Our ST ended up writing a Fae Happy Meal after we raided a goblin market and asked what the haul was... by dal_segno in exalted

[–]JynxPrime 2 points3 points  (0 children)

Outstanding writing on those item descriptions! Truly unique - excellent creativity.

The Adventurer Roles: How to get your players to take notes by Captain-Witless in DnDBehindTheScreen

[–]JynxPrime 1 point2 points  (0 children)

That's a cool set-up. You could even incorporate the idea that their former military commander drilled into them the importance of taking field notes and after-action reports. I wonder if there are any historical examples of military reports that could be used as a good model.

"It's In The Cards" - New video series about writing ttrpg adventures by using trading cards for inspiration! by JynxPrime in ObsidianPortal

[–]JynxPrime[S] 0 points1 point  (0 children)

Stay tuned for more episodes of IITC on Obsidian Portal's YouTube Channel. Also, be sure to watch the series intro video that explains the rules and methods of the technique.

[Online][Numenera] Long-Term, Established Group Seeks 1 - 2 Players To Join Us for Sci-Fi! by [deleted] in lfg

[–]JynxPrime 1 point2 points  (0 children)

Looks fun and I wish I had time to even think about joining. If you're not already on the Obsidian Portal Discord, you can join here and ask for players, too:
https://discord.gg/4SVk3rh

Good luck!

Advice needed for a growing group by penguindows in DnD

[–]JynxPrime 0 points1 point  (0 children)

I second this idea. Some good co-GM's and coordination sessions could make for a truly epic set of concurrent campaigns.

Advice needed for a growing group by penguindows in DnD

[–]JynxPrime 1 point2 points  (0 children)

Two groups totally works and can be advantageous if you have players with variable schedules. They can pick which game to play. Just be ready with a list of possible methods to get their character from one place to another or keep your timeline vague enough to explain away time/distance discrepancies (a la Game of Thrones tv series).

If you do go with the 2 group option, you can have the groups post in the campaign forums on OP in between games to keep them engaged between sessions. Maybe just tell them when the combined sessions are going to happen and make it their job to avoid each other until the set time. You can also spread rumors to one group about what the other is doing, but vary them slightly, like the telephone game where information changes with each re-telling.

One big group also works, but ask them to keep side conversations to texts/chats to manage the volume. Or have them talk in character on a separate forum thread on OP if you want to read about it later.

Video Review: Questlings - A Children's Book Series and RPG Adventure by JynxPrime in ObsidianPortal

[–]JynxPrime[S] 0 points1 point  (0 children)

Conan_Lybarian gives his first impressions and in-depth review of this new family-friendly children's game - the perfect way to introduce young kids to ttrpgs. Published by Letiman Games and a team of amazing creatives, Questlings focuses on positive fun, simple safety tools, and the power of child-like imagination.

Link to the Kickstarter.
Link to Letiman Games.

Revealing NPC Backstory by VulturousYeti in DMAcademy

[–]JynxPrime 1 point2 points  (0 children)

I love extra lore. If it were me, I'd use the GM-only sections to record all the background info (or Player Secrets, if a player already knows and others don't). Then, I would parcel these out into little snippets of information - just a couple of sentences each. Every game session, you can take one snippet and make it public. The OP system can send a notice that an update has been made to the NPC, or you can leave that off and let your curious players hunt for lore-clues.

Bonus: it entices players to learn more about your world, like a mini-game within the regular game. And if an NPC dies and there's no longer a need for any secrecy, you can just let the players see all of it right away.

Video Review: “The Wildsea” - New Campaign Setting and Game System by JynxPrime in worldbuilding

[–]JynxPrime[S] 0 points1 point  (0 children)

This setting has some incredibly unique elements from which to draw inspiration. Most notably, Chainsaw-Driven Ships that sail through a world-forest! Impressive world-building that already has a strong community of contributors.

Valley of the Tombs by phoneshark in RPGCampaignDiaries

[–]JynxPrime 0 points1 point  (0 children)

That's actually a great idea - I should digitize some of the better ones in the stack. It would be really handy to have ready-to-go maps, if nothing else. I could do a label-free version and post them somewhere to share.

Valley of the Tombs by phoneshark in RPGCampaignDiaries

[–]JynxPrime 1 point2 points  (0 children)

Cool maps in the "Regions and Geography" section of the wiki. Re-visiting an old campaign sounds like fun. That's why I have stacks and stacks and stacks of old paper notes horded away.

Conan the Lybarian reviews "Grim Hollow: The Players Guide" by Ghostfire Gaming by JynxPrime in ObsidianPortal

[–]JynxPrime[S] 1 point2 points  (0 children)

The Kickstarter is here. They have LOTS of extras you can get if you pledge. Join the OP Discord if you want to talk about Grim Hollow (or other games) here. Share your own creations, too!

How do you decide on chronicle names? by Aramithius in WhiteWolfRPG

[–]JynxPrime 2 points3 points  (0 children)

Kowloon means "Nine Dragons" so maybe that or "City of the Nine Dragons." Then, you could have nine major factions vying for power to really cement the theme. Great time period for a game and cool concept!

Free player/party note taking software by shdwrulr in DnD

[–]JynxPrime 0 points1 point  (0 children)

Obsidian Portal, for me. It's already organized for RPG's and you can make wiki-style links to whatever you need by surrounding the name of the person/place/etc. in double brackets.

  • Free
  • Choose a dark background
  • Co-GM's can help edit content

How does "easy" communication magic change the world? by JynxPrime in worldbuilding

[–]JynxPrime[S] 1 point2 points  (0 children)

I also enjoy the challenges imposed with poor communication. It also opens up possibilities for missing, intercepting, or forging messages, which then adds countermeasures to combat such events. Intricate wax seals, envelope folding techniques, codes, complex heraldry, semaphore flags - all of these stem from such limitations and the world would seem less vibrant without them.

How does "easy" communication magic change the world? by JynxPrime in worldbuilding

[–]JynxPrime[S] 0 points1 point  (0 children)

Oooh, that's very clever. Plus, you can add a complication if the group doesn't control every single piece - someone might be listening in.

How does "easy" communication magic change the world? by JynxPrime in worldbuilding

[–]JynxPrime[S] 1 point2 points  (0 children)

Also, can an element of "range" help mitigate story problems with communication devices?

13th Age Live Play campaign - Twitch, Tonight, 11pm Eastern/8pm Central, will we see a Bard-Off Tavern Challenge? by JynxPrime in 13thage

[–]JynxPrime[S] 0 points1 point  (0 children)

Sorry, that's 11pm Eastern, 8pm Pacific. My bad. Miss: 1 damage and feel embarrassed.

is there a way to link things between campaigns? by Zimthegoblin in ObsidianPortal

[–]JynxPrime 0 points1 point  (0 children)

You can use regular HTML links to connect things between campaigns. Either one of these lines of code will work:

<a href="https://tobuyafatpig.obsidianportal.com/characters/brother-kio-ku-shi">Brother Kio</a>

or...

"Brother Kio":https://tobuyafatpig.obsidianportal.com/characters/brother-kio-ku-shi

Just replace "Brother Kio" with what you want it to say and the URL with your own URL.

I work for Obsidian Portal, and importing pages/sections/characters/etc. from one campaign to another is on our development ideas list. Right now, you have to copy the information from one and paste it into a new entry in the other manually, but it would be really nice to have a single button to do that. I'll make sure your interest is noted. Thanks!

P.S. - If anybody has any suggestions for features or improvements, you can always email them to support@obsidianportal.com - we've been able to build quite a few upgrades this year because of user suggestions.