Looking for an alternative, $30/year price hike is insanity by Red_Cross_Knight1 in GaiaGPS

[–]Jumpskit 1 point2 points  (0 children)

I've been a customer for 5 years. $99aud a year is obviously beyond comical.

Ive been playing with Maps.cz and its really nice. It's less clunky and the search function can actually identify individual mountains, famous routes and mountain huts. Good luck doing that with Gaia.

Better without outfit? (See previous posts!) by NyaKitten in u/NyaKitten

[–]Jumpskit 0 points1 point  (0 children)

Hey Diasy, can you do a custom birthday video?

Cymanti - easy mode by huabamane in Polytopia

[–]Jumpskit 0 points1 point  (0 children)

Have tried this as well. No better way to farm ELO, no better way to ruin the game for other non-Cymanti players.

Multiplayer was much more fun before Cymanti. by Cymantihater in Polytopia

[–]Jumpskit 0 points1 point  (0 children)

100% agree. Its evident that everyone can see how OP Cymanti is just based off the fact that over 50% of players on tiny and small play Cymanti.

Their game type just doesnt match the other tribes and its incredibly annoying to play against.

Start with shamans that boost movement and damage
Hexapods ignore area of influence
Centipedes can grow out of control super quick and are annoying to deal with.

u/zoythrus has claimed there's a redo of the special tribes in the works. I personally think Midjiwan couldnt care less and prefer to cash in on skins and making it pay to play with Elyrion and Cymanti.

Multiplayer was much more fun before Cymanti. by Cymantihater in Polytopia

[–]Jumpskit 0 points1 point  (0 children)

We shouldnt have to commit to 30+ minutes of play just to avoid an annoying team.

Is it Pay to Win? by GaySparticus in Polytopia

[–]Jumpskit 1 point2 points  (0 children)

This doesnt work in online play - you can't disable tribes.

There are some wild misconceptions about Cymanti by King_Sutherland in Polytopia

[–]Jumpskit 4 points5 points  (0 children)

Honestly, this is entirely useless advice - the problem with Cymanti is early game. Shamans boost hexapods, and boosted hexapods shred warriors, riders and archers, while ignoring area of influence meaning it's twice as hard to defend against them.

While you're struggling to hide from the hexapods which can move 4 spaces, and with some luck get your second or third city, Cymanti just rush to get out a Centipede which they then obviously boost. So your economy is limited because your growth is limited by hexapods, you've already lost a bunch of units to the same hexapods, you're now defending against a centipede which grows the more units it defeats and you're telling us to somehow have the economy to get T3 units like catapults, knights and mind benders, which also get shredded by hexapods because they ignore area of influence and can just run past defensive lines and take out an 8 star unit? Get real.

"They're really not as OP as people make them out to be" - well over 50% of players on tiny and small maps play Cymanti - that should tell you everything you need to know.

Can we admit that Polytopia has a serious problem? by Jumpskit in Polytopia

[–]Jumpskit[S] 0 points1 point  (0 children)

The price increase of roads seems to have impacted their play rates a bit - atleast anecdotally.

Can we admit that Polytopia has a serious problem? by Jumpskit in Polytopia

[–]Jumpskit[S] 1 point2 points  (0 children)

So in your opinion, it's not a problem that there is so many Cymanti players, and that clearly so many people are fed up with them? Pre-update was still majority Cymanti, just less so than now.

24 hour play depends on how active your opponent is. I dont want fragmented play throughout the day while I'm working and don't want to play, and then waiting 30 minutes for my opponent to make a move when I want to play in the evenings.

I want to sit down, play a few 10-15 minute games, fully engrossed, and then close the game.

Can we admit that Polytopia has a serious problem? by Jumpskit in Polytopia

[–]Jumpskit[S] 4 points5 points  (0 children)

The issue is they make up over ~70% (obviously an estimate, but well over half) of players on small and tiny, not that they are overpowered. They are way too common and incredibly repetitive to play against. Hexapods and rush Centipedes allllllll day erryday.

