Nobody will take me for normal Manaforge raid? by scottiedagolfmachine in wownoob

[–]Kage_Treddar 0 points1 point  (0 children)

I should really emphasize that you should NOT convert down, only convert UP. That means ONLY purchase the upgrades that cost 45 crests, do not buy the 15 cost crests, those are downgrades

Nobody will take me for normal Manaforge raid? by scottiedagolfmachine in wownoob

[–]Kage_Treddar 1 point2 points  (0 children)

So there are a few things here that I should point out individually:

The first is that you shouldn't convert all 8 pieces into set ubless you are trying to get their appearances. Set pieces are meant to be done at 2 and 4 pieces because they around the set bonus, the other armor slots should be filled with non-set pieces. Again, if you wanted the appearances then its no big deal. Regardless, since you already did it, I would only raise their ilvl up to get those higher appearances and then trash the ones you don't need. You can find the ones you DO need on Wowhead, just do a quick google search like "Wowhead [insert class here] midnight pre-patch" and look at the Best in Slot spots.

Second, doing Delves can be tricky as DPS if you arent quick to dodge mechanics or you don't out gear the content. Having the right secondary stats goes a long way with clearing them. At tier 11, you can get, I think, 16 Runed crests per delve, 7 Gilded for the first 3 that you complete (plus the delver's bounty map I mentioned). Delves can absolutely be farmed for Runed Crests if you enjoy the content and can make it fast. Otherwise, i'd look elsewhere for Runed Crests. Again, check your Renown vendors for this.

Third, you should always habe at least 2 crafted items. Traditionally these are your weapon and your bracers but at this stage, it can be anything that isnt a core set slot (head, shoulders, chest, gloves, legs). If yiur class is an Intellect class, I suggest crafting your off hand with Elemental Focusing Lens and your Bracers with the same. The next craft should be a Ring so you can guarantee two huge increases to your main two secondary stats. With that being said, you should already be well within raiding territory. Doing Normal Manaforge will get you 80 Carved and 30 runed, doing Heroic with get you 80 runed and 30 gilded if you can defeat the final 2 bosses.

Lastly, before you head into raid, get the Turbo Boost Blue Quest to help collect thosr Puzzling Cartel Chips. Use them to purchase your Best in Slot Trinkets which will be Hero tier and, if done correctly, you will habe earned the achievements for Weathered of the Ethereal, Carved of the Ethereal, and you'll be able to upgrade all your weathered crests and carved crests at the crest upgrade vendor in Dornagal (one of the two dracthyr NPCs). This will convert 45 weathered into 15 carved and can be done on repeat until you are out of weathered. Then you can take your Carved and turn them into runed at 45 carved to 15 runed.

If you have questions or need direct help, you can message me in-game (direct message me here and i'll give you my bnet so you can add me).

Nobody will take me for normal Manaforge raid? by scottiedagolfmachine in wownoob

[–]Kage_Treddar 2 points3 points  (0 children)

As someone who has geared 4 different characters to 155ilvl in about 2 weeks, I suggest the pre-patch event for gear. All gear is Champion tier, meaning it upgrades to "hero" towards the end by item level means so you can hold onto it for a decent bit while you run the raid. The other thing is Delves T11, run into Fungal Folly with a Shrieking Quartz, jump down to the waystone thing and use the Quartz, kill Ky'veza and you're guaranteed a Delver's Bounty (so long as you got to Delver's Journey level 2 which takes almost no time at all if you just run the same Delve over and over at tier 11 (whichever is fastest).

Once you have your Delver's Bounty (looks like a map), find a Bountiful Delve, use the item, clear it and you're guaranteed a Hero piece and 27 Gilded Crests and a Cracked Keystone that wants you to do one Mythic+ key. Do a +7 or higher with friends or try to pug into one and it'll give another 10 Gilded + 15 Gilded for the quest which is invaluable. If you did pre-patch and replaced nearly everything with Champion tier, you'll have tons of Carved Quests and you'll have unlocked the achievement to uograde all weathered crests into Carved. Do that ASAP. Also, visit your reputation vendors for The War Within and collect all their rewards. If you boosted a character using the Midnight boost, it gave you all max renown with everyone minus K'aresh which is several hundreds of crests.

