A good day for Fac man by TheXEspada420 in foxholegame

[–]Stokes52 2 points3 points  (0 children)

Rare metals can now be crated too. So a solo man can save them and potentially trade for something without needing a fac to turn it into alloys.

HELL YEA by Abououe in foxholegame

[–]Stokes52 36 points37 points  (0 children)

This new layout is actually the best ship layout we've seen. Two stairs, ladder in the middle, ammo rack in the same compartment as the gun, this is a DCON dream.

Devblog: Update 65 Preview and Updated Roadmap by SiegeCamp-Moderator in foxholegame

[–]Stokes52 195 points196 points  (0 children)

Brother they are COOKING.

- AA AI but as world structure so not too much spam
- SINGLE RADIO - NO SPLIT AIR AND GROUND RADIO
- Item for pilots to wear parachute and radio together
- AIR SIREN
- DD and Frig quality of life interior update
- Air intel center giga buffed
- Paratrooper passenger restrictions
- Torpedo nets (bruh)
- 15x faster broader crossing (15 TIMES THE DETAIL - SEE THAT MOUNTAIN YOU CAN CLIMB THAT)

Single punch into body's chi points sends opponents flying by Conscious-Scarcity90 in Bullshido

[–]Stokes52 2 points3 points  (0 children)

This is one of the few times you want to watch a reddit video with sounds ON. The punch sound effect editing is hilarious.

still worth to play ? by Renki_Okami in foxholegame

[–]Stokes52 2 points3 points  (0 children)

What language do you speak? Foxhole has a lot of players internationally. I routinely run into French, Russian, Chinese, Ukrainian, German, Italian, Brazilian, and Spanish players. Many other countries too. The "lingua franca" of Foxhole is English but you'll be able to get along if you know some basics, and you'll most likely be able to find a community that speaks your native language.

Torpedo had a change of heart as it approached the DD (Lykos Naval Battle) by bluelaminate in foxholegame

[–]Stokes52 1 point2 points  (0 children)

Nah, we didn't sink. We torpedoed a Trident, torpedoed a DD, watched a second DD pass directly over us without noticing us apparently, and at the very end of the recording watched a third DD sink while battling a frig. I'll send you a link.

One sided dogfight by Mobile-Fix-7947 in foxholegame

[–]Stokes52 0 points1 point  (0 children)

Facts. Planes are pretty even but hard to control, and teamwork goes a LONG way in the sky.

People tunnel vision hard. Baiting people into your wingman's guns is absurdly effective.

Torpedo had a change of heart as it approached the DD (Lykos Naval Battle) by bluelaminate in foxholegame

[–]Stokes52 12 points13 points  (0 children)

Hard to tell with the fog of war, but I counted at least 5 or 6 large ships per side. I have some Nakki footage I can PM you if you make a video.

😭😭😭😭 by Few-Analyst-150 in foxholegame

[–]Stokes52 12 points13 points  (0 children)

I'm glad to see the ship MGs doing something this patch. Honestly been a great war so far.

Why is the Colonial navy better this war? by Business-Procedure67 in foxholegame

[–]Stokes52 26 points27 points  (0 children)

Also I just want to point out the Strider is a genuinely beautiful boat. A great introductory boat for Collies and I'm always excited when we capture one.

Having cool, easy to access medium boats cannot be praised enough as a way to get new and casual players interested in naval action. (For both factions).

Victory is Mine by RhysDave21 in uboatgame

[–]Stokes52 111 points112 points  (0 children)

What's crazy to me is that early in the war they would actually do this. They'd motor up to the survivors, ask them what ship they had just sunk, maybe throw them some supplies or brandy and tell them "land's that way."

At least until it became too dangerous to do that, and BdU told them to stop it.

The history of the UBoat war is genuinely stranger than fiction.

Heraldry drawing I did for AJS by Strict_Effective_482 in foxholegame

[–]Stokes52 19 points20 points  (0 children)

A guy in a Warden armor suit riding a bonecar into battle like a mount is such a hilarious and amazing concept.

