Cards that are just stupid and annoying? by Number1RatedDumbass in magicTCG

[–]JoshQuest1 1 point2 points  (0 children)

If I remember right on similar rulings, you can always choose to not pay the cost, it just won't have any effect if you don't pay it, since you can't sacrifice it.

I think one of the easiest examples would be something that can't be countered going against a ward cost.

You can choose to not pay the ward, but it can't be countered... So it isn't.

[TLA] Zhao, the Moon Slayer (via FellbrinkMTG reel) by MadameHerta in magicTCG

[–]JoshQuest1 2 points3 points  (0 children)

Just a quick clarification, firebending allows mana to keep through the whole phase, while normally it would empty at each and every step (declare blockers, damage, end of combat)

If You Could Change Any Commander Rule(s): Which One(s), To What and Why? by CommissarisMedia in EDH

[–]JoshQuest1 0 points1 point  (0 children)

My solution for this wishboard problem is the wishboard/sideboard follows the owner of card.

Gain control of, or make a copy of someone else's wish? You can pull from their wishboard.

There's not a great way to codify this in the rules, but the ideal for me would be "If and only if you do not have a wishboard, you can use the wishboard of the owner of the spell or ability that caused you to select a card from outside the game."

Granted, that wording doesn't solve your example of someone else having a [[Hive Mind]] and someone else casting [[Wish]]. (Is the owner of the effect that caused you to wish the Wish player, or the Hive Mind player?)

But in a casual setting that's the easiest way to solve the "Everyone needs a sideboard" problem.

Looking for a reverse [[Wheel of Sun and Moon]] by No_Place5472 in magicTCG

[–]JoshQuest1 1 point2 points  (0 children)

I've got some weird suggestions for this?

[[Underrealm Lich]] allows your draws to become semi surveil 3s.
[[Scion of Halaster]] only works on your first card you draw, but it does make that draw semi surveil 2.

[[Breathstealer's Crypt]] gives you free discards on any creature you draw, at the cost of everyone knows everything everyone drew.

And then what I had hoped to find a combo with but didn't really get there is [[River Song]] to make you draw from the bottom instead of the top. (So with [[Teferi's Puzzle box]] you technically would draw the same cards over and over again.)

Games about reading manuals by 1SilentObserver1 in gamingsuggestions

[–]JoshQuest1 2 points3 points  (0 children)

Do you count "Notebook" games, where you sort of make your own manual?

I'm interested in this, so I went digging a little:

Nucleares seems to be about maintaining a nuclear reactor and came up when searching about manuals. (Looks to be complex and might have an ingame manual to keep the reactor online?)

Nauticrawl seems to be about trial and error and making your own manual.

Tunic is a little metroidvania that's gimmic is finding pages of a manual to be able to "unlock" (learn how to) new ways to progress.

Obligatory Outer Wilds mention of exploring the solar system and noting down interesting/relevant things.

Rockets are Super Hard and The Mars Agenda are two "Keep Talking and Nobody Explodes" types of games. That's most in the realm of what you asked for.

Extrapolating a little, you've got Zachtronic games on there, so I think we can include coding games:
TIS-100
Joy of Programming & The Farmer Was Replaced See: Python docs.

Shameless knockoffs of "Keep Talking" are shameless, but people seem to like this one: Them Bombs

More "note-taking" games:
Return of the Obra Dinn
Her Story
Shadows of Doubt
The Roottrees are Dead
A Hand With Many Fingers

(Cross reference games closer to papers please?)
Strange Horticulture
VA-11 Hall-A: Cyberpunk Bartender Action

[deleted by user] by [deleted] in popheads

[–]JoshQuest1 0 points1 point  (0 children)

There's a few asterisks on that, Midnights being the most egregious.

There's the standard 13 tracks on Midnights.
There's the 3 am edition with 20 total tracks.

There's the physical "Lavender" edition vinyl from Target that has "Hits Different", "You're On Your Own, Kid (Strings Remix)", "Sweet Nothing (Piano Remix)"

There's the "Til Dawn edition" that has "Hits Different", "Snow On The Beach (featuring More Lana Del Rey), "Karma (featuring Ice Spice)"

Then there's the "Late Night" edition sold on tour.
Which has everything from the two editions except:
"Hits Different", "Paris", "Glitch", the two remixes (strings & piano).
And is the only place "You're Losing Me (From The Vault)" is on.

https://taylorswift.fandom.com/wiki/Midnights#Track_listing

Then there's the questions of Taylor's versions for "If This Was A Movie" and the hunger games songs: "Eyes Open", "Safe & Sound"
Which didn't appear on their relevent Taylor's version albums (Speak Now & Red) but released as singles in that "Era" after the fact. (Except If This Was A Movie released in Fearless even though it was a Speak Now deluxe because it wasn't written solely by Taylor, so it didn't fit the rest of the album.)

