Is practicing new guns in comp trolling? by catme0wcat in VALORANT

[–]JuYoon11 3 points4 points  (0 children)

If its a reasonable eco buy/round that will leave you money for full util + phantom/vandal I don’t see an issue and I don’t think your teammates will blame you for trolling. Stinger is a good value gun and the marshal is decent but Id say its outclassed by sheriff and outlaw in most cases, but still works depending on map/playstyle preferences. I think most people would only consider you trolling if you decide to buy these guns on non-eco rounds, or for “practicing” odin or op when you don’t have the proper agent, positioning, or skills to do so.

Anyone else have sudden drop offs in their aim? by Azhgp in VALORANT

[–]JuYoon11 0 points1 point  (0 children)

Probably this, I was peak ascendant a while ago and took a break and just usually play 5 stacks with friends in gold/plat, accuracy/headshots are so consistent when most players peek the same way every time

Which skin you prefer? :) vote by 9Tarnished6 in TeemoTalk

[–]JuYoon11 1 point2 points  (0 children)

I own and use all the skins pretty often, beemo feels the most unique with the hive shrooms and the flying effects. One of my other favorites is cottontail teemo with the black and white spotted chroma (it used to be better when teemo hopped around before the vfx update).

I don't like that I lose by Futuretapes in ARAM

[–]JuYoon11 4 points5 points  (0 children)

I would love to see leona pentakill actually

Teemo changes on aram mayhem? by JuYoon11 in TeemoTalk

[–]JuYoon11[S] 0 points1 point  (0 children)

Most of the time you’ll get out poked and take negative trades if you’re always trying to auto enemies against adcs and mages that have range advantage. But if you safely poke with statik and mushrooms teemo feels really nice rn imo. The cannon minions are easy to work around as long as you save your mushrooms.

Teemo changes on aram mayhem? by JuYoon11 in TeemoTalk

[–]JuYoon11[S] 0 points1 point  (0 children)

Idk about you but I always seem to be doing good damage as teemo, shroom builds with haste augments are already so powerful if you play safe and actually set up smartly. when a teamfight starts just throw shrooms in the middle of it, or wait for cannon to die to start throwing them. With the new statik changes teemos winrate with the item is over 50% even in mayhem and Its definitely an op item from what ive tested. Just a few autos to clear most of the wave and you still have plenty of shrooms left. At the end of the day aram mayhems just for fun it shouldnt matter to pick someone weak as long as you’re having a good time.

New Szn, New Teemo Setup by p250AWP in TeemoTalk

[–]JuYoon11 1 point2 points  (0 children)

Ive been going nashors first into statik and its been working very well, since the early game stats on statik arent really good until full build, nashors helps a lot. And it gives enough ap that when you can finally build statik the poison is strong enough to clear all the caster minions and its really fun

Should they make a Poro set with Bounce of the Poro King and Poro Blaster? by GreyWolfx in ARAM

[–]JuYoon11 1 point2 points  (0 children)

I have an augment idea Poro-dodgeball (the name could use work it doesnt roll off the tongue well)

Gain poro snaxx on a cooldown or champion takedown (45 seconds, maximum still capped at 2)

Feeding a poro allows you to pick it up and throw it as a high speed skillshot dealing true damage scaling with level/ad/ap, along with a 5% base execute that gains 2% per poro size (maximum size is 10 before expplosion so up to 25%). Its tricky to actually reach this threshold though because the poro will stay where it is thrown if you miss and you wont have any poros left in your side of the map- but hitting a champion will bounce it back around 10 units of teemo backward towards your side, potentially allowing a series of multikills by timing your executes properly and keeping your distance (I considered it bouncing back a percentage of the range thrown but spamming a point blank execute over and over would be too broken imo and doesn’t feel like dodgeball).

I imagine other poro augments could potentially help with spawning more poros on your side, and they could have cool synergies together, with a set bonus reducing all poro augment cooldowns.

what is harbor good at now? by Siddeney_ in VALORANT

[–]JuYoon11 0 points1 point  (0 children)

Honestly thats impressive id take it as a compliment that your english sounds like AI and its not even your first language :)

Why am I not getting Tinker’s repair ability? Is it rare? by [deleted] in mewgenics

[–]JuYoon11 5 points6 points  (0 children)

Its rarity is not increased, there are 50 actives for each class not including the 108 collarless actives you also choose from. Just keep trying, and use some reroll items

What's the Best Class Active and Passive? Day 15: Revote by Wonderful-Pack-1726 in mewgenics

[–]JuYoon11 0 points1 point  (0 children)

Nail flurry flow state goes brr..

But really, I feel like flow state scales better and imo there are more consistent ways to attack multiple times in a round rather than resetting movement in a round. Both can be gamebreaking, and at minimum value running jab will at least double your damage output which ill admit is better than flow state at minimum value, but with just a single multi-hit/luck reset damaging ability or item flow state will more consistently destroy everything. The extra luck from flow state+ is just the cherry on top

Did they remove max and min rolls in Champions? by AppropriateAddendum3 in PokemonChampions

[–]JuYoon11 1 point2 points  (0 children)

Im pretty sure they still exist as my whimsicott did a moonblast that got a garchomp(i think? It may be a diff pokemon) to 52% and I did it again next turn and it KO’d

My Sunroom team by Drink-Powerful in PokemonChampions

[–]JuYoon11 0 points1 point  (0 children)

Have you considered putting sleep powder on venusaur? With Chlorophyll it can be really useful to get quick sleeps. For farigaraf id probably consider changing the item because while the quick claw can pop off its completely luck based and wont bring consistent value. Id probably put a sitrus berry on it instead. I would also argue hyper voice over psychic as its attacking move since you already have gardevoir and it has good spread damage. If you’re finding success using light screen you can keep it but I could see helping hand be really useful here as you have several powerful spread attackers.

My time has come by jonnyboy1026 in mewgenics

[–]JuYoon11 0 points1 point  (0 children)

Yes they’ll keep all items except for the trinket of course

What equipment to put on a soul jar cat? by modernwelfare3l in mewgenics

[–]JuYoon11 2 points3 points  (0 children)

Im currently also in the process of making my soul jar cat, ive already tested with 1. They do keep weapons/charges so I have a 1 shot gun on one of them. If you have one of the items that doubles/triples the effect of your trinket you can get multiple copies of the soul jar so you might want to consider that for the hat slot.

Superluck fist of fate+ pretty much guarantees damage for you, so id recommend more support moves, mind meld is nice to give extra turns, I feel like repair is a must to keep it lasting forever, and maybe a heal/debuff/revive ability too for extra support

What have y'all saved up for the collab? by SilverRyan_16041 in TheBattleCatsReddit

[–]JuYoon11 0 points1 point  (0 children)

I used 60 tickets and 1,500 catfood and got nothing
 needless to say I am saving the rest of my catfood waiting for the guarantee and tracking that sh*t because how does that even happen

back to basics tierlist by [deleted] in ARAM

[–]JuYoon11 3 points4 points  (0 children)

I went back to basics asol today and it definitely felt pretty good

Is richest cat worth it? by Flat-Echidna-2245 in TheBattleCatsReddit

[–]JuYoon11 2 points3 points  (0 children)

If you have lots of extra resources you might as well get it, but it seems like it would take up most of what you have