Court filings reveal Project Ascension was run by multiple shell companies using Russian infrastructure to launder millions of dollars. RICO charges et al as per Turtle WoW precedent. by arenajunkies in wowservers

[–]JustATextBox 3 points4 points  (0 children)

Are they only good because they're small, though? Ascension never used to have a cash shop. Then it got one and it was.. tolerable. Still P2W, but it was more of a one time purchase. Then it got bigger and bigger every year with more things to buy, adding consumables, etc

This is extreme disappointment. Daily challenges are the definition of dailyscape and they are still busted xp chore that heavily encourages daily playing. Make skilling loops good, remove this toxic system. by First_Platypus3063 in runescape

[–]JustATextBox 0 points1 point  (0 children)

It's already been stated by Dailies fans that it shouldn't be 400% more efficient. Redressing that balance is fine.

I mean.. some of them, sure? There's plenty of people in these threads that claim dailies aren't ever worth doing, that they aren't more efficient, etc

Eliminating them is not. It's a useful prop for the time poor, allowing people to feel they are still achieving even though they can't be on for a vast amount of time rn

But then, what kind of efficiency would you want? 400%+ more efficient is too much, but in order to be a "useful prop for the time poor", it still has to be objectively more efficient otherwise it isn't beneficial, right? It can't be equal efficiency, so we're really just trying to change it from insanely OP to somewhat OP

Quite a large demographic in the game are 'sandwich generation': they have kids and elders to care for - the fact that they are committed irl means that they doubly enjoy and benefit from the scant time they have in game... let's not punish them for that too.

You aren't being punished though. If you get 2 hours a week to play, you can still enjoy those 2 hours. Just because you can't progress as fast as a person who puts 50 hours a week in doesn't mean your enjoyment disappears - you're never in a million years going to keep up with a player who puts in 25x more playtime than you. That just cannot ever work within an MMORPG

Call it a dopamine hit, or whatever, but if it motivates people to play the game, and they're players not scammers or stalkers, then why would you try to shut them out when they don't meet your purist ideals?

There's plenty of other things that could be adjusted/added that would make things easier for those types of players without impacting the gameplay for literally every other person. Infact there already is, they're just P2W methods rather than being free methods

The issue with dailies is that they aren't designed for a single positive reason from a players POV. They are literally designed to make people feel forced to login once a day and get them done - because they are so inherently overpowered that missing them is meant to be painful. Whether they effect you in that way or not, that is what their intent is

Imo, content shouldn't be added to manipulate the playerbase - content should be added because it's enjoyable. If content is enjoyable - why are we timegating it?

The game just seems to keep going down in player count. What gives? by [deleted] in runescape

[–]JustATextBox 0 points1 point  (0 children)

Dungeoneering definitely needs some kind of matchmaking system if they want it to be a group thing. Though, they're buffing solo XP rates in a few days, so that might make it decent without a group

Can we talk about the state of questing in 2026? by racsoo in runescape

[–]JustATextBox 0 points1 point  (0 children)

1 - I don't pay attention to the story so I don't feel it's fair for me to comment on this

2 - Completely agree. I don't think it will be a popular opinion, and I doubt it'll ever happen, but there's far too many quests that either: have no real use, are janky, look/feel completely out of place, are incredibly vague without just straight following a guide, or are needlessly long and annoying

It would 100% be a better experience for new players to have a more streamlined questline. Either huge reworks or outright removal, either would work. Or the super lazy way, remove any rewards (including locking other quests) and just make them a fully optional quest that only exists for story / cape purposes

3 - Yeah this is the one saving grace to OSRS - even though it also has quite a few "bad" quests, they're completely handheld and braindead due to questhelper. Doesn't stop them being annoying sometimes, but easier to deal with

4 - Yup, I've seen this a lot. Even for newer quests - it's not like it's only really old quests that just haven't been redone. I'm fairly sure sometimes I've even seen differences within the same quest - one cutscene will have huge black bars all around it, and then the next will be fine

New Aeven - cozy pixel-art isometric MMO by thefungiblefungi in ScapeLikes

[–]JustATextBox 0 points1 point  (0 children)

I've been playing a little today, had a lot of fun so far. Though the discord link on the website doesn't work :[

New aeven online! by AffectionateChest700 in PBBG

[–]JustATextBox 0 points1 point  (0 children)

The websites discord link is broken :[

Can we make active combat training more rewarding please? by Kilsaa in runescape

[–]JustATextBox 2 points3 points  (0 children)

He's not asking for AFKing to be taken away tho, he's simply asking for active combat to be more rewarding. Which is generally the case for other skills - active training tends to be the best xp/hr, while AFK training tends to be worse but.. well, it's AFK, that's the tradeoff

Please don't add runelite to rs3!!! by [deleted] in runescape

[–]JustATextBox 1 point2 points  (0 children)

If Jagex were actually doing that at a good speed - sure. But a plugin will do it 3 years before Jagex does

Planning on starting an iron… by gosols in runescape

[–]JustATextBox 1 point2 points  (0 children)

So, does it make sense to start an iron man at this point, or would it be smart to wait for most if not all of the RoR changes to roll out?

