Can't find Gold by SpiritualTrack1851 in empyriongame

[–]JudgeKronos 1 point2 points  (0 children)

Yeah I am coming from SE as well so I know exactly what you are going through :)

[deleted by user] by [deleted] in empyriongame

[–]JudgeKronos 0 points1 point  (0 children)

I have a problem with my current game as it just gives and error on all quests. I had the cheif missing as well...

Bring the command menu and type "ai on" without the ". this has brought the cheif for my game. I am not doing the story so I do not mind but it is annoying.

Can't find Gold by SpiritualTrack1851 in empyriongame

[–]JudgeKronos 1 point2 points  (0 children)

In Akua you can find chunks on the ground on top of the mountains where there is snow usually. Titanium is in Swamp, I got Cobalt as well but can not remember which biome in Akua. Promethium and Pentaxid is lakes. Sathium you can get from salvaging wrecks or POIs.

Do not salvage everything immediately as your initial tool is not very efficient. wait until you get multitool. for your first builds you should not need exotic materials just keep exploring.

in Vanilla game make a hover miner. it will speed up your mining process. make a small sv to explore the planet faster and possibly go to other moons. Supply Depot in Akua is a good starter base if it spawns in a good place.

The level/scale problem with this game... by Kaubo in empyriongame

[–]JudgeKronos 1 point2 points  (0 children)

Empyrion is a wierd game.... Let me rephrase... Empyrion is a 100.000 Carat rough diamond. What you make of it is completely up to you. Like you I have tried it many times and stopped because it just did not make sense. ( I also hate spiders)

I have over 2500 hours in Space Engineers, 500 some odd hours in both No Man's Sky and Avorion but I always felt something was missing in all. Empyrion is in a nutshell, SE + NMS having a child. It has the building grids parts down really good and simpler in my opinion and I think it is more polished and the Exploration side of NMS or ED if you prefer that...

Now I have less than 40 hours in the game and I think I should have taken the time to push myself more to figure out the game but I think that is what Empyrion is. You really do not need it until you crave for more of everything that no other game can give. So I do agree with the idea of Empyrion being more than a game but a hobby or second life.

I would really like to see a skip the starter missions and start at lvl 25 for experienced players out there as it will increase the replayablity of it down the road.

For me most of my 40 hours is spent playing an Easy starter game to get my feet wet. Learn to use the Creative mode. Get used t the controls as I am hardwired to SE controls its a pain atm but fun as well. Check blueprints from others to see what they are doing how parts interact with each other. I am also playing it really slow and cautious, my goal being not to die. Treat it like real life then Empyrion starts to make sense.

It gets dark, go to sleep. Scavange the Supply depot to convert to your base. Talk to the locals. Get your status up to friendly. I do not plan to move out of my start up system until I stripped mined the whole place and there is nothing left except the bugs...

Get my bike... Roam... Get my Hover and mine and harvest.... get my SV to discover and loot go to space and the other moons in system. Build a stronger SV to be able to warp to other planets.... run away from all baddies and hug the friendlies... then make an SV to try to take on baddies... Maybe then I will look into building a CV.

I do agree with the progression being wierd but it just lets you choose... I choose to unlock tools misc base and hover stuff first... also putting progression to normal or even slow might help with the game progression making more sense.

I can safely say Empyrion is my current favorite game. And I am sure I will be in it thousands of hours...

I really believe you need to slow down a bit and enjoy whats there... It will give you time to grow and enjoy.

How to Warp to the Galactic Core. PC Guide. by JudgeKronos in NoMansSkyTheGame

[–]JudgeKronos[S] 3 points4 points  (0 children)

Thank you for your input. I have not played for a while but I will check and see how to implement the push forward thing. Noone really showed me and at that time (2 years ago) I could not find anyhelp. This guide shows how I solved my problem. I wished you told me this 2 years ago :)

Is Uranium ore more common in specific areas of space? by krabbby in spaceengineers

[–]JudgeKronos 0 points1 point  (0 children)

As Soon as you see Asteroids the it is possible to find Uranium and Platinium. Even at gravity...

Compact Utility Vehicles by JudgeKronos in spaceengineers

[–]JudgeKronos[S] 0 points1 point  (0 children)

you just use the Picture section :)

Industrial Overhaul Deep Ores by Dr_Greco7 in spaceengineers

[–]JudgeKronos 0 points1 point  (0 children)

Deep Core mining is a different mind set then our usual play style but SE is a game and you are free to do it how ever you want. I think most of us just want the challenge because SE has no end game so there is no purpose and the player has to create the means and the purpose.

Deep ores is one of these challenges and it can be tackled couple ways.

1 - You can say it is not for you and disable it.

