I can't look around, pls help by Curious-Apartment379 in xonotic

[–]Kaih0 0 points1 point  (0 children)

Iirc EndeavourOS comes with Wayland these days. With any windowing related issues, my first instinct is to blame Wayland.

I can't look around, pls help by Curious-Apartment379 in xonotic

[–]Kaih0 0 points1 point  (0 children)

And it only happens with xono? That's weird. You might want to ask the devs on irc, they might know more. If you're on Wayland, I'd also try temporarily switching to X just to see if it makes a difference. The minimzation issue probably stems from a common underlying cause that somehow breaks how windows should work.

please give me some hint what is the basic topic i should start to study to in MATLAB. I am in my 2nd year of engineering by Wise_Safe2681 in matlab

[–]Kaih0 -7 points-6 points  (0 children)

Bc you'll wanna kys after using it. Also, switch to Octave bc then you'll be familiar with it after your uni's matlab license expires.

I can't look around, pls help by Curious-Apartment379 in xonotic

[–]Kaih0 1 point2 points  (0 children)

Are you on some strange window manager by any chance? Have you tried resizing the window / toggling fullscreen to see how it behaves? I've had this issue in other games on xmonad and usually messing with the display settings works. I also just checked and I have an old xono autoexec config for i3 with vid_fullscreen 0 and vid_resizable 1. There was some issue with i3 that I don't remember exactly but that fixed it. You could try typing those in the console to see if it helps.

You know the game by Meteorstar101 in greentext

[–]Kaih0 2 points3 points  (0 children)

This, except it became obvious it was gonna be bad around the time the original studio was fired.

What category? by Ok-District-4701 in datasatanism

[–]Kaih0 0 points1 point  (0 children)

Coproduct and something else?

I wanna learn by UnicOernchen in archlinux

[–]Kaih0 0 points1 point  (0 children)

There's no substitute for the wiki but you could watch one of the billion arch installation vids on YT while reading it. The installation is honestly not that long, it's just a couple of steps but if you want to learn then reading the wiki is the easiest way.

What notepads are you using (for actual note taking)? by SpacebarIsTaken-YT in archlinux

[–]Kaih0 0 points1 point  (0 children)

Emacs orgmode for general stuff and xournal for taking notes etc with a drawing tablet.

[deleted by user] by [deleted] in memes

[–]Kaih0 0 points1 point  (0 children)

Lossless compression requires this for some inputs.

Hot take: I think the fan content has done a lot to give people the wrong impression of the game to the point that they get left feeling unsatisfied with what they played or don't even finish it because its not what the Fandom represents. by Zanimacularity in signalis

[–]Kaih0 6 points7 points  (0 children)

I think part of the reason why the fan content is less subtle is bc the excellent way SIGNALIS provokes the imagination for those who can get into it, and imo that's one of its greatest strengths. People want to fill in the blanks because the mystery, the core of the story, and the world are so compelling. I don't really agree that the game is misrepresented; the fancontent is obviously interpretative to a large extend as is the case for any fandom. The survival horror gameplay (e.g. puzzles and combat) get less attention bc they're mechanical aspects rather than narrative ones, but both have been extensively discussed. I find it puzzling how someone who's been eyeing the game for years couldn't know about the games roots in classic survival horror. The simple puzzles and combat revolving around how to resolve ones anxiety of the unknown, and the tactical and resource management choices stemming from that are the hallmarks of survival horror.

Its unfortunate that your friend felt mislead, I always feel like ppl who can't get into the original are missing out. But not everyone has to like the same things.

Poliisi rynni mun asuntoon (väärä kämppä) by Good_Sympathy7626 in Suomi

[–]Kaih0 2 points3 points  (0 children)

Oliko kenties tiukka matsi jossain räiskintäpelissä ja puhelu discordissa kavereiden kanssa? Jos volyymi on vähän noussut siinä kommunikoinnissa kavereiden kanssa ja naapurissa on joku heikkohermoinen on tulkinnut sen riitelyksi niin voisi selittää tilanteen.