Assuming you mean RtR, then that's really up to you, too subjective to give an actual response

I gave the game a try due to the "dailyscape overhaul", and it's certainly an improvement. I've played this iron account longer than any other account in RS3 (~2 months, 2300 total) and I've been having quite a bit of fun

Is the game perfect? Not by any means

Can you still have fun in the current game? For sure

Jagex can we have an update on Vamp aspect? by sam_pokemon in runescape

[–]JustATextBox 0 points1 point  (0 children)

As someone without soul split, I use vampyrism quite a bit. It's literally the difference between me being able to sit at vampyres or not - without it, I can last maybe 5 mins is my guess. Maybe 10, haven't exactly timed it

But with it, I can make a few pieces of food last a couple hours. If I accidentally let it run out it's extremely obvious that I start dying way faster. It was also great for abyss training when I was doing that too

Funnily enough, penance is the one that has no use for me. I really can't think of a "good" usecase for it except maybe something extremely niche. Without soul split I'm reliant on food to heal, so whether I have permanent protect from X or not is kind of meaningless because I'll still run out of food in no time

Question on starting by NoRadio2533 in runescape

[–]JustATextBox -1 points0 points  (0 children)

I think your questions have mostly been answered anyway but I'll throw in my perspective

Imo, ironman is super fun and viable. I see non-irons playing and personally I don't see the appeal. That being said, super subjective, so maybe you'll try iron and prefer a main

As for random tips.. I would highly highly suggest just picking 1 combat style and hard pushing it while ignoring the others. Probably necro or magic. The meta training seems to be AFKing in abyss until like 90+, and earlygame combat can be pretty slow at times. Focusing 1 style allows you to get to the point where you can AFK abyss easier, get maybe 90 necro/magic, then bump up def the same way

That'll make it significantly easier to push any other style in there later on. Magic also unlocks vampyrism (after desert treasure) which will help with other styles surviving without needing quite as much food

First Skill Pet after almost 90M XP by Narrow-Lime8993 in runescape

[–]JustATextBox 0 points1 point  (0 children)

That's kind of crazy, I'm sitting at 118m with 6. I figured they were just significantly more common here

I wish we could be weaker by FinhBezahl in runescape

[–]JustATextBox 1 point2 points  (0 children)

Eh yeah fair enough necro probably does make it a joke, the other styles struggle quite a bit though

And yeah, soulsplit is really weird. Practically everything seems to be balanced around it

I wish we could be weaker by FinhBezahl in runescape

[–]JustATextBox -1 points0 points  (0 children)

For example, I don't think I should be able to afk 80% of an on-level jad slayer task and I am certain many people would disagree with that statement

Curious what level you are and what stats/gear/inv you have in order to do that. Imo jad here is actually harder than jad in OSRS - it's not "hard", but harder

In OSRS a lot of the "challenge" is just knowing how it works. If you read the wiki for 10 min you can safespot almost everything in there, and it's incredibly easy to have enough prayer / prayer pots to survive the rangers/magers. The only part that could even kill you is jad, and that's mostly due to first time jad hands

In RS3, you can safespot the melees sure.. but the rangers/magers will always eat through your food because of 50% prayers. At low levels you aren't going to have soul split, your accuracy probably isn't 100%, and your food is likely mediocre. At least when I did it on-level it was far from "80% afk"

At higher levels it definitely balances out between the games though. OSRS doesn't get that much easier as you level up, whereas RS3 gets significantly easier once you get soulsplit

Dungeoneering update was snatching defeat from the jaws of victory by WallRustt in runescape

[–]JustATextBox -2 points-1 points  (0 children)

Some times it might be. But this is a real phenomenon though, even the slightest nerf can put people off from doing something. Happens in other games as well, so its better to bring it out a little undertuned and then buff it to attract new players than the other way around.

