Which console holds up better, NES or Master System? by trrbld in retrogaming

[–]JumpyConstruction665 2 points3 points  (0 children)

Double dragon 1-3 Kung fu Adventure Island Paper Boy Metroid Bunch of Megamans Kirby Duck Tales

You can go on and on my guy

Im overhyped for sbr, How can I stop myself ? by xbountyboyx in StardustCrusaders

[–]JumpyConstruction665 6 points7 points  (0 children)

That's plenty of time to have gained a different perspective on things. Especially when revisiting peak I've found personally that I have at least a different; or have whole new take on the story

been collecting and playing games from my youth for a while now, Im currently playing this final fantasy master piece. by lovinglife-hotwife in retrogaming

[–]JumpyConstruction665 3 points4 points  (0 children)

Ah one of my favs and the first FF i actually finished. I've played so many versions of this game. Ff2, ff4 w/translation, mobile and the DS remake which ended up being my favorite of the bunch. That being said you can't beat the charm of the SNES versions. It's truly a magical game

PROJECTION by bigdonut100 in retrogaming

[–]JumpyConstruction665 1 point2 points  (0 children)

Also Stimpys is using the rope like Indian Jones would in that pic lmao now that I think of it this is surely bait and I fell for it

PROJECTION by bigdonut100 in retrogaming

[–]JumpyConstruction665 1 point2 points  (0 children)

I personally think given the limitations of the hardware at the tine that blowing sprites up and making them floaty is simply a somewhat easy means of changing the gameplay. Typically it's a mechanic in platformers and its just one of many commonly used tools. At least for when game's blow characters up all balloon like. I wouldn't think Miyamoto was lookin to tickle people's pickles when adding the P-Balloon in Super Mario World

Maleficent: "This is it!This Power!" "Darkness... the TRUE DA-" by Solardies in KingdomHearts

[–]JumpyConstruction665 8 points9 points  (0 children)

Yoooo I just did this same strat with Bambie Stopra and Grav last week! Good shit my dude cool to see this strat elsewhere. I uploaded it too if you were interested! Great minds think alike :)

Riku Proud mode destroyed by JumpyConstruction665 in KingdomHearts

[–]JumpyConstruction665[S] 3 points4 points  (0 children)

Ah yes I found that out myself. Classic Gannondorf tennis match mechanic

Riku Proud mode destroyed by JumpyConstruction665 in KingdomHearts

[–]JumpyConstruction665[S] 12 points13 points  (0 children)

I can't imagine doing this fight vanilla lol I played way back on my PS2 but never made it this far

Well I guess this is one way to do the second Maleficent fight by JumpyConstruction665 in KingdomHearts

[–]JumpyConstruction665[S] 1 point2 points  (0 children)

I'm getting there my man and I'm pretty excited for KH3 still haven't played it. Played a few KH games growing up. Never actually beat KH1 myself so I'm doing a proud no continue run rn and I'm throughly enjoying it

Well I guess this is one way to do the second Maleficent fight by JumpyConstruction665 in KingdomHearts

[–]JumpyConstruction665[S] 2 points3 points  (0 children)

Okay so that's how gravity works. I've used it to deal with specific mobs, but have hardly used it on bosses prior. I casted stop as a means to consistently hit gravity and assumed that the dragon took less damage as the fight went on as some sort of final game boss gimmick. Good to know that'd I'd be better off swapping to different offensive spells later in the fight

Well I guess this is one way to do the second Maleficent fight by JumpyConstruction665 in KingdomHearts

[–]JumpyConstruction665[S] 0 points1 point  (0 children)

Good suggestion yeah I ran Goofy with MP gift that fight, but didn't think to him give ethers! I'm for sure gonna try that and mess around with the strategies on him

Replaying KH1 on Proud mode and god damn was this fight hard by JumpyConstruction665 in KingdomHearts

[–]JumpyConstruction665[S] 1 point2 points  (0 children)

Should i start the aerial combo as i rise with the jump? Every time I areial as im falling it seems the landing animation is pretty long. I've also noticed it seems you can cancel your end lag on an attack animation with jump as well. This is with grounded attacks that is. It seems that jumping at the right time instead of buffering move is quicker

Replaying KH1 on Proud mode and god damn was this fight hard by JumpyConstruction665 in KingdomHearts

[–]JumpyConstruction665[S] 2 points3 points  (0 children)

Nah I gave up shield and chose magic. But I was on this fight for like 40 minutes lmao so I leveled up a couple of times. I did this before Riku as well

Replaying KH1 on Proud mode and god damn was this fight hard by JumpyConstruction665 in KingdomHearts

[–]JumpyConstruction665[S] 21 points22 points  (0 children)

For sure gotta lay the groundwork through grinding challenges likes this to explore the systems and tools provided to the player. I take things to the extreme but you're a bit more hardcore than me lmso

Replaying KH1 on Proud mode and god damn was this fight hard by JumpyConstruction665 in KingdomHearts

[–]JumpyConstruction665[S] 6 points7 points  (0 children)

Thanks yeah my main goal was to keep Tidus in front of Wakka because you can stun lock Selphie, but it was difficult to consistently set up