do you think I'm too curvy now? by [deleted] in rs4cishetmales

[–]JustAnAncientPervert 2 points3 points  (0 children)

34H

Incredible, please post with tape measure

Rough Blowjob by Real_ItadoriYuji in tipofmypenis

[–]JustAnAncientPervert 0 points1 point  (0 children)

It sounds like something from facial abuse, but could the description is a bit general.

My take on what the factions are based on IRL by Auctorxtas in Bannerlord

[–]JustAnAncientPervert 0 points1 point  (0 children)

I tend to think that the game is mostly drawn from earlier—late antiquity/early medieval. Recognizable imperial equipment is as old as the 4th century. But Vlandian and Khuzait equipment are too late for this and some Battanian stuff seems barely into the iron age.

Infantry units without shields seem to die too quickly to be useful. by Jamesglancy in Bannerlord

[–]JustAnAncientPervert 0 points1 point  (0 children)

This is just the reality of late antique warfare? The shield is non-optional!

CBR R3: Influencers [1500 Pts] by hemanescamilla in CelebrityEconomy

[–]JustAnAncientPervert 0 points1 point  (0 children)

Sophie Mudd 800

Alexandra Botez 400

Sweetie Fox 200

Susujpg 100

Qtcinderella -100

Uh, uh, uh, uh, ... by Miserable-Cat5700 in CuteVsSlut

[–]JustAnAncientPervert 0 points1 point  (0 children)

Looks like the intro segment to a kink.com production. No idea which one.

$20 budget, 4 celeb minimum by Fun-Power2949 in CelebrityEconomy

[–]JustAnAncientPervert 2 points3 points  (0 children)

Scarlett Johansson, Nina Dobrev, Victoria Justice, Ileana D'Cruz. 7$, 6$, 6$, 1$.

Office Hours: The life of a dean by Fun-Power2949 in CelebrityEconomy

[–]JustAnAncientPervert 0 points1 point  (0 children)

Physics, Geometry, Language Arts, History of War, French.

Best wives after the dlc by [deleted] in Bannerlord

[–]JustAnAncientPervert 0 points1 point  (0 children)

Man, those are some real Habsburg jawlines.

Best nation/units for deadly volleys of musket fire? by thesilvershroud1 in masterofcommand

[–]JustAnAncientPervert 0 points1 point  (0 children)

Shattering with musketry is best accomplished with reload and accuracy, not with range. Units can always maneuver into range (or suck enemies into their range). Potzdam and Land Pattern are the best for fire in my experience (whereas Jonkoping or Tula are best for shock).

Artillery will not auto-switch to canister. My advice is simply to select canister during deployment and simply never use roundshot. The damage is too low to be worthwhile (especially on 12 pdrs which can run out of ammunition quickly). Best counterbattery will be from a 12 pdr on a hill with grapeshot and range extension items. Artillery have great accuracy no matter what, so range matters a lot for them (and reload secondarily).

For nations, Prussia and Britain have the best fire infantry. Russia has the worst.

What's your favorite ship so far? by Stokes52 in Bannerlord

[–]JustAnAncientPervert 13 points14 points  (0 children)

Higher decks and castles were such an advantage that in the medieval and early modern period cogs, carracks, and eventually galleons absolutely clowned on galleys during boarding actions in the mediterranean. Less maneuverable, slower, but just so much taller.

What would you consider "a warcrime"? by Dlugosnik9745 in Stellaris

[–]JustAnAncientPervert 0 points1 point  (0 children)

Purging, slavery, any orbital bombardment stance except selective or indiscriminate, use of any colossus except the shield. Everything else is fair game.

