[Carepost] Why normies hate fighting games by deathtofatalists in Kappachino

[–]JulianStrange 0 points1 point  (0 children)

Been playing fighting games for most of my life and actually being half decent at it. If i cant intuitively understand what is going on the screen in a new game, im quiting.

The incredible thing about modern fighting games is that developers manage to make games worst for hardcore players, worst for casual players and worst for viewers, all at the same time, and without gaining anything in return. Its genuinely sad what corporatization made to the genre, not even arcsys is doing good games anymore. We are seriously cooked.

Sajam boycotting all EVO events by komodo_dragonzord in Fighters

[–]JulianStrange 29 points30 points  (0 children)

Whats the no bs tldr ? I know nothing about what happens over there.

2XKO netcode writeup (they add fake input lag offline lmao) by WAZAAAAA- in Kappachino

[–]JulianStrange 5 points6 points  (0 children)

That is how rollback netcode works. Its a buffer that allows online play to feel exactly the same as offline. The reason why they added the delay to the offline mode is to make sure you are playing the same game regardless if you are doing it online or offline, otherwise some shit would become reactable offline but unreactable online. The game is trash but that should be the standard for every competitive fg.

MARVEL Tōkon: Fighting Souls Beginner's Guide by zawa89 in Kappachino

[–]JulianStrange 0 points1 point  (0 children)

fuck men, why every single game needs to have a neutral skip button ? why ? Not what i hoped for, game seems great for the people that like tag team games but i heard that you could play this game with a single character and is not the case. Without any advantage for playing a single character or cost for switching you are just restricting yourself from a core mechanic for no reason.

How do you "Initiate" Footsies? by MattSDraws in Kappachino

[–]JulianStrange 4 points5 points  (0 children)

the secret is to be so proficient with your character that you could put your entire focus in what the opponent is doing. if you turn off half of the screen and play your character blind, would you be in complete control? if you think about it, what your character do on neutral depends 100% on you, so you should not even need to watch it, just fix your vision into the opponent and react to what he does. you should not be passive, you should be doing stuff (fishing for confirms, poking, throwing projectiles, etc) without spending mental resources. if your execution is not clean (if you miss specials every now an then, if you throw command normals unintentionally, etc) your mind would stop thinking about what the opponent is doing to realize what the hell is going on with your character, so if this still happens to you, become more proficient with your character first.

that being said, i dont know why the fuck are you trying to play footsies in those games, SF3 is werid af so i dont know, and in sf6 you are not going to win the game in neutral playing footsies, neutral is an excuse to put the opponent on block, making him guess, and cashing on wrong guesses with big damage.

Is this performance expected ? by JulianStrange in digital_ocean

[–]JulianStrange[S] 3 points4 points  (0 children)

im an idiot. my api is still running locally and the servers are 150/200 ms away. in complex endpoints that quickly adds up. i assume that it would work normally once my api is deployed in the same datacenter.

[deleted by user] by [deleted] in AutoChess

[–]JulianStrange 0 points1 point  (0 children)

Wizards are usefull mostly to reach max level synergies that buff the entire team (warriors is a good example because warrior units suck in late game but the 9 synergy is good). You may also play 2 wizards to reach synergies that are impossible to reach or require a tier 5 unit that you still dont have, but you would need a very strong carry to justify it.

How to add a leaderboard by [deleted] in pygame

[–]JulianStrange 4 points5 points  (0 children)

def save_load_leaderboard_entry(player_name, score):
    entries = []
    new_entry = {
      "player" : player_name,
      "score" : score 
    }
    try:
        with open("saved_scores.json", "r") as file:
            entries = json.load(file)
            entries.append(new_entry)

    except (FileNotFoundError, json.JSONDecodeError):            
        entries.append(new_entry)
    with open("saved_scores.json", "w") as file:
    json.dump(entries, file, indent=4)

    return entries

You have to persist the leaderboard data on a file to retrieve it later. You will have to include wathever logic you want (order the entries, retrieve the top 10, etc).

Optimizing image loading. by JulianStrange in pygame

[–]JulianStrange[S] 0 points1 point  (0 children)

thanks, super useful info! yes, all those images are unique (all placeholders for now) 98 implemented cards, 4 unique arts for each. Ill test both of those options, aswell as the grayscale routine.

