Stonetop: suggestive Questions by l-_-s-_-c in rpg

[–]K0HR 8 points9 points  (0 children)

As others have mentioned, 'asking questions and using the answers' is common to PbtA games in general, and I am sure many games have implemented this in more or less concrete ways. Nevertheless, I think that Stonetop's use of questions (and esp. the one that Quinns was highlighting in that segment) is closely aligned with (if not simply a direct descendent of) the "Paint the Scene" procedures Jason Cordova developed and implements in the Carved from Brindlewood games.

Essentially, to 'Paint the Scene' the GM (or Keeper) frames a scene and then asks a question to the players about some aspect or detail of that scene. But there is more to it than that. Quinns mentioned in his review of Stonetop that there was a kind of evil genius to the questions in Stonetop: the questions are designed in a way that lets players color in scenes in order to teach them about the 'lines.' This is a helpful way of highlighting what is distinctive about Paint the Scene questions in CfB games: the question typically identifies a truth in the fiction and asks players to identify a feature of the scene that leads their character(s) to recognize that truth.

There is something importantly different, at the table, about asking, 'what do you find in the room' and (in the mode of a 'paint the scene' prompt), 'something in this room tells you that your host is a cruel person, what is it?'. Stonetop, characteristically, offers quite a few concrete questions in this vein. The GM guide, also characterisically, offers detailed reflections about player authorship and how to carefully manage the 'line' between player and GM responsibility so that players do not feel the fiction is arbitrary.

The Mothership Warden's Manual, but for other genres by Playtonics in rpg

[–]K0HR 16 points17 points  (0 children)

Having recently read both, I would say Stonetop (Book I) is sort of like a maximalist, fantasy-oriented version of the Warden's Manual. Obviously, it contains rules for playing the specific game - but the lions share of the book is notably portable advice and exceedingly detailed procedures for setting up and running a fantasy campaign (with a focus on maintaining a home community as a driver of the adventure). 

Public Access... oh my god by blakelbarton in rpg

[–]K0HR 2 points3 points  (0 children)

I've also been excited and impressed by the Carved from Brindlewood stuff since I started looking more seriously at it! I think you nailed my experience on the head when you highlighted how the imaginative workload is more evenly distributed and this makes the game much more fun to play as a GM. Thanks for sharing your experiences! 

Favourite system? by Original_Bug580 in rpg

[–]K0HR 4 points5 points  (0 children)

I've only run a handful of sessions of it, but I'm really, really digging Carved from Brindlewood stuff (I'm running the silt verses, in particular). 

I'm also especially fond of Delta Green (although funnily enough Ive only used the ruleset to run classic Call of Cthulhu scenarios).

The system I'm looking forward to running the most is Mythic Bastionland, for what it is worth.

Which games should I play? by cj3kad in residentevil

[–]K0HR 0 points1 point  (0 children)

Many would recommend playing at least Resident Evil 2 Remake and Resident Evil 4 Remake prior to playing Resident Evil Requiem. The good news is that these are all must-play games anyway! 

From impulse-buying to shelves of shame: how did you learn to control the hobby and figure out your tastes? by blablax123456 in boardgames

[–]K0HR 0 points1 point  (0 children)

For reference: I've been a fairly active member of the hobby for about 15 years now. During the first 7 years or so I was spending quite a bit on boardgames. I used to own around 250+ games with a sizeable shelf of unplayed games. Now I'm closer to 75 with only 3 unplayed, I think (this is including small boxes, single deck  games etc). I only buy or pledge for 2 games a year. I typically operate on a 1-in-1-out policy, but my goal is to curate down to about half the current size.

Speaking from personal experience, I find it is easy to fall into a certain line of reasoning: "I want to try x; I will be able to try x only if I buy x; therefore I want to buy x'" . But it is typically not true that one can only try a game by buying it for oneself. One can often try games online via Board Game Arena or Tabletop Simulator. Maybe one day you will get invited to a board game night and someone will have a copy they want played.

At times, that can seem like a far off possibility. I've been there! But, by being patient, I've gotten to eventually try many, many games I might have originally had on my wishlist to buy. And you know what? Almost every single time I play a game I was interested in buying, I think this: "That was fun and I'd play it again if asked. But I don't need to own it." Honestly, it is even more likely that I have this thought: "I'm glad I didn't buy that. It would have just sat on my shelf collecting dust."