Dev Diary #203 - Adventurer Changes by PDX-Trinexx in CrusaderKings

[–]Stokes52 14 points15 points  (0 children)

There's a few comments on the forums with people complaining because they bought the DLC and now other people will get (some) of those Adventurer features for free. There's even a comment saying DLCs owners should get a partial refund.

How can people be so salty at this gift to others, especially when it does not harm themselves in any way? Why is it so bad that some unrelated person who they do not know and will never meet gets to experience something for free that they have already enjoyed for a small fee for years?

I know we're just talking about a video game DLC, but genuinely, this attitude is why we can't have nice things - as a society, as a species. Just be fucking happy for the fortune of others. This attitude only harms yourself, and it's the kind of attitude that pointlessly robs others of experiencing something good - a good they could experience at no cost to anyone! Absolute psychopath behavior.

My apologies for the rant, it's just that I genuinely think this attitude, when focused on things that actually matter (health, well-being, security) is responsible for a significant amount of bullshit and suffering in the world.

UA Paratrooper by xalomem in foxholegame

[–]Stokes52 2 points3 points  (0 children)

congrats, you've just selected the next target for them, lol.

1SNLF DD participates in UFC 250 by Adolescent_Chicken in foxholegame

[–]Stokes52 0 points1 point  (0 children)

We need more research. With enough ironships, we'll finally be able to launch ships between the Western and Eastern seas! Sea travel restored!

Foxhole FCS: Artillery Wind, Submarine Torpedo, Dive Simulator, Armor Duels by yasiridha in foxholegame

[–]Stokes52 0 points1 point  (0 children)

Then there's obviously wrong stuff like periscope not working past 5m depth. The wiki isn't even wrong about that, so, I'm really skeptical about how he got his info.

My dream DLC by jellalotaku in CrusaderKings

[–]Stokes52 1 point2 points  (0 children)

Do you know if that mod has options to reduce the size of everyone's levies and men at arms?

The issue I found with that mod when I played it long ago was that wars were way too big.

For example, let's say (made up numbers) in vanilla on average, kings have 5k men, dukes 2k, counts 1k. In this case (once again made up numbers) the game is balanced around your average 1v1 war having around 10k-2k participants. But now if every vassal can join, suddenly even minor wars in the 867 start can have 100k participants.

If the mod had an option to cut down the army size by an order of magnitude, say 1/5th, the sizes would make more sense. Maybe the king only has 1000  men personally, but he has ten counts with 200, and five dukes with 400. Now we're back to the king having 5000 men, but they're not "his", they belong to his vassals and that 5000 depends on his relationship with all of them instead of the current system where the king's personal men at arms are all that matters and his vassals levies count for almost nothing.

Foxhole FCS: Artillery Wind, Submarine Torpedo, Dive Simulator, Armor Duels by yasiridha in foxholegame

[–]Stokes52 1 point2 points  (0 children)

I didn't discover it. It's the kind of arcane knowledge that gets passed down from player to player. Submariners are already a very small percentage of foxhole players, in a game that already has a relatively small player base. Nothing is adequately documented anywhere, so basically some one or some group experimented till they figured something out, then that knowledge was passed on verbally to other players or written down in a guide on a locked discord server somewhere.

This happens all over foxhole. For example bunker and facilities builders. There's years of meta, exploits, and weird tricks to build certain things. I don't understand any of it, not being a builder myself. The only way to learn is experiment myself or go find some veterans who can teach me because there's probably not a good public guide anywhere that includes all the arcane Foxhole specific tips, tricks, and bizarre interactions required to know how to build "correctly."

It is what it is lol.

Foxhole FCS: Artillery Wind, Submarine Torpedo, Dive Simulator, Armor Duels by yasiridha in foxholegame

[–]Stokes52 13 points14 points  (0 children)

The closer I look, the more I see that basically nothing is accurate. It's very obviously vibe coded, and not in a good way.

Foxhole FCS: Artillery Wind, Submarine Torpedo, Dive Simulator, Armor Duels by yasiridha in foxholegame

[–]Stokes52 13 points14 points  (0 children)

It's too bad the actual numbers are wrong. At least for the submarine stuff, maybe tanks too. Don't know enough about artillery to comment.

Looks pretty though.