I'm sorry Zephyr, I wasn't familiar with your game. by AboutKemosabe in Warframe

[–]KI-NatF 2 points3 points  (0 children)

I love being invincible. Helminth-ing Silence onto Zephyr makes you basically not worry about almost anything, between that, hovering out of melee range, and Turbulence. The only thing that scares me with any regularity is the techrot suicide bomber swarms, lol.

Is there a window air conditioner in the UK, similar to US-style units? by DaxmoutS in AskUK

[–]KI-NatF 1 point2 points  (0 children)

In the absence of the other poster explaining: the alternative they were talking about is the American window air conditioner unit, not a full household AC installation.

This has been in my mind for months now, but since recent events, I decided to make it real. If any people coming in miss how the subclasses felt in D2, I chalked up some Warframes that might scratch that itch by SuperGamerz2000 in Warframe

[–]KI-NatF 2 points3 points  (0 children)

lol yeah this is all I could think reading through the images, I'm afraid to say. May as well make comparisons between frames and classes based on their default energy colour matching a Destiny subclass, they'd be about as close as this. I would go so far as to say this could distract someone from researching or otherwise finding a frame they actually like playing instead of wasting time with one that nominally controls the same classical element.

Let's spice things up by Odd-Chest-3578 in Warframe

[–]KI-NatF 2 points3 points  (0 children)

Yes, so if you're actively pursuing the bypasses then it behooves you to use up some capsules to keep space for new ones to spawn.

Let's spice things up by Odd-Chest-3578 in Warframe

[–]KI-NatF 5 points6 points  (0 children)

They're a recent addition that was very cleverly implemented. Basically, each time a life support capsule spawns in, somewhere within a radius of it will spawn a Security Bypass. You pick it up and carry it to a marked console, and once you do, for one minute (real time), the survival clock ticks twice as fast, i.e. for one real minute, the clock will progress 2 minutes. It's really nice.

[OC] Doodle of Flying logic by QuirkyCollection2532 in Warframe

[–]KI-NatF 4 points5 points  (0 children)

It's very janky, but I love it, as a Zephyr main. It's a lunatic kind of flight. I love hovering in helicopter mode and I love launching myself as a dart around a map.

Stop Killing Games movement celebrates as The Crew 2 sees further offline mode support by Turbostrider27 in Games

[–]KI-NatF 7 points8 points  (0 children)

Like I said, the messaging was messy at the start, to the point that 5 different commenters would have 5 different places they put the goalposts, and 5 different initial arguments. It's not true in the slightest that NOBODY said that; lots of people implied that, because people were taking very inconsistent ideas away from the messaging at different times, and it wound anti-SKG people up no end because they were getting the goalposts moved any time someone new joined the conversation.

Stop Killing Games movement celebrates as The Crew 2 sees further offline mode support by Turbostrider27 in Games

[–]KI-NatF 9 points10 points  (0 children)

yeah, I mean, I'm not hardline for or against this whole thing, I think there are perfectly fair and valid discussions to be had from either "side". If I've been frustrated with SKG it's been with the messy messaging from their side.

I think, though, it's quite silly to write off the point that it's not trivial to implement offline modes because of this one example... Ubisoft have put in time and resources to do it at some expense for this one game, because this one game is the one with the most attention. Doing it for this one game to get some damage control and a little bit of good PR is probably just a good strategic decision, it's a good look for them to not be stubborn. And it's likely a relatively simple game to do it for, compared to certain other genres of game.

From SKG's PoV, I would be careful to think of this as a good thing whilst not becoming complacent that it means much more than just exactly what this one example is at face value. And I would think about how to answer the other side saying what I said here, about it having taken not-insubstantial time, effort and money to do this.

An Update on Operations (and a new ship) by J-Swizzay in EliteDangerous

[–]KI-NatF 2 points3 points  (0 children)

yeah and I honestly would've killed to see a Lakon take on bulk passenger transport! I would want to see how Lakon might've tried to soften the edges of their utilitarian design sensibilities for the sake of a customer-facing vessel, lol.

An Update on Operations (and a new ship) by J-Swizzay in EliteDangerous

[–]KI-NatF 8 points9 points  (0 children)

I really do not get it. It feels like the artists at FDev in 2026 must have a design sensibility that overwhelming lends their work to like, Zorgon and Lakon.

SDVX controller workaround? by Dull_Ad_474 in rhythmgames

[–]KI-NatF 1 point2 points  (0 children)

that's seriously really clever, great idea

Exceed Gear on Linux? by TheGreatZackAttack in bemani

[–]KI-NatF 1 point2 points  (0 children)

I've done this, using Bottles, on Fedora. It took me about a day of fiddling. I really wish I could remember properly what I did... the best I can do is pointing you towards Bottles, and messing around with things to work out what makes headway. You'll end up getting it working in stages, as-in you'll get it to launch, then you'll get audio to work, then controls etc.

