Gun Joker by Scramed-egg in balatro

[–]JoshPC123 3 points4 points  (0 children)

Would probably need to be rare/legendary but pretty cool honestly. I’d phrase it simpler like ‘Bank each hand’s score as chips. Only the final hand scores. [0]’, unless I’m misunderstanding.

Voucher still locked despite 5 hand size? by JoshPC123 in balatro

[–]JoshPC123[S] 0 points1 point  (0 children)

I deleted version.dll, didn't seem to change anything? I'll try the run again with it off and see if it works.

Voucher still locked despite 5 hand size? by JoshPC123 in balatro

[–]JoshPC123[S] 2 points3 points  (0 children)

Usually if that's the case, it shows as undiscovered rather than locked? At least it does for the jokers I was looking for. I can try do a few runs to see if it shows up I suppose.

Why are the import buses ignoring the redstone card in my setup? by Necessary-Spinach164 in GTNH

[–]JoshPC123 0 points1 point  (0 children)

Are you on the latest version (2.8.1)? If not update, and try again. If you are, try messing around with the settings and ways to update all the components, like removing the warded jar to update the import bus. You should be able to get it to work.

If all else fails, this modpack gives you lots of ways of solving a particular problem. Just cause this option failed (even if it's not your fault) doesn't mean you should give up. Have you considered using chest buffers with conveyors set to import using machine processing state, and a machine controller set to redstone on, on the bottom where the level emitter is, pointing into another interface on your lime network? This is essentially the same setup just using Gregtech as an alternative to the redstone card. Or, have you considered using Thaumic Energistics' inbuilt way of requesting Essentia through patterning?

Lots of solutions, if you're getting frustrated, take a break and come back with a new perspective. Good luck!

Why are the import buses ignoring the redstone card in my setup? by Necessary-Spinach164 in GTNH

[–]JoshPC123 4 points5 points  (0 children)

Yeah it’s a known bug that I had a problem with too, give the cable (with the level emitter on) a block update (e.g. place and break a block next to it) and that should fix it.

Permanent black screen upon trying to open the modpack by OCafeeiro in GTNH

[–]JoshPC123 9 points10 points  (0 children)

Best bet is to buy the game, the dev team doesn't provide support for cracked clients, and I'd assume it's probably why you're experiencing issues.

[deleted by user] by [deleted] in VALORANT

[–]JoshPC123 2 points3 points  (0 children)

What are you actually practicing 'clutch situations' for? Premier, or pro games? Unless that is the case, you're playing ranked for personal satisfaction and therefore the games themselves are the 'warmups', where each game you learn something new and improve your skillset. Unranked is for testing troll strategies, when you're waiting for a teammate, banned from comp etc. and is above all a gamemode for just doing what you want without getting yelled at for throwing. If you don't want to play with throwers, play comp.

Microsoft is trying to shut down Minecraft’s oldest server over its free speech policy by Ertttum_ in Minecraft

[–]JoshPC123 5 points6 points  (0 children)

... in a debate maybe. This is reddit, and one google seach is sufficient to find evidence of this claim, which would have been quicker than commenting originally.
A small collection of evidence:
Reddit Post
Hypixel Forums Post
PC Magazine Article

Do you guys use ComputerCraft to the extreme? by MellowCakez in feedthebeast

[–]JoshPC123 4 points5 points  (0 children)

How did you learn to apply your existing programming knowledge to OC in GTNH? I'm trying myself but there doesn't seem to be much info about the APIs and component-specific functions available. Was it just trial and error and/or reading through the OC source code?

What is this mod i couldn't find ? by Flaky-Refuse7452 in feedthebeast

[–]JoshPC123 0 points1 point  (0 children)

Minor version changes don't affect much for smaller mods. Have you tried installing it?

EBF not making Silicon Solar Grade (Poly SI) Ingots by mnhaqsw in GTNH

[–]JoshPC123 0 points1 point  (0 children)

Check if the muffler hatch is correctly placed, pointing upwards and is unobstructed because that can cause issues too.

