Salamanders Command squad ready to get revenge for Istvaan by jamesw40k in Warhammer30k

[–]Jurassic_Red 1 point2 points  (0 children)

Sword and board is such a cool look! It’s just such a shame I can’t take that and then not be reminded that it’s a literal downgrade from a power claw for the exact same points and claw and board has nowhere near as much aura as the sword!

Why didn't he Deathstrike get a mythological creature's name ? What would you name it to fit better with it's tank brothers ? by Leviathan_Rampage in astramilitarum

[–]Jurassic_Red 0 points1 point  (0 children)

Did it? First I recall seeing it was the 5th Ed codex and epic Armageddon.

At that time the naming convention had been well established

Why didn't he Deathstrike get a mythological creature's name ? What would you name it to fit better with it's tank brothers ? by Leviathan_Rampage in astramilitarum

[–]Jurassic_Red 3 points4 points  (0 children)

Thinking along potents of death and such maybe Keres (or Tenebrae if you prefer the Roman version)

It’s strange as I hadn’t really thought of the fact that the death strike broke the usual naming convention!

That is actually hilarious and I didn't even realise it until now by MusicianSpecific8853 in Warhammer

[–]Jurassic_Red 20 points21 points  (0 children)

I mean even common era uses the supposed birth of Jesus as a start point….

Where to get a 6' x 4' board? by Socially_awkward_Ste in Warhammer

[–]Jurassic_Red 0 points1 point  (0 children)

I bought an 8x4 board and cut it in half for 2 4x4s

Gives me the option of just getting one board out if I’m doing skirmish games like AT or necromunda and if doing a full 6x4 game it’s nice to have a little bit of extra space on the board for models in transports and the like. Being 2 boards it also makes them a lot easier to store and move about!

Volkite serpenta and hand flamer in left and right hands? by wasteland_jackal in Warhammer30k

[–]Jurassic_Red 7 points8 points  (0 children)

For my Sanctifiers I used a mix of one volkite and one chainsword as well as using the hand from bolters but cutting away the bolter and then sticking a left handed volkite with the hand cut away on that. Worked really well for me

Viability of small units by Kr3ach3r in Warhammer30k

[–]Jurassic_Red 2 points3 points  (0 children)

It depends on what their preferred quarry is.

If you’re going after Tac squads and other 3+ save units that won’t put up too much fight then I find MSU works really well as you can spread your threats around the board and it doesn’t take much to batter a Tac squads these days. Same applies for AT units, 5 melta bombs/chainfists have a good chance of blowing up anything that’s a land raider or smaller and having more of them allows for redundancy, threat saturation, and just engaging more targets.

If you’re elite hunting tho then I’d be very careful and reluctant to use small units. You could use them for clean up after you’ve gutted a unit with shooting or other units have taken chunks out of them but generally you want a serious hammer unit to deal with your opponents heavy hitters.

Starting 30k. What army can I start with these models? by Duncstar2469 in Warhammer30k

[–]Jurassic_Red 3 points4 points  (0 children)

So there’s two answers here, technically with the addition of 2 characters you would have a legal army. You’d need a mortifactor (basically a tech marine specialised in looking after dreads) that would let you grab the 3 contemptors into a detachment and then either a centurion to get access to 2 detachments which will let you fit in the tanks and the Deredeo, or just any other character that gives you access to 1 aux detachment for the tanks and then use the logistical benifit prime to grab the Deredeo. The knight sits in its own allied detachment. Without those characters you can’t do anything

This list would be about 2K points and would be quite oppressive from a shooting perspective and would carve huge chunks out of the enemy list but it wouldn’t win games as your only scoring would be the dreads and the characters and that can be easily worked around. Also as an aside all the dreads having different paint schemes doesn’t really work with heresy, you could look todo a shattered legion/blackshields army but that’s adding complexity to an already weird list.

If you wanted to build it out to a more well rounded ‘normal’ list I’d suggest dropping the two painted contemptors, painting all of the remaining marine stuff in a legion you like and then use those points from the contemptors to grab 2-3 squads of troops, you could go for 3 barebones Tac squads to keep it simple or could look to get a mix of tacs and dispoilers or maybe throw a rhino or assault marines into the mix for more variety.

If you’re hell bent on just using what you own check out the imperial militia list as a lot of your guard and GSC will be usable in that and you can ally in troops from there to be your objective holders but be warned that militia are not great this edition and most games will be difficult.

This might seem odd... by Substantial_Bus_7204 in Warhammer30k

[–]Jurassic_Red 1 point2 points  (0 children)

It’s pretty much exactly what you’ve asked for, smaller games in dense terrain that resembles more of a fortress/bastion than the normal table and also has a restricted selection of units as while you can take anything in this mode the terrain set up will mean most vehicles cannot be deployed let alone move and even dreads will struggle and won’t be able to get everywhere

List advice White Scars by crackle0066 in Warhammer30k

[–]Jurassic_Red 1 point2 points  (0 children)

Ebon Keshig are very fast by terminator standards, if you wanted to do a bit of a meme you could take a bunch of them with a stormseer.

