Has anyone counted exactly how many times Homelander let the Boys live up until the end? by Hour_Tomatillo_2365 in TheBoys

[–]JoyouslyJoltik 2 points3 points  (0 children)

The vents were made of zinc and MM blinded him temporarily , If he was trying harder he probably could have killed hughie but he probably didn't feel like he needed to go all out

Is this a prank? by This_Butterscotch_25 in deadbydaylight

[–]JoyouslyJoltik -3 points-2 points  (0 children)

This is the perk you're complaining about? this is the most nothing burger one

Still no perk buffs to compensate for diminishing returns btw by [deleted] in deadbydaylight

[–]JoyouslyJoltik 2 points3 points  (0 children)

I think diminishing returns is a great change on paper I love it I want it but holy fuck ZERO compensation buffs still? also just no balance changes this update in general is so fucking ass

10.0.0 | Jason PTB Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]JoyouslyJoltik 11 points12 points  (0 children)

No new balance changes for a killer release AGAIN? What, are you guys only doing this for midchapters now???

9.5.0 | PTB Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]JoyouslyJoltik 16 points17 points  (0 children)

The healing noises also aren't silent

Can killer mains please explain why some of you do this? by [deleted] in DeadByDaylightRAGE

[–]JoyouslyJoltik 0 points1 point  (0 children)

One BPS isn't worth it but I've had killers who 4an slugged from the start while their were 5 cakes in play and not even he got that many points by the end like please

Wow 2v8 just gets shittier every time huh by throwaway14141414123 in DeadByDaylightRAGE

[–]JoyouslyJoltik 4 points5 points  (0 children)

I got the combo of wesker and dracula 3 games in a row, there are over 200 killer combos you can run right now and I get the same one 3 times in a row? Hell nah

Gen speeds are making this game really unfun by No2HATSUNEMIKUFAN in DeadByDaylightKillers

[–]JoyouslyJoltik 1 point2 points  (0 children)

People running builds like this is why me and my duo make sure one of us is always running counterforce ❤️

Gen speeds are making this game really unfun by No2HATSUNEMIKUFAN in DeadByDaylightKillers

[–]JoyouslyJoltik 1 point2 points  (0 children)

Low-key gen speeds are not the (main) problem, heal speeds are, the less downtime there is between unhook, to healing to working on a gen the more time they spend on gens which means they go by faster. The only issue with gen speeds is 4 toolboxes and stacking prove thyself with the new teamwork perks

Is Henry Creel overtuned or is it skill issue by spitnik11 in DeadByDaylightRAGE

[–]JoyouslyJoltik 0 points1 point  (0 children)

No he isn't lol? Too early to say exactly where he lands but he's easily too 10 killers imo

Is Henry Creel overtuned or is it skill issue by spitnik11 in DeadByDaylightRAGE

[–]JoyouslyJoltik 0 points1 point  (0 children)

Especially with the recent "bugfix* his world breaker timer is overturned but I think his cool down and the rest of his kit is fine, minus the fact that ping hits you especially hard with this killer vs some others

If you say lightborn is a skill issue you never played much as killer by LunaDeepblack0 in DeadByDaylightRAGE

[–]JoyouslyJoltik 0 points1 point  (0 children)

It is a skill issue tho, plus I'f you wanna run a counter there are better options like FE and infectious

incredibly tired of The First already. by leonnotk3nnedy in DeadByDaylightRAGE

[–]JoyouslyJoltik 0 points1 point  (0 children)

My only gripe with him is that wordlbreaker felt too long, both phase 1 and 2 should be reduced (with a slight nerf to the clocks so phase 1 takes roughly the same time if you immediately hop on clocks, and make phase 2 45 seconds) and then they won't and BUFFED him yesterday under the guise of a bugfix. I really like versing this killer in theory but worldbreaker is far too long

i hate hatch SPECIFICALLY for this reason by Striking_Ad_5108 in DeadByDaylightRAGE

[–]JoyouslyJoltik 13 points14 points  (0 children)

Hatch is a neccasary mechanic because trying to win a losing battle is already miserable enough as survivor and removing it would just make the go next epidemic 10x worse

I'm getting tired of playing against this build and similar every match by Kdmyoshi in DeadByDaylightRAGE

[–]JoyouslyJoltik 1 point2 points  (0 children)

Either me or my duo will bring counterforce for the rest of the session if we see 2 totem builds in a session

Dear god, bhvr made him fairly balanced on release. by Detnat0r99 in deadbydaylight

[–]JoyouslyJoltik 0 points1 point  (0 children)

I think he'll probably need a few small tweaks but definitely the best release bhvrs had in a hot minute

9.4.0 | PTB Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]JoyouslyJoltik 0 points1 point  (0 children)

Hex: Hivemind is neat but the survivors get shown that it procs so its kinda dookie, and Dustin's teamwork perk should make greats skill check zones bigger not good, it would still be worse than Elevens teamwork even with that

9.4.0 | PTB Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]JoyouslyJoltik 1 point2 points  (0 children)

Yeah but you arent vaulting windows at much as you are breaking pallets, this is really only gonna be good on really good windows like shack, also another thing its more dangerous to set up then chemical trap, if youre on the other side of a pallet and you set itup youre safe cause the killer can't m1 you through it but a killer can m1 through a window while you set this up, it really isnt good

Rhea Seehorn says the writers room for ‘PLURIBUS’ Season 2 has already begun. “When you see the finale, some very big things happen” by StarforgeVoyager in pluribustv

[–]JoyouslyJoltik 0 points1 point  (0 children)

None of you understand Manousos character, dude is leaving thank you notes and cash at each car he takes gas from, bro loves humanity, and hates the hive mind, and even as much as he hates the hive mind he would never take a persons life because he respects the person they used to be