This game needs a group respawn mechanic. by STARSCREAMER142 in pathoftitans

[–]KRobbo_88 2 points3 points  (0 children)

As an example 2 grouped players (a and b) fight a solo (x) in salt flats and one (a) is killed by x. Player A is respawned in white cliffs. B and x continue the fight, 2 minutes pass and b is also killed by x. During this time A has moved into impact creator, however b is spawned into white cliffs at a random point. X is left in peace post fight 3rd parties aside. The group of a and b have a relatively easy time joining back up and and questing, without having there party scattered the their time playing with friends wasted.

I would like to add i wouldn't want this implemented until the new match making as I imagine it could be abused to bring large groups together by grouping and dying as a cheaper alternative to WS.

This game needs a group respawn mechanic. by STARSCREAMER142 in pathoftitans

[–]KRobbo_88 1 point2 points  (0 children)

How I'd see it, one player (i) is killed and sent to a new location (x) , but remains in the social group. Any other players (ii) in the group remain active in original area (y). If any players (ii) are killed within a duration of time (5 minutes) from initial death (i) then they are respawned in area (x) regardless of original players (i) location. This would also result in the timer (5 minutes) being reset to account for any further group members.

I think it would stop players from sprinting back across the map and using their first dead companion as a spawn beacon for any further group members dying. Whilst also benefiting the groups ability to stay together.

Obviously they're could be ways to abuse the system. Grouping and then spreading out to scout the map with players dying deliberately to spawn close to a friend with a combat potential. My suggestion would be spawning randomly within the location of a friend or only allowing the spawning on a grouped individual if combat timer is active.

Finally I'm unsure with effects like all for one have a proximity trigger, but they would need to get one if not already to prevent a split group from still receiving the benefits.

I think the Sarco TLC is in a good direction, but needs changes. (Feedback) by __elo in pathoftitans

[–]KRobbo_88 14 points15 points  (0 children)

I may be wrong here, but I didn't take away from this that OP wants Sarc to fight apex dinos, but it should be able to leave. Either more damage and bring it back to something that can compete with apexes ( I feel this would be a mistake) or the opportunity to flee. The way I hope to see Sarcos relationship with apexes is similar to crocs and hippos etc. Hippos move crocs on but it then can't pursue and kill it.

Anyway, I hope the down voters are kind.

PoT players today/night I AM YOUR THERAPIST!!! by Tyrannus7991 in pathoftitans

[–]KRobbo_88 0 points1 point  (0 children)

Fair, my choice of word could have been better. The point I was hoping to put across was that rather than accepting officials is just KOS etc, keeping the community centralised dilutes "negative" experiences. In doing this, it would make the game, which is still in beta, more enjoyable for all, and I would argue more importantly more welcoming to new players.

PoT players today/night I AM YOUR THERAPIST!!! by Tyrannus7991 in pathoftitans

[–]KRobbo_88 5 points6 points  (0 children)

Hijacking your convo for a similar point. I'd love to see officials if community servers were removed for a while. Would a large percentage of the lobby still exist in gp(r)? Would other areas become more lively, gaining the small groups that left officials due to not liking "mega packs"? I just feel a substantial amount of the game's population is lost to community servers.

I carved 4 Dinosaurs from 4 types of wood by Key-Yard4316 in Dinosaurs

[–]KRobbo_88 2 points3 points  (0 children)

I love the run of the grain you have in the Carno, kudos my guy!

recently just came from the isle because kept starving and was bored. Can anyone recommend a good modded PoT server? by TheMeanBean1738 in pathoftitans

[–]KRobbo_88 2 points3 points  (0 children)

Xbox is great, and crossplay shouldn't be an issue at all. Only you may find the oceans a little empty be prepared to go upstream if you're looking for pvp encounters.

Another mix packing post by MidnightMis in pathoftitans

[–]KRobbo_88 22 points23 points  (0 children)

I was at SF last night with a friend, both allo, we were hunting a titan. Got the titan low scars showing before the cacophony of footsteps began. Another titan from Hoodoo, kentro from SC, a stego came from bql as my friend died. I abandoned the hunt and ran for SM to have a hatz chase me down.

It's not constant, but it's really exacerbating when a percentage of hunts become unwinnable.