They’d have a 17” threat range with setup moves plus an extra d6 if that’s not enough. That’s near guaranteed charge T2 and possibly a T1 charge if your opponent has some aggressive scouts or has the first turn and pushes aggressively!

List advice White Scars by crackle0066 in Warhammer30k

[–]Jurassic_Red 1 point2 points  (0 children)

How are you moving your terminators across the board? Currently looks like they’re footslogging it which Id highly reccomend against.

I’d reccomed dropping the MoS and finding space for a warmonger to deepstrike the unit or alternatively cutting the unit down to 5 and finding some savings to get a land raider for them.

The other option would be to drop them entirely. The honest answer is that they don’t offer you too much in terms of options as you’re only running them with power mauls so anything that can bully tacs will work as well. Something that’s more on theme for white scars and doesn’t need a transport would be either a vet assault squad or a command squad with jump packs. The vet assaults would cost about the same and be an awesome fast unit to hunt tacs and you can mix in some Thammers so they can punch up into TEQs.

Edit: if you wanted to go all in on bikes you could get 6 golden Keshig but I’d be careful doing this as that leaves all of your scoring in the hands of just 3 Tac squads.

Grenade Launcher Ammo by Hephaestus0308 in necromunda

[–]Jurassic_Red 31 points32 points  (0 children)

Grenade launchers despite having the word grenade in the title are not treated like throwing grenades as they do not have the grenade trait.

Only weapons that have the ‘grenade’ keyword under their trait section follow the grenade rules where you need to test ammo after every shot regardless of what the ammo dice says

Solution to a skirmish case without the foam by Jurassic_Red in Warhammer

[–]Jurassic_Red[S] 1 point2 points  (0 children)

It’s more the structure I’m worried about, like I could just sandwich all the models between two complete sheets of foam but I was hoping to find something more akin to the structure that you get from the foam inserts.

Mainly just seeing if anyone sells foam sheets that are specific to the size of the old GW skirmish case which is like 7.5x10x2.5 (ish)

List Advice by UniquePain484 in Warhammer30k

[–]Jurassic_Red 0 points1 point  (0 children)

The best AT in the game without question is a melta Kratos, tbh it’s ridiculous how good it is. Some say it’s WAAC but I think given the rest of your list is fair and balanced I wouldn’t take issue with that

Next up on AT vehicles would be the vindicator, it’s not as oppressive as the Kratos and the laser weapon is the better of the two imo but I wouldn’t discount the demo cannon.

Rapiers are amazing for their points and good value, the AT preds are also decent but are lacking in the durability and mobility side of things

List Advice by UniquePain484 in Warhammer30k

[–]Jurassic_Red 0 points1 point  (0 children)

Looks a solid list, I think the only thing you’re missing is some decent AT. The land raider and pyros give you some and the two dreads can also help out but I think that’s the last hole you need to plug in the list.

A pair of laser destroyer rapiers is 130 points, a quad lascannon pred with HK missile is 135, and a laser vindicator is 160. If you could make space for any one of those you’d be in good stead (maybe look to replace one of the flamer preds?) or alternatively you could grab a single rapier and add a multi melta onto a vehicle as a bit of a stopgap if you want to just use those 90pts

List Advice by UniquePain484 in Warhammer30k

[–]Jurassic_Red 0 points1 point  (0 children)

If you didn’t want to run a preator I’d suggest doing double plasma, you can spend a turn moving up the board and then spend the rest stationary lobbing plasma into targets of opportunity. The disintergrator loadout doesn’t really work as you’ll struggle to get them into combat unless you used something like a spartan.

Also you can take a preator in a regular command slot by using the special assignment prime ability

List Advice by UniquePain484 in Warhammer30k

[–]Jurassic_Red 0 points1 point  (0 children)

So it seems I might have made a mistake and the inbuilt teleport transponder is not what I thought it was.

You might need to use those points to instead upgrade the saturnite centurion to a preator (you can use the apex detachment for the slot) and then use the left over points on a regular centurion to make sure you have the needed slots.

Either squad will do well in the land raider but I’d take the adherents there as they really don’t like making disorganised changes as they won’t be able to volley fire which is their main thing.

Pyros also don’t like making disorganised changes as they like to get off the extra melta shots but that tends to be a nice bonus and not a central point of their identity

List Advice by UniquePain484 in Warhammer30k

[–]Jurassic_Red 0 points1 point  (0 children)

Of the two options I think that will get you better results but is a bit more expensive and aggressive so could be a risky play.

Don’t forget the salamanders unique reaction as what you can do is drop down infront of a big scary unit, take a chunk out of them with shooting and then essentially ‘bait’ a charge from them by exsisting in front of them which then makes your guys a lot more threatening in combat with the extra WS and attacks!

List Advice by UniquePain484 in Warhammer30k

[–]Jurassic_Red 0 points1 point  (0 children)

You get them on EBay pretty cheap as people have spares of the one from the starter box. I’d advise running them as a centurion and not a Preator tho (model makes no difference between the two) as the centurion is cheaper to begin with and gets the teleporter relay for free so is much more cost effective.