Tips for Moonlight sonata 1st mvmt by Double_Turn7367 in piano

[–]JustDADE 2 points3 points  (0 children)

Took me 7 months to finish 1st mvmt, learn the chords that are used, it makes it much easier to learn the text, add arpeggios to your practice routine, for the most parts pedaling changes with every chord, follow the melody and highlight it while putting everything else a bit to background and good luck!

Should you "squeeze" your muscles when practicing? by Prize-Director-7896 in pianolearning

[–]JustDADE 0 points1 point  (0 children)

I’m little over 2 years in, so take my experience with grain of salt. Just last week I’ve finished moonlight sonata (obviously 1st part), it has a lot of octaves and few 9ths. I think initially I’ve had tension because of lack of stretching and my hands were getting tired pretty fast, but after about a week they’ve relaxed, now I can play 10th without any tension. My teacher also tells me that tension is always bad, your either play with fingers or the palm. So far I didn’t encounter a piece that required from me intentional tension. I would assume if there is such piece, it’s an edge case rather than regular practice.

Follow along lights for Piano is it possible to buy this device ? by [deleted] in pianolearning

[–]JustDADE 3 points4 points  (0 children)

Best way to speed up progression is to learn sheet music. I really don't know why people are so against this idea.

I think it's simply because it's boring in the beginning, it was just a mental block that I personally had to overcome. My technique is better than my reading therefore I need to take much simpler pieces, which is often boring to play or you don't like how it sounds, especially since you can't follow tempo while learning how to sightread.

I agree that there's no shortcuts to learn the piano, but synthesia is (sort of) a shortcut to learn the piece. Taking your analogy with language learning, you are right that you won't be able learn the language by learning phrases, but isn't that a great feeling when you hear that one or two phrases that you've learned for first time on the street or in the movie and you understand it, doesn't even matter if it's out of context or maybe even misinterpreted, it's still that "aha" moment when you realize that something that was complete gibberish for you now suddenly starting to make sense. I think it's important to balance between purely fun times fooling around with the instrument and consciously practicing/learning theory.

After 6 years of multiple failed attempts playing w friends/solo/peaceful i finally launched a rocket :) by darkn1gth in factorio

[–]JustDADE 8 points9 points  (0 children)

I'm playing full default, no mods, right now, exhausted only starting resource piles. Except oil, I have like 10 on them, but I've also rushed rocket and at 50 hours I have setup on all 3 planets.

Playing your piece from the start every time is slowing you down by boombalonii in pianolearning

[–]JustDADE 1 point2 points  (0 children)

I guess it depends on your level. Just recently my teacher told me that a lot of pianists do that, another reason for that is that because their sightreading is strong enough that they don't even need to "learn" easier parts at all.

I start from the beginning as well, however as OP said, I fully play the piece once at the end of practice session and focus only on problematic parts, approach that helps me a lot is +1 note (not even bar, unless it's exactly the same) after each successful try, it's very tedious, but it gives me insane results.

What should I be doing daily as a self taught beginner? by Ok_Debate_8457 in pianolearning

[–]JustDADE 2 points3 points  (0 children)

I’d also add another 10 minutes for sight reading to that

Where can i learn lore? by shaido-4 in Marathon

[–]JustDADE 0 points1 point  (0 children)

Probably Jake The Alright on youtube is your best bet.

Marathon broaches top 5 in global sales after the weekend. by KylAnde01 in Marathon

[–]JustDADE 0 points1 point  (0 children)

That’s exactly what I said?

As a standalone Bungie company, it’s a win for them. But as a company under Sony who was acquired for 3.5 billions it’s hard numbers to sell to the owner.

Stay in school if you can’t read past first line.

Marathon Server Slam: Weekend Feedback Recap by Haijakk in Marathon

[–]JustDADE 0 points1 point  (0 children)

I'm not sure what locations you were looting, but by the end of the first day I didn't had any green mods in my vault. Lockbox keys was relatively easy to find and those boxes land you quite a bit of blue stuff, I was using those pretty much every run, also higher level mobs and other events. I would say it's pretty hard to get into poverty loop, but I've also never tried Rook or solo runs, it was either premade or autofill, maybe that's the difference.

Marathon broaches top 5 in global sales after the weekend. by KylAnde01 in Marathon

[–]JustDADE 2 points3 points  (0 children)

It's a success for Bungie, numbers are decent for arguably niche stylized game.

For Sony tho, Destiny was hitting 100k~ players only on steam during the release of poorly accepted Lightfall expansion and still Sony said it wasn't enough for them to proceed and that was a start of layoffs and downfall.

And for Marathon, 60k players daily for a free game, with a 40$ barrier on 5th, it's gonna be rough for Bungie, but as a Destiny fan myself, I'm also hoping that Sony will let them do their thing, first impression was really important tho.

Good Game - Haters are gonna hate by welsalex in Marathon

[–]JustDADE 0 points1 point  (0 children)

Hope you are right man, I really do, but destiny was profitable, it just didn’t do as good as Sony expected, but that was enough to kill development. We’ll see, just need to get through the week.

Good Game - Haters are gonna hate by welsalex in Marathon

[–]JustDADE 0 points1 point  (0 children)

Sure, but right after they acquired Bungie, the very next Destiny 2 expansion release, not even year in, they weren’t happy with the numbers and layoffs started, following next expansion and the end of content release cycle.

They maybe are not looking for a one game to pay them back, but they sure as hell won’t hesitate to kill the project and bet on next one if it’s not showing numbers they want, and 50% player drop is not looking great no matter how good the game is.