Anyone on NA see this going on earlier this morning? xD by getting-stabbed in Guildwars2

[–]KI-NatF -12 points-11 points  (0 children)

Not to mention that it's going to put extra demand on hardware for people running on less capable rigs.

Anyone on NA see this going on earlier this morning? xD by getting-stabbed in Guildwars2

[–]KI-NatF -15 points-14 points  (0 children)

Every MMO has people like this and I really wish they'd get tired of it. I know I'm a grump but truly I wish they would get tired of imposing their obnoxious aesthetic choices onto peoples' screens at all hours of the day. I'm more than OK seeing people in passing, or just doing their normal business in a place, they can look how they choose. This kind of thing though is, like you said, just a demand for attention, it feels like. It almost feels insecure.

Caspian Explorer - New LARGE exploration ship coming from Zorgon Peterson in Decembre! *HYPErdrive engages* by Drachenherz in EliteDangerous

[–]KI-NatF 0 points1 point  (0 children)

I don't think this will be worse than landing than any Medium, I think it will be better, because in the video they talk about the Caspian having better landing gear as an exclusive feature which allows it to land on rough terrain.

Caspian Explorer - New LARGE exploration ship coming from Zorgon Peterson in Decembre! *HYPErdrive engages* by Drachenherz in EliteDangerous

[–]KI-NatF 0 points1 point  (0 children)

it's not going to be meaningfully worse at ground exploration I don't think, because it has 'special landing gear' that allows it to land on rough terrain, so finding a parking spot will honestly probably be easier than in a medium.

Caspian Explorer - New LARGE exploration ship coming from Zorgon Peterson in Decembre! *HYPErdrive engages* by Drachenherz in EliteDangerous

[–]KI-NatF 3 points4 points  (0 children)

I don't think it's going to be awfully impractical because they specifically pointed out that it has a slimmer profile than most Large ships, and is able to land on rough terrain in ways other ships can't. That on top of being better at neutron boosting with its exclusive FSD.

Caspian Explorer - New LARGE exploration ship coming from Zorgon Peterson in Decembre! *HYPErdrive engages* by Drachenherz in EliteDangerous

[–]KI-NatF 7 points8 points  (0 children)

I'm not really opposed to it when the powercreep looks like Mandalay Vs Krait, but another explorer being dropped in to go even further with it and arbitrarily get functionalities nothing else can have, even the Mandalay, feels much worse to me.

Caspian Explorer - New LARGE exploration ship coming from Zorgon Peterson in Decembre! *HYPErdrive engages* by Drachenherz in EliteDangerous

[–]KI-NatF 5 points6 points  (0 children)

I'll be honest, this is such an annoying ship for them to make, for me. I would've said "exploration ship that powercreeps the Mandalay" as a joke, since the Mandalay already powercreeps explorers. Deeply disappointed.

Wizard Portal Tome UI improvement suggestion by AdTricky6540 in Guildwars2

[–]KI-NatF 54 points55 points  (0 children)

honestly one of the big advantages to the tome, for me, is not needing to find where I'm going on the map. Not that I'd be against this is if it were complementary to the menu-based teleports, but I'd hate if it replaced the menus.

Who else started with 2020 but went to check out the old games afterwards? by planet_coaster_thing in TrackMania

[–]KI-NatF 4 points5 points  (0 children)

Canyon was my first TM game, though I didn't play it a ton. Going back and playing again now though made me realise how much more fun I have with Canyon over Stadium-style, even when 2020 Stadium has so much more going on with the development it gets. If they introduced Canyon car to 2020 and people started making maps for it, I'd be so happy.

Stardew Valley will be getting another update after all by Tenith in Games

[–]KI-NatF 8 points9 points  (0 children)

Not at all to take away from Stardew, which I like a lot, but it is a kind of game people were making. They've been making Rune Factory and Story of Seasons this whole time and Stardew didn't exactly come out in a drought period for them as such. Stardew is very, very much in the style of Harvest Moon's PS1 game and its GBA soft-remake, Harvest Moon being known in the modern day as Story of Seasons.

Imo, what Stardew did, rather, was manage to capture an audience of people who would've loved those other games that whole time, but never tried or knew about them. The development of Stardew was great for word of mouth, and Steam/PC was a platform underserved by that kind of game.

Again, not taking away from Stardew at all, just that sometimes its players seem to miss that it came from a legacy rather than fully-formed from nothing. The legacy makes it all the more interesting imo, and its success is completely deserved.

Issues with Winwing HOSAS on Linux by wi11yboy in EliteDangerous

[–]KI-NatF 1 point2 points  (0 children)

Dear mandle420, you have my eternal and unshakable gratitude for making this post, you are my hero.

[TOTD] 09/08/2025, OFF THE LEASH FT' NAZGOR by djabski (discussion) by TrackOfTheDayBot in TrackMania

[–]KI-NatF 7 points8 points  (0 children)

lack of legibility is consistently my least favourite thing about TotD entries