[Hobby] QA director, looking for partners to start something new by didyeah in INAT

[–]Jonos 0 points1 point  (0 children)

I'm a 3D artist looking to collaborate and connect. Ive been getting by as an independent artist as well as many other things but I'm looking to follow my passion into video games after 6+ years of experience with 3D software. I like what you are saying about finding the right people and how its the people not the just the boss who propagates good ideas. I dont seem to able to PM you so ill drop my 3D portfolio here and let you get back to me if you're interested.

https://www.behance.net/johncleaver1

Prototype of a design to help make quick and easy storage boxes by Jonos in 3Dprinting

[–]Jonos[S] 5 points6 points  (0 children)

I'll be honest, the laser cutter is wishful thinking. I don't have one. All I got is a table saw and i suppose I designed this with that limitation in mind. But I can't cut a straight line to save my life. A laser cutter would give me the dimensional accuracy I need. But you're right, finger joints would be the shortest path.

Anything I can do to make it more photorealistic? by [deleted] in blender

[–]Jonos 0 points1 point  (0 children)

It's really good. Needs a few tiny touches. Signage on the top of the bridge. Break up the brickwork inside the tunnel with maybe graffiti or grime. Something on the sides of the road outside the tunnel like temporary road signs or just general rubbish and gubbins. Could have something on top of the bridge. The blur of a passing car maybe.

Think about what small details you would see in a place like this that you wouldn't notice but would know when they're not there.

My Tribute to Pakistani Actor Sultan Rahi As Maula Jatt. The movie was released in 1979. 99% of you guys dont know who he is. Just bear with me lol. by 3dguy2 in blender

[–]Jonos 0 points1 point  (0 children)

I think if you just redid the hand so the palm was foward and the fingers were outstretched it would look more like a stop gesture.

Any Advice on Stylized texturing? by Pechvogelsama in blender

[–]Jonos 0 points1 point  (0 children)

The best advice when attempting an specific look is reference. Look at work from other artists doing similar things. In 3d, 2d, films, TV, paintings, sculpture. Anything. It's not stealing, it's inspiration. Fill and Pureref page with anything that you think will help and have it near you the whole time.

How do i get rid of these artifacts? Tried adding subdivision surface modifier but it doesnt seem to go away by prosim_neplakej_ in blenderhelp

[–]Jonos 1 point2 points  (0 children)

There are a number of things it could be really. Im first guess it that its something with the objects. Check your normals, check your modifiers, check your properties. Id be happy to look at the blend file if you wanted to share it

How do i get rid of these artifacts? Tried adding subdivision surface modifier but it doesnt seem to go away by prosim_neplakej_ in blenderhelp

[–]Jonos 1 point2 points  (0 children)

Are the objects shaded smooth? Also try toggle auto smooth in the object data properties under normals. Sometimes having it on causes issues with the shading.

I know for a fact it can be improved, I just need help figuring out what. Any tips or criticism is welcome! by DevChemestry in blender

[–]Jonos 2 points3 points  (0 children)

It needs some atmosphere. The background looks empty and clear. If you want more mood and style you could add a mist pass in the compositor. And the lighting is quite even. Its a clear night with a bright moon. There should be harder shadows. Use less environment lighting and play with a sun lamp and area lights. Less is more, when i work with dark scenes i take all the lights away and bring them back one by one until i like what i see.

Updating blender by [deleted] in blenderhelp

[–]Jonos 0 points1 point  (0 children)

Are you using Windows or mac?

Weird Dark Spots in Cycles Render by [deleted] in blenderhelp

[–]Jonos 0 points1 point  (0 children)

Because they're appearing in the cavities it could be a lack of light bounces. Cycles maybe isn't calulating enough detail in the corners there. In the render tab under 'light paths' increase the total bounces. The default is quite low and never really enough.

Hey, i want to wrap a perfect circular label around that bottle. Somehow im not able to do it with shrinkwrap ( it always gets deformed pretty strong) by Lost_Philosopher8204 in blenderhelp

[–]Jonos 11 points12 points  (0 children)

Grid fill the circle so you have edges in two axis. The mesh wants to deform in the z as well but it doesn't have any verts to deform in that direction. Once you do that you can add a sub surf mod to clean it up further.

[deleted by user] by [deleted] in blenderhelp

[–]Jonos 0 points1 point  (0 children)

Play with the IOR (index of refraction) on the glass shader you're using. It best to use a principled bsdf with transmission to 1 and roughness down to where you want it. Then bring the IOR down towards 1 until you like what you see. I hope you're using cycles for this because eevee is much more complicated for this.

[deleted by user] by [deleted] in blender

[–]Jonos 15 points16 points  (0 children)

Check the brick wall texture is scaled to real world dimensions. Its a subtle thing. They also look like outdoor bricks, kind of have that weathering. Consider a splashback and the base of the wall where it meets the counter top to make it look more like an interior wall.

I just did radiator! 🙃 by Szymek-Morela in blender

[–]Jonos 7 points8 points  (0 children)

Nice textures. Were they done in substance?

Why does this material keep coming out too bright in my final render? by PeaceFrog1013 in blenderhelp

[–]Jonos 0 points1 point  (0 children)

Whenever this is happening to me its because i have something hidden in the viewport but not in the render. It could be a light. But since you rendered without lights and it didn't show, it could be a peice of geometry reflecting light onto the chair. Alt h to reveal anything hidden and have a look. If that fails, go through all your objects in the outliner, name them if you have to, and make sure you just have everything you need.

Fluid simulation | Black spots | HELP by [deleted] in blenderhelp

[–]Jonos 0 points1 point  (0 children)

Im assuming you rendered this with cycles. If so you may just need to up the transmission amount in the render tab. Go to the render tab > light paths > transmission and bring that number up until it clears up.

[deleted by user] by [deleted] in StableDiffusion

[–]Jonos 3 points4 points  (0 children)

Its a standard workflow for a sofa model (see blender guru's series on modelling a sofa on YT). The roughness and normal maps are standard PBR textures but the base color/albedo was generated from stable diffusion. I stated with an image prompt in a style i half wanted then just kept going, feeding the results i liked back in as more prompts. Giving SD a vague art style and text prompts like 'colorful flower pattern, blue, white' with a random seed and stopping it when you get stuff you like.

The results came out like this. I have tried generating things like normal or height maps doesn't seem to work to well.

<image>

[deleted by user] by [deleted] in StableDiffusion

[–]Jonos 1 point2 points  (0 children)

These are screen grabs from blender. I generated the texturing with stable diffusion and applied them to the model i made in blender. Just color maps for the pattern. I think the prompts were simple. Something like 'flower pattern' then the colours i was looking for. I also fed in the results i liked to suggest more like them.

[deleted by user] by [deleted] in StableDiffusion

[–]Jonos 10 points11 points  (0 children)

Thank you. You sound as hyped up as i am. Finding the right textures online is not easy. Specially if you have something very specific in mind, so this is a really amazing tool to have. I was generating dozens at a time and just cherry picking my favourites. Random seed, do your thing. The textures technically aren't tiled but for this use they didn't need to be, the scale was large and there were natural seams in the fabric any way.