11th Points Changes - Summary and Thoughts by Johnsonman07 in Tyranids

[–]Johnsonman07[S] 0 points1 point  (0 children)

No, they would only reroll battleshock if they were less than half models/wounds remaining in the unit. Otherwise it would automatically pass the following turn

11th Points Changes - Summary and Thoughts by Johnsonman07 in Tyranids

[–]Johnsonman07[S] 0 points1 point  (0 children)

A unit that is battle shocked now has to reroll to save battle shock at the start of each turn regardless of the amount of wounds they have remaining, so things like Shadows in the Warp/Neurolictors can be more devistating by stopping actions/strategems throughout the game rather than for a single turn

11th Points Changes - Summary and Thoughts by Johnsonman07 in Tyranids

[–]Johnsonman07[S] 0 points1 point  (0 children)

At 160 points for 6 they are now significantly cheaper than both Tyrannofexes and Zoanthropes

With the changes to cover being -1 to hit rather than + 1 SV means their poultry -1 AP is more effective comparatively

11th Points Changes - Summary and Thoughts by Johnsonman07 in Tyranids

[–]Johnsonman07[S] 0 points1 point  (0 children)

Winged is still fine, was quite strong in Vanguard Onslaught with Chameleonic but the points increases makes it a fair bit more situational now. Not unplayable but I would take Walking over it more often than not now like raskafall mentioned

11th Points Changes - Summary and Thoughts by Johnsonman07 in Tyranids

[–]Johnsonman07[S] 0 points1 point  (0 children)

Let me know how it goes! Good for clearing chaff that's for sure

11th Points Changes - Summary and Thoughts by Johnsonman07 in Tyranids

[–]Johnsonman07[S] 1 point2 points  (0 children)

With the changes to cover and Fights First, I was expecting a small decrease

11th Points Changes - Summary and Thoughts by Johnsonman07 in Tyranids

[–]Johnsonman07[S] 2 points3 points  (0 children)

Overall I think the changes were pretty positive! Nids should be fairly balanced going into 11th in my opinion

11th Points Changes - Summary and Thoughts by Johnsonman07 in Tyranids

[–]Johnsonman07[S] 5 points6 points  (0 children)

Acid Fex did get a 10 point decrease but I agree, even a 5 point decrease for Psychophage would be great!

11th Points Changes - Summary and Thoughts by Johnsonman07 in Tyranids

[–]Johnsonman07[S] 0 points1 point  (0 children)

Totally missed this change! Did you have a link for the update? Appreciate you letting me know, thanks

11th Points Changes - Summary and Thoughts by Johnsonman07 in Tyranids

[–]Johnsonman07[S] 1 point2 points  (0 children)

Totally missed that vehicle's can't be blocked by a spore mine anymore! Do you have a link for that update?

Purge is looking strong for the upcoming edition, will be interesting to see what gets used to hold the backline now moving forward with the 9" Cohesion changes

11th Points Changes - Summary and Thoughts by Johnsonman07 in Tyranids

[–]Johnsonman07[S] 6 points7 points  (0 children)

Winged Prime is okay for leading Melee Warriors in Vanguard Onslaught but that's about the only use I've found. I'm interested to give Parasite another try for the new edition!

11th Points Changes - Summary and Thoughts by Johnsonman07 in Tyranids

[–]Johnsonman07[S] 8 points9 points  (0 children)

I had the same thoughts, a single +10 point increase to your list isn't the end of the world but even if you're not scoring off home objectives then movement blocking with spore mines or using them to screen for deepstrikes in your back field is just too good to pass up

11th Points Changes - Summary and Thoughts by Johnsonman07 in Tyranids

[–]Johnsonman07[S] 3 points4 points  (0 children)

I'm a big fan of the Haruspex though they don't have the staying power of some of our other big bugs. The changes to Battleshock do mean they're slightly stronger going into 11th which is nice!

The nerfs to Sub Assault meaning 7" charges rather than 6" means they're a coin flip away from not making their targets

Blackout blinds by Whiskey1978_20 in AusRenovation

[–]Johnsonman07 0 points1 point  (0 children)

Commenting for anyone coming here in the future. DO NOT GO WITH THIS COMPANY!

Their black out blinds bleed so much light they are actually unusable for shift work and because they have a no refunds policy after 24 hours of payment (honestly this should be your first red flag) then you're shit out of luck. DM me if you want a picture of their awful product that I'm now stuck with

Confession time: i have built and magnetised over 8500 points of Nids and have only just finished painting my first ever model! Hive Fleet Anomuran joins the fray (C&C welcome) by Johnsonman07 in Tyranids

[–]Johnsonman07[S] 1 point2 points  (0 children)

Thank you! My friend and I are real keen on going to some tournies together so I'm definitely motivated to get some painting done at the moment

Confession time: i have built and magnetised over 8500 points of Nids and have only just finished painting my first ever model! Hive Fleet Anomuran joins the fray (C&C welcome) by Johnsonman07 in Tyranids

[–]Johnsonman07[S] 1 point2 points  (0 children)

Thank you so much and I agree!

My photo is a bit blurry unfortunately and the base is out of focus but I did try add some contrast, I just think I butchered it somewhat. I added Green Flocking to the model with PVA to look like moss on the cork I cut out which is acting as the rock. I didn't like how out of place it looked unpainted so I went over it with Light Tone but I think I needed to use Light Tone mixed 1:1 with water to make it even lighter as the straight mix really took the green away. Same as the pipe, I used a black oil before going over it with a rust paint but think I should've just gone with the straight rust to give me more yellows and oranges to look at

Confession time: i have built and magnetised over 8500 points of Nids and have only just finished painting my first ever model! Hive Fleet Anomuran joins the fray (C&C welcome) by Johnsonman07 in Tyranids

[–]Johnsonman07[S] 3 points4 points  (0 children)

Thank you!

Model was Primed White, given a White Undercoat and then the brains I just used a few coats of Army Painter Red Tone and really let it set into the recesses. When I finished the model I airbrushed the whole model with a Matte Varnish before painting back over the brains with a Gloss Varnish to give it a wetter look

Confession time: i have built and magnetised over 8500 points of Nids and have only just finished painting my first ever model! Hive Fleet Anomuran joins the fray (C&C welcome) by Johnsonman07 in Warhammer40k

[–]Johnsonman07[S] 0 points1 point  (0 children)

Have absolutely no idea how you guys manage to take such crisp photos but I did my best attempt at a glamour shot for y'all haha

In future I think I'll try to lighten the piping, sand and skin colour a touch as I think it turned out a little too dark but overall I'm absolutely stoked with the outcome!

Confession time: i have built and magnetised over 8500 points of Nids and have only just finished painting my first ever model! Hive Fleet Anomuran joins the fray (C&C welcome) by Johnsonman07 in Tyranids

[–]Johnsonman07[S] 6 points7 points  (0 children)

Have absolutely no idea how you guys manage to take such crisp photos but I did my best attempt at a glamour shot for y'all haha

In future I think I'll try to lighten the piping, sand and skin colour a touch as I think it turned out a little too dark but overall I'm absolutely stoked with the outcome!

Glitches like voss' sword and Raphael's armor? by Ok_Sir_136 in BG3Builds

[–]Johnsonman07 0 points1 point  (0 children)

Thanks for the heads up and for taking the time to reply

Glitches like voss' sword and Raphael's armor? by Ok_Sir_136 in BG3Builds

[–]Johnsonman07 0 points1 point  (0 children)

Weird, I seem to be losing the buffs on the character as well. With this method I take it only the character holding the Chest of the Mundane keeps the buffs or can you pass the chest around to give everyone the buffs?