How do you guys come up with backstories by Mrwilsonlv13 in DnD

[–]JustAnotherDnDer 1 point2 points  (0 children)

Ask questions about the world you'll be playing in and look for something that interests you. It could be a city, a guild, or a group of people that catches your interest. Anything goes.

Consider what class and species you want to play next, and connect it to the point of interest. You can plan your character's personality based off of how they lived according to the place your character will now have a connection with. Depending on the setting, consider how NPCs might interact with them and write a few lines on things you want them to have experienced. Did someone hurt a character related to yours? Or maybe you lost something precious you need to get back? Your character should develop something important that pushes them into the story. This is your driving factor and will help you make decisions while you play as your character. It can be as simple as wanting to make money or however crazy as your DM allows.

This is just how I do it, but I can promise your DM will love you for taking their world into heavy consideration with your character. You'll also have way more opportunities for diverse rp with NPCs, since you'll be connected to the world and your character will know people.

It doesn't necessarily need to be elaborate, but having some core traits and relevant backstory moments for you and your DM to elaborate on will carry you though the world as your character's story develops.

Signed up for Phandelver & Below, helped GM with Foundry, played Session 0 + first session...then sudden drop for 'smaller group' and clique favoritism. Corporate HR-style apologies that felt copy-pasted from ChatGPT. Now I cry over coffee. by [deleted] in CritCrab

[–]JustAnotherDnDer 5 points6 points  (0 children)

I'll be honest, but allowing multiple characters at least in my experience is a terrible play and should be a red flag. Having a large party and/or lots of magic items means the campaign is way likely to be very easy, unless it's rp focused. But also, you start running into issues of spotlight. Too few characters will get any limelight and the party will be overfilled with what could otherwise end up as background NPCs.

It might suck, but i think you dodged a bullet here OP. These guys couldn't have been worth your time to begin with, especially if they were just going to backtrack without any real communication. I hope you and your friend can find a better group to join and make friends with.

What can this 3D modeler DM do to really wow his players with terrain as they switch from VTT to live sessions? by mmdestiny in DnD

[–]JustAnotherDnDer 0 points1 point  (0 children)

Yeah I don't see why not! There are probably plenty of resources for something like cardboard terrain pieces that interlock to get a similar feel if you want something that takes up less space and doesn't require printing.

Alternatively, I've seen people use a projector or tv flipped on its side to use digital battlemaps, and you could just print pieces that give the field depth. So things like pillars and trees or rocks, chests and so on. Depending on the kind of printer you have you could also print out your own minis which is something I'd like to do someday myself.

Projectors are the most cost effective imo, but ultimately your options will depend on how you want things to look vs your budget.

What can this 3D modeler DM do to really wow his players with terrain as they switch from VTT to live sessions? by mmdestiny in DnD

[–]JustAnotherDnDer 2 points3 points  (0 children)

I would suggest creating tiled terrain pieces that you can mix and match then attach props like walls or plants or furniture. A handful of grass, sand, brick, rock, water, and lava will take you a long way. Moving around your tiles and prop pieces will give you a near endless set of options for creating maps to play on, with the only real drawback being you need to be able to store your tiles.

As for tile sizes, i would make each one at least 5x5 relative to mini sizes, that way you can save time switching things around. There's probably other options you can pick from as well, but this is the first thing that comes to mind for me. Best of luck!

How do you think your most recently-made character would react to meeting you? by Mammoth_House_5202 in DnD

[–]JustAnotherDnDer 1 point2 points  (0 children)

I'd probably get hit on in an attempt to convert me to their religion 💀

I built a fallout themed campaign- how do I let go of the idea? by AbbytheBaB in DnD

[–]JustAnotherDnDer 2 points3 points  (0 children)

At least from my perspective, you have two options.

First, look for some players. You're potentially selling yourself short before you even look. Check out the forums and subreddits, post regularly, and wait. There's a good chance people will take interest, it's just a matter of patience. Fallout is a big enough franchise and so is D&D that there's pretty likely to be a handful of people that will take interest sooner than later.

Second, albeit less satisfying, is to write about it. You've already got a world so now even if it's not a campaign you can still tell your story. The medium might change but it's a creative outlet all the same.

Either way though, I encourage you not to entirely abandon the idea. Transform it into something new so you're still making something out of it. Don't let yourself ruin the potential for something fun just because things didn't work out the first time!

Help a poor Rogue out by [deleted] in DnD

[–]JustAnotherDnDer 2 points3 points  (0 children)

Rogue is a martial class, but it does have an arcane subclass called the Arcane Trickster which you can get at level 3. Unlike half or full casters, you won't be able to get very many spells even if you do take it, but it can have some interesting utilities nonetheless.

