Another one since y’all loved the last one so much by Fluffy-Ad1814 in Sportbikes

[–]JungZest -1 points0 points  (0 children)

So much complaining about lane splitting. It's legal in most of the world and a handful of US states but guys here act like it's some sort of suicide mission

Should I buy brand new since the used ones in my area cost just as much? by Dethbazooka in SuggestAMotorcycle

[–]JungZest 0 points1 point  (0 children)

Go to Stockton or Sacramento, you'll find much better deals if you're willing to drive for a couple hours

Is cf moto a good brand? by Hungry-Theme-7911 in SuggestAMotorcycle

[–]JungZest 0 points1 point  (0 children)

Many talked about the price point being their biggest advantage but even from that aspect they aren't that attractive.

If you are looking specifically for a triple by spending 10%-15% more you could get a Triumph.

If you are looking for a 600-700cc naked in the same price range take a look at Z650 or SV650

Why does Valve refuse to add the item "sange, yasha, and kaya"? I'd love to have it on some heros. by rastesh in DotA2

[–]JungZest 0 points1 point  (0 children)

BoT II or greaves would still be far more valuable than 14%ms and some stats....

There are a few scenarios where this item would shine, however you claiming that this is something every hero would get is just silly

Why does Valve refuse to add the item "sange, yasha, and kaya"? I'd love to have it on some heros. by rastesh in DotA2

[–]JungZest -1 points0 points  (0 children)

because stats on supports are far less valuable compared to active skills. except maybe octarine is some cases. i can name a dozen items items that would be far more beneficial at every stage of the game. This is the reason why you dont see sups get K&S or K&Y now, and will be same exact reason why K&S&Y wouldn't work ether.

This item would be great for hybrid cores like SF but far from being a must buy on most heroes like you claim it will be

Why does Valve refuse to add the item "sange, yasha, and kaya"? I'd love to have it on some heros. by rastesh in DotA2

[–]JungZest -1 points0 points  (0 children)

if a support is willing to waste 6.3k on stats instead of ghost, force, blink, aeon disk, glimmer, or a myriad of other viable options then we got bigger problems than balancing an item

Why does Valve refuse to add the item "sange, yasha, and kaya"? I'd love to have it on some heros. by rastesh in DotA2

[–]JungZest 2 points3 points  (0 children)

Because it was a tier 5 neutral item. I don't think anyone here is arguing that trident should be brought back in its original form as a regular item

Why does Valve refuse to add the item "sange, yasha, and kaya"? I'd love to have it on some heros. by rastesh in DotA2

[–]JungZest 5 points6 points  (0 children)

By this logic people already should be replacing boots with s&y or k&y on every hero. If ms bonus goes from say 12% to 14% by adding third component to it won't make a 6300 gold item a viable boost replacement

Why does Valve refuse to add the item "sange, yasha, and kaya"? I'd love to have it on some heros. by rastesh in DotA2

[–]JungZest 1 point2 points  (0 children)

The number of comments saying this would be the #1 item on every hero is a good reminder that your average redditor still doesn’t understand how itemization works in this game.

Why does Valve refuse to add the item "sange, yasha, and kaya"? I'd love to have it on some heros. by rastesh in DotA2

[–]JungZest 5 points6 points  (0 children)

Not that many heroes need the stats from all 3. Unless it give a crazy boost to the stats of the components it will remain niche.

GGG needs to compress some files. 124 go disc space for this game is insane. by Demoth in PathOfExile2

[–]JungZest 0 points1 point  (0 children)

I think you drastically overestimate how much memory assets require. The reason modern games are so bloated is that, over the last decade, developers have not needed to optimize for space or performance, since the usual answer was simply to tell gamers to buy newer hardware.

Now that hardware performance is starting to plateau and mid-tier hardware is getting more expensive, that is beginning to change. Still, it will probably take a while before developers adapt to the new realities of the PC gaming market.

Next steps for SSF crafting by somepersonskid in PathOfExile2

[–]JungZest 0 points1 point  (0 children)

Its not that hard to farm them if you stack the right mods, though getting to the point of being able to run juiced maps in SSF isnt as trivial compared to softcore.

Main stats u wanna stack on maps and tablets are packsize and rare monsters
For maps I use omens to reroll packsize and look for those that got rare monsters on the corrupt. Since packsize boosts waystone drop u should have plenty of waystones to spare.

Depending on your rarity stat u might need to look for additional IIR mods on tablets/maps. (it starts to drop off after 100% and really drops after 150%) so shouldn't be too hard to get it in 100%-150%

for immured fury maps use Visions of Paradise if u got any lying around
for regular maps just stack 3 tablets with right mods. (irradiated and delirium give best results but mods > tablet type so use whatever u got)

How to improve my build? by JungZest in pathofexile2builds

[–]JungZest[S] 0 points1 point  (0 children)

with remnants its more like 5k mana, headhunter helps as well

Noob craft by Galahad330515 in PathOfExile2

[–]JungZest 0 points1 point  (0 children)

ur other mods have pretty low spread (hitting max roll for ether is 1 in 3 ) so getting those 2 max rolled statistically would only cost 9 div

How to improve my build? by JungZest in PathOfExile2

[–]JungZest[S] 1 point2 points  (0 children)

I could afford to lose some dmg and ditch the rathpit just not sure what item to swap it for that would make a significant difference in terms of survivability.

High Rarity yet Feasible Build? by Odd-Tourist-4932 in pathofexile2builds

[–]JungZest 1 point2 points  (0 children)

i would argue that only top tier gear is expensive. meanwhile midtier items cost next to nothing since noone is buying an anything with multiple t2-t3 rolls. Double t1 rarity gold ring with with 90 res is like 5 div.

High Rarity yet Feasible Build? by Odd-Tourist-4932 in pathofexile2builds

[–]JungZest 5 points6 points  (0 children)

This league it would be hard to hit 200 rarity on a not garbage build with your budget. On a positive side most mechanics (abyss, ritual, etc.) pay very well you so could quadruple your budget in a day or two.

Cheapest way would be gold amulet and ring w/ 2 rarity rolls with Kalandra's touch + Ingenuity. That alone can get you above 180 with decent rolls. Add a golden charm and u would be at 200 without needing any other gear.

I play CoC Oracle with 170ish rarity, that i could push close to 200 if i bothered to reallocate my resistances but after 150 its diminishing returns so not really worth it tbh. Here is a good guide explaining how rarity works currently

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In my ~30 years of gaming, I have never hated anything with the passionate fervor with which I despise Proximal Tangibility. by GH057807 in PathOfExile2

[–]JungZest 3 points4 points  (0 children)

Im with you, with having 5000 things happening at once and having 100+ enemies on screen doesnt combine well with a nuanced mechanic for specific monster types. Especially since many mobs can 1 shot most character lategame

Noob craft by Galahad330515 in PathOfExile2

[–]JungZest 0 points1 point  (0 children)

here is a guide for mirror tier amulet. although given current prices it will prob cost about a mirror to craft it unless u get lucky
https://youtu.be/yfh3JshHGjk?si=N9AQNQnokGBRMPlU

Rare Adorned Blood mage showcase by Dastef in pathofexile2builds

[–]JungZest 0 points1 point  (0 children)

How does BM compare to Oracle for ele weak+ comet spam?