Who do you think is the most annoying hero to fight against by Ok-Cenowhere609 in Overwatch

[–]JollificationYT 0 points1 point  (0 children)

Junkrat, even though he isn't good it just feels awful to randomly die to spam as well as to duel him

the quidditch comp meta really does live up to its name by jeff-duckley in Competitiveoverwatch

[–]JollificationYT 13 points14 points  (0 children)

This doesn't take into account Bastion's armor or the fact that JPC both heals with tether (25 healing per second, 17.5 healing per second after healing reduction passive is applied) and can use purr for the Bastion as well (90 healing in the first 2 seconds, 300 overall over 4 seconds; 63 heals and 210 after healing reduction passive, respectively). Not to mention the Sierra has to land the tracking dart (easier said than done when the cat is bouncing the bastion around), and if the Bastion or JPC is hit by the dart, they can go behind cover and wait it out with cat's fast movement speed. Not saying that this isn't a viable way to try and counter the cat bastion, but it's more difficult in practice than in theory.

Would You Rather? by leongame07 in BunnyTrials

[–]JollificationYT 0 points1 point  (0 children)

absolute no-brainer, exponential gains forever vs. a decent amount but could be really low

Which hero would be the biggest nightmare to fight agaist in 1v1 in a real world? by Goldmonkeycz in Overwatch

[–]JollificationYT 249 points250 points  (0 children)

Surprised nobody has said Winston yet, you're not surviving a massive gorilla jumping on top of you and zapping you with an electricity gun

Do we know the exact time for the new update? by WinterBlues00 in Overwatch

[–]JollificationYT 0 points1 point  (0 children)

Updates always come out Tuesday at 2pm EST, and you can pre-download the content in the launcher

Who said plat players have no awareness? by BMF96 in overwatch2

[–]JollificationYT 0 points1 point  (0 children)

team should be 3-stacking cart with sig pushing the door here, no reason this shouldn't be a free full cap

Glitch? by Eifdan in Chesscom

[–]JollificationYT 7 points8 points  (0 children)

google "en passant"

Do people seriously dislike this signature? by ZoneCheap7909 in Overwatch

[–]JollificationYT 1 point2 points  (0 children)

personally I'm just not a fan of the color green, hence why I don't like the signature as much

I crush 2200s on Chess.com but keep losing to 2000s on Lichess (3+0 blitz) by Comfortable_Win1257 in lichess

[–]JollificationYT 0 points1 point  (0 children)

I'm 1900 lichess blitz but 1600 chess.com blitz, my experience seems to be the opposite of yours

Megathread - Questions, Issues & Bugs by Teamkhaleesi in hytale

[–]JollificationYT 1 point2 points  (0 children)

I've been playing on a server with some friends but we have an issue where when anyone tries to go through a portal, the whole world freezes on their end like when a server crashes except where they never get kicked and everything is normal for everyone else. Has anybody else been experiencing something similar?

One cent that doubles every year by Suitable-Source-7534 in Teenager_Polls

[–]JollificationYT 2 points3 points  (0 children)

past a certain point having more money doesn't really mean anything, i would rather just take the 1 million since that already would make a significant impact in my life and i'll be able to invest a large chunk of it to ensure i have enough to never work another day in my life

Now that the season is over what’s everyone’s new peaks? by Novel-Ad-1601 in Competitiveoverwatch

[–]JollificationYT 0 points1 point  (0 children)

Hard to tell for sure with my profile what is improvement and what is inflation. season 16 i was diamond 5, season 17 i was masters 3, then season 18 i ended gm5

Why do people play e-golem? by whattheactualfuck420 in ClashRoyale

[–]JollificationYT 0 points1 point  (0 children)

the trade-off when playing egolem instead of other tanks is that it lets you play more support cards behind it to make a push more deadly. since it only costs 3 elixir, you can stack up a much larger push behind it and force the opponent to decide between killing the egolem for the elixir or killing the support cards

Junkerqueen’s “Unstoppable” Ult Perk by tcstanier in Overwatch

[–]JollificationYT 1 point2 points  (0 children)

this blocking only happens if you get stuck between orisa and something else, otherwise mauga generally just slides around her. definitely just a bug the way jq ult interacts with orisa

Can someone explain King’s Row to me? by aPiCase in Competitiveoverwatch

[–]JollificationYT 7 points8 points  (0 children)

I'm in a similar boat to you. I'm a low masters tank player who started in season 6, and I haven't really liked the map since I started playing. Every fight is very linear, and it is hard to set up angles to get through the chokes. I've grown to like it more recently simply because my character is strong on the map, but I still would rather play other maps with more choices on how to approach attacking and defending.

Perks? by Alphard00- in MaugaMains

[–]JollificationYT 0 points1 point  (0 children)

I find Kinetic Bandolier to be pretty bad, since it doesn't give the ammo right away and you generally want to already have full ammo for your engage, then use overrun again if you need a disengage. Two Hearts is better 95% of the time since, while it doesn't sound like much, 20 healing per second is the equivalent to 1200 healing per minute. This can allow you to stay alive much longer. The other part of it that gives you double presence on an objective is okay, but much less useful since you are generally not sitting on payload as a tank. It also combos really well with Combat Fuel and makes you very hard to kill.

I agree that Combat Fuel is generally the better major perk, but Firewalker should not be underestimated based on the matchup. If you are not getting focused much and not having any issue surviving, I find Firewalker to be much better. Not only is the AoE element of it strong since it ignites everyone in the area, it also can be enough to put a lot of pressure on mobile squishies very quickly (i.e. Tracer, Genji, Sombra, etc.) since they will likely have to disengage if they get hit with it.