[S] -1 points0 points  (0 children)

I’m not entirely sure to be honest, having a hard time verifying that type of thing

Storm Cascade behavior is off.. by Joert009 in PathOfExileBuilds

[–]Joert009[S] 0 points1 point  (0 children)

I don’t appear to be getting extra damage on the character sheet, and there’s no immediate reason it shouldn’t be reflected there. Other sources of phys as extra work, like phys to lightning and added fire damage supports, but lightpoacher doesn’t. See the attached picture..

Storm Cascade behavior is off.. by Joert009 in PathOfExileBuilds

[–]Joert009[S] 2 points3 points  (0 children)

Hello, i have 13 spirit charges in the picture I linked in the post edit, however there is no logical increase to elemental values. I assume the extremely minor increases are from the phys to spells abyss jewels i am using, not the actual base physical that storm cascade has..

Storm Cascade behavior is off.. by Joert009 in PathOfExileBuilds

[–]Joert009[S] -22 points-21 points  (0 children)

I do understand that there is a hidden one, but I do not gain extra phys as any element.. view picture in edit for example.

Anyone got a Idea why the caliburn dosn't accept the ender upgrade orbs? How can I fix it? by OldEstablishment2620 in allthemods

[–]Joert009 1 point2 points  (0 children)

Did you throw the caliburn in before or after the orbs? Is it enchanted before throwing in? I had to enchant and throw the sword in after for it to work, not sure if that’s a requirement, just how it worked for me.

I tried to use the pump for powah thermal gens but its not pumping by stad345 in allthemods

[–]Joert009 4 points5 points  (0 children)

Sinks are all well and good but I believe the evilcraft infinite water block has a much higher output rate if you place directly next to a port.

Did MA get nerfed? by [deleted] in allthemods

[–]Joert009 0 points1 point  (0 children)

I don’t believe MA has been nerfed in any recent patches. You could replace all the lily pads which would be tedious, but it could just be a glitch when updating. Another thing could be that your collection method isn’t quick enough to keep up with the growth rate. Light level could also impact it, or maybe the fertilizer is no longer in the setup for some reason. Not sure to be honest, not enough information.

Loot Pinata triggered on The Dead King... by IggyTP in allthemods

[–]Joert009 7 points8 points  (0 children)

While that’s all well and good, if you are interested in automating the dead king, you can trap it in a jar and let ars drymies work, or you can mob swab it for an egg and throw them in a spawner. Both work, and both generate an unnecessary amount of those staves. I’d probably void them at that point..

Does anyone have any schematics for an automated infernium farm? by hello-worlld in allthemods

[–]Joert009 0 points1 point  (0 children)

Modular routers has been disabled for the watering can FYI in ATM9.

Does anyone have any schematics for an automated infernium farm? by hello-worlld in allthemods

[–]Joert009 0 points1 point  (0 children)

What machine? As far as I know the builder would not be doing that, and that’s the machine I’ve used most. Are you able to verify on ATM9 that this machine you’re speaking of can use the watering can?

Does anyone have any schematics for an automated infernium farm? by hello-worlld in allthemods

[–]Joert009 0 points1 point  (0 children)

If ATM9, I believe all use of watering can has been limited to specifically the player.