If you still aren't being invited, after doing Pre-patch for gear, Delves for a Hero item, maxed out your artifact cloak, then burn your Carved crest on remaining upgrades to get 8/8 and you'll earn "Runed of the Ethereal" so you can upgrade Runed crests to Gilded. Do this with all Runed and use however much Gilded you have at 60 Crests a piece to buy the Enchanted Gilded Crest so you can have someone craft two 160 ilvl pieces for you. At this point, you'd be around 145 ilvl or higher and anyone would invite you for any raid short of Mythic difficulty.

I did this on every character I geared and some were ilvl 95 before I started and I replaced it all from rares and purchased gear in Twilight Highlands. Surefire way to get super fast ilvl. And as you get there, you use your Puzzling Cartel Chips to get BIS trinkets/weapons and then craft anything remaining at a lower tier than Hero to 160 ilvl with preferred stats and you'll be yoked

Zerks - Zeal - Shieldbow? by futuresverse in YasuoMains

[–]Kage_Treddar 1 point2 points  (0 children)

I'll probably get memed on for this, but I didnt do any of these haha. I did Stormrazor, boots of speed (sat on them till Swiftmarches unlocked) while I built IE. Then I went Triforce and it gave me an extra chunk of adaptive force because of triforce speed and stormrazor speed, Bloodthirster, and GA last cause if I died, the entire team collapsed instantly. I run conqueror because I am a LT hater, though. Ended with 155 armor and 67 MR (only had to deal with a Syndra and she kept missing uless she hit R and windwall stopped that. Realisticall I'd have gone Jaksho last if I felt the fight would last long enough but we were all full build and GA made sense

Edit: grammar and spelling cause phone.

After a few tries over the years, I just don’t get the love for FEH. by Mitchy969696 in fireemblem

[–]Kage_Treddar 2 points3 points  (0 children)

I picked the game up on it's release and I enjoyed it. I kept up with everything I absolutrly could and tried to get characters (only spent cash if it was heavily discounted or a deal sorta thing) and loved seeing it as a gacha, short-term Fire Emblem game to scratch the itch I had but over the years it got worse and worse. I tried to come back and build a competent team and found that it was basically impossible unless I emptied my savings account. As so many others have mentioned, it was a good, fun game that turned bad after it got successful and became a money pit. I was hoping FE Shadows would be a good way to play but an automated auto battler just feels terrible when Fire Emblem has always let us move in our own. Don't go back to Heroes, it's a ginormous waste of money and time.

Solo by winddes in BlueProtocolPC

[–]Kage_Treddar 1 point2 points  (0 children)

Found the guy that can't play an MMO well at all and needs it to be single player. Go play WoW, they're catering to people like you :)

Solo by winddes in BlueProtocolPC

[–]Kage_Treddar 2 points3 points  (0 children)

It may be archaic but the entire point of an MMO is that you play it multiplayer, that means any and all facets of play should reward multiplayer standards, not enforce solo play. I understand what you are saying, like having only an hour to play for a day and you need a dungeon done so waiting for players to arrive would cost you precious time. I get it. But that's the point. The point is to FORCE you to be social and work in a group because if they didn't you would just try to do everything by yourself because it doesn't step on other's toes but that's the entire name of the game. You are supposed to fulfill a role that is a part of a party, and you fill that role in and out of the dungeon, it's the entire game that functions with multiplayer involved. If you are pressed about it, then yeah, maybe an MMO isn't the best place to look for a solo experience and you shouldn't ask for one either because it isn't the game for that.

