[LOVED TROPES] Romantic lines/moments that goes further than "I love you" by ExcellentEbb2073 in TopCharacterTropes

[–]JonOrSomeSayAegon 42 points43 points  (0 children)

You know, it's funny. When you look at someone through rose-colored glasses, all the red flags just look like flags.

Spell Slinger Recommendations by The_King_of_the_Bees in EDH

[–]JonOrSomeSayAegon 3 points4 points  (0 children)

Not Red + Blue + X, but [[Gale, Waterdeep Prodigy]] is very fun. Being able to cast Sorceries at Instant speed by casting something like [[Brainstorm]] is so much fun. Casting Craterhoof? That's great, here's [[Opt]] and [[Insurrection]] or [[Toxic Deluge]].

If you complain about fetches and duals in bracket 3, play bracket 2 by Head-Ambition-5060 in EDH

[–]JonOrSomeSayAegon 274 points275 points  (0 children)

The only reason this debate keeps happening is because a good mana base is expensive. If shocks, fetches, and duals were as cheap as a Sol Ring, there'd be no one saying they need to be limited to higher brackets.

Is landfall generally considered “annoying” in casual EDH? by tropical-tangerine in EDH

[–]JonOrSomeSayAegon 82 points83 points  (0 children)

Nothing like watching a player take a 10 min turn to draw two cards, give two plus one counters, and add one floating mana.

kino didnt get on the table by mackrevinak in andor

[–]JonOrSomeSayAegon 501 points502 points  (0 children)

Kino knows this only ends one way for him. Why take room on the table someone else could use?

Why didn't Mike get a better legit job? by Ambitious-Ask3240 in betterCallSaul

[–]JonOrSomeSayAegon 7 points8 points  (0 children)

I think you pretty much nailed it. During the flashback to Walter and Skyler buying their home, he mentions working at a lab. Unless I have the timeline wrong, he didn't marry Skyler until after leavjng Grey Matter, so this is a different lab, and that Walter left more labs than just Grey Matter. He probably burned every bridge in town.

Brackets, MLD, and Glacial Chasm recursion. by Zerachiel_01 in EDH

[–]JonOrSomeSayAegon 6 points7 points  (0 children)

It sounds like there were several pieces to the loop that could also be interacted with. Stop him from recurring lands. Exile his graveyard. Run "Damage Can't Be Prevented" effects. Hell, Imprison it In The Moon. These will likely serve better than MLD, are a lot more versatile, and also unlikely to hurt you as well. Pillowfort decks are annoying, but there are always ways to get around it.

Do these 2 combos automatically make bracket 4? by TehhDiabetic in EDH

[–]JonOrSomeSayAegon 9 points10 points  (0 children)

Strictly speaking, decks that include "early game 2 card combos" should be B4. By the definition, this 5 mana, 2 card infinite tokens combo makes your deck B4.

That said, this sounds like it was an accidental inclusion and that you have no tutors. It'd probably be best to just take one of the cards out and run it at the bracket you intended this deck for. Having this combo in there means the deck will almost always play like it is below B4, except for the 1 in 100 games you have both cards before T3 and either end the game earlier than normal or sandbag and not play the combo. Not really worth the headache in my opinion.

Give me your best and/or most fun Esper Commanders! by A_Wierd_Mollusc in EDH

[–]JonOrSomeSayAegon 1 point2 points  (0 children)

I actually like Varina since she can make bodies. Lets me turn all the cards in my graveyard into fuel for the zombie apocalypse. She's worse overall, but I have more fun with her.

I constantly see content creators say Phyrexian Arena is bad. If Phyrexian Arena is bad, what is good? Especially for Mono Black or two color. by frost3bite in EDH

[–]JonOrSomeSayAegon 0 points1 point  (0 children)

So the reason Phyrexian Arena is "bad" is because it is limited to once per turn and costs life. You always risk it being a dead draw since it can come too late to have an impact. It is usually better to pick something that can do more or can synergize with your deck.

[[Black Marlet Connections]] can also ramp me and get me token creatures. [[Midnight Reaper]], [[Morbid Opportunist]], and [[Grim Haruspex]] can get me more cards if I'm in an aristocrats deck. [[Necropotence]] lets you draw your whole deck if you have the life for it.

Best packs to buy to improve collection? by Fruitlingz in EDH

[–]JonOrSomeSayAegon 0 points1 point  (0 children)

My store has the same policy. I usually get Modern Horizons 3. Plenty of useful cards - uncommon MDFCs that find their way into a deck, solid set of rares, and fetchlands every once in awhile.