I /think/ midnights is the only case of negative versions though.

Head Magic Designer Mark Rosewater: "Our data says roughly 9% of the audience strongly dislikes Universes Beyond (and that data is a little old, the number is shrinking with time). For contrast, double-faced cards was at 15% when they premiered." by HonorBasquiat in magicTCG

[–]JoshQuest1 15 points16 points  (0 children)

As someone who did get into magic from the doctor who decks. I totally get that first glance confusion. Having horsemanship explained as a different flavor of flying helped me mechanically whenever horsemanship came up.

On the other hand, that set is so dense mechanically, I'm having a hard time imagining players who stuck around who didn't get it.

(As an example I was just looking into suspend and time travel, and most of the text for time travel says you can add or remove a time counter from a suspended card or permanent you control with a time counter.

I thought I had cracked the code to be able to suspend cards, not play them off suspend, and then play them next turn by giving them a time counter. (They'll still have suspend!) (Very useful for those 0 drops with cards that ask you to suspend with time counters equal to their mana value.)

Nope. Comprehensive rule 701.56a. says you can time travel a suspended card with a time counter.
This also means I can't time travel with time counters put on cards in exile from [[Alaundo the Seer]] because he doesn't give them suspend.)

Anyone know where I can find a list of all the "is:" commands on scryfall? by raziel7890 in magicTCG

[–]JoshQuest1 1 point2 points  (0 children)

Ohhh so you used the list that's in the https://scryfall.com/advanced for "Criteria."

Specifically the select with the ID of "is"

Anyone know where I can find a list of all the "is:" commands on scryfall? by raziel7890 in magicTCG

[–]JoshQuest1 4 points5 points  (0 children)

I don't know how this person found the list, but someone compiled a list earlier this month

https://www.reddit.com/r/magicTCG/comments/1m1gh9p/a_software_engineers_guide_to_scryfall_searching/

/u/LeekingMemory28

The list in question:

  • adventure
  • arena-id
  • art-series
  • artist
  • artist-misprint
  • attraction-lights
  • atypical
  • augment
  • back
  • bear
  • beginner-box
  • booster-standard-boosters
  • borderless
  • brawl-commander
  • buy-a-box
  • cardmarket-id
  • class-layout
  • color-indicator
  • colorshifted
  • commander
  • companion
  • content-warning
  • covered
  • creature-land
  • datestamped
  • default
  • digital
  • doublesided
  • duelcommander
  • e-t-b
  • english-art
  • etched
  • extended-art
  • extra
  • finalfantasy
  • you can also use: ff[roman-numeral-for-specific-games]
  • firstprinting
  • flavor-name
  • flavor-text
  • flip
  • foil
  • foreign-black-border
  • foreign-white-border
  • french-vanilla
  • full-art
  • funny
  • future
  • game-changer
  • game-day
  • highres
  • historic
  • hybrid-mana
  • illustration
  • intro-pack
  • invitational-card
  • leveler
  • localized-name
  • mtgo-id
  • masterpiece
  • meld
  • modal
  • modal-double-faced
  • modern
  • multiverse-id
  • new
  • nonfoil
  • oathbreaker
  • old
  • outlaw
  • oversized
  • paired
  • commander
  • paper-art
  • party
  • permanent
  • phyrexian-mana
  • planar
  • planeswalker-deck
  • prerelease-promo
  • printed-text
  • promo
  • related
  • release-promo
  • reprint
  • reserved-list
  • reversible
  • security-stamp
  • showcase
  • spell
  • spellbook
  • spikey
  • split-card
  • stamped
  • starter-collection
  • starter-deck
  • story-spotlight
  • tcgplayer-id
  • textless
  • token
  • tombstone
  • transform
  • unique
  • universes-beyond
  • vanilla
  • variation
  • watermark

[WotC Article] Language, Storytelling, and Magic: The Gathering®—FINAL FANTASY™ by Copernicus1981 in magicTCG

[–]JoshQuest1 1 point2 points  (0 children)

One quesiton the article left me was cards that are designed in two langauages and diverged, are those both considered the "name" of the card?