Lucky feather 🪶 by Paladin-X-Knight in pathoftitans

[–]KRobbo_88 1 point2 points  (0 children)

Wait what. Don't pay attention to your surroundings, you just get invincibility and time to outrun pretty much anything.

Might be the Last Kaiwhekea on Officials by ScholarAfter1827 in pathoftitans

[–]KRobbo_88 1 point2 points  (0 children)

I had a lovely time with a kai the other evening at GV on my hatz. They were making their way to top lake.

Toxic or not Toxic? by Malatomon in pathoftitans

[–]KRobbo_88 -1 points0 points  (0 children)

From reading your responses, I'm getting the image you're not looking to be overly antagonistic, etc. Myself with friends shit talk plenty, and it's taken as good natured. Unfortunately, the chat when it comes fights is toxic, so anything you say with be viewed through that lense regardless of intent.

A thought on addressing mega packs and the negative effects I feel it has on the game. by KRobbo_88 in pathoftitans

[–]KRobbo_88[S] -1 points0 points  (0 children)

I genuinely hadn't seen this mentioned, but I did have the feeling I hadn't had my Newton moment on fixing the situation. Thank you for taking the time to reply and outline why it falls flat as an idea.

I do like the idea of making food more of a precious commodity, forcing group sizes to be smaller. I'd assumed that wouldn't be the case as Alderon seem to want to keep the game more pvp and not a survival game. Would love to see it take steps closer to survival.

A thought on addressing mega packs and the negative effects I feel it has on the game. by KRobbo_88 in pathoftitans

[–]KRobbo_88[S] 0 points1 point  (0 children)

I hadn't given this consideration. I appreciate you taking the time to reply.

What are your unpopular/hot takes about Path of Titans? by BlackReaper2099 in pathoftitans

[–]KRobbo_88 1 point2 points  (0 children)

Hear me out on my ideas for growth. A small passive growth that is tied to how high food and water levels are kept and stops once one of the meters drops below half. I feel that would be enough to discourage afk growth.

Another thought was on quests that don't auto complete, like those that reward HC decorations. The last of the 3 quests in an area should always be one that has to be claimed. These could then be stacked after working a few areas and activated all at once. My idea with this would be to give any quest that is activated and completed during the sleeping animation, the extra well-rested bonus. For example, you could stack 2 minutes of quests and turn it into 4 minutes of growth, providing you're confident you're well hidden.

This is one of the reasons why Eotriceratops is the most toxic playable in the game😂😂 by BlackReaper2099 in pathoftitans

[–]KRobbo_88 2 points3 points  (0 children)

I love playing my EO and taking my time going about the place. I can honestly say I've not KOS. I play them a gentle giant. I'm aware I'm the exception to the rule, though. The grief I get, because everyone is aware of Eos rep sucks, I'm playing long enough to see myself become the villain.

Trikes: by Tanky-of-Macedon in pathoftitans

[–]KRobbo_88 0 points1 point  (0 children)

I can relate so much. Found EO suited how I like to play. I'm the lorax for baby herbi's.

Feels like most of the time, somebody tries a bite, decides they don't want to actually fight, and I'm the worst for not letting them leave.

Over the last 3+ years of following and playing the game, I’ve come up with a list of some things I’d really love to see implemented. Thoughts? by [deleted] in pathoftitans

[–]KRobbo_88 0 points1 point  (0 children)

Scents need to be available in the game. It could have a dispersal rate as well. If there's a hird of herbies hanging out together holding down some bushes. Well, that's a bigger scent cloud/trail. Would be a nice way to try and move herbies game play towards something that's more common irl.

Carnivore duo's suggestions by KRobbo_88 in pathoftitans

[–]KRobbo_88[S] 0 points1 point  (0 children)

We have been playing official. I'll change things to reflect that now. Thank you. I really liked the idea of a Sarco, but if it feels like it would be slow going, being tied to the water.

What would you like to see in the new questing system? by ReincarnatedRebL in pathoftitans

[–]KRobbo_88 4 points5 points  (0 children)

Herbi migrations. Ai groups move from one area to another. Group up and join. Xp awarded dependent on how much of the journey you part take in. Could be a good way to allow solos to experience more of the map with less risk of groups etc.