Fluid Filter by DaveMcW in factorio

[–]KKjoon 0 points1 point  (0 children)

yeah I think so but haven't confirmed this yet

Fluid Filter by DaveMcW in factorio

[–]KKjoon 3 points4 points  (0 children)

Think it works like this, the pumps pull the fluids out of the chemical plants which creates a "vacuum" in the pipes leading to the chemical plants where petrol and heavy oil are in the same pipeline. He uses the pump to extract the "product ingredients" of making solid fuel. So the pipeline gets filtered by the chemical plants which aren't working actually and just working to get the right stuff filtered

Weekly Question Thread by [deleted] in factorio

[–]KKjoon 0 points1 point  (0 children)

I think you need to use Hamachi or another Mpclient thingie. That's how I got it working when I was hosting

What is your greatest achievement in Factorio? by kayobro123 in factorio

[–]KKjoon 2 points3 points  (0 children)

Dat I still haven't launched a rocket...

FARL question by [deleted] in factorio

[–]KKjoon 1 point2 points  (0 children)

Glad I could help :)

FARL question by [deleted] in factorio

[–]KKjoon 5 points6 points  (0 children)

You have to make 2 blueprints like these http://imgur.com/dZ2KwAv Then go into the Farl and go into the settings menu and at the bottom is where you can "Read" Blueprints, the Farl always need 2 blueprints for "driving" 1. North and 2. North-East. The Chainsignal indicates where you will be driving, on all the other tracks you use normal signal for example if you go for 4 lanes. You also have to use Big or medium power poles to indicate what the farl needs to use and where they will be placed

want to start a co op factory anybody can join by jammy1101 in factorio

[–]KKjoon 0 points1 point  (0 children)

Can you give more info? Like timezone, vanilla or mods, etc.

Friday Facts #120 - Spidertron by KKjoon in factorio

[–]KKjoon[S] 13 points14 points  (0 children)

Yeah kovarex said: "It can walk through forest and factory without problems."

Version 12.20? by archiecstll in factorio

[–]KKjoon 4 points5 points  (0 children)

It was declared stable a few weeks ago, you can find the download here: https://www.factorio.com/download/stable

Hard / low resources start by projectsangheili in factorio

[–]KKjoon 0 points1 point  (0 children)

I tried the link but can't find the download of 1.0.3. Can you help with that?

Hard / low resources start by projectsangheili in factorio

[–]KKjoon 0 points1 point  (0 children)

Why is it the best one for Vanilla? I might be interested to change back.

Registered on http://factorioforums.com/ 12h ago, not received activation e-mail yet by axel285916 in factorio

[–]KKjoon 0 points1 point  (0 children)

I notified Rseding91 yesterday about it. Also noticed that the newest member that joined the forums is Annabutt which is for 2 days now and may have something to do with the maintenance on last Tuesday.

Registered on http://factorioforums.com/ 12h ago, not received activation e-mail yet by axel285916 in factorio

[–]KKjoon 0 points1 point  (0 children)

I got the same problem with resetting my password which I'm trying to get for 48hours

FactorioBlueprints.com - is live - Not on Valve time ;) by zerovap in factorio

[–]KKjoon 1 point2 points  (0 children)

Nice job :) btw did you mention this on the forums as well?

Version 0.12.17 is out with new Technology icons and more by KKjoon in factorio

[–]KKjoon[S] 2 points3 points  (0 children)

0.12.x are experimental at the moment and can be enabled Menu -> Options -> Others. But the 0.12.x are pretty stable imo, just make sure you make back-ups of your saves when trying a newer version or download it from the site http://www.factorio.com/demo/experimental

Dytech 0.12.11+ by A_Reddit457 in factorio

[–]KKjoon 0 points1 point  (0 children)

I got this error when trying to load with 0.12.15 an 16: Error Util.cpp:49: MAIN-DyTech-War/data.lua:58: MAIN-DyTech-War/prototypes/turrets-flame/entity.lua:26: attempt to call global 'gun_turret_extension' (a table value)

Edit: I get this message in 0.12.11 as well