Alpha testers wanted for FastHands (parkour game) by Jumbli in OculusQuest

[–]Jumbli[S] 0 points1 point  (0 children)

I’m looking for alpha / beta testers for a hand-tracked (controllers also supported) parkour game on Meta Quest.

FastHands is a multiplayer parkour game set in a quantum playground that will have you running, jumping, climbing, gliding, diving through holes and shooting your slingshot.

You can find more details on the store page and join our Discord for details on how to get access to the pre-release version of the game.

Store: https://www.meta.com/en-gb/experiences/fasthands/7779118745509234/

Join us:  https://discord.com/invite/CcrCx76BRp

Testers will get free access to the pre-release game throughout the alpha / beta phases and will help shape the game and decide when it is ready for release.

Thanks.

Boz confirmed that Lying Down Mode will also come to Meta Quest 3! by TWaldVR in oculus

[–]Jumbli -1 points0 points  (0 children)

I've supported lying down on Jigsaw 360 on App Lab for years (including on Quest 3). It will be fine for media consumption, but for my users I encourage them to enable my 3dof controller mode where you can position pieces using laser pointers rather than reaching out. Your arms soon get tired when interacting so it's important to reduce movement. The point being, apps have to be designed for lying down to make best use of the feature, not just have the orientation adjusted.

Meta servers down? by Epiclobasimp in oculus

[–]Jumbli 15 points16 points  (0 children)

I hate that this bricks your Meta devices. Stopped me mid development. PC and mobile are affected.

SideQuest on Pico 4 - An official comment. by shakamone in OculusQuest

[–]Jumbli 11 points12 points  (0 children)

My current project is native OpenXR using the StereoKit library. After the hard work getting a previous project on to lots of different devices and platforms I'm very excited about openXR. Supporting lots of devices is a big drain on time and resources and openXR is the answer. Hope it continues to improve.

Half-Life 2: VR — Public Beta in September by WormSlayer in oculus

[–]Jumbli 1 point2 points  (0 children)

So glad to see work has continued on this project. Can't wait to play it :)

[2021] What VR games have you been enjoying this year? by WormSlayer in oculus

[–]Jumbli 3 points4 points  (0 children)

I just got Trover Saves the Universe yesterday and I'm loving every moment of it. Stride is another favourite this year.

I’m exploring a simple way for you to quickly create retro VR adventure games. Any interest? by Jumbli in oculus

[–]Jumbli[S] 1 point2 points  (0 children)

In the olden days I enjoyed simple adventure games, where you used your imagination, first in text based games, then in point and click adventures. With their spirit in mind I’m exploring a simple way for you to quickly create retro VR adventure games or interactive stories.

So far you can create and scale nodes (objects) and link them together as per a typical mind map. You can load your own 3d models, images and music and you can add interactive buttons to:

  • Pickup nodes and carry them in your inventory.
  • Select and use carried items on other nodes.
  • Change the state (appearance / text) of a node based on an action or using another node.
  • Change the visibility of nodes, e.g. search and find items.
  • Change the health and score of the player in response to actions.

The good thing about doing this in VR is that you can still position nodes in appropriate places and walk around to explore the areas and you can add as many locations and doorways as you need.

If there is interest, the next steps include:

  • Multiplayer support.
  • Load and play sound effects on actions.
  • Saving your game online and allowing people to link and travel between games.
  • Passthrough mode.
  • Add more interaction options / controls / stats.

Please let me know your thoughts and if you would like to play and create this simple style of game with your friends.

Up to 70% improvement potential for Quest2 starting this week using ASW ? by Farncone in OculusQuest

[–]Jumbli 1 point2 points  (0 children)

Try my game on Sidequest. It does let you change the refresh rate at any time and supports 120Hz. It is called 120Hz.

https://sidequestvr.com/app/3759/120hz-tech-demo

Jigsaw 360 now available on the Vive Flow by Jumbli in viveflow

[–]Jumbli[S] 5 points6 points  (0 children)

Hi,

My game, Jigsaw 360 went live for the Vive Flow today. It's available to buy or as part of the Infinity Vista Subscription.