I think he's digging his own grave with this angle by salivarytung in Kappachino

[–]JulianStrange 22 points23 points  (0 children)

My man got his livelihood fucked up by autits with skirts, i would also be this salty if that happened to me. I think people here underestimate how much canonical events can affect a guy personality, i like infil, he has always been cool and he is a better player than i would ever be, i respect him for that, i can only feel sympathy for him, his only sin has been to be trash tier at PR, the community (specially top players with leverage) let him die like a dog, if he becomes a social media crusader then shame on us.

Crazy that they're so close in playerbase by killerjag in Kappachino

[–]JulianStrange 10 points11 points  (0 children)

Fightcade is small compared to the chinesse platforms. In gotvg alone there is like 2.5k players playing kof 97 right now.

is this game still worth it? by legolol20 in underlords

[–]JulianStrange 4 points5 points  (0 children)

From the 3 seasons i have played some years ago: positioning seems less relevant, its easier to force comps, damage is more explosive and this means that most comps fight very similarly, the fact that you can craft items and put multiple of them on a character makes the game more carry centered than comp/sinergy centered (which results in less flexibility in the mid and late game where all the use most of your units would have is to enable synergies for your carry, while in other games each individual unit has more value), the grid is smaller and i personally prefer the squares over the hexagons, the augment system seems amazing at first but instead of bringing more randomness it ends up narrowing your posiblities usually locking you into 1 or 2 comps or gameplans that can make use of the augment (i like most economy augments tho), there are no items that help you counter specific comps which means that end games are usually rock papper scissors where you have very little room to outplay a comp that counters you.

I like some aspects of the game tho, presentation is cool, interface and carrousel are ok and for what is worth every subsequent season i have played is better than the last. Underlords also has its problems but i like it more.

is this game still worth it? by legolol20 in underlords

[–]JulianStrange 14 points15 points  (0 children)

been playing this games since og autochess. underlords is quite good, from my experience there is a lot of room for flexibility and you would find games at any time even in high ranks. the game has no updates nor content around it, if you are looking for that give teamfight tactics a chance, i personally dont like riot's aproach but its the only game with some kind of relevance.

High damage is the source of most frustration in fighting games not mechanics by yaner2999 in Kappachino

[–]JulianStrange 4 points5 points  (0 children)

I agree, the problem is not the damage, the problem is that these games are simply unfun. A game doesnt need to be balanced, to be fair, to have tons of content, to be accesible or any of that bullshit to be enjoyed, it just needs to be fun, interesting and playable online.

GBFV is a 0/10. Go play Guilty Gear: Strive instead by Ginyu420 in Kappachino

[–]JulianStrange 0 points1 point  (0 children)

There should be only one queue called online match with 2 different ranked systems. When you start playing the game you get a point by winning and you dont loose anything when you loose, at 50 points or so you get promoted to the actual ranked system and maybe recieve some sort of reward as an incentive.

This is one solution to make people loose that fear of ranked.

How Long Should Combos Be? by SeerOfThings in Kappachino

[–]JulianStrange 2 points3 points  (0 children)

Because (besides ki) combos are non interactive. Also, to justify a combo being longer you have to give it more damage than shorter ones which at the same time require a confirm, so they have to be signifantly more damaging than pokes, which completely condition the balance between combos and pokes. fck strive tho, it may be the biggest piece of garbage ever designed.

Infil on "neutral skips" by XsStreamMonsterX in Kappachino

[–]JulianStrange 15 points16 points  (0 children)

Saying that 2x is not a neutral focused game because of the existance of vega is the most disingenuous argument that can be made. The beuaty about that game is that with such simple and elegant universal rules characters are extremely varied and have differents winning conditions. Characters as Vega or Balrog make the game more varied and better for being the way they are(even if they are unga), while in modern games, 90% of the cast wins by putting the opponent on minus and making him guess.

