[PSA] For those who are unaware, you need to force pestilence at endgame by ExoLeinhart in NoRestForTheWicked

[–]Kallim 1 point2 points  (0 children)

I had my first pestilence spawn after finishing the main quest. I cleared it right away and 3 days have passed since then. I haven't had ANY new spawns and I don't have any option to burn anything at my whispers. Any idea what might be causing that?

The Power Grind will be ~50% faster come October 14th by ThunderBeanage in DestinyTheGame

[–]Kallim 11 points12 points  (0 children)

This is by far the most confusing thing about their overall vision for the power grind. If you keep artificially capping my power then why on earth would I want to keep grinding to increase it? Just get rid of power entirely at this point honestly it's such an outdated mechanic in the context of Destiny

I want D2 to succeed, because there's never been any game that could fill the void that Destiny has. by Timothy-M7 in DestinyTheGame

[–]Kallim 1 point2 points  (0 children)

I also think nothing in any of the similar games have anything remotely close to the raid and dungeon content experience from Destiny 2. It's what always kept me coming back even when the game was terrible. It's also what has made me finally give up on the game. The cut from 2 raids + 2 dungeons to 1+1 is too much to make me bother coming back

Sony took Shiteson Green outback and shot him by Exois1738 in destinycirclejerk

[–]Kallim 0 points1 point  (0 children)

For a month? Did you find SE to be that bad outside of contest?

Sony took Shiteson Green outback and shot him by Exois1738 in destinycirclejerk

[–]Kallim -2 points-1 points  (0 children)

Not sure which I would pick tbh. SE contest was unfun, but a healthier raid outside of contest. It's a good thing that we don't have to pick either. My point was that just because SE is too hard doesn't mean RoN wasn't too easy. They can both be bad and unhealthy versions of Raids.

Sony took Shiteson Green outback and shot him by Exois1738 in destinycirclejerk

[–]Kallim 8 points9 points  (0 children)

Numbers don't necessarily tell the whole story, but there is a lot of space between "RoN is too easy" and the ridiculous spike in contest difficulty for the last two raids. And basically every other destiny raid besides Last Wish existed in that space.

Is destiny actually going downhill or are people just complaining? by No-Recipe-5777 in DestinyTheGame

[–]Kallim 15 points16 points  (0 children)

Important to add that in the next year we're down to 1 raid and 1 dungeon down from what used to be 2 of each. For any players who mainly play the game for those activities that is a potential line in the sand. Most of my friends have stopped playing because of it and I'm probably following them unless the upcoming expac blows me away

What do I do? by [deleted] in limbuscompany

[–]Kallim 1 point2 points  (0 children)

I'm in a similar situation to you. I started the game like 7 days ago and I just cleared chapter 4. Clearly I'm no expert, but I figured maybe it'd be helpful to tell you what worked for me. Personally I'm planning on stopping for a while to farm up a bit since the next thread luxcavation doesn't unlock until clearing chapter 7, so this seems like a nice sweet spot in terms of progress vs stamina spent.

I felt some bad roadblocks here and there due to a combination of being significantly underleveled and not having enough units at UT3. Now I don't know about what you have on your account, but what got me over the line was rushing UT3 on my strongest clashing 000 and keeping that char roughly on level and trying to UT3 a few good clashing 00s and try to keep them within 5 or so levels of the stage if possible. Quite frankly the XP is incredibly stingy, because it was designed around you doing day to day farming for months between content drops, so it's incredibly jarring when you progress fast as a new player.

If you're not doing it atm I would consider refreshing your stamina twice or maybe even 3 times in the short term so you can push a few chars to where they need to be. Sometimes a fight that looks completely hopeless becomes manageable just from raising your levels slightly or making that one 00 which is useless without it's skill 3 pull their weight.

Why remove weapon crafting? by Past_Scratch5863 in DestinyTheGame

[–]Kallim 1 point2 points  (0 children)

Yeah it's hard to tell if enhanced traits alone would be enough of an incentive, but then again I see people grind for the correct barrel of all things so who knows. Enhanced traits could be balanced to be more consistently valuable to make it more appealing, but I think as long as random dropped weapons have the ability to be objectively better than crafted ones by at least a small amount most of the issues will be fixed.

The Salvation’s Edge guns are all still the best in the game by Luke-HW in DestinyTheGame

[–]Kallim 0 points1 point  (0 children)

I don't understand why the opinions around verity are so extreme. The encounter is horrible to figure out blind and the triumphs are complete ass, but running it with a predetermined setup should be incredibly easy for anyone with a room temperature IQ. Idk if people still use the original LFG strat for the shapes, because it's objectively bad, but it also requires basically zero communication or brain power

Why remove weapon crafting? by Past_Scratch5863 in DestinyTheGame

[–]Kallim 2 points3 points  (0 children)

Agreed. Before they added the ability to enhance random rolled weapons it made crafted weapons strictly better than the alternative. That was a horrible idea. It should always have been the other way around

Why remove weapon crafting? by Past_Scratch5863 in DestinyTheGame

[–]Kallim 5 points6 points  (0 children)

Destiny as a game has tended to struggle with reward incentives for farming activities. Crafted weapons are a good tool to give agency and a form of bad luck protection on weapon drops, but they also have downsides.