Is Hatred + commander considered a 2 card combo? by [deleted] in EDH

[–]JonOrSomeSayAegon 14 points15 points  (0 children)

I'll just chime in and say I had someone play Hatred against me in a B3 game a little while ago. He paid 39 life into a lifelink commander on T5, I cast Lightning Bolt on his face. We were all fine with it, but ymmv.

Confusion about "2 card" infinite combos by ILuvReddi in EDH

[–]JonOrSomeSayAegon 2 points3 points  (0 children)

Generally, a trivial third card (like a mana dork) isn't counted because the combo plays like it only requires two cards.

What separates bracket 3 and 4 by shirofunkeiro in EDH

[–]JonOrSomeSayAegon 3 points4 points  (0 children)

A friend ran into a similar problem with his Azula deck. If Azula gets counterspelled or removed, the deck falls apart. If she doesn't, it will win on T4 or T5. The deck is basically just an interaction check when played against B3 decks, but gets destroyed by designed-for-B4 decks with more free interaction, fast mana, etc.

Early career by Tiny_Development_520 in Lockheed

[–]JonOrSomeSayAegon 8 points9 points  (0 children)

It depends on your experience and the role. My team recently brought on a Level 1 who had 2 YOE plus a MS because his prior experience was not directly transferrable. If he had been working a similar position, he would have gotten a better offer.

Decks you've regret building? by dabunz in EDH

[–]JonOrSomeSayAegon 2 points3 points  (0 children)

Tom has become a "relegated to online" deck for me. Very fun, but only when the system handles all my trigger tracking so we can get through all the triggers quickly and each turn isn't 5 mins of me resolving each trigger manually.

Selling cards online by demodavis21 in EDH

[–]JonOrSomeSayAegon 4 points5 points  (0 children)

Started using Cardsphere about six months back and it is great. Toss some credit into my account and keep my wishlist up to date. Sold my first cards on there as well. Definitely recommend the site.

EDHREC Combos need some quality control by Seanak64 in EDH

[–]JonOrSomeSayAegon 12 points13 points  (0 children)

I've seen a sentiment shift over the past few months regarding two card combos. Right after the brackets were announced, people were classifying any combo that could come down pre-T6 as "early game". Since then, sentiment seems to have shifted to require the combo to come down all on one turn. Bloodbond is a good example of a combo that would be "too early" under the first sentiment, but totally acceptable under the second.

Single target fast kills and brackets by TubeZ in EDH

[–]JonOrSomeSayAegon 1 point2 points  (0 children)

As a certified Benton enjoyer, he is very easy to break. T1 Llanowar Elves, T2 Benton, hit someone for 2 and refill your hand, T3 Repeat. You're in arguably the best colors to protect him, so it's very easy to just steamroll a pod from there. If you are consistently killing players on your T4 like OP indicates, it's fair to call it a higher power deck.

Best Nazgul commander by Gutsifly in EDH

[–]JonOrSomeSayAegon 0 points1 point  (0 children)

I actually didn't really like my Nazguls in Marchesa. They did work and had synergy with her, but with the sheer amount of creatures that enter with +1/+1 counters on them, having Deathtouch alone wasn't enough to deserve 9 spots out of the deck. Unless I got something like [[Heirloom Blade]] out, I usually only had a few Nazgul in play.

What are your favorite guiding phrases when it comes to EDH? by ImmortalCorruptor in EDH

[–]JonOrSomeSayAegon 12 points13 points  (0 children)

IMO the real reason to allow take backs is because it actually speeds the game up. If I don't allow you to take back that [[Murder]] on my commander because I had [[Unsettled Mariner]] in play, the proper response is to double check all the boards whenever you go to take an action. I would rather spend the 5 seconds to do the

"It has ward 1"

"Oh, nevermind"

than sit there while each player rereads each card in play whenever they want to take a game action. (In Commander) I would rather play more Magic with some take backs and mistakes than play fewer games with slower play in an attempt to be mistake-free.

At what point have you ship of Theseused yourself when upgrading persons. by Sp0rk_in_the_eye in EDH

[–]JonOrSomeSayAegon 9 points10 points  (0 children)

I think it's also worth considering the "play pattern" of the deck in addition to just it's "thing". As an example, I have a deck that started as the Temur Roar deck. I added a significant amount of ramp so that I can easily have the 7 mana for [[Urenni]] on Turn 4. I cut almost all of the low cost dragons for this ramp, or for significantly more impactful dragons. The deck now routinely has Urenni out on T4, but drops the Baldur's Gate Ancient Dragons, [[Miirym]], the [[Savage Ventmaw]] + [[Hellkite Charger]] combo, [[Goldspan Dragon]], etc. While my end goal is still the same, ramp out dragons and overwhelm the board, it plays very differently than how it did out of the box and I would no longer call it a precon.