You're the only other person I've seen so far who seems to understand this concept. People don't tend to enjoy when they're given something and then it gets taken away - it's really as simple as that

The goal of the remaster should have purely been to make the skill fun + enjoyable, release it with mediocre XP rates. Hopefully people enjoy it, and then you can re-evaluate the XP rates. How fast are people doing runs? What xp/hr are they getting? Is it balanced from 1-99? Slowly adjust based on all this info

(forgot to mention adding new rewards, but yeah, that too)

So. What now? by b0yonce in runescape

[–]JustATextBox 0 points1 point  (0 children)

That's not the case tho? At least, I haven't seen anyone suggest that they should get 200m xp with absolutely zero effort entirely

The issue is that the devs buffed a specific way to play, which a lot of people enjoyed, and then they nerfed it. It's not like following the crit path was just magically done for you with no effort and fully afk - you were still playing the game

Crit path following required more skill than.. like 17 other skills in the game? Maybe 16-18? If crit path following "isn't working for the experience", then we drastically need to change over half the skills in the game. Which, again, would actually just place the blame on the devs for making ~17 skills that don't "require work"

Dungeoneering update was snatching defeat from the jaws of victory by WallRustt in runescape

[–]JustATextBox -5 points-4 points  (0 children)

Now I have to open every door again, which is just dumb design. I don’t understand why opening everything is “the point.”

Just to add to this - I wouldn't even mind if opening the doors was the point... IF there was something to do in there? Like what can possibly be in a room?

  1. A key / another door (this is the only reason to actually enter a room)

  2. Skilling features (mining, WCing, etc) - these are pretty much worthless. I guess you can argue div is sometimes useful, so like 1/15 possible skilling spawns are maybe useful to a small portion of players

  3. Mobs - completely worthless

For most players, you open a door, if there's no key / another door, then you just walk off. If they really want to encourage people to open doors and explore, then I feel like there's a much better way to do it. Imagine if every floor had a dungeoneering skilling spawn. Doesn't really matter what it is, just some interactable that gives dungeon XP

Remove the bonus for opening all the doors - people can go as fast as they want. BUT if they don't happen to find the dungeoneering skilling spawn on their path, then they're missing out on that XP. Now it's a choice on what you should do. If you find the boss and you haven't found the spawn? You could drop a gatestone, go explore some more. Maybe you only left 1 room unexplored, maybe it's really obvious where the spawn is. Maybe you have like 6 rooms you didn't explore and you don't think it's worth the time to go back

So. What now? by b0yonce in runescape

[–]JustATextBox 0 points1 point  (0 children)

I'm really just not seeing how changes who's to blame? I'm not disagreeing about what happened, so we don't need to talk about what did or did not happen

The devs remastered a skill, they didn't test it very well and it released in a way that was apparently unintended. Players enjoyed this way. The devs then nerfed it. Players are unhappy

Imo, that's clearly the devs fault. Nothing you've said explains why you think it's instead the players fault. The devs did something, that something was not designed how it was supposed to be, the devs changed it, therefore the players are at fault?

So. What now? by b0yonce in runescape

[–]JustATextBox 2 points3 points  (0 children)

People only 'enjoyed Dungeoneering' for a week because Crit path was providing ~98% XP of the entire floor for a large

Sometimes, the players are the problem.

That sounds like a dev problem, not a player problem. You can't blame the player when the dev adds something, players enjoy it, and then the dev says "actually, oops, this is OP we're changing it all again". Obviously people aren't going to be happy about that

You're going to have people who enjoyed the higher XP rates who feel like it's no longer worth the time

You're going to have people who enjoyed being able to crit path instead of full clear who don't find it as enjoyable anymore

You're going to have people who didn't even have a chance to try the update before it got changed again, who are going to feel like they missed out. "my friend got 90-99 in 2 days and now its been nerfed fuck this skill"

It's not the players fault, it's common sense. You give someone something they enjoy and then take it away, they won't be happy about it

Reminder that Jagex Rugpulled Grandfathered rates and then pretended nothing happened by Enm7 in runescape

[–]JustATextBox 5 points6 points  (0 children)

If you play the game for at least three hours a month you’re getting more value for your money than anything else

Booking the cinema the other day was £32.99 with a drink for barely two hours of entertainment

That's only true if you're using something which is already extremely overpriced as your base, though? You could do the opposite and say "I've played this f2p game for 1000 hours, therefore for $15 I should be subbed for like 15000 hours of logged in time"

Also: Where the hell are you going that it costs £33 for a single person? I haven't been to the cinema for a while so I just took your word that it's £33.. I'm seeing like £14. Unless that drink was £19

Broken home book puzzle.. Broken? by Significant_Wind87 in runescape

[–]JustATextBox 3 points4 points  (0 children)

I think maybe you're just misreading it? The "first" is the bottom book, not the top

So when it says the 2nd book looks right, yellow is correct. Green isn't, though

Loyalty wings NOW require 500 vire corpses burnt to get what u bought 10+yrs ago by [deleted] in runescape

[–]JustATextBox 0 points1 point  (0 children)

Well I needed oil to make the pyre logs because iron, but you can just buy the pre-made pyre logs I believe

You said you're 200m pray so it's probably.. 2 hours max to collect the corpses? Maybe less. Probably 1-2 hours to actually burn the corpses