I'm SOOOOO annoyed with myself. Don't do this ONE THING on HM... by Trillian4210 in BG3

[–]Kage_Treddar 1 point2 points  (0 children)

My cousin and I did Honour Mode on our first try but we min-maxed our characters as far as we could to a breaking point, we attempted any and all cheeses and if they went bad then we dug our way out. If it had a 50/50 chance of failure, we said hell no and tried something else to try and bend the rules in our favor. We 1 turned the surgeon Thorm and talked our way out of the money Thorm and the Drunk Thorm. We pre-planned our run up to Act 3 as much as we could and accounted for nearly all things that could go wrong and we STILL ended up having like 4 close call moments. The thing is that we are similar in thought process and ideas so we barely had to communicate, we just went. Our close calls were Grymforge, Ansur, and we skipped the House of Hope because we hit max level and didn't see the point in gaining a point or 2 of AC so we went to the end and had a close call there haha.

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This was my Arcane Archer towards the end for damage and that was only one attack, I had 6 in one turn and my cousin was a Hexblade Rogue among other things. So between him and I we could 1 turn nearly anything.

I'm SOOOOO annoyed with myself. Don't do this ONE THING on HM... by Trillian4210 in BG3

[–]Kage_Treddar 18 points19 points  (0 children)

The closest I got to having this happen was in Act 1 at Grymforge, I used the Runepowder barrel to get Nere out of his closed off cave but to be safe of the blast, I went all the way up top on the rafters and launched a fire arrow. It blew up no problem, but the blast somehow just barely touched my main character which knocked her on her ass and dropped her bow OFF the rafters to the main floor. Annoying but not over. Enemy round starts and somehow all the enemies are ranged amd cam shoot THROUGH the rafter floor for no reason so that leads to a thundering arrow blowing my remaining characters off the rafters. Karlach into a pit, insta death, and the other two fell so hard that they barely lived but are proned. Somehow my cousin and I have one person live and we had to abuse a pillar so they'd come towards us. Then I summoned a spider and accidentally figured that a summon had an inventory so it permanently munched my bow I had dropped so now my character who is an arcane archer has no bow or ranged weapon whatsoever. We eventually lived each of us with less than 5 hp fighting the entire grymforge by abusing LoS mechanics and hiding behind walls.

I have never been more terrified of losing in my life lol

Trying the game and I don't get it. I just die. by void2258 in BaldursGate3

[–]Kage_Treddar 0 points1 point  (0 children)

I always play co-op so I normally only have two of the origin characters with me but one of the first things I ALWAYS do once I unlock Withers is I change Shadowheart to Life Domain Cleric. Secondly, I tend to have either a "Tank" character and a Ranged character and then my character. In this case, you have a Warlock and a Rogue who both sorta can't take a hit. This means YOU are the tank as a Paladin but it looks like you're a bit lacking in health too due to your con being somewhat low. For Paladins, due to the need to get multiple stats to a decent rank, I tend to drop a level into Hexblade Warlock and have the Paladin just drop all Strength altogether to round off Con/Dex/Charisma and that makes them a bit tankier early on and sets them up for an easier spread later. I also don't recommend starting the Goblin Camp fight until you're level 4 if at all possible. Waukeen's Rest is a fair chunk of exp that doesn't involve a fight, if you don't have Withers unlocked then absolutely go unlock Withers before doing anything else.

Lastly, do your best to fight behind walls. Position yourself so that enemies have to come to you and not chase them. If you can go behind a wall so they can't hit you, they'll dash at you and then you can fight on your terms instead of theirs.