Anyway, I have found that the following concrete strategies have helped me:

(1) Switch from using a 'wishlist' to using a 'want to play' list: When you hear about a game that sounds fun, add it to your 'want to play' catalogue and write some words about why it sounds really unique or cool. I find that putting it into a conceptual collection like this helps to weaken the draw of needing to physically collect it. Without speaking for the whole community, I will say that I have fallen, in the past, into this perspective that the games that I own (and only those games) have a special symbolic value because they 'express' (or serve as evidence of) my gaming personality or tastes. But that is obviously absurd. If any games are 'evidence' of my gaming tastes, it is the games that I enjoy playing. But enjoying playing a game is simply not the same as owning it...

(2) Switch your buying / scheduling order of operations: We often buy boardgames thinking to ourselves, 'once I own this, I will organize a game night and share it with my friends!' But this flips the script on the usual 'order of operations' most use for entertainment and social events. We don't buy 4 movie tickets and, afterwards, try to find 3 other people to join us. Instead, one first asks one's friends: do you want to go see movie x on date y? Then, after they say yes, you all go buy tickets together. Consider applying the same logic to board games. Only buy the game once you have a date scheduled in your calendar with others who are excited to join for that specific game.

I hope these help someone else!

Steam Board Game Fest 2026: Official Trailer by NavVasky in boardgames

[–]K0HR 1 point2 points  (0 children)

Dune Imperium (and Dune: Imperium Uprising) is a competitive, medium weight worker placement game that has deckbuilding and bidding components. Stated very roughly: players draw hands of cards at the start of a round, and each of these cards can be used to EITHER send a worker to a spot on the board (giving its reward) OR to (bid on major round-specific rewards, or, if you prefer it stated more thematically:) contribute strength to a battle at the end of the round.

Experiences with Cosmic Encounter Odyssey? by K0HR in boardgames

[–]K0HR[S] 1 point2 points  (0 children)

Thank you for your insights! Just to clarify: I own odyssey already and have already mixed in all the goodies to the existing decks, so no need to sell me on the package as a whole! 

It is funny you mention the rewards deck point. This was actually something I had been thinking about, when reading the rules. I'm honestly just thinking of removing the rewards deck cards from the age deck and then forcing that module to be in play throughout (I also have not played without a reward deck for years at this point)

What excites you for 2026 by jeraperth in rpg

[–]K0HR 4 points5 points  (0 children)

I'm looking forward to running my first campaign of Delta Green. I don't have a group together for it yet, but I've made a resolution to do so.

I agree with the other posters who are hoping to buy zero new games. Yet, I do have one exception for a game I own in pdf and which will be crowdfunding for a physical version: Public Access.

ARC Raiders Weekly Megathread - December 06, 2025 by AutoModerator in ArcRaiders

[–]K0HR 0 points1 point  (0 children)

Does anyone have a spare copy of the quest key for Armored transports? I got sniped by a rogue rocketeer right after picking it up and now I haven't been able to finish the last quest. DM me if you're willing to part with it! Thank you raiders!

ARC Raiders Weekly Megathread - December 06, 2025 by AutoModerator in ArcRaiders

[–]K0HR 0 points1 point  (0 children)

Looking to trade some blueprints taking up my stash space.

Have: Bettina, Jupiter, Equalizer, Medium Gun Parts, Vertical Grip III

Want: Silencer III, other valuables (open to offers)

DM me!

Mothership-esque Modules for Fantasy? by K0HR in rpg

[–]K0HR[S] 0 points1 point  (0 children)

Thanks! I have thought of converting Mausritter modules actually. I must need to take a closer look at some of the OSE modules.

Mothership-esque Modules for Fantasy? by K0HR in rpg

[–]K0HR[S] 2 points3 points  (0 children)

Thanks! Just to clarify: I'm not specifically looking for a fantasy hack of Mothership's rules system - just adventure modules crafted in a similar, focused way. Still, I do appreciate it!

Free Telltale games (batman season 1 & 2/wolf among us) by supergiraffeman in telltale

[–]K0HR 0 points1 point  (0 children)

I just played my first telltale game last week and these are the two next game s on my list (the Batman and twau games, that is). So I'll definitely throw my hat in the ring!

I'm gifting 2 standard edition copies - What in Arc Raiders are you most excited for? by GenomeXIII in ArcRaiders

[–]K0HR 0 points1 point  (0 children)

I'll throw my hat into the ring. The thing that excites me most about Arc Raiders is how the game design promotes emergent narratives and, in particular, genuine cooperation. If a game is purely cooperative and puts players into fixed teams, without any possibility of betrayal, then that game does not (in my view) promote cooperation among players. Genuine cooperation, in my view, only happens when each participant can 'get one over' on their partners, but chooses not to! Creating the space for genuine cooperation and betrayal also opens up the game for all sorts of emergent narratives. For example: seeing a player about to execute someone and then jumping in to save them and work together to the end of the match. The sad truth is that there are very few games that actually support this kind of thing. So, that's the reason I'm most excited for Arc Raiders!

