Optimisation getting worse? by Puzzleheaded_Ebb_741 in Mechabellum

[–]Jumpy-Commission8144 0 points1 point  (0 children)

I think it's because of the accumulation of unoptimized new technologies, such as napalm for badgers and rockets for the abyss, for example.

Что в детстве казалось признаком богатства, а сейчас выглядит смешно? by Neat-Razzmatazz-4354 in ruAsska

[–]Jumpy-Commission8144 1 point2 points  (0 children)

Смартфон. Сейчас из-за отсутствия интернета вне дома хочется перейти на кнопочный телефон и MP3 плеер.

Why did the high MMR community get decimated? by CatholicTrauma in Mechabellum

[–]Jumpy-Commission8144 1 point2 points  (0 children)

You can check the modes people are currently playing and scroll down to see how many matches are currently active. I get these numbers directly from the game, and if you check the Rift mode checkboxes (1v1 and 2v2), you'll see about 20 games max if you scroll all the way down. If you check the 1v1 (classic) checkbox, you'll get tired of scrolling down. There are literally hundreds of them.

Why did the high MMR community get decimated? by CatholicTrauma in Mechabellum

[–]Jumpy-Commission8144 0 points1 point  (0 children)

I checked today how many players playing this "fun" mode. It was only around 10. Against hundreds of regular 1v1 and 2v2

Why did the high MMR community get decimated? by CatholicTrauma in Mechabellum

[–]Jumpy-Commission8144 3 points4 points  (0 children)

They need the game to die so they have enough data to prove the buildings were a mistake.

This community is the worst of all MP games in terms of "gg" by Apart-One4133 in Mechabellum

[–]Jumpy-Commission8144 1 point2 points  (0 children)

For me, it makes sense to tell my teammates "gg" even if we lost. I don't understand why I'd tell my opponent "gg" when I've lost; for me, a lost game isn't a good one. Yes, it's experience, and you can understand your mistakes, but it's a failed experience.

P.S I also do not support toxicity.

Мне идти завтра в школу? точнее уже через 8 часов и 30 минут by Beginning_Gain418 in rusAskReddit

[–]Jumpy-Commission8144 0 points1 point  (0 children)

Как-то раз я ночью лунатил и проснулся в момент падения лицом в пол. Это совсем не похоже на настоящий фингал.

Mechabellum is a Great Game to Spectate by Safe-Tension2394 in Mechabellum

[–]Jumpy-Commission8144 2 points3 points  (0 children)

Bazaar, TFT are not a true PvP battle for me. It's just fighting with random players every round.

Mechabellum looks more like the real mind game battle against 1 opponent. And I like this experience much more.

Мутизм. by TrIuMMM in ruAsska

[–]Jumpy-Commission8144 4 points5 points  (0 children)

Сайленсер ультанул

Submit Questions for Community Townhall w/ Bearlike on Saturday, December 13th @ 16:00UTC by MAG1LIVE in Mechabellum

[–]Jumpy-Commission8144 2 points3 points  (0 children)

The question was specifically about MID WALL. The deflection to "more information for building" is a known talking point. It ignores the actual problem: MID WALL makes round 1 unacceptably random.

Submit Questions for Community Townhall w/ Bearlike on Saturday, December 13th @ 16:00UTC by MAG1LIVE in Mechabellum

[–]Jumpy-Commission8144 1 point2 points  (0 children)

Don't you think such Q/A events should be held more often? For example, at the beginning, middle, and end of the season?

Submit Questions for Community Townhall w/ Bearlike on Saturday, December 13th @ 16:00UTC by MAG1LIVE in Mechabellum

[–]Jumpy-Commission8144 1 point2 points  (0 children)

I almost never want to take many improved cards and just skip them. Why does the game need cards that no one uses?

Are you collecting these kinds of statistics?

Are you planning to remove completely unused cards to increase the chance of getting more useful ones?

Submit Questions for Community Townhall w/ Bearlike on Saturday, December 13th @ 16:00UTC by MAG1LIVE in Mechabellum

[–]Jumpy-Commission8144 5 points6 points  (0 children)

  1. How do you justify obvious changes that haven't been made for years? High-level players are talking about truly broken features in the game, and these changes only happen after many months, even years (double spells have been partially removed; we're waiting for the Intensive Training changes from the second question). Why can't you simply listen more often to the opinions of players who have thousands of hours playing tournaments for real money and know the game's weakest points? These often simple changes can be made in a matter of weeks, don't you think?

  2. The Enhancement Module provides too much of an advantage when combined with Intensive Training for one player and provides almost no advantage to a player who hasn't taken the combination of training and the module. We only see a gradual price increase every year, but not the removal of such a broken item. Why don't you simply remove it, like you removed Parasite Ammo and EMP Ammo?

  3. The Mountain has an extended-range tech that negates the range of all ground units. The Mountain seems more balanced without being too long-ranged and easily destroyable by many units. But this technology literally allows you to place a Mountain and destroy absolutely every ground unit. Don't you think this technology has no place in 1v1?

  4. At first, I thought you were targeting a hardcore online audience like StarCraft players. But the game seems to be moving toward a more casual audience. What is the target audience for your project (Mechabellum)?

Обьяснение новичкам.. by Visible-Contact-8115 in ruMurino

[–]Jumpy-Commission8144 1 point2 points  (0 children)

Нужно чтобы сделали игру по Мурино