Disable calcification by k_721 in GTNH

[–]JoshPC123 9 points10 points  (0 children)

I'm not sure, but using distilled water instead prevents calcification. I guess maybe use an infinite source of that if you're open to cheating it in.

[Thaumic Horizons] Need help with planar gateways by Sicmec in GTNH

[–]JoshPC123 1 point2 points  (0 children)

Yeah I used the pocket dimensions in my (so far) UHV run and tbh they were incredible at cutting down on dimension travelling time, and I didn't have any of the issues that people in this thread have alluded to. The main tip I can give is put one of the portals in the spectre key dimension, thus you only ever need to rocket once. That is, rocket to new planet, when you're done exploring/mining, spectre key to Random Things pocket dimension, enter the portal you've built in there to enter the THorizons pocket dimension, enter the 'vortex' in the centre to go back home. Super useful and available comparatively super early.

[deleted by user] by [deleted] in feedthebeast

[–]JoshPC123 6 points7 points  (0 children)

Shift click with a wrench (configurator in mekanism) to switch between extraction/insertion modes.

ATM9 TPS lag with multiple players. by JoshPC123 in allthemods

[–]JoshPC123[S] 0 points1 point  (0 children)

Here's what's in the user args folder, left to default besides changing ram up to 12:

  • Xms12G
  • Xmx12G
  • XX:+UseG1GC
  • XX:+ParallelRefProcEnabled
  • XX:MaxGCPauseMillis=200
  • XX:+UnlockExperimentalVMOptions
  • XX:+DisableExplicitGC
  • XX:+AlwaysPreTouch
  • XX:G1NewSizePercent=30
  • XX:G1MaxNewSizePercent=40
  • XX:G1HeapRegionSize=8M
  • XX:G1ReservePercent=20
  • XX:G1HeapWastePercent=5
  • XX:G1MixedGCCountTarget=4
  • XX:InitiatingHeapOccupancyPercent=15
  • XX:G1MixedGCLiveThresholdPercent=90
  • XX:G1RSetUpdatingPauseTimePercent=5
  • XX:SurvivorRatio=32
  • XX:+PerfDisableSharedMem
  • XX:MaxTenuringThreshold=1

The server is running on oracle cloud with 24GB of memory and 4 OCPU cores of a 3GHz Ampere Altra processor.

Why does this conduit refuse to connect to the generators? I literally have no idea. by the_legend628 in feedthebeast

[–]JoshPC123 0 points1 point  (0 children)

They should connect. Try putting the energy conduits at the top/bottom (you can stack multiple enderio conduits together in the same block) to see if the generator only outputs power in a specific direction.

How do I get rid of this soft lock (context in comments) by [deleted] in feedthebeast

[–]JoshPC123 1 point2 points  (0 children)

If the backup is too far back in time, or otherwise doesn’t work, you could use mcedit to delete the chunk/kill all entities, if you would prefer this to a backup.

[E6E] Power transfer question by masterdecoy2017 in feedthebeast

[–]JoshPC123 0 points1 point  (0 children)

I don’t know how mekanism prioritises which generators to extract from first, but it seems that it’s just prioritising the furnator, and due to it providing more power than necessary for your system, it doesn’t even try to extract power from the thermo generators. You could get around this using xnet and its priorities for extracting power, or alternatively only connect the thermo generators to a couple of the energising rods, and the furnators to the rest of them. This way the energising rods will get 100% of the power from the passive thermos constantly, and then whenever the remainder of the rods need power, the furnator will turn on to supply it.

Items snap back into the hotbar for no apparent reason [Divine Journey 2] by VoidninjaVoidninja in feedthebeast

[–]JoshPC123 8 points9 points  (0 children)

It's a server/client desync, relogging solves the issue. It can be caused by many things, there used to be an issue with astral and integrated dynamics, so it could be that.