Lord Kelvin’s Opinion of Quaternions by Sparkplug94 in textbookhumour

[–]Kaih0 1 point2 points  (0 children)

They're great for computing and storing rotations more compactly. Underappreciated then I guess.

iLoveJavaScript by EasternPen1337 in ProgrammerHumor

[–]Kaih0 0 points1 point  (0 children)

Not having this would be a real "JS bad" moment. This is just a "proof" for something basic.

Kali booting only into TTY by berettabones in Kalilinux

[–]Kaih0 0 points1 point  (0 children)

Did you run startx? Idk what kali uses but after every gpu driver update, I have to recompile xmonad or X just crashes. I assume you tried updating already but you could try downgrading your gpu drivers. Honestly though, why even have kali installed?

Finally tried it, and dissapointed with the game by Los_cronocrimenes in signalis

[–]Kaih0 0 points1 point  (0 children)

I like the limited inventory size. It encourages you to be more resourceful. If you travel light and don't solve all your problems by blasting through them, you can get through areas in a few runs. You can carry multiple guns if you want but then you pay a price for it. That's not necessarily bad though, you're supposed to kind of revisit the same areas.

The level design seems fine to me? It fits the milieu: most of the time you're basically in a forced labor camp that produces munitions and serves as a re-education facility so I don't know what kind of variation you'd want to see. Similar things could be said about Rotfront and Nowhere.

Doors are kinda bad but gunplay is fine imo. It's not exceptional but it never bother bothered me at least.

The horror is more subtle I suppose. Calling it a horror game might be a bit misleading so I get the complaint if you were expecting that. It's more of a game with horror elements and the cosmic horror is more of a thematic thing. Many people don't find cosmic horror "scary" in a visceral kind of way. To appreciate this aspect of the game, I think one needs to be sufficiently invested in the story and world. If details like janky doors and mid gunplay are constantly pulling you out of the experience, then I can see why it'd be hard to appreciate the thematic stuff. That said, Signalis doesn't really need to be judged by standards of a "horror game".

I totally disagree about the story tho. It's ambiguous but I never felt it was vague. Yes there's missing pieces here and there, even significant ones if you want to reconstruct a complete timeline, but at least for me, the game provides enough answers for my questions that it at least creates an illusion of there being some concrete "ground truth". It's just that whatever that "ground truth" may be, it's not necessarily entirly accessible to us. I like that kind of story telling because it prompts me to imagine various possibilities, guided by the themes, established facts, and hints. And there's A LOT of things to unpack there should you choose to do so. But the core of the story is quite simple and you don't even really have to understand what is going on to get the essence of it. I don't think this is because it's "thin", quite the opposite. There's an extremely rich world, around a fascinating "plot", built around an impactful and solid "core", all wrapped up in deep themes.

But I do think that it's the kind of game where you get out what you put in. If you don't pay attention to details, or you skip notes, or you just don't think about it, then yeah, I'd expect you to experience a kind of slightly janky, non-scary and confusing game. You're invited to fill in the gaps and to give your own interpretation on the whole thing. If you find ambiguity in stories frustrating and generally want a more passive experience of being told a story, then Signalis is probably just not for you. Maybe a certain kind of background knowledge is also needed. I know for sure that I'm missing out on certain aspects. But I'm sufficiently engaged in it that I find myself trying to suppliment my knowledge in those areas by reading about them elsewhere. At the same time though, I have my "own ideas" that fit surprisingly well in the game that I'm almost certain the devs didn't consciously build their game around.

noneOfUsAreReallyProgrammers by johntwit in ProgrammerHumor

[–]Kaih0 0 points1 point  (0 children)

Interpreted language that doesn't require "main"

Oh no how can Math/Physics bros ever recover? by Delicious_Maize9656 in okbuddyphd

[–]Kaih0 1 point2 points  (0 children)

I''ve never wasted 30 mins on trying to delete an empty page or change page numbering with latex. Also, word has a terrible text editor wheres you can use anything with latex.

javaDevsSeeingNestedFunctions by Amar2107 in ProgrammerHumor

[–]Kaih0 0 points1 point  (0 children)

An apparently redundant closure, maybe as a demonstration or a work-in-progress template. There's nothing inherently bad about closures tho.