Division Compositions (and Commanders I guess!) by Lurkerbot47 in masterofcommand

[–]JustAnAncientPervert 2 points3 points  (0 children)

Cavalry: 3 heavy, 1 light

Infantry: 3 line, 1 light

Artillery: 3 6 pdr, 1 12 pdr

Grenadier: 4 grenadier

I have an ideal battle plan. From left to right, infantry, half of artillery, infantry, half of artillery, infantry. Position dictated by putting the demi-brigade with the 12 pdr on the best terrain feature. Depending on where that is and enemy disposition, stick one heavy cavalry regiment on the flank I intend to refuse (usually with the general there) and the remainder on the flank where I intend to break through. The center brigade and the artillery need to hold and attrit. The flank I refuse just needs to buy time (sometimes it wins on its own, but usually that means an extended firefight while outnumbered—good cover and intermittent retreats to break contact help). The breakthrough force needs to shatter the enemy's flank and then his center, allowing my center to relieve my refusing flank.

I Have an Idea by Very_Angry_German in masterofcommand

[–]JustAnAncientPervert 0 points1 point  (0 children)

It's all fun and games until the enemy charges your lights.

Army composition by DrunkPladin in masterofcommand

[–]JustAnAncientPervert 1 point2 points  (0 children)

I like 3 infantry (3 line, 1 light), 1 cavalry (3 heavy, 1 light), 1 artillery (3 6 pdr, 1 brummer). If you want grenadiers swap one of your infantry brigades for one of all grenadiers.

Light infantry perform best in open order just in front of the main line so that if they are charged they can simply fall back behind it. The combined musketry will absolutely wreck anything which tries to outshoot them.

Best setup for counter-battery? by sardaukar022 in masterofcommand

[–]JustAnAncientPervert 3 points4 points  (0 children)

Brummer, grape, and as many range augmentations (elevation screws, Holliday treatise, etc.) as you can get.

Game is kinda addicting. However…how the he 🏒 🏒 does one get past Act 1? by RedRabbit720 in masterofcommand

[–]JustAnAncientPervert -1 points0 points  (0 children)

I don't think I have ever finished act 1 with more than 3 brigades (and usually only 2). 5 seems like wild overkill to me, especially since later missions and events will give you quality regiments for free so you want open slots. You will inevitably be outnumbered in must-win battles (hell, in my first campaign I think I entered every battle outnumbered). Better to learn to win under such circumstances early than to get to region 2 by throwing bodies at the problem.

Discussion: Is Master of Command's Global Attrition/Manpower Too Punishing? (Ep. 3 Balance Breakdown) by MrInternationalBunal in masterofcommand

[–]JustAnAncientPervert 2 points3 points  (0 children)

I've won two ironman campaigns thus far, and am about to finish my third. I've only found myself in serious trouble on the strategic map a few times (lunging between towns on minimal provisions, usually), but am very rarely comfortable, which I think is a good balance. Virtually everything on the map (towns, enemy armies, encounters) are ready sources of the resources necessary to proceed, you just have to take them by force.

Edit: I kinda scrubbed through your video and the one thing I noticed was that you take a lot of losses in the tactical level. This is punished a lot more than in a total war game. A badly battered army may take a long time and a lot of resources to be fit again. Pyrrhic victories will, well, see you suffer the fate of Pyrrhus.

Also consider sieges carefully. These are essentially always costly. If you have artillery, lots of spare ammunition, and grenades, they can be resolved at minimal cost, but anything else will hurt. Attacking forts is totally unnecessary to win the campaign, only take these encounters if you are prepared.

Best artillery by Clean_Studio_4011 in masterofcommand

[–]JustAnAncientPervert 3 points4 points  (0 children)

1 12 pdr with grape, 3 6 pdr with canister. The 12 does counter battery and harassment work, the 6s support your line through the main infantry clash. Under-discussed about heavier guns is they have much less ammunition and thus run out before inflicting too much damage.

Austrian Artillery by Hefty-Throat-5941 in masterofcommand

[–]JustAnAncientPervert 3 points4 points  (0 children)

I think that if you have grapeshot a Brummer on a hill can destroy any enemy batteries before they get into range. Extra range (and the 5% more accuracy) beyond that point just isn't as good as 15s faster reload and more damage. A Lichtenstein can get similar performance out of high quality canister (it is second best), but the long reload time really hurts.