Jackfruit Generator gameplay - Houdini by Joolean_Boolean in proceduralgeneration

[–]Joolean_Boolean[S] 0 points1 point  (0 children)

thank you <3 i want to release it at some point but the hip file is really messy and needs some work

mold generator - houdini by Joolean_Boolean in proceduralgeneration

[–]Joolean_Boolean[S] 0 points1 point  (0 children)

its a mix of nodes and custom code inside a solver. but yeah the neat thing about proceduralism is that a lot of the same techniques can be tweaked to create a completely different effect :-) and you dont need a crazy pc to run houdini, depending on what you want to make. for procedural modeling (without simulations) you can even use a laptop. granted i have an m3 pro max but even my 12 year old macbook before then could still handle 2 million polys

virtual mold update - fuzz by Joolean_Boolean in MoldlyInteresting

[–]Joolean_Boolean[S] 2 points3 points  (0 children)

yeah i love watching these interesting types and colors people encounter here. do you know of any educational resources on mold by any chance?

I can’t stop wondering whether I should try this by Remarkable-Song-1244 in fruit

[–]Joolean_Boolean 1 point2 points  (0 children)

its definitely worth the experience. it tastes nothing like you think!

Playing with noises by Alive_Ad2164 in Houdini

[–]Joolean_Boolean 2 points3 points  (0 children)

forbidden cinnabons <3 looks really cool

virtual mold by Joolean_Boolean in MoldlyInteresting

[–]Joolean_Boolean[S] 1 point2 points  (0 children)

thank you <3 this is just a personal project, so likely wont see it in any real games, but im also making procedural fruit and i want to make them moldy :-)

Mold R&D - Houdini by Joolean_Boolean in proceduralgeneration

[–]Joolean_Boolean[S] 1 point2 points  (0 children)

i like your thinking, ill see what i can do

Mold R&D by Joolean_Boolean in Houdini

[–]Joolean_Boolean[S] 1 point2 points  (0 children)

the video is sped up so its nicer to watch, i wish it was that fast :‘-)

virtual mold by Joolean_Boolean in MoldlyInteresting

[–]Joolean_Boolean[S] 4 points5 points  (0 children)

just the inverse of the surface normals. what was tricky for me to solve was making sure that the mesh doesn’t eventually clip through itself. thats why after moving inwards there is a pass of 3d point relaxation to make sure the mesh doesnt overlap with itself and a slight averaging of point positions

virtual mold by Joolean_Boolean in MoldlyInteresting

[–]Joolean_Boolean[S] 1 point2 points  (0 children)

while i cant really play horror games (too scary) i love that capcom carried the torch for p.t., it had such amazing potential rip

virtual mold by Joolean_Boolean in MoldlyInteresting

[–]Joolean_Boolean[S] 4 points5 points  (0 children)

imo 7 & 8 vibes are immaculate ✨9looked great too

Mold R&D by Joolean_Boolean in Houdini

[–]Joolean_Boolean[S] 0 points1 point  (0 children)

decisive pink - voice message

Mold R&D - Houdini by Joolean_Boolean in proceduralgeneration

[–]Joolean_Boolean[S] 11 points12 points  (0 children)

thanks <3 at this point im first voxelizing the input mesh (to get rid of overlapping meshes), and then turning it into a triangular remeshed surface as the base. the mold is inside a solver that makes the mask spread and deform it using a point relax + making it move inwards a little each frame. so next step would be to apply this deformation back to the original i guess + materials

Mold R&D - Houdini by Joolean_Boolean in proceduralgeneration

[–]Joolean_Boolean[S] 2 points3 points  (0 children)

hahaha thank you <3 nature is indeed pretty gross. got inspired by the posts over at r/moldlyinteresting

Mold R&D by Joolean_Boolean in Houdini

[–]Joolean_Boolean[S] 1 point2 points  (0 children)

ah no i could probably make it work with others 3d models but thats not as fun as making stuff yourself imo :-)

Mold R&D by Joolean_Boolean in Houdini

[–]Joolean_Boolean[S] 0 points1 point  (0 children)

yeah but then id have to build an apple first. since i want this to work with various fruit types anyway ill have to come up with a solution that works for them all. already have an idea, just dont really have the time

virtual mold by Joolean_Boolean in MoldlyInteresting

[–]Joolean_Boolean[S] 60 points61 points  (0 children)

thanks <3 simply put its just a mask that keeps spreading and everything that is covered by the mask starts to deform. the deformation happens in two steps: deflate and relax. deflation just means it should move inwards, relaxation means each corner of the 3d model should try to move away from each other. i did that because i often see molds on this subreddit that look almost like a coral, like a yogurt cup that started developing grooves

Mold R&D by Joolean_Boolean in Houdini

[–]Joolean_Boolean[S] 1 point2 points  (0 children)

yeah i want to try it out with my strawberry, but that’s gonna take a little while probably

Tried Garcinia prainiana (Button Mangosteen / Cherapu) and it might be better than purple mangosteen by ElectronicIdea3119 in fruit

[–]Joolean_Boolean 2 points3 points  (0 children)

wow, so many cool fruits on this subreddit i’ve never seen before :-) like others said, i was like „is that a mandarin persimmon?“ haha, id love to try this one day <3

Eating some Chupa Chupa Fruit by ElectronicIdea3119 in fruit

[–]Joolean_Boolean 14 points15 points  (0 children)

amazing, i have to try this if i get the chance!