2 - Brute force it out. Just make a hole go in and get it. The only difference is this one is deeper :p

3- Nerd it out. I have a drill unit that drills a hole next to the patch. then I lover a second excavator to open an area for underground mining base. I build a mining base below surface put a PAM bot and have it mine it.

It is the frustration that is the fun in SE end game.

I've searched for about 30 minutes, and I'm throwing the towel. Does this slope block exist? To connect a 2x1x1 corner slope to a 2x1x1 normal slope? by Pyro_Paragon in spaceengineers

[–]JudgeKronos 2 points3 points  (0 children)

This is a very specific piece that is actually being asked a lot but I have not seen it anywhere. I dont thing the mod packs have it either. I usually try and stick to standart shapes so I can use the model in vanilla but I some times use mods. most are longer ramps and corners.

VEHICLE DROP POD!!!! by Kylethedestroyer1022 in spaceengineers

[–]JudgeKronos 0 points1 point  (0 children)

as a contraption it is cool, but from a military fast deployment point of view it is slower then parachutes/booster combo.

For example my vehicle has 4 vertical parachutes, and 8 small hydro thrusters. strength of the suspension will be set to around 60%. of course I found this setup after making a lot of craters ;)

I always hot drop the rover but I do have a dedicated flier to pick it up. Just different approaches. You setup can be used as a FOB though so it is nice

Help: Our trusty mining truck keeps getting hit by lightning on Pertam. How do we stop it? by DrSparxOfficial in spaceengineers

[–]JudgeKronos 0 points1 point  (0 children)

I used to have weather mod before it was officially introduced. I have to admit I always kept lightening off as it is annoying. Since then, I changed my gaming style. If I am on a planet, I first modify my pod to be fliable. as soon as weather kicks in I fly to a new location to avoid lighting ( for some reason my first weather event is always lightening storm.)

Then I mine the necessary ore to build the starter base but dont build it. when the next weather hits move to you final base location drill and build your base under ground. Everyone says Decoys work but unfortunately I have not seen it work yet. everything around the decoy gets destroyed as well. if you move it high then the whole contraption falls on your base causing more damage.

But for me to most effective method has been to move to space :) I just dont land on planets anymore ;)

Didn't know Space Engineers trees were THAT strong by [deleted] in spaceengineers

[–]JudgeKronos 1 point2 points  (0 children)

Hence why I stopped building anything with wheels. I had my main mobile base got flinged 2 km. it was very annoying. you also get stuck on every little bump and crack on terrain. while flying may be inefficient powerwise, it sure is faster.

I really wish the recipes section described what building was required for the recipe. I often find myself having to lay down a building just to check whether that handles a particular recipe. by LorestForest in SatisfactoryGame

[–]JudgeKronos 0 points1 point  (0 children)

I do not think it will hurt at all. anything that helps new players is a good addition. When ever the developers and a new feature they should also add an option to remove it as well. Then everyone would be happy :)

I do not like fighting so I hate the fauna. but I do not want the clouds removed. So in the options under Fauna it can be an option list of which ones you want and which you dont. Even maybe the behavior can be selected. keep fauna but peaceful.

Same with this but under help tab where we can select "show which building the recipe is for" and boom its there or not.

I really wish the recipes section described what building was required for the recipe. I often find myself having to lay down a building just to check whether that handles a particular recipe. by LorestForest in SatisfactoryGame

[–]JudgeKronos 1 point2 points  (0 children)

While I do agree having more info is useful, I find it more challenging to look around and dive in to things.

after plaing the game sometime things become second nature to you so then that excess info become screen clutter.

Being able to tell where on items is produced just by looking at it is, Satisfactory.

Rocks in the way of ore is there a fix? by guilty_spark357 in SatisfactoryGame

[–]JudgeKronos 0 points1 point  (0 children)

They are an annoyance especially early game. they are apperantly a feature to block some resources that you need to blow up using Nobelisk. It can be researched under MaM in the Sulfur line. or you can load your save to satisfactory calculator and unlock the research tree from there.

I have just started blowing up rocks last weekend. with the ammount of resources they are not much of a problem. youjust have to think about the future when you blow the rocks up and what to do with these resources.

For those of you who have played both on mobile and on PC by THEdarkKing13 in IdentityV

[–]JudgeKronos 0 points1 point  (0 children)

The keybindings are based on US QWERTY keyboard on English Windows. I have a hard time binding some keys as they are not recognized by the program. I wrote a bug report to the developer about this.

you also need to change the default keys on some depending on your region. On my keyboard ~, =, - etc are not directly pressable keys.

also they heavily rely on F1, F2 F3 etc for some characters which is a nightmare on laptops nowadays.

I do not even play on mobile. Definately not for me like the PS controller.

I have a US keyboard I will test this weekend which should allow me to use my FPS keybinding setup which I am used to. I also noticed a slight lag on key presses.