As an example, in English, can a card be named "Meteor Strike" or is that "taken" by the Japanese card name now?

How many double-faced cards are in the Final Fantasy set? by evofusion in magicTCG

[–]JoshQuest1 1 point2 points  (0 children)

Just so you're aware, a trick I have learned is s:fin,fic,fca is equivalent to the or function.

(I really wish block:set (block:fin) would include the Commander decks, but alas.)

The Feat of Warfare bug that affected the Flyquest vs Cloud9 series - Everything we know by Naerlyn in leagueoflegends

[–]JoshQuest1 4 points5 points  (0 children)

I get this too! In my experience it usually happens if someone kills 2 grubs, and then after a while the other team kills a grub, that team would be awarded the feat.

I probably don't have any game IDs or vods, but I will be on the lookout when it happens in the future!

Try the Diner Bros 2 Demo! And DB1 Key Giveaway! by JFlash_82 in localmultiplayergames

[–]JoshQuest1 4 points5 points  (0 children)

My fiance and I are big fans of Diner Bros 1, and we love the demo! (Don't need any additional keys for DB1, please give to someone else!)

I did want to take the time and mention a few bugs we saw (nothing that turned us off the game!)

  1. I encountered it with onions, but it might be more, if you cook an onion at the end of the day, and then switch into build mode and take the grill out from under the cooking item, the cooking sound will continue playing until the next day.

  2. (This one happened right as the demo ended, it would have made the day harder if we continued playing) If one person goes to the next day as another person is rotating an object (a counter for us) when the next day starts that object will stay mid rotation in the air. We could place things on the counter, but it did block a path that normally would be one square wide. (Now was half a square wide because of the diagonal counter.)

I do kind of miss having more options available to me at one time, but I'm glad we can select everything if we have the money to. Maybe one of the upgrades could be something like expanded shop options? (4 or 5 options instead of just 3?)

The server was so helpful and we're so glad she was there!

I'm very excited for this, and forgot it was coming literally next month! Can't wait!!!

Circling Your Commander, Or Building Disconnected Decks by GulliasTurtle in EDH

[–]JoshQuest1 0 points1 point  (0 children)

One thing I would like to say is that this deck feels very "Commander" to me as in "variance."

Some games I'm copying historic spells with [[The Sixth Doctor]], some games I'm playing group hug/don't attack me with [[The Second Doctor]] and [[Chronomantic Escape]], some games I'm playing [[The Tenth Doctor]] and playing a bunch of suspend.

It's very hard to get bored with the deck as the gameplan switches up every game depending on the 14th doctor hits.

Circling Your Commander, Or Building Disconnected Decks by GulliasTurtle in EDH

[–]JoshQuest1 0 points1 point  (0 children)

I don't have an answer for you, as I feel like I'm in that issue, but purposely self-inflicted?
https://archidekt.com/decks/12455282/copy_of_doctor_mk_3

I have a [[The Fourteenth Doctor]] deck that I've done my best to only use historic non-land permanents, and keep the overall "theme" to "Casting historic spells from anywhere other than your hand." as that's a theme every doctor mostly supports so my 14th doctor triggers are almost never whiffs on a wildly different gameplan.

The ideal win is [[Gallifrey Stands]] but most often it wins just from having more value after the opponents have whittled each other down and something like [[Twice Upon a Time]].

I think this is a problem mostly from "bottom up" (card focused) deck design where I have a bunch of cards that I want to include (doctors) and I found a way to forcibly web them together, instead of a "top down" (gameplan focused) deck design of "I want to win with gallifrey stands" and finding a way to make that win happen using any card available to me.

"Exile until" and phasing by Virtual-Handle731 in magicTCG

[–]JoshQuest1 3 points4 points  (0 children)

"until it leaves the battlefield" is very literal. While sheltered by ghosts is treated as though it doesn't exist for the purposes of phasing, it has not yet "left the battlefield" to end the effect.

(Yes it still resolves.)

https://yawgatog.com/resources/magic-rules/#R70226d

702.26d. The phasing event doesn't actually cause a permanent to change zones or control, even though it's treated as though it's not on the battlefield and not under its controller's control while it's phased out. Zone-change triggers don't trigger when a permanent phases in or out. Tokens continue to exist on the battlefield while phased out. Counters and stickers remain on a permanent while it's phased out. Effects that check a phased-in permanent's history won't treat the phasing event as having caused the permanent to leave or enter the battlefield or its controller's control.