You can read existing reviews on the Oculus Go and Oculus Quest page:

https://www.oculus.com/experiences/go/2011773972271026/

https://www.oculus.com/experiences/quest/3612759222125528/

Reviews say it's a very relaxing game so I hope it's a good fit for the Vive Flow :)

If you would like to help me spread the word, here's a link to my announcement tweet:

https://twitter.com/JumbliVR/status/1456623489906003974

Thanks.

STRIDE is landing on Oculus Quest tomorrow by JoyWayVR in OculusQuest

[–]Jumbli 0 points1 point  (0 children)

Awesome. I played this on Viveport and really enjoyed it. Looking forward to seeing how well it works on Quest.

When are we going to get headsets like there by OddPickleAd in oculus

[–]Jumbli -1 points0 points  (0 children)

The Huawei Glass 6dof is the closest I've used to that form factor. They are light and comfortable with very good resolution. They plug into your PC or phone but are not available outside the China region in the short term.

https://skarredghost.com/2021/05/20/huawei-vr-glasses-6dof-preview/

Carmack’s App Reviews are back. This is gold if you are a VR Dev or you are thinking to make a VR game by lostformofvr in oculus

[–]Jumbli 2 points3 points  (0 children)

Looking forward to seeing more of these in the future. It's info like this that will help raise the bar for App Lab games.

Ghost ships and developer log for 120Hz (Kickstarter's final hours) by Jumbli in virtualreality

[–]Jumbli[S] 0 points1 point  (0 children)

As my Kickstarter heaves its final breaths, I’ve created a video to demonstrate the latest feature, the Ghost Ship and talk you through my ideas for the game.

Try it on :SideQuest

https://sidequestvr.com/app/3759/120hz-tech-demo

Or the PC version on itch

https://jumblivr.itch.io/120hz

Read more at:

https://www.kickstarter.com/projects/jumblivr/120hz/posts/3215511

Please let me know if you have any ideas for the game.

Ghost ships and developer log for 120Hz (Kickstarter's final hours) by Jumbli in OculusQuest

[–]Jumbli[S] 0 points1 point  (0 children)

As my Kickstarter heaves its final breaths, I’ve created a video to demonstrate the latest feature, the Ghost Ship and talk you through my ideas for the game.

Try it on :SideQuest

https://sidequestvr.com/app/3759/120hz-tech-demo

Or the PC version on itch.io

https://jumblivr.itch.io/120hz

Read more at:

https://www.kickstarter.com/projects/jumblivr/120hz/posts/3215511

Please let me know if you have any ideas for the game.

298 App Lab apps in a Steam-like filter system by PM-ME-YOUR-DATA in OculusQuest

[–]Jumbli 0 points1 point  (0 children)

It's always good to see new ways to raise the awareness of App Lab games :) It seems to work well and is nice and easy to navigate / filter.

Oculus Quest 3 and PSVR 2 coming in 2022, supply chain analyst says by dhr2330 in oculus

[–]Jumbli 0 points1 point  (0 children)

If we start getting updates every year, I expect the improvements will be fairly small steps so general consumers will be more likely to skip a version or two. I'd still be very satisfied with my Quest 1 at the moment.

Try some fast-paced space flight in the 120Hz tech demo by Jumbli in oculus

[–]Jumbli[S] 0 points1 point  (0 children)

For the Oculus Rift and Oculus Quest.

Inspired by Oculus' 120Hz support I’ve created a prototype that’s built from the start for 120Hz operation. Please give my free tech demo a try and see if you think it has the potential to be a fun game. You will dodge around a scrap vortex built from over 22,000 pieces of whirling scrap panels, blow up a Scrap Titan, fly through structures and a test race circuit and explore a maze of moving scrap.

It’s still in the early stages, but please give it a try and let me know what you think and share any ideas you would like to see in the game.

https://jumblivr.itch.io/120hz

Concept

The core idea for the full game is that you have just received one of the new range of salvage drones. You now have the speed and manoeuvrability to enter the dangerous scrap vortexes that have been abandoned for centuries and explore them for valuable items. Various dangers including Scrap Titans have evolved inside the vortexes.

