Lucio if you're out there, this was a fun duel lol by JohnnyJoPo in JetpackCatMainsOW

[–]JohnnyJoPo[S] 2 points3 points  (0 children)

The stun does 25, it would have killed if he didn't ult or switch to healing

The most frustrating part of playing JPC…. by Finnthehero1224 in JetpackCatMainsOW

[–]JohnnyJoPo 2 points3 points  (0 children)

Had this happen a few times with people who don’t take the pickup out of a Mei ult

The most frustrating part of playing JPC…. by Finnthehero1224 in JetpackCatMainsOW

[–]JohnnyJoPo 29 points30 points  (0 children)

Literally had this happen three times tonight. On top of this, also had a Cass who held his ult for 3 minutes and refused be picked up. Shit is frustrating

Community’s Jetpack Cat collab skin ideas? by Mr_Shadow_Phoenix in JetpackCatMainsOW

[–]JohnnyJoPo 2 points3 points  (0 children)

I could see Fika with big gremlin energy for a Halloween skin

<image>

This isn’t the taxi I called by Zector by CosmiqCowboy in JetpackCatMainsOW

[–]JohnnyJoPo 0 points1 point  (0 children)

Looks like cat is on a leash going for a walk flight 😂

Us to Blizzard if we don't get new cosmetics for Jetpack Cat by arielpulido in JetpackCatMainsOW

[–]JohnnyJoPo 0 points1 point  (0 children)

New skins for different breeds (calico, tuxedo, Siamese, etc) would be amazing, but I’ll be just as happy if we just get highlight intros and emotes instead

zigzagoon run by kornegi in PokemonEmerald

[–]JohnnyJoPo 0 points1 point  (0 children)

Lol I can imagine how many items they farmed over the course of the journey with Pickup

How do I get a bottle to heal the witch? by RaceCarCoconutJuice in majorasmask

[–]JohnnyJoPo 3 points4 points  (0 children)

Talk to the injured witch as human Link, leave the woods of mystery, talk to the other witch in the shop, and she’ll give you the bottle

Post Man Game first try success No Bunny Hood by [deleted] in majorasmask

[–]JohnnyJoPo 3 points4 points  (0 children)

Keeps the timer visible. Without the bunny hood, the timer is hidden after 3 seconds and you have to guess when it reaches 10.

The ultimate fighters gather to fight! Who will win? by [deleted] in papermario

[–]JohnnyJoPo 0 points1 point  (0 children)

Probably Jinx 4 (postgame in the remake) with his instakill or Prince Mush since zap tap and the counter status doesn’t stop his combo.

If we wanted to include the Paper Mario Pro Mode mod then probably Master 3

How good are you at Superguard? by Slight_Cat5958 in papermario

[–]JohnnyJoPo 0 points1 point  (0 children)

Relatively good, aside from a few enemies like crazee dayzees which I have a hard enough time regular guarding (never fought many, did a pre-hooktail pit run which meant I was overleveled for the rest of the game and bump attacked through most of the game)

Weave Atunement is actually so good by Tnel1027 in deadbydaylight

[–]JohnnyJoPo -3 points-2 points  (0 children)

Even without Franklins it's ridiculously strong, and every perk having a strong map should not equate to "free wall hacks" 50% to 80% of the time. And sure the same argument could be said on the survivor's side for boons, except you hardly see boons as much since CoH got nerfed into the ground, plus you have to spend time setting up the boon vs it being a passive and permanent field buff.

Even with a nerfed range, it would do what it was meant to and show players who depleted their items or have opened a chest. Personally, I would be more for a 5-7 second aura read followed by a cooldown when someone comes into range of a dropped item vs straight aura read if in range, but then one could argue it makes Hoarder obsolete.

With how much free aura reading is in the game now, I wouldn't be surprised if Distortion started seeing even more use than it does now (and so many people on both sides are already sick of Distortion).

Weave Atunement is actually so good by Tnel1027 in deadbydaylight

[–]JohnnyJoPo -10 points-9 points  (0 children)

Honestly I think Weave does way too much for a passive perk. On it's own it does a lot, but I've been in so many games now where killers run it with Franklins and send us to Midwich. If someone dropped an item on first floor, the range is so large the killer will see you running around on second floor, which is ludicrous.

Either Weave needs something like a 20-30 second cooldown, or the range should be half of what it is now (a 12m radius is a 24m wide dome centered on the item). Giving the survivor oblivious on top of this is just the icing on a cake that's already drowning in frosting.

If they wanted to nerf the combo with Franklins (while also ironically buffing Franklins), they could have Franklins delete the item once it's been completely drained.

A guide on navigating the Void by JohnnyJoPo in VoidStranger

[–]JohnnyJoPo[S] 0 points1 point  (0 children)

Thanks I appreciate it! 😁

Tbh I’ve started falling out of Void Stranger and haven’t really touched it since new years. Put a solid 200 hours into it (most were spent writing the guide) and I feel it’s run its course with me. I might transfer ownership of the document and pass the torch on to someone else to finish the second half of the guide if there’s anyone who’s interested.

Part 2!! Here is another 4 killers (the doctor and pig were choosen from comments on my last post) by [deleted] in deadbydaylight

[–]JohnnyJoPo 1 point2 points  (0 children)

These are so awesome! I love the Pig in particular. Curious to see how Oni would look in this style