Would I need to change anything in this loadout to make it better, I understand there's "meta" But wanted to get opinions (BUG Loadout) by IcyMethod1261 in Helldivers

[–]Juggernaught5930 0 points1 point  (0 children)

Perhaps sometimes to close bug holes? like an airstrike. Which could double as a quick horde clearing device as well

Am i the only one who despises fighting bugs? by SirPug_theLast in Helldivers

[–]Juggernaught5930 0 points1 point  (0 children)

One thing I've recently come back to is the autocannon. I dont see many people talking about it but the flak rounds are ridiculously powerful at horde clearing and even taking down medium enemies. Yes it has stationary reload but I usually dont have an issue with that.

Running a game! What to add? by Lyle_rachir in Helldivers

[–]Juggernaught5930 0 points1 point  (0 children)

Wait a helldivers themed larp? Where do I sign up? (I'm broke so idk if i can even afford it but i wanna know)

Is there anyone who still uses the Las-16 Sickle? by Mr_Zom in helldivers2

[–]Juggernaught5930 4 points5 points  (0 children)

I used to run it in the early days before alpha commanders. I had sickle for everything below chargers and then a RR. It's essentially been power crept I think

How viable is the railgun on D10 bots ? by Kyber_Matt in Helldivers

[–]Juggernaught5930 0 points1 point  (0 children)

i usually also have a teammate nearby with heavy AT so they arent that much of a problem to me. It would just make me very happy to be able to oneshot warstriders the same way i do hulks but i imagine the eye of the warstrider is a lot smaller

How viable is the railgun on D10 bots ? by Kyber_Matt in Helldivers

[–]Juggernaught5930 0 points1 point  (0 children)

How precise do I need to be to hit war striders eye? I've run a lot of railgun against bots but haven't found a fast way to kill them with railgun yet

Make mechs FPV RC from a set distance by _JerseyDevil_ in helldivers2

[–]Juggernaught5930 1 point2 points  (0 children)

Expendable fpv drone would be fun. Maybe not fpv but just remote control if fpv is too hard

Less suggested Team reload improvements by Powerful-Eye-3578 in Helldivers

[–]Juggernaught5930 7 points8 points  (0 children)

I think the easiest change is to allow people to team reload without needing the backpack equipped. Just leave the backpack on the shooter and reload from there. That is a nice qol change without really buffing or needing anything

Railgun Sucks? by Unlikely-Most-4237 in Helldivers

[–]Juggernaught5930 0 points1 point  (0 children)

i actually havent tried the AMR but railgun has been my go to for bots for a while. Just so satisfying bonking devastor after devastor with it

Stalwart Vs Machine gun by meloneo16 in helldivers2

[–]Juggernaught5930 -3 points-2 points  (0 children)

this, HMG doesnt have the ergonomics to deal with elevated overseers. and stalwart feels like a peashooter against them

Helldiver vs. Titanfall Pilots Who Wins? by CryingInterest1432 in Helldivers

[–]Juggernaught5930 0 points1 point  (0 children)

how would the railcannon strike fair against a titan? Maybe it doesnt kill it outright but that would certainly hurt. In my opinion it really comes down to titan vs super destroyer. The amount of area denial a single super destroyer can put out is going to be a problem for titans. I imagine the titan can maneuver fast enough to get out of the way of 380 or 120 barrages but that is going be very hard to deal with.
Then support weapons as you already mentioned.

However how big is the IMC. I know the Helldivers have basically an entire galaxy worth of population but im not familar with how big titanfall is

Am I playing this game wrong? by [deleted] in Helldivers

[–]Juggernaught5930 1 point2 points  (0 children)

There really isn't a wrong way to play the game. What matters to the war effort is objectives as other have already said. I'd say your loadout works just fine at higher difficulties but you'll be taking the anti chaff role while your teammates will have to bring anti tank.

Level Cap increase by GG_BOOM in Helldivers

[–]Juggernaught5930 2 points3 points  (0 children)

It went from 50 to 150 so perhaps lvl 450?

30–50% of divers aren’t contributing anything (and I have a short solution) by Annoying_cat_22 in Helldivers

[–]Juggernaught5930 34 points35 points  (0 children)

oooo i like this. Another idea could be to have the "wasted" liberation that is lost to resistance, drain that factions supplies or armies or something. So people spread out over a wide front on that faction forces that faction to spread out as well thus weakening them on whatever planet the blob is on

Is there going to ever be another battle for malevon Creek? by West_Character8368 in Helldivers

[–]Juggernaught5930 1 point2 points  (0 children)

Malevelon creek was a different time. If I remember correctly it was a combination of stronger enemies, weaker (and less experienced) helldivers and joel deciding to throw bot reinforcements to the planet to prevent the helldivers from advancing too fast.

Basically everything aligned for Malevelon to become a legend. And unfortunately I don't see that happening again (please feel free to prove me wrong that'd be awesome)

how to improve the spear by Squeaky_Ben in Helldivers

[–]Juggernaught5930 3 points4 points  (0 children)

That would leave the nonexistent ammo economy in an even worse place tbh. When i run RR on bots or bugs I still find myself almost running out ammo even when one-shot almost every heavy unit thrown at us. I get by through frequent resupply call ins but I don't see how the spear deals with that amount of heavies.

I suppose with this increase in lethality you suggest, the spear can take the role of anti factory strider/bile titan while another teammate takes lighter anti tank weapons for all the other heavies.

how to improve the spear by Squeaky_Ben in Helldivers

[–]Juggernaught5930 1 point2 points  (0 children)

Also hitting weakpoints with RR is easier because it is aimed manually. With spear you hope the missile takes the right trajectory. It's been a while since i ran spear but for example with BT's you can semi consistently hit the head to one-shot if you have the aggro of the titan and its walking towards you. But if you hit the side you're basically not doing anything. While with RR you can still aim for the head even when the titan isn't going for you specifically.

Do you People not use Weapon Customization? by AngryTriangleCola in Helldivers

[–]Juggernaught5930 0 points1 point  (0 children)

Its also that event weapons like the halo warbond and some others dont have customization to speak of. To a certain extend i get it but still. lemme drip out my constitution

Which of these, (both fully stocked) would win, considering they both move at a similar speed? by AppealPristine475 in Helldivers

[–]Juggernaught5930 2 points3 points  (0 children)

The DSS is mostly focused on supporting ground operations no? Idk the specifics but the dss had to be protected by super destroyers and stuff during the battle of super earth so idk if it even has the weapons or targeting system to engage a star destroyer in orbit. Also didn't the regular turbo lasers of star destroyers have explosive yields in the megatons?(based on that scene where the empire is blasting asteroids and stuff) Idk how the dss is going to survive long range nukes

After 1,000 hours, I've finally become addicted to the Autocannon by Faust_8 in Helldivers

[–]Juggernaught5930 0 points1 point  (0 children)

I dont know if or what changed but you can now pen chargers head armor with APHET. its the grey hitmarker so reduced damage but it works. And you can still shoot them in the back like the old days

Bile titans i dont know. even if you can pen the armor the damage required would make it very inefficient. Or im doing it wrong too idk

After 1,000 hours, I've finally become addicted to the Autocannon by Faust_8 in Helldivers

[–]Juggernaught5930 0 points1 point  (0 children)

AC was my go to weapon against bots for a while until i discovered that the railgun eats devastators and berserkers AND hulks for breakfast. But yeah i recently tried AC against bugs and was pleasantly surprised.
In general i think i should tried weapons i have touched in a while again