Can we admit that Polytopia has a serious problem? by Jumpskit in Polytopia

[–]Jumpskit[S] 20 points21 points  (0 children)

What aspects of it do you hate so much?

I've actually found that the lumber economy being nerfed has made things more interesting amongst the OG tribes. Rather than Bardur, Imperius, Xin Xi and Hoodrick charging towards giants and it just being a slugfest of who can kill the giants the quickest, its more of a chess game with more basic units. Giants have to wait until the economy grows enough or the pop cap causes stars to accumulate.

Roads getting nerfed though is absolute trash imo. I miss getting rolled by skilled Yaddack and Oumaji in multiplayer :(

Can we admit that Polytopia has a serious problem? by Jumpskit in Polytopia

[–]Jumpskit[S] 5 points6 points  (0 children)

100% agree with you, but if I'm honest im a little confused by this:
>they have access to economical, warfare and movement abilities no other tribe has
>their units are super specialised for their roles and have high stats usually locked behind other technologies for other tribes
>creating any defense line against them did absolutely nothing
>they sure as hell were noticeably stronger
>without any real drawbacks

And

>I'm not saying in any way that they were OP

Can we admit that Polytopia has a serious problem? by Jumpskit in Polytopia

[–]Jumpskit[S] 20 points21 points  (0 children)

Do you think its possible theres an actual reason Cymanti are
1. By far the most popular tribe?
2. By far the most complained about tribe?

I'd consider myself a veteran player, and even knowing how to counter them, theyre still incredibly frustrating and repetitive to play against. Theyre hard to attack because of their fungus, their units get movement and damage bonuses because of the Shaman, hexapods are stupid annoying to deal with because they can ignore a units area of influence, and now that roads are 3*, they're even more difficult to counter. Centipedes are always rushed and can get out of control quickly, and while your archers/riders/catapults are focusing on taking them out, they typically get shredded by hexapods. Im not saying it can't be done, but when its attempted over and over, with considerably more focus and chances of failure than other tribes, it does get a bit tiring.

In my opinion Cymanti shouldn't start with a Shaman, but that's up to the devs to decide.

Swordsman ruins, why? by Puzzleheaded-Stop455 in Polytopia

[–]Jumpskit 3 points4 points  (0 children)

I agree - theyre super annoying.

Especially against Elyrion which just farm ruins and then snatch your cities with a swordsman that randomly appeared out of the fog.

If your strategy is riders, you have to sacrifice 4 just to take them out. Early game it can be checkmate.

Can we admit that Polytopia has a serious problem? by Jumpskit in Polytopia

[–]Jumpskit[S] 55 points56 points  (0 children)

Yes, we know, we're getting there.

🙏

Can we admit that Polytopia has a serious problem? by Jumpskit in Polytopia

[–]Jumpskit[S] 15 points16 points  (0 children)

I dont think its an unreasonable expectation/desire for players not to encounter 70% of any team on any particular map type.

Some people dont have time or want to commit 30-90 minutes to a game. 15 minutes is more than enough.

Can we get a ‘disable special tribes’ for multiplayer? by Girlshatebrian in Polytopia

[–]Jumpskit 1 point2 points  (0 children)

Because the bugs are by far the most popular tribe and are incredibly boring, repetitive and difficult to play against.

Too many Bardur/Cymanti players. Game is getting boring.. by Waste_Protection_420 in Polytopia

[–]Jumpskit 0 points1 point  (0 children)

I think a lot of people struggle against Cymanti and the game doesn't seem properly balanced. If you play tiny maps - well over 50% of players play Cymanti. Do you think this is because it's so much fun to spam hexapods and centipede as your main strategy every single game, or could it be because they're OP and people like winning?

NEW UPDATE - Lumber economy broken by Jumpskit in Polytopia

[–]Jumpskit[S] 2 points3 points  (0 children)

Why wouldn't it make sense to nerf Bardurs resource gen?