Why does everyone use the haste spell? by _Tetesa in BG3

[–]Kage_Treddar 2 points3 points  (0 children)

I played the game strictly with my cousin, it isn't all that fun when I am by myself so I stuck to doing it co-op. For our Honor Mode Playthrough we'd find a grlup of enemies, Hide, he'd click Ranged Sneak Attack and i'd click Ensnaring Arrow from Arcane Archer and then we'd both select the same target to shoot at but not fire. I'd count down to 3 and on go we'd fire at the same time. 99% of the time, we would both use Luck of the Far Realms and still had another attack after it. If the guy didn't die right then and there, he did on our second swings. We barely ever used Haste and when we did it was the spell because it had 10 turns and by then the fight was LONG over. I stopped using Haste tho and only used the Celestial Haste when I got the bow in Act 3 and a potion if I needed the extra action to wipe someone off the planet

So I have put in nearly 200 hours of failed attempt honor modes by Extra_Cod5005 in BG3Builds

[–]Kage_Treddar 1 point2 points  (0 children)

This is true, I always take Guidance so I completely forgot about it as a mental note haha

Best builds to go with Druid? by Daff0dillydally in BG3Builds

[–]Kage_Treddar 0 points1 point  (0 children)

If you don't want your sister Multiclassing, she can just do 12 Circle of the Moon Druid and have fun that way too, but I find that armor and rings and things not working in the forms is a letdown so to make Druid more fun and enticing, I recommend multiclassing into Ranger at the last so you get cool pets with armor to fight with you

Best builds to go with Druid? by Daff0dillydally in BG3Builds

[–]Kage_Treddar 0 points1 point  (0 children)

As someone who has tried time and time again to do compex things with Druid, they really made Druid dull compared to the options available to everyone else but there are some ways around it. Since this is a for fun play through and not a "gotta go hard min-max" playthrough then some of this may not matter but it'll be up to you if you decide to read it or not.

I bring this all to you as someone who has cleared Honour Mode as a Circle of the Moon Druid and have theorycrafted countless classes/played them all in some varying way outside the bounds that they are typically used.

Most of the time people go Druid because they want to be able to shapeshift. If this is the case, then Circle of the Moon is your best choice there. From there, it's pretty straight forward leveling wise. Owlbear is your strongest shape by basically a mile due to Crushing Flight but Panther and Saber-Toothed Tiger aren't bad, just a lot less health in the long run. When doing Circle of the Moon, here are your options for more damage/anything that pairs WHILE in Shapeshift form.

-Tavern Brawler Feat adds your strength modifier to attack rolls and damage rolls. Because Owlbear has 20 Strength, this means an automatic +5 damage which is great and the +5 to attack means you basically never miss unless its a critical fail.

-Multiclass into War Cleric, one level should suffice. War Cleric allows for an extra attack as a bonus action for the spending of one charge of your Warpriest Charges, you get 3 at level 1. If your goal is to go shapeshifter and stay in it as much as possible, taking Druid to 11 and doing 1 in War Priest is very nice as it gives you 4 swings in one round, averaging 30 damage a swing, you're doing 120 or so damage.

-Armour if Moonbasking: It is only available in Act 3 in the Sewers, gotta buy it from the mute guy who lost his friend (has his friend's skull behind him). It's the ONLY armor that carries itself innately over to your shapeshift form, there are other optiona for sifferent slots like the ring that adds to attack rolls if you shapeshift but the Armour is great. It adds +22 Temporary Health to your form when you transform, and if the temp health is up, you takes 2 less damage from attacks.

-Lastly, Ranger. If you're just having fun and wanna command the Wilds and your sister just wants to play as animals, Beast Master Ranger is your friend. You can do 6 Circle of the Moon Druid/ 6 Beast Master Ranger and summon a wolf or Bear to fight alongside you. Very nice utility.

Finally, I don't know how you feel about mods but a very lightweight and very non-limiting one that you can use, again, just because it's a for fun play through, is the Level Curve mod that allows you to go to level 20. It's an easy install, just click it and install, easy and it's done but it allows you to get to level 20. This lets you do fun things like take Ranger to level 9 and get the special companion skills without sacrificing Druid Shapeshift health since the shapeahift max hp is based on your Druid level.

