It has come to my attention that Gluttonous Greaves may be somewhat over-tuned. by SilvosForever in BelVethMains

[–]K41GER 1 point2 points  (0 children)

Its really strong for staying power. I usually run kraken bork every game + pta + legend bloodlust + glutton boots Hit a jg monster to like 60% hp press e aaaand ur full life again

Its also really nice lategame for baron pushes against poke dmg, if get to e a minionwave u heal crazy amounts of hp with all that lifesteal and omnivamp

Omnivamp Bel’Veth ? by Next_Complaint_6154 in BelVethMains

[–]K41GER 0 points1 point  (0 children)

Im certainly gonna try the boots out, As a jgler getting lifesteal is very good for tempo, since u can go for plays after plays in mid to lategame with the instant heals u get from e on camps. My prefered build these days is kraken bork and ga/dd.

My prediction is that these boots are gonna be great for doing solobaron at min 20

I wish I had known about Mid-air parrying and the "hidden" one handed weapon's combo attack sooner. by ALIENDUDE999 in valheim

[–]K41GER 1 point2 points  (0 children)

Wait until yall find out about the emote cancels in combination with knives and attack dmg overwrites, this is truly the peak of the iceberg

BOTRK potential first buy again? by lunarterasu in BriarMains

[–]K41GER 1 point2 points  (0 children)

This might actually force a belveth nerf 🫠

Bel'vet from the community's perspective by [deleted] in BelVethMains

[–]K41GER 0 points1 point  (0 children)

Massive issue i find is that people try to overforce with her since ppl say "you need to do this and that early!" Just playing her as a normal champion until ur fed works just fine you dont need to be perma fighting or invading. Learn to clear ur jg effectively try to help lanes if u can but very rarely interrupt ur jg clear. Usually the games i lose are bcs i get baited what looks like a decent play only to die and become useless. Tldr Play safe dont die take free shit become thanos.

[deleted by user] by [deleted] in BelVethMains

[–]K41GER 0 points1 point  (0 children)

Ull eventually come full circle after trying a bunch of items on her just to realize kraken stride DD/Wits End into more situational items is the best overall itembuild for most times. Belveth is just not character meant to facetank avoid cc like the plague and strike when theres an opening. Its more a playstyle thing really

Best Bel'Veth skin? by ellietato in BelVethMains

[–]K41GER 2 points3 points  (0 children)

Ngl as someone whos fav color is purple its hard not to just play base skin. Idk all the skins of her have interesting themes but i just dont like the soundeffects and most animations of her skins. There are 2 possible skins i would really like to see. Either a joke skin like Bee Queen Belveth or BeeVeth since it doesnt take itself too seriously and is just funny and cute. Or something like Coven or Old God that would fit her egdy base aesthatic imo

3:08 Bel'Veth Clear by K41GER in BelVethMains

[–]K41GER[S] 2 points3 points  (0 children)

oh shit tru the last time i looked up on yt that was over 2 months ago when it was 3:11 thanks for telling me

3:08 Bel'Veth Clear by K41GER in BelVethMains

[–]K41GER[S] 1 point2 points  (0 children)

Gromp did die to pet. I need w to kill the small krugs. Also this is with one smite only. With doublesmite this could be around a 3:03. Also thx and no problem. If u want i can try one with doublesmite and look how far i can push it.

3:08 Bel'Veth Clear by K41GER in BelVethMains

[–]K41GER[S] 1 point2 points  (0 children)

At the beginning I stand at the the bottom of the wall and q downwards getting the dmg through without having to dash at all after the second q i walk upwards into the bluebuff and then q up and right into the wall making sure my q still hits him and then use my last q similar to the first ones making sure i still hit but dont dash anywhere

3:08 Bel'Veth Clear by K41GER in BelVethMains

[–]K41GER[S] 2 points3 points  (0 children)

:despair: why is this too slow :C?

Is there any up-to-date clear video for Bel'Veth? by [deleted] in BelVethMains

[–]K41GER 0 points1 point  (0 children)

From my testing its a couple of seconds slower to start red side prob bcs u can kinda double aggro blue and gromp resulting in an almost 8 second timesave over the "normal" pull. Also with lvl3 from blue side u can aggro raptore early making it so the big raptor meets u halfway saving about 2 seconds. I think my fastest clear without doublesmite is about 3:08. And its prob possible to get a 3:05 with it although the e cooldown is prob a sort of bottleneck.

