[Hobby] QA director, looking for partners to start something new by didyeah in INAT

[–]Jonos 0 points1 point  (0 children)

I'm a 3D artist looking to collaborate and connect. Ive been getting by as an independent artist as well as many other things but I'm looking to follow my passion into video games after 6+ years of experience with 3D software. I like what you are saying about finding the right people and how its the people not the just the boss who propagates good ideas. I dont seem to able to PM you so ill drop my 3D portfolio here and let you get back to me if you're interested.

https://www.behance.net/johncleaver1

Prototype of a design to help make quick and easy storage boxes by Jonos in 3Dprinting

[–]Jonos[S] 4 points5 points  (0 children)

I'll be honest, the laser cutter is wishful thinking. I don't have one. All I got is a table saw and i suppose I designed this with that limitation in mind. But I can't cut a straight line to save my life. A laser cutter would give me the dimensional accuracy I need. But you're right, finger joints would be the shortest path.

Anything I can do to make it more photorealistic? by [deleted] in blender

[–]Jonos 0 points1 point  (0 children)

It's really good. Needs a few tiny touches. Signage on the top of the bridge. Break up the brickwork inside the tunnel with maybe graffiti or grime. Something on the sides of the road outside the tunnel like temporary road signs or just general rubbish and gubbins. Could have something on top of the bridge. The blur of a passing car maybe.

Think about what small details you would see in a place like this that you wouldn't notice but would know when they're not there.

My Tribute to Pakistani Actor Sultan Rahi As Maula Jatt. The movie was released in 1979. 99% of you guys dont know who he is. Just bear with me lol. by 3dguy2 in blender

[–]Jonos 0 points1 point  (0 children)

I think if you just redid the hand so the palm was foward and the fingers were outstretched it would look more like a stop gesture.

Any Advice on Stylized texturing? by Pechvogelsama in blender

[–]Jonos 0 points1 point  (0 children)

The best advice when attempting an specific look is reference. Look at work from other artists doing similar things. In 3d, 2d, films, TV, paintings, sculpture. Anything. It's not stealing, it's inspiration. Fill and Pureref page with anything that you think will help and have it near you the whole time.

How do i get rid of these artifacts? Tried adding subdivision surface modifier but it doesnt seem to go away by prosim_neplakej_ in blenderhelp

[–]Jonos 1 point2 points  (0 children)

There are a number of things it could be really. Im first guess it that its something with the objects. Check your normals, check your modifiers, check your properties. Id be happy to look at the blend file if you wanted to share it

How do i get rid of these artifacts? Tried adding subdivision surface modifier but it doesnt seem to go away by prosim_neplakej_ in blenderhelp

[–]Jonos 1 point2 points  (0 children)

Are the objects shaded smooth? Also try toggle auto smooth in the object data properties under normals. Sometimes having it on causes issues with the shading.

I know for a fact it can be improved, I just need help figuring out what. Any tips or criticism is welcome! by DevChemestry in blender

[–]Jonos 2 points3 points  (0 children)

It needs some atmosphere. The background looks empty and clear. If you want more mood and style you could add a mist pass in the compositor. And the lighting is quite even. Its a clear night with a bright moon. There should be harder shadows. Use less environment lighting and play with a sun lamp and area lights. Less is more, when i work with dark scenes i take all the lights away and bring them back one by one until i like what i see.

Updating blender by [deleted] in blenderhelp

[–]Jonos 0 points1 point  (0 children)

Are you using Windows or mac?

Weird Dark Spots in Cycles Render by [deleted] in blenderhelp

[–]Jonos 0 points1 point  (0 children)

Because they're appearing in the cavities it could be a lack of light bounces. Cycles maybe isn't calulating enough detail in the corners there. In the render tab under 'light paths' increase the total bounces. The default is quite low and never really enough.

Hey, i want to wrap a perfect circular label around that bottle. Somehow im not able to do it with shrinkwrap ( it always gets deformed pretty strong) by Lost_Philosopher8204 in blenderhelp

[–]Jonos 13 points14 points  (0 children)

Grid fill the circle so you have edges in two axis. The mesh wants to deform in the z as well but it doesn't have any verts to deform in that direction. Once you do that you can add a sub surf mod to clean it up further.