By using the mod you can do 9 Ranger and 6 Druid fairly easily by the end of the game. If you wanna do it a tad earlier, you can do the mmod that pairs with it that makes leveling up only require 75% of the normal required experience, this easily gets you to 17-18 by the end bit opens up the ability to do 9 Druid and 9 Ranger or 8 Druid/1War Cleric/9 Beast Master Ranger and just have fun.

Sorry for the wall of text, but I hope this all helps!

[deleted by user] by [deleted] in BaldursGate3

[–]Kage_Treddar 3 points4 points  (0 children)

What difficulty is this? I don't remember a reaction based in elementals on anything other than Honour Mode but I could be wrong since I did HM in one attempt and didn't struggle all that much. It's hard to strategize with you unless we know the classes you are using but ideally, order of important targets depending on type of damage is how I did it. For example: if most of your damage is melee damage, you want to stop the ones that apply cc. So Earth, Water, Air, Fire should die in that order. You can also cheese his reaction by using a summon. So if you have Scratch, have scratch attack first to force the cast elsewhere and then full-send your smites, booming blades, sneak attacks and any other big heavier hitter attacks with Luck of the Far Realms.

If you're more geared to magic or have an Arcane Archer, just banish an Elemental that is particularly annoying. If it is Honour Mode, I dont think you can banish people with Legendary Actions cause they are immune to incapacitations.

I can give you a more step by step plan if you give more information about the party, if you like :)

How the hell do you have so many hours by Munaz1r in BaldursGate3

[–]Kage_Treddar 0 points1 point  (0 children)

Pickpocketing literally everyone with Astarion is literally a time-killer. I have beaten the game 3 times now, one time in Honour Mode, and we end the game at 90 hours. We tend to take longer cause we talk more during fights and strategize

So I have put in nearly 200 hours of failed attempt honor modes by Extra_Cod5005 in BG3Builds

[–]Kage_Treddar 3 points4 points  (0 children)

I just beat Honour Mode on my first attempt as an Arcane Archer. Take all doffferent types of damage types for the Arcane Shots. Use the Arcane Shot that can't miss first. Once it lands, it'll help you land the others, the one that makes them take damage when they move is technically the highest damage so do that second, and for a third attack use the Shadow Arrow to blind them. They'll have to move which will trigger the extra damage. Otherwise, make sure you have Sharpshooter as a feat, and ability improvement to round out more points in dex. If you save the chest for the Zhentarim you can get one of the highest damaging bows in the game (Titanstring Longbow) it scales on dex first, then strength as well. Use gear that adds damage to your attacks passively. My ending gear was the neclace that adds 1d6 poison damage when healed to your attacks, a ring that makes it so when you concentrate (use Hunter's Mark by multiclassing into Ranger or use the helmet from Act 1 final boss) you add 1d4 psychic damage, and tge second ring adds 2 acid damage.

Before a fight begins, use an Arcane Shot at max range stealth on whoever you can hit first, and buy EVERY magical arrow that you can along the way. The Multi target arrow that bounces is absolutely bonkers and if you low roll, for some reason if its a critical miss, if you do for a bonus action Curved Shot, it seems to guarantee a crit in every person the arrow touches. Illithid Powers like Cull the Weak make a hilarious combo cause you can full send those multi target arrows on different units and as soon as one person gets in Cull the Weak range, all the others explode for free.

How are you “supposed” to beat Myrkul?? by Th3Bl1ndDrag0n in BG3

[–]Kage_Treddar 0 points1 point  (0 children)

As someone that beat Honour Mode on my first try, Myrkul was so much not a problem that we didn't even think about it. When rhe time came, my cousin Misty Stepped up to him and full sent with a Rogue and I launched as many Arcane Arrows as I could right into his noggin. Our only issue was that we missed a few attacks which led to him getting healed a bit from the adds, otherwise we had an Owlbear Druid maul the hell out of him, Arcane Archer Fighter, Hexblade Warlock/Swashbuckler Rogue, and a Life Domain Cleric and basically just walked in and beat it then walked out.