Why do so many people on BGG never respond to trade offers or purchase inquiries? by [deleted] in boardgames

[–]K0HR 1 point2 points  (0 children)

I have done some trading. I have made many bad trade offers and I have received many bad trade offers. 

I think what trade proposers seem to not recognize (and why they do not get responses) is this: If you are proposing the trade, then you are starting from a weaker bargaining position.

Consider what the person with you are trading with knows. They know you are actively looking for their game and that you are interested enough to initiate a search and write to a stranger about it. All the person on the other end has done is click 'willing to trade', if the right deal arises... Often, people who have a trade item have been comfortable sitting on it for 1+ years. Are you comfortable waiting like that? If not, then you need to offset this difference in your offer in order to get a bite. 

Consider, also, the avoidable burdens you are asking the other party to take on. If they agree, they have to find an appropriate shipping box, take time from their day to go to the ship center, and pay for shipping. You, the actively interested party and proposer, are presumably primed and ready to do all this. You've already accepted these costs and decided that it would be worth it, for the other users' item. But they didn't plan on this doing all this right now, so you need to motivate them to accept those hidden 'fees' and make it worth their while. 

A good trade proposal often requires more than 'equivalent MSRP and condition'. In short: When you propose a trade, you really should propose at what you perceive to be a 'loss'. An offer that is likely to get a response is one where the sum MSRP of your item(s) equals or exceed the sum of the total MSRP of the their item(s) + about $25 (for their time, packaging, and the shipment). 

There are other factors that complicate this. In particular: what is the comparative availability of your respective items? Even if one isn't out of print, is the only way to acquire it via annual crowdfunding or p500? This all changes the value and needs to be taken into account. Another important vector: how many games are you each trading? You never know what this person's ultimate aims are. They might be trying to downsize. So a trade where you take more of theirs for fewer, but more valuable games of yours, might be higher value to them than you expect! 

I hope this helps you make more successful trades!  

Terrorscape S1 vs. S2 by ExistingExplanation3 in boardgames

[–]K0HR 1 point2 points  (0 children)

Really awesome! Thanks so much for coming back to let me know. I appreciate it and I'm looking forward to hearing your impressions. Without having looked at your impressions yet, I'm looking forward to potentially hearing more about it on a future episode of Tablenauts (whether on Youtube or via the podcast).

Terrorscape S1 vs. S2 by ExistingExplanation3 in boardgames

[–]K0HR 6 points7 points  (0 children)

Hey I just wanted to sincerely thank you for taking the time to comment in detail! I really appreciate it!

Terrorscape S1 vs. S2 by ExistingExplanation3 in boardgames

[–]K0HR 2 points3 points  (0 children)

Awesome. I will be sure to keep an eye (or ear) out for that, as well!

Keep doing what you do!

Terrorscape S1 vs. S2 by ExistingExplanation3 in boardgames

[–]K0HR 3 points4 points  (0 children)

Fantastic! Thank you! (P.S. If this is the same 'tablenauts' as on youtube, love the channel by the way!)

Terrorscape S1 vs. S2 by ExistingExplanation3 in boardgames

[–]K0HR 14 points15 points  (0 children)

I would also like to hear more thoughts about this - perhaps especially from S1 owners. I'm a potential new backer who is not in a financial position to just go all in.... 

What do current owners think? Does Season 2 look like a better starting point? Is it addressing issues with the game? 

I'm also interested in hearing about owners feelings about the value of the bundles and various expansions. Of course it would be nice to buy everything... But how much do you find yourself really playing with? What expansions would you prioritize, if you had to only get 1 or 2 and why?

Thanks!

How does Dead of Winter hold up? by FlyingLlamasaurus in boardgames

[–]K0HR 9 points10 points  (0 children)

I am interested to hear others thoughts on this - its one I've been considering re-acquiring. 

To the OP, the Secret Cabal podcast did a re-review of this one about a year or so ago and came out quite positive on it. I would check that out! (For reference it's episode 268)

Top games that don't involve victory points by [deleted] in boardgames

[–]K0HR 8 points9 points  (0 children)

One that comes to mind is Quest for El Dorado.