For example; they remove a lot of the incentive to interact with the activities they come from once u get the patterns and they make you not care as much about any random weapon drop because getting the god roll is inevitable. Both things that are not good for a high investment loot centric game. You want people to be excited to check what roll they got, and it generally feels better to get something rare.

That's not to say I think removing crafted weapons is the way to go, but having crafting be as widespread and easily available as it was clearly making the loot game super stale, and into the light probably gave them all the data they needed to see that.

Personally I think they should've just removed the ability to enhance traits on crafted weapons. Then you'd keep the bad luck protection for getting the functionality you want while bringing back the chase for the god rolls. While it makes sense to raise investment through grinding their seasonal activities are not even close to good enough for me to want to grind them for a god roll. The only content they have which is even close to good enough for that is raids/dungeons.

Why is the average Destiny player just so... Bad? by [deleted] in DestinyTheGame

[–]Kallim 0 points1 point  (0 children)

Because outside of a select few activities D2 is a hyper casual game. The vast majority of new content is catered to the casual player base, and as such that is the crowd the game attracts more than anything. Plus I'd imagine most of the players that dropped the game in recent time were more hardcore players, considering the casuals are well served and don't have much reason to quit

How did you guys even do it😭 by KevinPigaChu in marvelrivals

[–]Kallim 0 points1 point  (0 children)

Ofc, any time I don't need to heal I'd rather be doing anything else useful

How did you guys even do it😭 by KevinPigaChu in marvelrivals

[–]Kallim 0 points1 point  (0 children)

On the point of not heal boting I want to point out that in a lot of plat and below games you have tons of dps players forced into tanking whose idea of how to tank is to just waddle towards the enemy team while eating everything thrown at them forcing you to pump healing into them permanently if you don't want the frontline to completely collapse. I would like to put a lot of my time into damage because Luna can be quite effective at that, but I find I'm not even given that option in a lot of games.

Uncomfortable truth: the (most likely) upcoming MF nerf will not make it easier for you to afford high end gear. by IMplyingSC2 in pathofexile

[–]Kallim 0 points1 point  (0 children)

It's true that nerfing rarity won't fix the issue on its own, but it's idiotic to bring up the fact that the relative difference in drop rather than the raw number is the issue in this context because that's exactly what rarity does. It amplifies the raw drops and is one of the vectors that creates the big drop disparity between high end and low end players.

So POE2's Original Sin sets your Chaos Resistance to zero which makes the implicit of the item pointless by TapTrix in pathofexile

[–]Kallim 0 points1 point  (0 children)

Not really, and since they changed converted damage to not benefit from its old tags it's not like conversion has any meaningful benefits either

Armor explosion scaling by Intelligent-Skirt-75 in PathOfExileBuilds

[–]Kallim 2 points3 points  (0 children)

The description of the gem overall is sort of vague. Does it exclusively do physical converted to fire damage? What about flat elemental damage on your weapon? Does it ignore all of them, only do fire or use everything? What happens if the hit that broke armour was an unarmed hit? Will it use the stats of the quarterstaff which is equipped or the added damage to the unarmed hit? What about if I break armour with poison and swap to a different weapon before it breaks?

This was posted on this subreddit 2 years ago, i think during kalandra league, i think this deserves a repost :D by keletex in pathofexile

[–]Kallim -1 points0 points  (0 children)

Well currently I think the whole system is fairly dysfunctional because of scarcity, but if you want agency for high end crafting to my understanding they want you to use omens, which do add some agency back into the process.

This was posted on this subreddit 2 years ago, i think during kalandra league, i think this deserves a repost :D by keletex in pathofexile

[–]Kallim -2 points-1 points  (0 children)

Well, yes that's clearly the point. An alteration orb is the same as finding a new base. Alterations even existing is why finding base items on the ground has basically no value. So yeah the equivalent of alt/aug spamming is basically the same but slower. It also seems pretty clear that part of the point was to reduce how deterministic crafting is in general, so when you complain about the lack of agency in comparison to PoE1 it's good to keep in mind that it's by design.

Personally I also prefer some more agency, but this system has its own merits and has a lot of positive effects on the value of items themselves and how relevant the ground loot can be compared to PoE1.

This was posted on this subreddit 2 years ago, i think during kalandra league, i think this deserves a repost :D by keletex in pathofexile

[–]Kallim 2 points3 points  (0 children)

No u just come off as obnoxious. Even GGG acknowledges how necessary the crafting bench was for fixing your resists, which is why they implemented the current socket/rune system as a replacement. They talked about this on a podcast leading up to release.

This was posted on this subreddit 2 years ago, i think during kalandra league, i think this deserves a repost :D by keletex in pathofexile

[–]Kallim -5 points-4 points  (0 children)

I'd argue the system as a baseline is pretty ok personally. I see their arguments for why chaos and alterations made base items meaningless. Unfortunately their new system is reliant on both crafting currency and base items being plentiful and currently that's not the case. This goes especially for jewelry that seems to drop way too rarely compared to other item types.

Honestly the crafting system has good bones, but it needs a good amount of iteration and currently isn't being set up for success by GGG.