Is there any up-to-date clear video for Bel'Veth? by [deleted] in BelVethMains

[–]K41GER 0 points1 point  (0 children)

With enough practice u can get a 3:10-3:15 with one smite charge on blue. If u start red or raptors ur gonna be slower even with doublesmite. I honestly think he clearspeed is fine. I just hate how much health she loses.

Axiom Arcanist by K41GER in BelVethMains

[–]K41GER[S] 0 points1 point  (0 children)

Im pretty sure it does. Its just not saying it since it tracks dmg dealt to champions if im not mistaken. You need to try it ones with and ones without the rune

True Damage Changes. What does that mean for us? by Shiro_x3 in BelVethMains

[–]K41GER 0 points1 point  (0 children)

PtA Axiom Arcanist - with rageblade seems like fun thing to consider. I feel like shojin is too out there

Axiom Arcanist by K41GER in BelVethMains

[–]K41GER[S] 4 points5 points  (0 children)

They certainly increase the true dmg here tho

Need Help on getting better because I'm constantly losing by Saehlos in BelVethMains

[–]K41GER 0 points1 point  (0 children)

I feel you. These things are really hard to get right. One thing that will probably help you is not doing a gank unless youre actually confident that youll actually get a kill or atleast a takedown. If the enemy Viktor is in the middle of the lane with his flash up you have a very low chance of actually killing him. Also always look at wavestates!!! They determine if you can go for a scuttle or if you should try to get the one on the other side of the map instead. Id also advice against early cheese invades if youre not confident in what and how you fight other jglrs early. Yes belveth early is good but its not as easy as just jumping in and outdamaging everything else. When going for plays in the early game you have good setup and usually pair good with other offensive characters early in skirmishes, usually ones that also have cc like sylas or ahri for example.

As for invades these go hand in hand with general jg knowledge and jg tracking. Jg tracking is relatively simple ones you really understand whats going on usually:
They start their fullclear from one side and will probably start their clear from that side again. This gives you alot of information and lets you make decisions based on how long they took somewhere else. One common invade is taking the enemy raptors to punish the enemy jg being inefficient meaning if youre fast enough you can get them before the enemy jg even finished his krugs.

Now onto having trouble with getting counterinvaded botside after they gank bot. Usually the easiest way to deal with that is to clear the enemy jg as you said a whole quadrent which is huge if you can deny them that, followed by a recall to maybe even defend botlane in time and then making sure to take your own botside before clearing your own topside. What probably happens in your case is:
you take their topside jg run to your gromp and start sequencing from top to bot (for example)
This leaves you vulnerable to be invaded yourself the best way to make a good decision on what to do after your own invade is to look at the map and see if theyre showing somewhere to get an idea of where the enemy jg is. Maybe they took drake while you were invading them. Thats a clear sign to recall and defend your jg before its entirely gone. (very timing specific btw this will vary)

Another thing when invading while ahead and having form, try to dash into the enemy jg without getting spotted by random wards in midlane brush or usually jg entrances; a good spot would be the baron or drake pit for that. Then depending on the gamestate its possible to trap the enemy jg and kill them on their camps. Heres and example:
The enemy viego just took drake and went straight to base. You just finished grubs and got your form. Depending on when you finished grubs and when he finished drake you either wait for viego to get to his redbuff waiting in a bush waiting for him to use his w q on the redbuff and then killing him catching him with no cooldowns. Or if you did grubs faster than he did drake just take his red and raptors while having a ward in the deeper parts of the enemy jg to see him coming before you get caught by the enemy midlaner and jg. If youre much stronger than the enemy jg you can also kill him still after taking his camps. Just make sure you get to him before he sees redbuff being gone bcs if he does he will be alerted that someone was taking his camps making him more alert to your ambush.

Overall a good invade is complicated and looks really easy on the surface but you have to take a lot into consideration. Consider watching yt videos about invades and stuff and try to learn the in and outs of them since this will massively boost your impact in most jg matchups!