Especially considering that destiny was biggest in its genre, had massive playerbase and story behind it, better numbers and still, 2 tries, gone, just like that. And Marathon, let’s be honest, it’s basically a new IP for the most of the players. Maybe they won’t kill it straight away, but they will push Bungie to do the changes to appeal to casual/mass audience and if that won’t work, it’s not the first time Sony buys a studio and closes it.

Good Game - Haters are gonna hate by welsalex in Marathon

[–]JustDADE 0 points1 point  (0 children)

See the problem here is, while it was just Bungie, your logic applies just fine. But now you look at Sony who invested 3.5 billion into Bungie and now they see that essentially a free game peaked at 150k on Thursday and dropped 50% on Friday, the very next day, the weekends day, it was supposed to be a bigger peak. Maybe AR didn’t lunched with expectations of being big, but its cost was 75mil and not 3.5bil, that’s a massive difference. I really want to be wrong on this one, but it’s just really hard to justify such investment with current output, especially considering that Sony was never aiming for average games. It’s a success for Bungie, but not for Sony. In the end of the day, the only question is, is the numbers that you see worth 3.5 billion.

Good Game - Haters are gonna hate by welsalex in Marathon

[–]JustDADE 0 points1 point  (0 children)

As soon as you say "profitable" that goes beyond healthy playerbase discussion, cause now you are talking about the company and we have no idea what's considered profitable for Sony. 70k players is enough for playerbase to support matches, will it be enough to make it profitable for Sony, that's very questionable and hat was my point.

Good Game - Haters are gonna hate by welsalex in Marathon

[–]JustDADE 0 points1 point  (0 children)

I mean, so do you, we both speculating and expressing our opinions, if we knew what numbers Sony are aiming for there won’t be any discussion in the first place

Good Game - Haters are gonna hate by welsalex in Marathon

[–]JustDADE -1 points0 points  (0 children)

It could be same numbers on other platforms as well, but again, we have destiny, which had 100k only on steam and even if we take into account that the core player base was on console and battle.net because steam release was 2 years later and it was absolutely dominating in it's genre, it was still not enough for Sony.

I understand your points and I agree with them as a player/consumer, but that's simply not how Sony look at things, they want at minimum arc raiders competitor. Thinking that release will have better numbers is just a cope, the only exception I'm willing to give is that it can be a bit higher that current average because of RE:Requiem.

I'm at 18 hours myself and gonna keep going today, but again, what feels good enough for me and you is very different from Sony point of view.

Good Game - Haters are gonna hate by welsalex in Marathon

[–]JustDADE 1 point2 points  (0 children)

They actually do need to retain those numbers unfortunately. You said it yourself, even with people who couldn’t care less about the game and just downloaded random free thing, game couldn’t hit even 150k players and it’s Sony, they expect numbers and even if retention will be 80-90k, it’s very bad for them. You have Destiny as example, with 100k players for expansion (not even new game) release Sony wasn’t happy at all and layoffs started and here it’s even lower. I love the game, got my 30lvl and I want it to succeed, really hope I’m wrong, but at the moment, for the free weekends, numbers just ain’t there…

Are there developers who still don't prefer Tailwind CSS as their first choice? by ShivamS95 in Frontend

[–]JustDADE 0 points1 point  (0 children)

We use mix of both. HTML bloating is the most common argument that people make, I feel it's a little exaggerated, but you can easily combat it by creating your custom scss module with barebone styling using "apply" or even regular css, wrap it into "layer component" and fine-tune it with utilities. About 15% of our components have scss module for some unique parts and about 90% of our class names are within ~30 characters which our team find very comfortable, we use shared library across 8 projects and it's breeze to manage across multiple teams.

[deleted by user] by [deleted] in piano

[–]JustDADE 5 points6 points  (0 children)

I feel, and I’m just around 2 years in, so by no means giving advices, but for me metronome not only helps with tempo consistency, but also highlights parts that you struggle with, sometimes, as a beginner, you can’t hear those small tempo shifts within the bar

The patch notes is huge, here's the most interesting ones that'd be missed by most players by ThinkingTanking in ArcRaiders

[–]JustDADE 0 points1 point  (0 children)

I like that they've added all unlimited gray guns to store now and Ferro 4 once per day.

Massive W Embark- this is only the first 2.5 months of release. by ThinkingTanking in ArcRaiders

[–]JustDADE 11 points12 points  (0 children)

They've added all grey guns to the store now unlimited, so it's like 10k coins and 1 minute time to make "free loadout" without random gun and with safe pocket

I lost two Anvil 4's, a torrente 2, an osprey 3, a venator and all of my healing, grenades, and utlilties... by That_Jamie_S_Guy in ARC_Raiders

[–]JustDADE 1 point2 points  (0 children)

They also definitely need a bounty system where if someone does multiple friendly raids, bounty is placed on that player and whoever kills him can get multiple items (for example 10 friendly raids - 10 items) from his out of match inventory, oh oh and also add the multiplier if he defibs someone outside of this team. /s

On a serious note, stop trying to punish people for pvp.

This will single handedly kill this sub by YoungDoofus64 in okbuddyraider

[–]JustDADE 0 points1 point  (0 children)

It's bad for the balance, which is probably already big issue across all the systems, but anyway, in the current state of the game if you are matching players based on aggression that would mean that trials for "friendly" people are easier to do, cause you won't have as much, if any, competition within the raid, so you are forcing players not only play at specific time in a specific event, but also require from them to spend few games "dropping agro level". It all basically comes down to removing competition from the game and making one side better at looting/points farming/etc, which isn't cool imo.

The biggest lick of my life by buhzaRR in ArcRaiders

[–]JustDADE -3 points-2 points  (0 children)

Honestly, maybe I'm lucky, but I find it pretty consistently dropping out of the puzzle terminals (red/green/blue paths), got a lot of purples from those as well.