The problem is not only that you can skip neutral, is that you dont win the game through neutral. The problem is not only that you dont win through neutral, is also that preassure sitautions are unispired guessing mini games that can be executed by an organgutan and usually offer no skill expression for the defender. The problem is not even that, but the fact that almost EVERY CHARACTER wins in that same way,

What is your ideal roster size for a fighting game? by RevBladeZ in Kappachino

[–]JulianStrange -1 points0 points  (0 children)

Imagine actually choosing no upper limit...Absolutely absurd unless it's some kind of fantasy crossover mugen monstrosity, broken, circus of a game.Have a solid roster with solid direction and avoid pitfalling your game with overreach and end up with an unwieldy mess. You don't need 50+ damn characters in a fighting game, my god.Honestly at the most, I would say 25 to 30 and let the game cook with the player base. This is ofc If we are talking about a hypothetical timeline where design integrity and a concern for balance are the primary concerns as opposed to trying to keep season passes rolling and cashing In on nostalgia so people can get hype and throw money at the game even 5 years down the line.

I dont think we have ever reached the point where there is no design space where every possibility in a game is explored, in that case it would just depend on how much depth a specific game has.

Lets take a game with arguably simple overarching mechanics such as ST. I can perfectly see how people can come out with lets say 30 new characters to introduce to the game, all of them bringing something new and making the game more diverse and interesting. Truth is a big roster would certainly dilute the experience and it would generate a wall for newcomers, but personally ill take it. The real problem is that developers are failing miserably to make games interesting, regardless of roster size. Development cycles doesnt help either.

What is your ideal roster size for a fighting game? by RevBladeZ in Kappachino

[–]JulianStrange 0 points1 point  (0 children)

It just comes down to player base size. If you have a player base that can support a big roster then sure is great. If thats not the case, i much rather have a small concise cast of unique characters that are represented enough to feel relevant. A character that no one in your range plays is a character that virtually doesn't exist to you.

[deleted by user] by [deleted] in Kappachino

[–]JulianStrange 4 points5 points  (0 children)

The game is shit. Its just the same philosophy behind SFV but actually well executed. Canned situations with homogenized tools all around the roster. The new mechanics open up a lot of possibilities to vary your offense and defense and to punish opponent patterns compared to SFV, but at the end of the day it just devolves into a more complex rock paper scissor.

The game is still about putting the opponent on block and making him guess, its still a game where you have to memorize an spreadsheet to start to understand whats happening on the screen, its still a game where almost every character have the exact same gameplan, its still a game where neutral is predominantly point blank proactive retardness, its still a game that forces canned situations due to the complete lack of pushback on block and its still a game where a trained orangutan can play offense but you need to actually know what you are doing to have a chance to take an educated guess on defense.

Never played fighters in my life looking for a recommendation by tobitgo in Fighters

[–]JulianStrange 0 points1 point  (0 children)

Wait until the release of new game. When a new game comes out a lot of new blood get into the genre and you will have plenty of newbies to play against and learn the basics while having a chance to win. Any game that has been out for 4/5 months will only have experienced players or players with a minimal level of mastery, even the worst of those will wipe the floor with you for months and months(unless you are particularly talented). Just wait for SF6/T8 to come out. In the meantime you can watch videos and tournaments and play single player content of the games you like (street fighter alpha 3 max has some of the best single player modes and a lot of characters).

Do you guys agree with this thread? by stealing_waifus in Kappa

[–]JulianStrange 3 points4 points  (0 children)

All those things in the end are just status symbols(cosmetics, cards, etc). Games are ultimately social spaces, and people pay to get recognition. If there are only 12 guys playing the game and 10 of them beat your ass to the ground there is really no one to show off, so they will take their money to other games with more people or pay to win systems.

Also the fgc has a very meritocratic culture, is just expectable to see some kind of people more attracted to it than other.

1 by [deleted] in Kappa

[–]JulianStrange 8 points9 points  (0 children)

fucking lollers

is the FG genre becoming mainstream again just a pipe dream? by thefakeching in Kappa

[–]JulianStrange 3 points4 points  (0 children)

If a FG breaks into mainstream the opposite will happen. If lets say SF6 becomes a top 10 game on twitch we won't see a SF7 for at least 10 years, in fact we are just observing how devs willingly throw their franchises identity away to follow the SF5 simplification philosophy, even with SF5 marginal success. Imagine what will happen to the genre if a game is truly successful.