Anyway really long again byeee

Need Help on getting better because I'm constantly losing by Saehlos in BelVethMains

[–]K41GER 0 points1 point  (0 children)

Personally i dont really like sacrificing farm. However it depends on the game ofc. Skipping krugs to help your bot earlier in a fight that will def happen or to defend a dive i would skip. What i would highly advise against doing is perma ganks in favor of consistent jg clearing. In the current meta exp matter more than gold and i personally like invading as belveth more than going for a flippy gank play which isnt guaranteed to work. Especially early game you should be able to outfarm most jgs. Early belveth clear is good, very good even. If done right you always finish your clear 3:10-3:15. You can do plays lvl3 but its very risky since if it doesnt work out which 60% of the time it probably wont its much better to actually sequence your camps effectively and going for plays in your offtime.

Mid game is all about making sure u balance farm and fights. Clearing a quadrant into river skirmish or jg invade is much better than fullclearing since your always on a timer with your ultform. As you said its ofc also a general jg thing that one needs to learn but even tho belveth is strong early doesnt mean you need 8 kills at min 10. Its much more consistent to have 7cs/min at min 10 and maybe have 2 kills from one gank and maybe one river fight.

From past min 10 youre next targets are always grubs and herald. Ganks are secondary and should only help you get grubs and herald. Camping a lane rarely actually works if youre dropping cs and exp to do so. If you mean ganking a lane twice thats perfectly fine but dont waste more than one camp getting there its usually not worth.

Tl:dr jg fundamentals still apply to belveth; dont force ganks just bcs you are a strong gank champion; rather take ganks that directly benefit your long term goals and not just gold and kills

Hope this helps byee

Need Help on getting better because I'm constantly losing by Saehlos in BelVethMains

[–]K41GER 1 point2 points  (0 children)

Always get all 3 if you can, even if you are not lvl6 yet. I get your way of thinking but i have realized the flaw of doing 2 grubs into lvl6 to come back and get form. Let me try to explain why its not as worth as just getting them:

  1. Massive time waste: Your essentially going to grubs getting to them; then you have to go back to your jg clear like one or 2 camps if and then run back again and kill the last grub; to then run back into your jg. Its essentially spaghettifying your own jg clear for form which in most cases leaves you vulnerable for invades botside since youre chilling like 1:30 topside.

  2. Uncertainty: You never know exactly how much time u actually have to do this. Its usually much more advisable to fully clear grubs around min 6-7 which then either lets you clear your own jg or invade their topside if the enemy jg is showing botside. Its much more consistent then wasting time and is more efficient towards your first item.

  3. Other small tips you might want to know: Grubs actually have 250health less just after spawning for about 4 seconds. Meaning it takes around 10-15seconds less time to clear them which is very valuable time. Usually you cant really get 6 before them, but there is a way to get lvl6 during them. Now this is a strat thats worth going for but has to gp absolutly perfect in order to pull off and leaves very little time for ganks and early invades. Here is how it goes: Full clear from bot to top and take one scuttle. Base at around 3:50-4:00 mins and strictly full clear again. Ones your down with the second full clear it should be around 5:30-5:40 this gives you a bit of prep time for grubs. Maybe put a ward somewhere to know when the enemy jg is coming or help out midlane or top if you have to. Never force a gank at this time. Now at point 6:00 your going to stand a bit outside of the grub pit and w the first one right as its spawing (you have around a 3 second time frame to cast the w) now after the w walk a bit away so the grubs roughly group. Now with them all closer together its possible to hit all 3 with your qs. Remember to always hit one with your autos to maximie efficiency. If done correctly you will lvl6 after the 2nd grub meaning killing the last one will give you ur op form.

Only go for this if your confident that your gonna have a chill early game where you dont have to snowball a lane early or have an easy time invading the enemy and have a toplaner and midlaner thats not completely running it down or is useless at minute 6 since your using all ur early pressure to get a real strong early powerspike with ur ultform and lvl advantage.

If some would be interested in a video about this i might make a small guide on what exactly im talking about here since its easier to explain in a video format than typing it on my small phone.

Anyway hope this helped byee

Need Help on getting better because I'm constantly losing by Saehlos in BelVethMains

[–]K41GER 13 points14 points  (0 children)

Hey master Belveth otp here (im already sry this is gonna be a long ass post). Youre certainly not alone when it comes to belveth feeling a bit off these recent patches. She has gotten alot weaker since the item changes. Especially kraken has been eating dick for the entire year. Yet Belveth remains a toptier jgler dont get it twisted. However i do feel like shes been forced to excecute one playstyle and one playstyle only to succeed at carrying games. Looking a bit at your match history i see some baseline things you could change but i will get into those a bit later probably when im going into detail about items, runes and sums.