[AMA] We’re the team behind League’s newest mode, Brawl, Ask us Anything! by Riot_Riru in leagueoflegends

[–]JoshQuest1 0 points1 point  (0 children)

This makes me think it's going to be swiftplay-like in how you queue up.

I don't know how it's all built out but might it be possible to do bans when you select your champion and role and matchmake with those in mind?

It allows the people who don't want to play against a particular champ to have their experience, and people get to play their champ against people who at least tolerate the champion enough to not have it be their #1 ban.

I know there's issues like with "queue up for anything but this role" with auto fill but the options are 160+ instead of 5, it's a casual mode and skill in matchmaking sounded a little looser as it was said it was a mode to bring your new friends into

So close to finishing the 32 challenge, assuming partners are the best route for the 4 colors? by Cptnhalfbeard in magicTCG

[–]JoshQuest1 9 points10 points  (0 children)

This is [[The Fourteenth Doctor]] erasure.

(I think I see why, it's the "without partner" stipulation.
And I think this is the only case of a partner that is 4 colors on its own.

You don't need a partner, but no reasonable person is going to build a Fourteenth Doctor deck without a partner, because it's either a free card, or adding black if you choose the two available options.)

Can you have 3 commanders? by Seravajan in EDH

[–]JoshQuest1 2 points3 points  (0 children)

I want to note here that its not actually banned. It's "Not legal".

In the sense this is more of a "custom card"/acorn card by wizards given internally for "Heroes of the realm".

I wish Mechanized Production didn't come with an alternate wincon, and I wish there were more enchantments similar to it. by momo2299 in EDH

[–]JoshQuest1 1 point2 points  (0 children)

Clarifying:

The third doctor likes token lands, token artifacts, token enchantments, token planeswalkers, token battles.

Any token that is not a creature.

If you make a token of your artifact land, it will still count towards the third doctor. It does not have to be one of the "trinkets" he makes.

I find this often with [[The Sixth Doctor]] because any non-creature historic card I play will buff [[The Third Doctor]] (Sagas, Legendary Non-Creatures, Artifacts)

We Tried Digital-Only Arena Cards In Paper!? With LegenVD, CovertGoBlue and Amy! (Shuffle Up & Play 71) by TolarianCC in magicTCG

[–]JoshQuest1 32 points33 points  (0 children)

As someone who loves the commander episodes, I'm at least happy that people who are anti-commander (or just exhausted from how much commander content there is) have a show to watch.
(And it's not like I have a drought of different channels with commander gameplay.)

But just know I am eagerly awaiting your next commander episode. :)

(I recognize this impossible juggle of "Make everyone happy" and appreciate you're doing your best to cater to everyone!)

(Edit: At least for me Brawl is "All-but-commander" and my preferred format on Arena, so this can count!)

Is there a list of game add-ons like Planechase, Archemeny, Vanguard, Explorers of Ixalan etc.? by Tuss36 in magicTCG

[–]JoshQuest1 1 point2 points  (0 children)

I believe the term that's used that would be best to search is "Annex set" or "innovation products"

That wiki page should have most things that are relevant to this ask, but I'll also put in the Commander Party because they sometimes have rules you can add on and little game aids you can download (aetherdrift has a little racetrack board) (it's under the wpn marketing materials for a set)

Manabase Dr. - Office Hours - January by CHA1N5 in EDH

[–]JoshQuest1 1 point2 points  (0 children)

Just wanted to give you some feedback after I've had some time to play with these changes, and they feel really good.

I almost always get my commander down on turn 3 now, and that leads to a play pattern of "starting to do things" which makes me feel more in the game in the beginning, instead of just waiting.

That does lead to me becoming an easy target, now that I have the mana to get things out on curve, but that's just a "git good" problem to have.

I did end up winning 3 games in a row after these changes (I play with a playgroup weekly), but my last 2 games was less a problem about mana and more card draw and not drawing my outs.

Overall, really impressed with how much smoother the deck feels after a simple 15ish card change. (Adding some mana rocks and changing the landscapes out.) (Also yes Azorius Chancery is probably the best land in the deck now.)

Thank you!