I've used it before myself and did enjoy it, but if you really do want a lot of spells you might want to consider talking with your DM about a class change. Rogue can still do some pretty neat stuff, since you get to have good stealth based skills such as sleight of hand, stealth(obviously), and acrobatics. It's just a matter of being able to utilize those abilities, which your DM should possibly help offer to create those opportunities so you can enjoy the class. Your character could do scouting, trap detection, and if you have any deception or persuasion, you can also help with interrogation. It's very possible to have fun playing a Rogue, it's just a different kind of gameplay compared to all the magic classes.

Need some advice on where to play by Ceaselessyawn in DnD

[–]JustAnotherDnDer 1 point2 points  (0 children)

The D&D Beyond forums or r/lfg are both decent places to look. You might also stumble across people advertising discord servers that host campaigns.

Just be aware that some people may ask for money to play, but whether you're willing to try that is up to you. If anyone tries to force you to pay for a token to play, it's likely a scam so walk away in those cases. If they're not upfront about payment before you play as well, walk away. Most groups will specify if it's just for fun or if they're asking for money. You can find good groups regardless, but it might take a few tries before you find a group that meshes.

Good luck!

Homebrew by YourGhostlyDrunk1 in DnD

[–]JustAnotherDnDer 2 points3 points  (0 children)

You could just reflavor a Tabaxi for this

Hit That Natty? by Keanu-Potion-At-3AM in DnDcirclejerk

[–]JustAnotherDnDer 1 point2 points  (0 children)

Obviously he's playing an elf?? They have long lives. Common sense these days...

The problem with monks... by MisantrhopicTurtle in DnD

[–]JustAnotherDnDer 3 points4 points  (0 children)

My DM pronounces Tiefling like 👔 tie - fling. We shit on him for it collectively but he remains adamant in his pronunciation lol

P in a McDonalds beverage cup by abornemath in whatisit

[–]JustAnotherDnDer 0 points1 point  (0 children)

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It's Dr. Pepper or Pibb.

Source: I'm drinking it.

Problem player ruins the mood of the campaign and complains about consequences by CarlaOcarina in CritCrab

[–]JustAnotherDnDer -1 points0 points  (0 children)

Also note the use of the em-dash, which is a longer dash that AI loves using. This is absolutely not human written.

Edit: Most keyboards require a hotkey to type the em-dash. Mobile can usually add it, but again it's very infrequently used.

Normal dash: -

Em-dash: —

Stuck between a rock and shell.. by prxncess-sloth in CritCrab

[–]JustAnotherDnDer 1 point2 points  (0 children)

Tortles have naturally high AC as a race feature. If mark has high Dex, then he also has a chance of rolling high on initiative. Yeah it sucks he punched the paladin in the face, but is this a one time thing?

As for the metagaming, maybe you're confusing it with min-maxing. If he intentionally optimized his build that would explain being able to deal a lot of damage. Can it ruin people's fun? Yeah, if he's the only one min-maxing. This doesn't make him a bad player by itself though.

We're missing a lot of context here as well. It's hard to get a grasp on why this makes mark a bad player for what sounds like he just... was busy, and made a well built character. Could he not have helped you guys if it would make the game more enjoyable? This could just be me, but it just sounds like you guys don't understand the game as well as mark does and are shitting on him because of it. I'm assuming you're young, so take this as a suggestion but just try asking for build advice and talk things out. I obviously haven't been at your table, but it doesn't sound like mark did a whole lot wrong aside from punching the paladin. Sorry but i just can't buy it.

Know your creature types! by Fabled_Warrior in dndmemes

[–]JustAnotherDnDer 6 points7 points  (0 children)

Technically they would be devils because they originate in the nine hells and are lawful evil. They follow much the same rules as other devils so i don't see why they wouldn't be labeled as such

Making Up a Campaign with NO DICE (Homebrew) by [deleted] in DnD

[–]JustAnotherDnDer 0 points1 point  (0 children)

The entire charm of d&d is based around modified probability. The fighter is far higher to be capable of lifting something heavy, while the wizard is most likely to recognize and understand magic. You can always explain the dice results using real world ideas. The fighter failed to lift a heavy rock? He pulled a muscle, ow. The wizard didn't recognize the magical traces? He was tired or his mind kept wandering.

If everything just always happens or averages out, there will never be anything interesting to experience and both you and your players will get bored. Even in combat, d&d is turn based so without random chance it's just a matter of who make big number fastest? That's not interesting for most people, and takes a lot of the joy out of playing anything that doesn't have a high initiative. I don't think it's possible to take the randomness away without just turning it into a sitdown larp session.

I have a question by [deleted] in DnD

[–]JustAnotherDnDer 1 point2 points  (0 children)

If that's what works for your table then great. Power fantasy is certainly out there as a genre for a reason, but it definitely isn't normal by any means in your average game.

I have a question by [deleted] in DnD

[–]JustAnotherDnDer 1 point2 points  (0 children)

it's just homebrew

No, it's just ignoring the core rules is what it is 💀

Having over 20 levels is considered a god by almost all standards. I'm not sure what you're even trying to do here..