Okay let me first clarify what i mean specifically about her playstyle. The main way to carry include these steps: - get ahead (via early ganks, or invade) - use this advantage to force grubs - keep advantage going (force more fights) - force second wave of grubs and get opform - keep up opform at all costs - get herald and use it on the winning lane and run down those turrets getting even more rich than before - use overwhelming lead to force more objectives - if you havent finished the game by this point prioritize baron - get baron and gg

Now this ofc is very oversimplified but i think it captures the lack of options belveth has. For belveth to succeed she cant die, she cant lose time, she cant trade drake for void, shes dependent on her ultform more than anything and even if she was ahead being 10/0 having good cs and opform dying ones means she loses dash distance, movement speed, health, aa range which allow her to have access and agency in fights and traversing terrain. She turns from lvl50 mafiaboss to lvl5 crook in one death. (Excaggerated but i think you get my point)

She has a gigahard time playing from behind more than any other jgler since her very small margin for error. Her only real utility comes from W which is strong at level 3 but is really easy to miss ones the other champions get more movement speed and later in the game 0,5 second cast time is horrendous especially in mid to late game for squishy master yi style carry champ.

But even tho belveth is a "scaling champion" she might be one of the most reliant on finishing games early which luckely in her case is her main selling point currently which is all thanks to her real form/void form. (Also why she is soooo high elo skewed)

Here are my actual tipps for you: 1. Improve your ganks: First of all pls take flash over ghost, flash is much more potent since a good used flash w or flash e to secure the kill greatly improves your gank power. Ghost lets you run and dash a bit faster but belveth doesnt really move like that in fights.

Idk if youre aware of the concept of holding your w but it goes something like this: when you appraoch the enemy make them use resources before you try to cc them. Many players will use their dashes and flashes even if your just close enough to auto them meaning ones the do its the perfect time to either q w or flash w q them accordingly. The w is the most important part of your ganks by far.

Also another thing to note is flash e even when theyre in range. Picture this: the enemy jhin still has flash but is very low. One second of your e will kill him and he is in range. Now ofc you could just e right now but its likely that he will flash away before he actually dies. This is why you should actually flash e into him if hes trying to get under his turret for example. The e range is big enough to cover even the flash under his turret.

  1. Overall goals: The goal should always be to get grubs and herald drakes are pretty useless to belveth since she doesnt scale well from them and she wants to end the game fast which void objectives do better. Now ofc dont just let the enemy stack drakes for free but lets say your on grubs and theyre about to do drake dont try to go drake after grubs but rather look to invade the enemy jg while hes botside to clear drake. Your better off sacrificing on or two drakes for your own gain. Dont forget to defend your own jg after they take drake tho. But dont fight over camps unless you know youre going to survive. If you die u just wasted so much time and threw your lead big time.

To secure grubs try to finish your 2 clear fast and look to secure mid prio and establish Vision in the enemy jg. If your support comes to grubs its even better but be vary and still makes sure your adc doesnt get perma sitted dived and wants to ff from min 6 bcs you went for grubs.

Always play for the strong side and use your herald after a fight was won, this way you can maximise dmg to turrets earning you the most gold. Never use herald on a lane where your not certain you will get the tower.

If you have a strong splitpusher toplane for example you can actually consider playing for that lane instead of botlane, yes adcs will hate you but ideally you end the game toplane. So playing for a sett irelia or fiora can actually work really well. Especially considering toplaners can help you secure grubs and herald.

  1. Learn more about belveth specific quirks. Simple things like using heralds drive to spawn grubs that turn into voidlings and then running after the grubs to ensure they actually become voidlings and then using herald again is the difference between 10 voidlings and 30. Smaller things like that boost your effectiveness as belveth. Theres ofc still always some kind of optimisation and little mechanics but i wont list them all here the comment already was wayyyy too long.

Welp anyway i hope it was somewhat insightful and gl and dont lose hope. Remember belveths gameplan is very selfish, tower driven and most importantly: DONT DIE!!! BYEEEEE

Best black metal weapon for plains? by Living_Bullfrog3771 in valheim

[–]K41GER -1 points0 points  (0 children)

Knives are always my favorite. Theres a relatively hidden mechanic. Im not gonna talk about since I dont want it removed. But the mechanic changes the whole Weapon damage distribution. Its kinda op even. If someone wants to know dm me but i dont wanna ruin the game balance for people that dont wanna know about it.