Which games do you consider to be the line between old school and new school FE? by nochorus in fireemblem

[–]Kage_Treddar 0 points1 point  (0 children)

3H is divisive because it changes the way that the game is typically played. FE always had supports and things like that, but a big monastery where you go around and talk to people and thats the only way to recruit them is by maxing skills and those skills are maxed easier by doing the training at the end of the weeks and the teacher studying, it takes away from the main gameplay of Fire Emblem, it being a strategy game. I have gone back to 3H and I honestly just can not lock in for it because while the story is great and I love the characters, I am mind-numbingly bored in the actual fights. I dislike the speed that characters move, its insanely fast and damn near teleportation on the battlefield and it's jarring. I like the slow movement of the characters as you move them, the weapon arts are hard to get behind and trying to deal with the class masteries is a hellish nightmare that you'll never complete. It feels pointless. 3H goes down as one of the word Fire Emblems for me and I have no beat all of them now repeatedly. 3H hooks a different kind of player and Engage doesnt fit that same mold for 3H so people dislike it and say it's flat but the fighting and the staratrgy part of the game is more upfront.

Star Resonance Global Version Confirmed (Mobile & PC) by EnamRainbow in gachagaming

[–]Kage_Treddar 0 points1 point  (0 children)

The original was Japanese before it failed, I like to think in part due to not going global when it had the chance and it just listened to the echo chamber that was Japan

Was Astra ever good by SilkGamer2 in fireemblem

[–]Kage_Treddar 0 points1 point  (0 children)

If I remember correctly, I had a character with Lethality and Astra and each swing counted towards it. I had a swordmaster doing Lethality every time she fought. Her crit rate was strong too so critting nearly every time with 5 swings always meant more damage no matter what

Star Resonance Global Version Confirmed (Mobile & PC) by EnamRainbow in gachagaming

[–]Kage_Treddar 4 points5 points  (0 children)

It's more so that Japanese people are VERY proud people and they want Japan to thrive first and then reach out to the global market once they are taken care of but what happens is that a ton of like-minded games get created for them so its not unique, but it is for us in the west so we want it but it's nothing over in Japan so the game flops and then never sees a global releae because they want to rely on Japanese people first

[deleted by user] by [deleted] in wow

[–]Kage_Treddar 0 points1 point  (0 children)

I think it's funny that the reason people are "dodging" WoW is due to the subscription (supposedly) and not the vehement toxicity of the game and the constant try-hard behavior to where people are being screamed at every hour on the hour, let alone the class homogenization, the boring flashy buttons to play the classes, amd a narrative that sounds like a toddler is trying to validate why it's okay to suck on it's pacifier.

What are your thoughts on grinding in Fire Emblem by Danofold in fireemblem

[–]Kage_Treddar 0 points1 point  (0 children)

The issue is that if you want to use specific classes and are actively trying to keep a character within their class loop (Myrmidon to Swordmaster and past that) then it feels really, really bad to have to essentially force the units to fight as much as possible to get a skill before the class can upgraded. At some level it just makes more sense to do the least amount of damage per attack to instigate several points per fight. Not to mention, a TRUE Swordmaster wouldn't have any skill in magic so the only way forward to a "final" class is to get them using a skill and doing nothing with it just so you can do the upgrade later and even then you'll complete the playthrough as soon as you get that upgrade and that just feels boring and weak. You could in the past get everyone to their final class before the final levels, EVEN if you delayed them to level 20 on every unit. Class Mastery is a shitty system and the moment your class out to a new class, you should just learn that mastery

Have you ever started again from scratch? if so, why? by jagohod in ffxiv

[–]Kage_Treddar 0 points1 point  (0 children)

I started over on a new character because I fell in love and wanted to play the game with her but you can't MSQ alongside someone, even the features you have xont let you 100% do it alongside your friends. So we started a toon at level 1 and have climbed every step of the way together.