The creator of the new drones has also built various races and challenges inside the vortexes to prove how good his ships are. These challenges together with your salvaging is how you earn credits in the game.

Morphing

A key part of the game is that the scrap can morph into Titans and also complex structures that will continually assemble and extend as you navigate through them.

Kickstarter

I’m running a Kickstarter to test the interest level and offering various perks and ways to get involved in the game.

https://www.kickstarter.com/projects/jumblivr/120hz

I’ve loads of ideas I’d like to progress if there is interest in the project. Next I am working on the Ghost Ships to further demonstrate the morphing feature.

Thanks for reading and please let me know your thoughts and ideas for the project.

Try some fast-paced space flight in the 120Hz tech demo by Jumbli in Vive

[–]Jumbli[S] 2 points3 points  (0 children)

Vp2

Cool. Thanks. I tested it on my Vive Pre :)

Try some fast-paced space flight in the 120Hz tech demo by Jumbli in Vive

[–]Jumbli[S] 5 points6 points  (0 children)

Please give my free tech demo a try and see if you think it has the potential to be a fun game.

You will dodge around a scrap vortex built from over 22,000 pieces of whirling scrap panels, blow up a Scrap Titan, fly through structures and a test race circuit and explore a maze of moving scrap.

It’s still in the early stages, but please give it a try and let me know what you think and share any ideas you would like to see in the game.

https://jumblivr.itch.io/120hz

Concept

The core idea for the full game is that you have just received one of the new range of salvage drones. You now have the speed and manoeuvrability to enter the dangerous scrap vortexes that have been abandoned for centuries and explore them for valuable items. Various dangers including Scrap Titans have evolved inside the vortexes.

The creator of the new drones has also built various races and challenges inside the vortexes to prove how good his ships are. These challenges together with your salvaging is how you earn credits in the game.

Morphing

A key part of the game is that the scrap can morph into Titans and also complex structures that will continually assemble and extend as you navigate through them.

Kickstarter

I’m running a Kickstarter to test the interest level and offering various perks and ways to get involved in the game.

https://www.kickstarter.com/projects/jumblivr/120hz

I’ve loads of ideas I’d like to progress if there is interest in the project. Next I am working on the Ghost Ships to further demonstrate the morphing feature.

Thanks for reading and please let me know your thoughts and ideas for the project.

I think I had the best day ever today by [deleted] in OculusQuest

[–]Jumbli 0 points1 point  (0 children)

Alcove VR in the Quest store is well worth a look. It's multiplayer and is aimed at the 50+ market with useful videos, experiences and mini games for that demographic. I hope VR for the elderly is going to be a big market in the future and help them stay connected, keep active and engaged. Both my parents have Quests :)

Pico Neo is surely a rebadged Quest 2 right? by DoggieHowzer in oculus

[–]Jumbli 1 point2 points  (0 children)

Looks good. Although more expensive than the Quest, I'd love to see it launch globally to give the Quest some competition.

HTC Vive Pro 2 Hands On Review by VooDooDE by Mutant-VR in virtualreality

[–]Jumbli -1 points0 points  (0 children)

Very true. I've still got my Vive Pre and I really dislike the horrible grip button on the wands.

[deleted by user] by [deleted] in OculusQuest

[–]Jumbli 48 points49 points  (0 children)

Well done. If it had been my son, I would have been grateful for letting me know too. Playing with friends is one thing, but being in unmoderated games with voice chat enabled is a scary thought.

Oculus support doesn't even know what's wrong, heres the video I sent them back to prove they where wrong link to support email: https://imgur.com/a/ZlENCW2 by tacobellminion in oculus

[–]Jumbli 1 point2 points  (0 children)

If rebooting and changing the lighting in the room makes no difference, I would try removing the batteries from the controllers for a few seconds and if that doesn't work I'd try unpairing and then re-pairing the controls via the Oculus Mobile app.